blur Posted November 2, 2011 Share Posted November 2, 2011 images are loaded in alfabetic order, but for flyers second one is loaded first since directories are named back, front, inside1, inside2, ... by the way - i changed only one number in the code and now ( is also part of the search string - so airborne will not load airborne avenger, and eight ball will not load eight ball deluxe about images - i can't change any images since i don't have much experience with imaging programs you can change any image for hp or fplaunch but there is text exit to hyperpin in info on bottom of fplaunch and in hp there is a text exit hyperpin - so it's pretty clear Link to comment Share on other sites More sharing options...
slydog43 Posted November 3, 2011 Share Posted November 3, 2011 wow Cant believe I forgot about the bottom info text, blur. Thanks again for windows screen number align thing Link to comment Share on other sites More sharing options...
blur Posted November 3, 2011 Share Posted November 3, 2011 Link to comment Share on other sites More sharing options...
blur Posted November 3, 2011 Share Posted November 3, 2011 FYI found some bugs in wip 6 memory is not released on swf instructions and sometimes on menus so after a while if you check instructions many times memory usage can build up will be fixed in next release Link to comment Share on other sites More sharing options...
shifters67 Posted November 3, 2011 Share Posted November 3, 2011 HI all, i found when viewing fliers - it shows flier for flash, then the next page is for flash gordon, then second page of flash, then second page of flash gordon etc Oops just read up - please ignore me! cheers Tom Link to comment Share on other sites More sharing options...
blur Posted November 3, 2011 Share Posted November 3, 2011 great, good to see people are testing just fixed memory release bug for menus and instructions had to - delete some objects, device contexts, graphics, release com objects, ... any way - new release will aside from this memory leak fix also have this "(" in search for flyer name so flash gordon flyer will not appear for flash, some screen flipping will be fixed and swf will be faster cause i don't draw it in 2052x2052 space and scale - i draw it in native screen resolution right away so there's no rescale, and swf creations is faster Link to comment Share on other sites More sharing options...
slydog43 Posted November 4, 2011 Share Posted November 4, 2011 (edited) Bring it on. If I make a change to the FPLaunch.ahk, do I need to reCompile it with Auto Hot Key Basic? I think I do, I have since started playing with this stuff and have compiled it for the 1st time. Very cool, I want to add table launch date & time so That I can figure out what tables are getting played to the most. Thanks steve WOW ahk stuff is easy, Im going to add the following FPLaunch.ahk so that I keep track of what games get played FormatTime, myDate,, MM/dd/yyyy FormatTime, myTime,, hh:mm:ss tt FileAppend, VP: xyz : %myDate% %myTime%`n, TableRunLog.txt myDate= myTime= Edited November 4, 2011 by slydog43 Link to comment Share on other sites More sharing options...
blur Posted November 4, 2011 Share Posted November 4, 2011 yes, you have to compile it with basic ahk maybe some other versions work, but i know some don't work cause people get backslash message Link to comment Share on other sites More sharing options...
slydog43 Posted November 5, 2011 Share Posted November 5, 2011 Blur, Thanks I have now added a date/time stamp to a stat file and compiled the FPLaunch script, which worked great. I do have some trouble with FP exiting and not gaining focus again at the hyperspin menu (I have remaped my Exit key to e instead of ESC). How can I try and debug this problem, I see that there are many toLog function calls in FPLaunch, where is that file? Is there something else I can do to try and see where the program might be hung up? Link to comment Share on other sites More sharing options...
blur Posted November 5, 2011 Share Posted November 5, 2011 log file is log.txt in hyperpin dir but to write anything to log file you need to set debugmode to true in settings you will also have same messages that go to log, on the screen in the top right corner of pf Link to comment Share on other sites More sharing options...
