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floatingyeti last won the day on March 25
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About floatingyeti

- Birthday 01/25/1980
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Not much of anything in a couple of weeks now....
floatingyeti replied to rik81's topic in HyperSpin General Discussion
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Not much of anything in a couple of weeks now....
floatingyeti replied to rik81's topic in HyperSpin General Discussion
I think people are asking for a routine progress report. A weekly text post with a few development bullet points. Minimal communication and engagement can help a lot. -
Version 1.0.0
59 downloads
11 new (working - arcade only) games this month. New Parents: Chaoji Da Lianzhuang (Version 1.1) [cjdlz] Waku Waku Shinkansen (J 971031 V0.002) [wwshin] Xingyun Dou Dizhu [xyddzhh] Xingyun Pao De Kuai (V106CN) [xypdk] New Clones: Bay Route (set 1, US) [bayroute1] Cadash (Spain) [cadashso] Ghosts'n Goblins (bootleg) [gngbla] Taisen Puzzle-dama (ver JAA) [puzldama] Slam Dunk 2 [slamdnk2] Toffy (unencrypted) [toffya] Updated Roms: Multi Champ (World, ver. 9.6) [multchmp] ------------------------------------------------------------------------ MAME Project Uploads: 01: MAME Project Upload 02: 0.250 Update 03: Clone Media Update 04: 0.251 Update 05: January Mame Media Update 06: 0.252 Update 07: 0.253 Update 08: 0.254 Update 09: 0.255 Update 10: 0.256 Update 11 : 0.257 Update 12: 0.258 Update 13: 0.259 Update 14: 0.260 Update 15: 0.261 - 0.264 Update 16: 0.265 Update 17: 226 MAME Missing Themes - Clone Themes for Clone Games (Brudibru) 18: 0.266 Update 19: 0.267 Update 20: 0.268 Update 21: 0.269 Update 22: 0.270 Update 23: 0.271 Update 22: 0.272 Update 23: 0.273 Update 24: 0.274 Update 25: 0.275 Update -
kreator started following floatingyeti
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Version 1.0.0
35 downloads
Emulation is still rough and most of the selection are homebrew titles but NUON is now playable enough to justify! This is a combined effort with @brudibru (Media/Module/Bezel/Fade). Without his help, showing me current NUANCE compatibility and the homebrew games, I wouldn't have considered the system. The existing module did not work well with homebrew games, so we are using a modified version of PC Launcher. Freefall 3050 A.D. and Iron Solider 3 are still not playable. -
Version 1.0.0
166 downloads
Huge update this month! 34 new (working - arcade only) games this month. New Parents: Aero Fighters Special (VER 1.00G) [aerofgtsg] Baile 2005 (V3.2 2005-01-12) [baile] Bust a Move 2 - Dance Tengoku Mix (HDD) [bam2] Beast Busters: Second Nightmare [bbust2] Brave Blade (VER 1.40G) [brvbladeg] Buriki One: World Grapple Tournament '99 in Tokyo [buriki] Cool Boarders Arcade Jam (Export bootleg) [cbajbl] Flame Gunner (VER 1.40G) [flamegung] Fighters' Impact (VER 2.10G) [ftimpactg] G-Darius (VER 2.70G) [gdariusg] Jinpai Suoha - Show Hand [jinpaish] Speed Up / Kkotbinyeo (Korea) [kotbinyosu] Mawasunda!! [mawasunda] Primal Rage II (Test Version 0.36a) [primrag2] Ray Storm (VER 2.60G) [raystormg] Samurai Shodown 64 / Samurai Spirits [sams64] Samurai Shodown 64: Warriors Rage / Samurai Spirits 2: Asura Zanmaden [sams64_2] Shanghai Matekibuyuu (VER 1.20G) [shngmtkbg] Block Kuzushi, The (VER 1.10G) [tblkkuzug] Xtreme Rally / Off Beat Racer! [xrally] New Clones: Astro Invader (bootleg) [astinvadb] Bust a Move 2 - Dance Tengoku Mix (CDROM) [bam2a] Head Panic (ver. 8.30) [hedpanic830] Puck Man (bootleg, set 3) [puckmanb3] Shanghai (Japan) [shanghaij] Sprint 2 (bootleg) [sprint2bl] Zaxxon (set 2, unknown rev) [zaxxon2] Updated Roms: Cameltry (US, YM2610) [cameltry] Fatal Fury: Wild Ambition / Garou Densetsu: Wild Ambition [fatfurwa] N-Sub (cocktail) [nsubc] Rambo III (Europe) [rambo3] Roads Edge / Round Trip RV (rev.B) [roadedge] Rocket Convoy [rocktcnvy] Truco-Tron [truco] Required CHDs: aerofgtsg bam2 bam2a brvbladeg flamegung ftimpactg gdariusg mawasunda primrag2 raystormg shngmtkbg tblkkuzug Thankyou @Agard for providing excellent updated wheels. I will be updating next month's database update to include many of his clone wheels. ------------------------------------------------------------------------ MAME Project Uploads: 01: MAME Project Upload 02: 0.250 Update 03: Clone Media Update 04: 0.251 Update 05: January Mame Media Update 06: 0.252 Update 07: 0.253 Update 08: 0.254 Update 09: 0.255 Update 10: 0.256 Update 11 : 0.257 Update 12: 0.258 Update 13: 0.259 Update 14: 0.260 Update 15: 0.261 - 0.264 Update 16: 0.265 Update 17: 226 MAME Missing Themes - Clone Themes for Clone Games (Brudibru) 18: 0.266 Update 19: 0.267 Update 20: 0.268 Update 21: 0.269 Update 22: 0.270 Update 23: 0.271 Update 22: 0.272 Update 23: 0.273 Update 24: 0.274 Update ------------------------------------------------------------------------ Missing themes project: THEME CREATORS NEEDED ! The road to completion (...almost) - Requests - HyperSpin Forum (hyperspin-fe.com) -
Who is the intended audience for HyperSpin 2.0? I'm not trying to be snarky, I'm legitimately asking. The cache system makes it nearly impossible to create content. So if I made a new system with 20 games and created all the media myself, would I put them in overrides and suffer the long delay of the cache system? What if I had to make quick adjustments or edits because they are never 100% right the first attempt? But then for a theme I have to submit and upload online but wait for the cache system to allow me to test my own theme after downloading it? Again I would probably want revisions and absolutely would not want to publicly submit my work until I could test it offline. That process isn't just slow and inconvenient, its very uncomfortable. I don't feel like these are beta issues, it seems like the intended process. So Hyperspin 2.0 will be for someone who wants to have a front-end but only the more popular system with available media, doesn't want to add their own systems/media, and is ok having the same themes as everyone else. It's sounds like Hyperspin 2.0 was made to attract the same people that purchased Hyperspin HDDs. A very quick front-end setup designed to automatically install everything and discourge any DIY creativity or advanced customization. I hope all those assumptions are incorrect and the beta will become something that's "user-friendly" but not at the detriment of "creative freedom".
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@Creezz67 I appreciate how much effort you're putting into testing the beta. You keep trying to make it work despite your frustrations and I respect that.
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You would need to find a more expansive xml or manually add to your existing xml.
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Here you go: Audit Tools - HyperSpin Forum My personal favorite: Hyper Checker - Audit Tools - HyperSpin Forum