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    The HyperSpin 2 early access beta is here!

    We’re starting the first public testing phase with Platinum Members to keep the scope manageable while we test the current feature set and begin to add more. In the future, we’ll provide a version for basic members as well.  On behalf of the entire HyperSpin team, we look forward to another exciting adventure with our community.

BoOgieman

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BoOgieman last won the day on November 7 2019

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About BoOgieman

  • Birthday 10/14/1972

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    The Netherlands

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    Alphen aan den Rijn, The Netherlands

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  1. Hi BoOgieman,

    I'm running into an issue with HyperSpeech I have never encountered before.  After pressing the button to load a MAME game, it states a phrase from the [HSGameStart] section in the INI file like it should, then anywhere from three to five seconds later, it states a phrase from the [HSGameEnd] from the INI file.  I believe I know what the culprit is, but would like to know if you agree with my theory.

    I recently installed UltraStik 360 Programmer to load directional maps into my joysticks when starting a game.  The AHK file in RocketLauncher opens the UltraMap software, downloads the directional map to the joystick(s) and then closes again.  I believe the closing of the UltraMap software is causing the issue with HyperSpeech.

    I'm not even sure if any log would capture this flow to show it happening.  Any input from you or the rest of the community would be greatly appreciated, as it's DRIVING ME NUTS!

    Thanks.

     

    1. DarkTemplarGS

      DarkTemplarGS

      I just have to say, that before this issue, HyperSpeech has been running flawlessly for the past five or so years.  Thanks for all of your hard work to create this application.

  2. Version 1.1.1

    174 downloads

    Hey guys, This HyperSpeech release has been on the shelve for a few months but I took some extra time to test and fine tune the HyperSpeech.dat file. NB: All files have changed, so please backup your old HyperSpeech configs and tweak the new ones to you likings. Also I included my MAME database folder with the subgenre databases for use with the genre/subgenre function in HyperSpeech You can use it fot testing purposes to better understand what the subgenre stuff does and then create you own databases, or you can just use these... Cheers! BóÒgieman Changelog 1.1.1: - Fixed the issues with reading the genre key setting from the Hyperspin Settings.ini, which crashed Hyperspeech when set to certain keys. - Minor bug fixes and code optimization. - HyperSpeechProxy now transmits event code 8, which is used by HyperSpeech for better event detection and switching back from genres. - Optimized HyperSpeech.dat for MAME and created an entry to skip the text "This xxxxx game was published xx years ago:" that they now put into the History.dat file when you download it. This annoyes me a lot so I ripped it out of the Bio's. If you want that stuff spoken, then comment the regex string out in the HyperSpeech.dat file. It's located on the last line of the file...
  3. Version 1.1.0

    393 downloads

    HyperSpeech 1.1.0 Hey guys, I released a new version of HyperSpeech. Changelog 1.1.0: - Added SystemMute. When selecting a muted system from the main menu, speech is muted untill you return to the main menu. To enable this you need to create an extra section [MutedSystems] in the HyperSpeech.ini file and place all the systems inthis section that need to be muted. Optional you can download my HyperSpeech MAME 0.210 database folder.7z file if you like to use the Sub-genre function (vertical/horizontal) for MAME. These databases do not contain clones, mechanical etc. Regards, Boogieman
  4. Version 1.0.1

    261 downloads

    Hi Guys, I just uploaded version 1.0.1 of HyperSpeech: HyperSpeech 1.0.1.zip Cheers! Boogieman
  5. HyperSpeech 1.0.0 beta 1 available in the 3rd party app download section

  6. Version 1.1.0

    750 downloads

    Hey Guys, Here you can find the latest version of HyperSpeech. Also you can find the latest MAME databases if you would like to use genre/subgenre functionality in HyperSpeech. Regards, Boogieman HyperSpeech v1.1.0.7z HyperSpeech MAME 0.210 database folder.7z
  7. Version 0.9

    962 downloads

    It's a Text-to-speech addon for HyperSpin that is will speak the system names, system biographs, game descriptions and MAME game bio's, but it also adds speech for the events that HyperSpin send to LEDBlinky, like HS start/end, loading main menu wheel, loading system wheel, starting/ending games, start/end attraction mode and more. The speech strings for the above events, but also the system bio's can be customized to your own likings and that's where people ou can put their own creativity into. It is possible to enter a variety of text strings for each of the above mentioned LEDBlinky events. These are then spoken random fashion to prevent boredom. For speech optimization (pronouncement) and cleansing of the rubbish that exist in the descriptions, HyperSpeech does Regular Expression (RegEx) string replacements on each speech string. There are however still situations where text is not being spoken right, the challenge then is to define the right regular expression strings to fix this globally or otherwise for each occurance. I will update and finetune the HyperSpeech.dat file on a regular basis. HyperSpeech uses the SAPI 5.x TTS interface and for the best HyperSpeech experience, I recommend the use of Loquendo or NeoSpeech voices. (I've added support for Windows XP as well as it turned out that HyperSpeech is working on the SAPI 5.1 engine as well) There is however, a significant difference in how certain voices and speech engines are interpreting and speaking the text you send. For now I've decided to stick to the US Loquendo TTS voices and optimize speech for these voices with the RegEx'es in the HyperSpeech.dat file. NOTE: If you really want to add a little twist to HyperSpeech, route the Speech output through a voice morpher, and add effects to it to create a unique sounding voice. Here's a video of HyperSpeech in effect in the HyperSpin main wheel: Latest version: HyperSpeech 0.9 (Added Windows XP support) Previous versions: HyperSpeech 0.8 (No more writing to a temp and now supports any video extension HyperSpeech 0.7 (Supports Hyperspin 1.3: now scans for .mp4 system movies instead .flv's) HyperSpeech 0.6 (For Hyperspin 1.2, fixed an issue with output to LEDBlinky) Update: I've now uploaded the AHK source files to the FTP for those who want to tweak, add features to it or just use some of my code for use in their own projects.
  8. Hey Dustin,

    I've posted a request on the database forum, for a reupload of your C64 database with the CRC's to the FTP, I guess you haven't seen it yet...

    Some dumbass wiped the FTP and some stuff is lost now after the restore...

    I know it is a lot of work to do the CRC's for C64 and I would really appreciate it if you would like to share this database with me.

    Regards,

    Michael

  9. Hey... still wanna sign up for BG?

    It's freeleech week now, PM if you're interested...

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