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floatingyeti last won the day on May 1
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About floatingyeti

- Birthday 01/25/1980
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Not much of anything in a couple of weeks now....
floatingyeti replied to rik81's topic in HyperSpin General Discussion
Yes, but that's why beta testers are upset. Take a moment to think about how most people used HyperSpin 1.5. It was used to display themes/media according to user defined databases and pass game launching on to Rocketlauncher. Yes, it could do a bit more than that but for most users that was the extent of it. I understand they want to eliminate Rocketlauncher, that's not an issue. It's reasonable to expect (even during beta testing) that the most basic function of any software bearing the name "HyperSpin" would correctly display themes/media. Specifically in the HyperSpin menu first and foremost. Any expanded functionality is a bonus but should not be focused on until the primary feature of HyperSpin works. It's a spinning wheel that displays themes, videos, and logos. Can we get that working first? -
Not much of anything in a couple of weeks now....
floatingyeti replied to rik81's topic in HyperSpin General Discussion
I think there should be a "lite mode" for HyperHQ. A simple text only mode for users that appreciate the HyperSpin menu and themes but prefer not to use Launchbox. -
Not much of anything in a couple of weeks now....
floatingyeti replied to rik81's topic in HyperSpin General Discussion
I think it's the opposite. Hyperspin users have been in the minority for a very long time. The problem for us Hyperspin enthusiasts is that more people care about Launchbox, Retrobat, or [any other] popular front-end. We are so far in the minority that Hyperspin 2.0 is not made for us. Appealing to Launchbox users would be a far more viable and sustainable strategy. This is "business" not a passion project to cater to loyal HyperSpin users. -
Version 1.0.0
42 downloads
14 new (working - arcade only) games this month. New Parents: Brain Box II (Set 114) [brainbox2] Paracaidista [paraca] Shatekids [shatekds] New Clones: Colision (bootleg of Head On) [colision] Fenix (Explomatic, Spanish bootleg of Phoenix) [fenixexpl] King of Fighters '96, The (bug fix revision) [kof96a] Mandinga (bootleg of Amidar) [mandingag] Super Earth Invasion (Centromatic, Spanish) [searthinc] Street Fighter III 3rd Strike: Fight for the Future (Asia, NO CD) [sfiii3na] Updated Roms: Air Buster: Trouble Specialty Raid Unit (World) [airbustr] Animal Catch [animalc] Brick Blast (bootleg of Wall Crash) [brkblast] Pit Boss Megatouch (9234-20-01) [megat] Tattoo Assassins (US prototype, Mar 14 1995) [tattass] ------------------------------------------------------------------------ MAME Project Uploads: 01: MAME Project Upload 02: 0.250 Update 03: Clone Media Update 04: 0.251 Update 05: January Mame Media Update 06: 0.252 Update 07: 0.253 Update 08: 0.254 Update 09: 0.255 Update 10: 0.256 Update 11 : 0.257 Update 12: 0.258 Update 13: 0.259 Update 14: 0.260 Update 15: 0.261 - 0.264 Update 16: 0.265 Update 17: 226 MAME Missing Themes - Clone Themes for Clone Games (Brudibru) 18: 0.266 Update 19: 0.267 Update 20: 0.268 Update 21: 0.269 Update 22: 0.270 Update 23: 0.271 Update 22: 0.272 Update 23: 0.273 Update 24: 0.274 Update 25: 0.275 Update 26: 0.276 Update Download this file -
Not much of anything in a couple of weeks now....
floatingyeti replied to rik81's topic in HyperSpin General Discussion
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Not much of anything in a couple of weeks now....
floatingyeti replied to rik81's topic in HyperSpin General Discussion
I think people are asking for a routine progress report. A weekly text post with a few development bullet points. Minimal communication and engagement can help a lot. -
Version 1.0.0
69 downloads
11 new (working - arcade only) games this month. New Parents: Chaoji Da Lianzhuang (Version 1.1) [cjdlz] Waku Waku Shinkansen (J 971031 V0.002) [wwshin] Xingyun Dou Dizhu [xyddzhh] Xingyun Pao De Kuai (V106CN) [xypdk] New Clones: Bay Route (set 1, US) [bayroute1] Cadash (Spain) [cadashso] Ghosts'n Goblins (bootleg) [gngbla] Taisen Puzzle-dama (ver JAA) [puzldama] Slam Dunk 2 [slamdnk2] Toffy (unencrypted) [toffya] Updated Roms: Multi Champ (World, ver. 9.6) [multchmp] ------------------------------------------------------------------------ MAME Project Uploads: 01: MAME Project Upload 02: 0.250 Update 03: Clone Media Update 04: 0.251 Update 05: January Mame Media Update 06: 0.252 Update 07: 0.253 Update 08: 0.254 Update 09: 0.255 Update 10: 0.256 Update 11 : 0.257 Update 12: 0.258 Update 13: 0.259 Update 14: 0.260 Update 15: 0.261 - 0.264 Update 16: 0.265 Update 17: 226 MAME Missing Themes - Clone Themes for Clone Games (Brudibru) 18: 0.266 Update 19: 0.267 Update 20: 0.268 Update 21: 0.269 Update 22: 0.270 Update 23: 0.271 Update 22: 0.272 Update 23: 0.273 Update 24: 0.274 Update 25: 0.275 Update -
