Dazz Posted January 12 Posted January 12 Hello Everyone, Welcome to HyperSpin 2.0. We know that everyone is excited about the future of HyperSpin and excited to get going. The team is excited for everyone to finally see the work that has really been going on behind the scenes. Please keep in mind that everything you see is still very early beta release. Features are not final and may change at any time. Stay tuned... This is just getting started! First! 3 4
Bellozanne Posted January 14 Posted January 14 I know you guys have been working tirelessly for some time ...but F...me!! That's some serious power input!!! 4
Merovingio Posted January 23 Posted January 23 On 1/12/2025 at 5:33 AM, Dazz said: Hello Everyone, Welcome to HyperSpin 2.0. We know that everyone is excited about the future of HyperSpin and excited to get going. The team is excited for everyone to finally see the work that has really been going on behind the scenes. Please keep in mind that everything you see is still very early beta release. Features are not final and may change at any time. Stay tuned... This is just getting started! First! The news of a new Hyperspin has renewed the enthusiasm for this fantastic interface. I have a question, has Hyperspin 2 been programmed from scratch? What language has been used?
ZombieSlinger Posted February 1 Posted February 1 I randomly decided to check the Hyperspin site today to see if anything had changed... I am super excited to check out the beta!!! 1
alex2005 Posted February 1 Posted February 1 Looking forward to the new release! I'm sure it is going to be awesome! Hopefully there's a simple/automated way to upgrade to this new version and keeps looking great in arcade monitors at 4:3 I couldn't be happier with the previous Hyperspin running in my Sega Blast City Good luck with the new release! 1
sebastian_bailey Posted February 10 Posted February 10 It's really great that people keep developing this front end and are sharing it with the community. Sometimes I feel like my hyperspin machine is a relic of the past, but I still prefer the way it works over launchbox for some reason. Really awesome work everyone
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