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Atari ST


craiganderson

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Hello, not quite done yet. But I am working on an Atari ST setup that includes 2870 ROMS all of which should auto-load. All have generic wheels and so far 2690 (i did not mak of them have video snaps. I am using the "gamebasest" frontend as an emulator which then uses STEEM. This frontend is setup/designed to autoload. The gamebaseST people have tweaked the roms and have special "code" in their frontend such that the games auto load except for one specific rom type (but they are duplicates i think so i erased them from set).. the 2870 is after the dupes are gone@!. Here is the website for the gamebaseST frontend.

http://www.gamebasest.pwp.blueyonder.co.uk/

not done yet but hopefully soon

just fyi

thanks

2015-01-18_4-41-34_zpsa6d594a4.png

(thanks to horseyhorsey for pointing me to this site)

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I was thinking that maybe I could skip using GamebaseST as the "emulator" if the modification was ALL in the rom but I have tested roms outside of gamebaseST and they DO not auto load whereas Loaded from within gamebaseST frontend (i will use as "emulator" as far as HLHQ concerned) they DO auto load

just fyi

thanks

dont download anything from that site

cuz im renaming etc.. and shall share!

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Craig why do you do this to yourself?

I set this up years ago, I've given you the database, media files and that link you have posted to the games :facepalm: but you're trying to do it all yourself?

There's nothing wrong with this module:

MEmu = Steem

MEmuV = v3.4.1

MURL = http://sourceforge.net/projects/steemsse/

MAuthor = ghutch92

MVersion = 2.0

MCRC = 4DB34981

iCRC = 1E716C97

MID = 635038268925531896

MSystem = "Atari ST"

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I have tested using their roms directly in steem versus via the gamegaseST frontend thing. Some of the games ONLY autoload via the gamebaseST frontend and not when loaded via the steem module.

As far as the media.,...I am using the media images from the site so that all of the games have a .png..i think only about 500 matched up when i used the ftp one.

But I do thank you again for pointing me to that website :)

But I really want all of the games to autoload and unfortunately they do not when used via STEEM directly....

:)

and i didnt know u were giving me a working setup...i thought u were just pointing me to the stuff that u knew existed....:)

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I can't say I've ever had that issue and have played loads, trust me.

I also can't find an older module I had for gamebase, because it was unneeded in the end. I know somewhere it could be, if you really want it, I will find it. I don't want you to go through hours of work for something I've already done.

If you want to launch gamebase from hyperlaunch you could use something like this:

db = whatever its named as in gamebase

params := "db=""Atari ST"""

Run(executable . " " . params . " fn=""" . romName . """", emuPath)

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cool. thanks

here is a video showing "alien blast"

auto loads via gamebaseST but not via steem module

in video, gamebase first, steem second

8chH0FgKtyI

i think for sure any game that requires a "HD" to load in their setup doesnt load via steem independently...at least for me..so far..

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I can't say I've ever had that issue and have played loads, trust me.

I also can't find an older module I had for gamebase, because it was unneeded in the end. I know somewhere it could be, if you really want it, I will find it. I don't want you to go through hours of work for something I've already done.

If you want to launch gamebase from hyperlaunch you could use something like this:

db = whatever its named as in gamebase

params := "db=""Atari ST"""

Run(executable . " " . params . " fn=""" . romName . """", emuPath)

this is aweseome. i will try it

thanks

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just to be clear

i was not trying to reinvent the wheel

atari ST seems to me to be a neglected system and i have never heard anybody talk about a working/complete kinda thingout there

so i was just trying to finish it up for myself after u introduced me to gamebasest

and then i tested the games via steem and some would not autoload outside of gamebasest so i was just tyring to make it work

no insult intended or anything like that

:)

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Craig why do you do this to yourself?

I set this up years ago, I've given you the database, media files and that link you have posted to the games :facepalm: but you're trying to do it all yourself?

There's nothing wrong with this module:

...and i hope u saw that i gave u credit for introducing me to the website with the games...please see that first post

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No, you're not re-inventing the wheel. I'm just trying to save you time, that's all.

That's my point, if you can find a commercial game not auto loading then I can eat hats.

I can't find that module, but if you can get those couple of lines I've given you to work in a module it will launch gamebase through command line. Then problem solved.

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You don't, I found out the name of the database and that should be it.

You just need all the Hyperlaunch bits, like process close, bezel and all that.

MEmu = Steem
MEmuV =  v3.4.1
MURL = http://sourceforge.net/projects/steemsse/
MAuthor = ghutch92
MVersion = 2.0
MCRC = 4DB34981
iCRC = 1E716C97
MID = 635038268925531896
MSystem = "Atari ST"
;----------------------------------------------------------------------------
; Notes:
; You must manually set a TOS using the emulator first. The UK version is preferred. 
; If a game does not work properly check to see if there is a patch available.
; Be sure to read the controller options very carefully since sometimes your controls 
; might only work if Scroll Lock is on or Num Lock is off. This needs to be set from 
; within the emulator.
;----------------------------------------------------------------------------
StartModule()
FadeInStart()

settingsFile := modulePath . "\" . moduleName . ".ini"
Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1)

7z(romPath, romName, romExtension, 7zExtractPath)


params := "db=""GBST v3.1d"""  
Run(executable . " " . params . " fn=""" . romName . """", emuPath)

WinWait("ahk_class Steem Window")
WinWaitActive("ahk_class Steem Window")

FadeInExit()
Process("WaitClose", executable)
7zCleanUp()
FadeOutExit()
ExitModule()


RestoreEmu: 
   Send, {Pause} 
Return

The HLHQ emu executable has to point to "GBLauncher.exe"

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You don't, I found out the name of the database and that should be it.

You just need all the Hyperlaunch bits, like process close, bezel and all that.

MEmu = Steem
MEmuV =  v3.4.1
MURL = http://sourceforge.net/projects/steemsse/
MAuthor = ghutch92
MVersion = 2.0
MCRC = 4DB34981
iCRC = 1E716C97
MID = 635038268925531896
MSystem = "Atari ST"
;----------------------------------------------------------------------------
; Notes:
; You must manually set a TOS using the emulator first. The UK version is preferred. 
; If a game does not work properly check to see if there is a patch available.
; Be sure to read the controller options very carefully since sometimes your controls 
; might only work if Scroll Lock is on or Num Lock is off. This needs to be set from 
; within the emulator.
;----------------------------------------------------------------------------
StartModule()
FadeInStart()

settingsFile := modulePath . "\" . moduleName . ".ini"
Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1)

7z(romPath, romName, romExtension, 7zExtractPath)


params := "db=""GBST v3.1d"""  
Run(executable . " " . params . " fn=""" . romName . """", emuPath)

WinWait("ahk_class Steem Window")
WinWaitActive("ahk_class Steem Window")

FadeInExit()
Process("WaitClose", executable)
7zCleanUp()
FadeOutExit()
ExitModule()


RestoreEmu: 
   Send, {Pause} 
Return

The HLHQ emu executable has to point to "GBLauncher.exe"

i am not seeing "GBLauncher.exe" in my version

and i downloaded form the website

it is an additional download somewhere?

thankd

craig

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