kreator started following floatingyeti
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Version 1.0.0
40 downloads
Emulation is still rough and most of the selection are homebrew titles but NUON is now playable enough to justify! This is a combined effort with @brudibru (Media/Module/Bezel/Fade). Without his help, showing me current NUANCE compatibility and the homebrew games, I wouldn't have considered the system. The existing module did not work well with homebrew games, so we are using a modified version of PC Launcher. Freefall 3050 A.D. and Iron Solider 3 are still not playable. -
Version 1.0.0
185 downloads
Huge update this month! 34 new (working - arcade only) games this month. New Parents: Aero Fighters Special (VER 1.00G) [aerofgtsg] Baile 2005 (V3.2 2005-01-12) [baile] Bust a Move 2 - Dance Tengoku Mix (HDD) [bam2] Beast Busters: Second Nightmare [bbust2] Brave Blade (VER 1.40G) [brvbladeg] Buriki One: World Grapple Tournament '99 in Tokyo [buriki] Cool Boarders Arcade Jam (Export bootleg) [cbajbl] Flame Gunner (VER 1.40G) [flamegung] Fighters' Impact (VER 2.10G) [ftimpactg] G-Darius (VER 2.70G) [gdariusg] Jinpai Suoha - Show Hand [jinpaish] Speed Up / Kkotbinyeo (Korea) [kotbinyosu] Mawasunda!! [mawasunda] Primal Rage II (Test Version 0.36a) [primrag2] Ray Storm (VER 2.60G) [raystormg] Samurai Shodown 64 / Samurai Spirits [sams64] Samurai Shodown 64: Warriors Rage / Samurai Spirits 2: Asura Zanmaden [sams64_2] Shanghai Matekibuyuu (VER 1.20G) [shngmtkbg] Block Kuzushi, The (VER 1.10G) [tblkkuzug] Xtreme Rally / Off Beat Racer! [xrally] New Clones: Astro Invader (bootleg) [astinvadb] Bust a Move 2 - Dance Tengoku Mix (CDROM) [bam2a] Head Panic (ver. 8.30) [hedpanic830] Puck Man (bootleg, set 3) [puckmanb3] Shanghai (Japan) [shanghaij] Sprint 2 (bootleg) [sprint2bl] Zaxxon (set 2, unknown rev) [zaxxon2] Updated Roms: Cameltry (US, YM2610) [cameltry] Fatal Fury: Wild Ambition / Garou Densetsu: Wild Ambition [fatfurwa] N-Sub (cocktail) [nsubc] Rambo III (Europe) [rambo3] Roads Edge / Round Trip RV (rev.B) [roadedge] Rocket Convoy [rocktcnvy] Truco-Tron [truco] Required CHDs: aerofgtsg bam2 bam2a brvbladeg flamegung ftimpactg gdariusg mawasunda primrag2 raystormg shngmtkbg tblkkuzug Thankyou @Agard for providing excellent updated wheels. I will be updating next month's database update to include many of his clone wheels. ------------------------------------------------------------------------ MAME Project Uploads: 01: MAME Project Upload 02: 0.250 Update 03: Clone Media Update 04: 0.251 Update 05: January Mame Media Update 06: 0.252 Update 07: 0.253 Update 08: 0.254 Update 09: 0.255 Update 10: 0.256 Update 11 : 0.257 Update 12: 0.258 Update 13: 0.259 Update 14: 0.260 Update 15: 0.261 - 0.264 Update 16: 0.265 Update 17: 226 MAME Missing Themes - Clone Themes for Clone Games (Brudibru) 18: 0.266 Update 19: 0.267 Update 20: 0.268 Update 21: 0.269 Update 22: 0.270 Update 23: 0.271 Update 22: 0.272 Update 23: 0.273 Update 24: 0.274 Update ------------------------------------------------------------------------ Missing themes project: THEME CREATORS NEEDED ! The road to completion (...almost) - Requests - HyperSpin Forum (hyperspin-fe.com) -
Who is the intended audience for HyperSpin 2.0? I'm not trying to be snarky, I'm legitimately asking. The cache system makes it nearly impossible to create content. So if I made a new system with 20 games and created all the media myself, would I put them in overrides and suffer the long delay of the cache system? What if I had to make quick adjustments or edits because they are never 100% right the first attempt? But then for a theme I have to submit and upload online but wait for the cache system to allow me to test my own theme after downloading it? Again I would probably want revisions and absolutely would not want to publicly submit my work until I could test it offline. That process isn't just slow and inconvenient, its very uncomfortable. I don't feel like these are beta issues, it seems like the intended process. So Hyperspin 2.0 will be for someone who wants to have a front-end but only the more popular system with available media, doesn't want to add their own systems/media, and is ok having the same themes as everyone else. It's sounds like Hyperspin 2.0 was made to attract the same people that purchased Hyperspin HDDs. A very quick front-end setup designed to automatically install everything and discourge any DIY creativity or advanced customization. I hope all those assumptions are incorrect and the beta will become something that's "user-friendly" but not at the detriment of "creative freedom".