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floatingyeti last won the day on March 25
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About floatingyeti

- Birthday 01/25/1980
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Version 1.0.0
21 downloads
Emulation is still rough and most of the selection are homebrew titles but NUON is now playable enough to justify! This is a combined effort with @brudibru (Media/Module/Bezel/Fade). Without his help, showing me current NUANCE compatibility and the homebrew games, I wouldn't have considered the system. The existing module did not work well with homebrew games, so we are using a modified version of PC Launcher. Freefall 3050 A.D. and Iron Solider 3 are still not playable.- 1 comment
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Version 1.0.0
132 downloads
Huge update this month! 34 new (working - arcade only) games this month. New Parents: Aero Fighters Special (VER 1.00G) [aerofgtsg] Baile 2005 (V3.2 2005-01-12) [baile] Bust a Move 2 - Dance Tengoku Mix (HDD) [bam2] Beast Busters: Second Nightmare [bbust2] Brave Blade (VER 1.40G) [brvbladeg] Buriki One: World Grapple Tournament '99 in Tokyo [buriki] Cool Boarders Arcade Jam (Export bootleg) [cbajbl] Flame Gunner (VER 1.40G) [flamegung] Fighters' Impact (VER 2.10G) [ftimpactg] G-Darius (VER 2.70G) [gdariusg] Jinpai Suoha - Show Hand [jinpaish] Speed Up / Kkotbinyeo (Korea) [kotbinyosu] Mawasunda!! [mawasunda] Primal Rage II (Test Version 0.36a) [primrag2] Ray Storm (VER 2.60G) [raystormg] Samurai Shodown 64 / Samurai Spirits [sams64] Samurai Shodown 64: Warriors Rage / Samurai Spirits 2: Asura Zanmaden [sams64_2] Shanghai Matekibuyuu (VER 1.20G) [shngmtkbg] Block Kuzushi, The (VER 1.10G) [tblkkuzug] Xtreme Rally / Off Beat Racer! [xrally] New Clones: Astro Invader (bootleg) [astinvadb] Bust a Move 2 - Dance Tengoku Mix (CDROM) [bam2a] Head Panic (ver. 8.30) [hedpanic830] Puck Man (bootleg, set 3) [puckmanb3] Shanghai (Japan) [shanghaij] Sprint 2 (bootleg) [sprint2bl] Zaxxon (set 2, unknown rev) [zaxxon2] Updated Roms: Cameltry (US, YM2610) [cameltry] Fatal Fury: Wild Ambition / Garou Densetsu: Wild Ambition [fatfurwa] N-Sub (cocktail) [nsubc] Rambo III (Europe) [rambo3] Roads Edge / Round Trip RV (rev.B) [roadedge] Rocket Convoy [rocktcnvy] Truco-Tron [truco] Required CHDs: aerofgtsg bam2 bam2a brvbladeg flamegung ftimpactg gdariusg mawasunda primrag2 raystormg shngmtkbg tblkkuzug Thankyou @Agard for providing excellent updated wheels. I will be updating next month's database update to include many of his clone wheels. ------------------------------------------------------------------------ MAME Project Uploads: 01: MAME Project Upload 02: 0.250 Update 03: Clone Media Update 04: 0.251 Update 05: January Mame Media Update 06: 0.252 Update 07: 0.253 Update 08: 0.254 Update 09: 0.255 Update 10: 0.256 Update 11 : 0.257 Update 12: 0.258 Update 13: 0.259 Update 14: 0.260 Update 15: 0.261 - 0.264 Update 16: 0.265 Update 17: 226 MAME Missing Themes - Clone Themes for Clone Games (Brudibru) 18: 0.266 Update 19: 0.267 Update 20: 0.268 Update 21: 0.269 Update 22: 0.270 Update 23: 0.271 Update 22: 0.272 Update 23: 0.273 Update 24: 0.274 Update ------------------------------------------------------------------------ Missing themes project: THEME CREATORS NEEDED ! The road to completion (...almost) - Requests - HyperSpin Forum (hyperspin-fe.com) -
Who is the intended audience for HyperSpin 2.0? I'm not trying to be snarky, I'm legitimately asking. The cache system makes it nearly impossible to create content. So if I made a new system with 20 games and created all the media myself, would I put them in overrides and suffer the long delay of the cache system? What if I had to make quick adjustments or edits because they are never 100% right the first attempt? But then for a theme I have to submit and upload online but wait for the cache system to allow me to test my own theme after downloading it? Again I would probably want revisions and absolutely would not want to publicly submit my work until I could test it offline. That process isn't just slow and inconvenient, its very uncomfortable. I don't feel like these are beta issues, it seems like the intended process. So Hyperspin 2.0 will be for someone who wants to have a front-end but only the more popular system with available media, doesn't want to add their own systems/media, and is ok having the same themes as everyone else. It's sounds like Hyperspin 2.0 was made to attract the same people that purchased Hyperspin HDDs. A very quick front-end setup designed to automatically install everything and discourge any DIY creativity or advanced customization. I hope all those assumptions are incorrect and the beta will become something that's "user-friendly" but not at the detriment of "creative freedom".
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@Creezz67 I appreciate how much effort you're putting into testing the beta. You keep trying to make it work despite your frustrations and I respect that.
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You would need to find a more expansive xml or manually add to your existing xml.
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Here you go: Audit Tools - HyperSpin Forum My personal favorite: Hyper Checker - Audit Tools - HyperSpin Forum
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Version 1.0.0
40 downloads
The Enterprise is a Zilog Z80-based home computer first produced in 1985. It was developed by British company Intelligent Software and marketed by Enterprise Computers. Its two variants are the Enterprise 64, with 64 kilobytes (kB) of Random Access Memory (RAM), and the Enterprise 128, with 128 kB of RAM. This setup was a collaboration with @brudibru These are the only the 96 commercially released games (compilations split for a total of 99). There are hundreds of hobbyist ports from ZX Spectrum, Amstrad CPC, and Videotron due to the Enterprise's similar hardware being able to run them natively. We left them out because it would be a huge amount of redundant games from those systems. Full Setup includes: HyperSpin 1: Main Theme + Default Theme Database (with genre xml) HyperSpin 1 & 2: Main Menu Video + Wheel 99x Wheels (with brudibru) 99x Videos 99x 3D boxart @brudibru 99x Cassette Images @brudibru 99x Game Snaps @brudibru Modified TOSEC files + bios Bezel Includes Module Instruction for Rocket Launcher (RetroArch - ep128emu core) System can be launched from HyperHQ 2 and is a standard system selection- 12 comments
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I also request this. Database control is crucial. Lately all the bug request have been about MAME rom filtering settings and missing games after importing roms. Having control over databases would fix all that. Without importing a user created database, how can MAME be updated on a monthly basis? For that matter, how can MAME Software List systems be added? There's no way the shortnames of all MAME roms can be identified with the scaping tool. I'm not just talking about arcade games. MAME is the largest and most consistently updated emulator covering hundreds of systems. None of which can be matched to any media with the current scraping tool. I could only see that working if we could maintain our own databases and could scrape media based off the database game "description" info and not "rom name" info. Maybe HyperHQ could use MAME Software List Hash files to identify match roms to media? Still that would be so much work to set up. The easiest solution is to give us access to creating or using existing xml databases. There's no way to automate this and please everyone. So make it the users responsibility to maintain.