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BoOgieman

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BoOgieman last won the day on November 7 2019

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About BoOgieman

  • Birthday 10/14/1972

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    The Netherlands

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  1. Version 1.1.1

    174 downloads

    Hey guys, This HyperSpeech release has been on the shelve for a few months but I took some extra time to test and fine tune the HyperSpeech.dat file. NB: All files have changed, so please backup your old HyperSpeech configs and tweak the new ones to you likings. Also I included my MAME database folder with the subgenre databases for use with the genre/subgenre function in HyperSpeech You can use it fot testing purposes to better understand what the subgenre stuff does and then create you own databases, or you can just use these... Cheers! BóÒgieman Changelog 1.1.1: - Fixed the issues with reading the genre key setting from the Hyperspin Settings.ini, which crashed Hyperspeech when set to certain keys. - Minor bug fixes and code optimization. - HyperSpeechProxy now transmits event code 8, which is used by HyperSpeech for better event detection and switching back from genres. - Optimized HyperSpeech.dat for MAME and created an entry to skip the text "This xxxxx game was published xx years ago:" that they now put into the History.dat file when you download it. This annoyes me a lot so I ripped it out of the Bio's. If you want that stuff spoken, then comment the regex string out in the HyperSpeech.dat file. It's located on the last line of the file...
  2. Version 1.1.0

    393 downloads

    HyperSpeech 1.1.0 Hey guys, I released a new version of HyperSpeech. Changelog 1.1.0: - Added SystemMute. When selecting a muted system from the main menu, speech is muted untill you return to the main menu. To enable this you need to create an extra section [MutedSystems] in the HyperSpeech.ini file and place all the systems inthis section that need to be muted. Optional you can download my HyperSpeech MAME 0.210 database folder.7z file if you like to use the Sub-genre function (vertical/horizontal) for MAME. These databases do not contain clones, mechanical etc. Regards, Boogieman
  3. Version 1.0.1

    263 downloads

    Hi Guys, I just uploaded version 1.0.1 of HyperSpeech: HyperSpeech 1.0.1.zip Cheers! Boogieman
  4. Version 1.1.0

    750 downloads

    Hey Guys, Here you can find the latest version of HyperSpeech. Also you can find the latest MAME databases if you would like to use genre/subgenre functionality in HyperSpeech. Regards, Boogieman HyperSpeech v1.1.0.7z HyperSpeech MAME 0.210 database folder.7z
  5. Version 0.9

    963 downloads

    It's a Text-to-speech addon for HyperSpin that is will speak the system names, system biographs, game descriptions and MAME game bio's, but it also adds speech for the events that HyperSpin send to LEDBlinky, like HS start/end, loading main menu wheel, loading system wheel, starting/ending games, start/end attraction mode and more. The speech strings for the above events, but also the system bio's can be customized to your own likings and that's where people ou can put their own creativity into. It is possible to enter a variety of text strings for each of the above mentioned LEDBlinky events. These are then spoken random fashion to prevent boredom. For speech optimization (pronouncement) and cleansing of the rubbish that exist in the descriptions, HyperSpeech does Regular Expression (RegEx) string replacements on each speech string. There are however still situations where text is not being spoken right, the challenge then is to define the right regular expression strings to fix this globally or otherwise for each occurance. I will update and finetune the HyperSpeech.dat file on a regular basis. HyperSpeech uses the SAPI 5.x TTS interface and for the best HyperSpeech experience, I recommend the use of Loquendo or NeoSpeech voices. (I've added support for Windows XP as well as it turned out that HyperSpeech is working on the SAPI 5.1 engine as well) There is however, a significant difference in how certain voices and speech engines are interpreting and speaking the text you send. For now I've decided to stick to the US Loquendo TTS voices and optimize speech for these voices with the RegEx'es in the HyperSpeech.dat file. NOTE: If you really want to add a little twist to HyperSpeech, route the Speech output through a voice morpher, and add effects to it to create a unique sounding voice. Here's a video of HyperSpeech in effect in the HyperSpin main wheel: Latest version: HyperSpeech 0.9 (Added Windows XP support) Previous versions: HyperSpeech 0.8 (No more writing to a temp and now supports any video extension HyperSpeech 0.7 (Supports Hyperspin 1.3: now scans for .mp4 system movies instead .flv's) HyperSpeech 0.6 (For Hyperspin 1.2, fixed an issue with output to LEDBlinky) Update: I've now uploaded the AHK source files to the FTP for those who want to tweak, add features to it or just use some of my code for use in their own projects.
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