blur Posted November 6, 2011 Share Posted November 6, 2011 (edited) here is the new version 1.295 wip 7: http://www.mediafire.com/?18rrjdysjcdeo6j not much news except memory leak bug fix and support for many swf and image files for instructions so whatever you put in media\hyperpin\instr. cards will be shown you can put swf or img of rules, replay scores, play guide, manual, anything supported formats are swf, bmp, jpg, png, gif, ... pdf, doc or rtf is not supported for images/swf order since windows is sorting files funny so if you have file 1, file 2, file 3 and file file will be last on the list - so when we start browsing instructions i first show last one. since many tables have many cards to choose from - you will see them all, untill you move them somewhere it's up to comunity now to build some meaningful cards to show while in game Edited November 6, 2011 by blur Link to comment Share on other sites More sharing options...
slydog43 Posted November 6, 2011 Share Posted November 6, 2011 Thanks Blur, really makes the whole hyperpin experience better. Time to start going over all my tables and get Flyers, Instructions for them all. Link to comment Share on other sites More sharing options...
V1kt0R52 Posted November 6, 2011 Share Posted November 6, 2011 Thanks, I'll try this right now. What about the Ledwiz MOD of Darkfall in VPForum ? Do you work together ? Link to comment Share on other sites More sharing options...
Numiah Posted November 6, 2011 Share Posted November 6, 2011 I was just wondering the same... Link to comment Share on other sites More sharing options...
blur Posted November 6, 2011 Share Posted November 6, 2011 don't know anything about that, so i guess we are not working together also don't have ledwiz so can't test it Link to comment Share on other sites More sharing options...
V1kt0R52 Posted November 7, 2011 Share Posted November 7, 2011 (edited) OK, just wondering... So, here's my report: - I can see the load screen when loading tables, not just the ball rolling; - FPLaunch exit properly when I exit table with wrong key (especially with FP because no exit menu), before, FPLaunch process stucked and was very hard to kill. Thank you very much for all you do !!! Amazing work [EDIT] I don't understand the keymapping !!! exitEmulatorKey, exitEmulatorKey2, exitEmulatorKey3, ExitKey ONLY for the FPLaunch Section. Edited November 7, 2011 by V1kt0R52 Link to comment Share on other sites More sharing options...
blur Posted November 7, 2011 Share Posted November 7, 2011 (edited) exit and pausekey are for exiting (from game, from exit menu, from image) exit2 and exit3 are for entering into something in menus here is an example of how instructions should be used. game is black hole first thing you do is search ta's excel file for 5 balls and replay levels instructions (i don't like 3 ball games) then i searched inkochnito rules and replay scores and found what are replay score levels for 5 ball game then i set 5 balls per game and replay levels following ta's instructions then i cut rules card and replay card from inkochnito pdf and save it as jpgs then i go to ipdb and get how to play guide - looks like flyer but it is not flyer - flyer is 2 pages and this is another 3 pages so i put rules card, replay scores card and 3 how to play images to instr. cards folder with names black hole (... irrelevant).jpg, black hole (...) 1.jpg, 2, 3, and 4.jpg and here is the result, it's very handy while you play for checking what do you have to do: Edited November 7, 2011 by blur Link to comment Share on other sites More sharing options...
OzStick Posted November 7, 2011 Share Posted November 7, 2011 Hey blur, that is an excellent little writeup - it really highlights the new features of this latest FPLaunch. Can you just explain one thing though - what is this "ta's excel file" you are referring to? I too prefer 5 ball games and it would be good to have this file as a reference. Link to comment Share on other sites More sharing options...
blur Posted November 7, 2011 Share Posted November 7, 2011 (edited) tnx ta and some numbers is a guy from vp forums in every his post in his signature there is a link to some of his manuals and to this excel file with list of all available tables with links to pages with instructions so that you can just open link and start setting replay levels not many people use this, once when i also referenced his excel ta said - oh you are using it - good to know somebody is using my excel file here is the link http://www.vpforums.org/index.php?showtopic=13270 Edited November 7, 2011 by blur Link to comment Share on other sites More sharing options...
