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Cocktail cab themes


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Posted

Welcome back SORHP, glad things are great for you and the Family.

Jeepguy81 the new themes look great as always love the Alpine Ski, Astro Fighter looks great too, use to own a cocktail table a loong time ago sadly it didn't work and i couldn't ever get it working and i sold it. keep up the great work

Posted

I will try and upload a videa this week of my progress and show horizontal games on the cocktail cab, I am down to 650 games, have gone through and setup all the cfg and xml files if anyone wants them, cocktail, max lives and rotate 90 deg CW.

Posted

Here is the Hyperspin demo with horizontal games, I think it works well, have put 2 more videos on my other post about the cabinet build.

[YOUTUBE HD]BbfnpiOWNos[/YOUTUBE HD]

Posted
Here is the Hyperspin demo with horizontal games, I think it works well, have put 2 more videos on my other post about the cabinet build.

Well, if you go for superplays like myself, you'd know you want the aspect to be correct so you can focus on things at all times. In my case, games like Mars Matrix would work wonders on my cabinet where vertical games such as Aero Fighters need a little artwork to spicen up the blank borders somewhat. If you're going to have a horizontal game run on that, rotate it so that the aspect is correct and you'll see a major diffrence in your performance. Quite frankly, that's why I have a side panel on my cocktail. For that exact reason.

Posted
Here is the Hyperspin demo with horizontal games, I think it works well, have put 2 more videos on my other post about the cabinet build.

[YOUTUBE HD]BbfnpiOWNos[/YOUTUBE HD]

Sorry man, it its pointless to have horz games displayed that way. You are not using 60% of your screen. You are better off rotating the image 90 degrees and putting a control panel on one of the sides of the cab. Again, I dont see the point of that as a cocktail was not designed to do that in the first place.

  • 2 weeks later...
Posted

Had some free time while the forum was down so here we go...

Crazy Kong...

attachment.php?attachmentid=14793&d=1333599126

This was tough as there really isn't any artwork for it, actually there is some but I'm really not a fan of it. I think it's art used on maybe the version released overseas?? Anyway it really did not go along with any of the traditional DK artwork, so I just winged it with something different. Call me a hypocrite, but I did use the CPO from that artwork, was pretty cool.

Carnival...

attachment.php?attachmentid=14792&d=1333599126

**Credit to Billpa, I used some of the artwork from his mame theme.

Super Bagman...

attachment.php?attachmentid=14796&d=1333599127

**Credit to BodyDump, artwork from his mame theme.

Looping...

attachment.php?attachmentid=14795&d=1333599127

**Credit to BodyDump, artwork from his mame theme.

Make Trax...

attachment.php?attachmentid=14858&d=1333726599

**Credit to BodyDump, little artwork from his mame theme. This one was fun to do.

Jr. Pacman...

attachment.php?attachmentid=14794&d=1333599127

Grabbed the two ghosts from EvilDindon's mame theme, rest is from the marquee mostly. CPO is not totally accurate, but I couldn't find a clear enough image to retrace so used what I had to make one close in style. Another fun one to do.

...back to the grind!!

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