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PopCap Setup (EASY!) no editing or compiling


tonycawa

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Posted

Okay, here it goes! This is my first post to the forums. So far all the threads I have read have been really helpful and I have gotten most of my setups done with ease! When it came to Popcap games most of the threads were hard to follow and only answered a specific question. There were no videos on the web or a start to finish guide. After failing a few times I was able to get it running really..i mean really easy with no editing of scripts or compiling. I am sure you can if you want to add special functions but this is a guide for an easy install of popcap.

1. Create a popcap folder in emulators folder C:Hyperspin\Emulators\PopCap

Within this folder I pasted all my game folders i.e. C:Hyperspin\Emulators\PopCap\Bejewled\

2. Create a folder in the Popcap folder named Roms C:Hyperspin\Emulators\PopCap\Roms

Within this folder paste shortcuts for all the games .exe files i.e. C:Hyperspin\Emulators\PopCap\Roms\bejewled.lnk

remember to rename the shortcut so it just has the game name (note: by default all shortcuts are .lnk there is no need to do anything for that)

3. Create a folder in your database folder called PopCap

4. Launch Hypersync and select popcap and download database and all artwork etc....

(you may need to to create a folder for popcap in the media folder for it to work)

5. At this point you should have popcap setup in the emulators folder, a folder in media for popcap with artwork, media\main menu\images\wheel should have a popcap wheel .png

6. I also recommend searching hyperspin downloads and getting themes etc at this point

7. Next launch HyperHQ

Click on Main Menu Wizard

Add new menu item (name it PopCap)

With sub menu

8. In HyperHQ go to wheel setting and choose PopCap that you just created

Execution = Normal

PC Game = Enabled

Executable = leave blank

Rom Path = C:Hyperspin\Emulators\PopCap\Roms\

Params = leave blank

Extentions = lnk

Use Full Path to Roms = enabled

Search Subfolders = enabled

Exit out of hyperhq

Launch Hyperspin and you should be good to go

If I left anything out please let me know so I can update it was a lot to remember.

Posted

So you set Execution to normal and then you go on about HyperLaunch and modules? You aren't using HL at all so everything from step 9 on is irrelevant...

Posted

I agree about not using hyperlaunch but i did it just to be on the safe side. If im not correct a module is required so it knows what to do. Tried it few other ways and you get all kinds of errors. All I know is that this worked for me.

Posted
I agree about not using hyperlaunch but i did it just to be on the safe side. If im not correct a module is required so it knows what to do. Tried it few other ways and you get all kinds of errors. All I know is that this worked for me.

No it's not, if you don't use HyperLaunch, modules aren't used you can safely delete that module folder and things will still work. Your steps 9 onwards also go against the officially supported module structure so I don't advice anyone to make those changes there's no need to be renaming modules and moving them around that will only bring you issues in the long run.

  • 10 months later...
Posted

Brilliant :) bypass rocket launcher perfect :)

Im so bloody dumb

Works flawless

Thank you

Now go grow back the hair i pulled out :)

Posted

This is a great simple guide Tony, it would be good to see it in the guides section of the forum. Check out Iggy's guidelines and let us know what you want to do. It would need to be labeled as not using RocketLauncher so people know.

Thanks.

56uIzxg.png

  • 2 months later...
Posted

Ahhh...I just saw this from another post GPig....got it bookmarked on myt "to do" list :)

[sIGPIC][/sIGPIC]
Sega Saturn Japanese Wheel Project: COMPLETE!! If you have FTP access, find my name and grab the set now!!!

  • 1 month later...
  • 3 months later...
Posted

i have been looking for the popcap solution and now im up and running ..what a great tutorial a big thankyou to all involved :banana:

Posted

So conflicting reports on this....Do you follow the ops post? Its before RL though was released though?

 

So since people are using it via RL, do you use the Casual games module or the PCLauncher module? 

 

I was using the PCLauncher setup (like my PCgames) setup the exe....but it still doesnt launch

Posted

So conflicting reports on this....Do you follow the ops post? Its before RL though was released though?

 

So since people are using it via RL, do you use the Casual games module or the PCLauncher module? 

 

I was using the PCLauncher setup (like my PCgames) setup the exe....but it still doesnt launch

 

No need to use RocketLauncher for this at all so you can forget it. Just use HyperHQ, super easy.

56uIzxg.png

Posted

so do i just default everything back to its original status relating to popcap in RL?

As long as you don't launch it from RL then you can leave it as is.

56uIzxg.png

Posted

thanks for this thread.. i was just setting up PopCap after getting the games with all the ARTWORK/VIDEO... everything was going until I forgot a few things on the command line side... like setting the path in HyperHQ. up and running now

  • 1 month later...
  • 3 months later...
Posted

I'm suffering the same thing astro.  I tried to remove any setting in RL.  I set up HyperHQ as instructed above but enter doesn't work when I try to launch the game.  It never launches....  I don't know if RL is trying to launch it first which since it has no paths it does nothing.....

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