granter Posted November 8, 2011 Share Posted November 8, 2011 Ths new UI is very nice, I just wish I would have setup hyperpin files like instruction cards and flyers when I setup the tables. Now I have to download all the media packs again to get these files, or else I suppose I could pull them all from pinballrebel.com but either way a lot of stuff to do. Link to comment Share on other sites More sharing options...
blur Posted November 8, 2011 Share Posted November 8, 2011 these files are not in media files media files have only one swf for rules (some have more rules - but they are only for different setups, in the end you have to choose one) what i'm suggesting is to make several jpgs with rules, replay scores and some playing instructions if they can be found, and put them in instr. cards folder. something like instructions pack. even more work then just downloading media packs. Link to comment Share on other sites More sharing options...
slydog43 Posted November 10, 2011 Share Posted November 10, 2011 Blur, found a problem with WIP7. When I run BadCats_FS_B2S and pull up the instructions (I have 10 of them labeled BadCats_FS_B2S-1.png though BadCats_FS_B2S-10.png), then exit table and go back to hyperpin menu, the backglass stays up (FORM1) and doesn't change when I change the wheel. Can I help debug this? Link to comment Share on other sites More sharing options...
OzStick Posted November 10, 2011 Share Posted November 10, 2011 Hey sly, Have you tried removing the hyphen to see if that fixes it? Alter them so they read as: BadCats_FS_B2S 1.png BadCats_FS_B2S 2.png BadCats_FS_B2S 3.png etc. I don't know for certain that it will work as I'm not yet using this version of FPLaunch, but it's worth a try! Could it also be that it doesn't like a two digit number? It may also be worth leaving out the tenth file to see if that makes a difference. Link to comment Share on other sites More sharing options...
slydog43 Posted November 10, 2011 Share Posted November 10, 2011 (edited) Hey sly,Have you tried removing the hyphen to see if that fixes it? Alter them so they read as: BadCats_FS_B2S 1.png BadCats_FS_B2S 2.png BadCats_FS_B2S 3.png etc. I don't know for certain that it will work as I'm not yet using this version of FPLaunch, but it's worth a try! Could it also be that it doesn't like a two digit number? It may also be worth leaving out the tenth file to see if that makes a difference. Good ideas, but I tried removing hyphin and delete all but 1, still same problem I tried another B2s abra ca dabra and had the same problem with -1.png for instruction card. Edited November 10, 2011 by slydog43 Link to comment Share on other sites More sharing options...
blur Posted November 10, 2011 Share Posted November 10, 2011 (edited) Good ideas, but I tried removing hyphin and delete all but 1, still same problemI tried another B2s abra ca dabra and had the same problem with -1.png for instruction card. What is your description of those tables? names i expect and are recommended are: description.swf/jpg/png/... description 1... description 2... _ and & are not legal characters in description (because of uvp it could stop working) script accepts all image names - but try to change description and instructions to description BadCats BadCats.swf or png BadCats 1.swf or png BadCats 2.swf or png If you want to stick to HP naming convention you should put description: BadCats (Williams 1989) and images: BadCats (Williams 1989).swf/png/jpg BadCats (Williams 1989) 1.swf/png/jpg BadCats (Williams 1989) 2.swf/png/jpg so that you can download and use standard media packs from vpf, and maybe one day instruction packs - with premade images by someone else. If you want more same tables with different description - change the desc. after ) - so that you can use same inst. packs for all games (everything after ( is ignored). for example desc. for normal table: BadCats (Williams 1989) desc. for B2S table BadCats (Williams 1989) B2S desc. for night mode: BadCats (Williams 1989) NM high res: BadCats (Williams 1989) HR and so on... this extensions will be ignored in instr. and flyer images so you will be able to have one art files for all of them try it and let us know what happened Edited November 10, 2011 by blur Link to comment Share on other sites More sharing options...
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