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mikty last won the day on February 8

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About mikty

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  • Birthday 03/15/1976

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  1. hi, there are only 527 3d boxes for the super famicom, but there are som games left, will u put the other boxes later ? thanks for answering 


    1. mikty


      Hi I only create artworks according to the last database so If an update will coming soon I will complete the stuff




      That is right but also other box sets that are on hyper spin don't count the database, can you make an exception, we really really need them mikty!!!

  2. Hi, another weird thing is that when I load directly reicast on 64 bits version: it's fullspeed. but when I load reicast 64 bits through hyperspin, the gamer are slower. I know that it read the 32 bit "retroarch-cores-option" file so I made the exact same settings as my 64 bits "retroarch-cores-option" but the game stay slower. weird no ? I hope You could progress in your great custom apk in order to split the config and core option files between 32 and 64 bits. thanks NEVERMIND SORRY ! I forgot to disable rewind on the 32 bits general option files witch create slowdown. (no activate on 64 bits). Now it work like the standalone retroarch 64 bis thanks again ans sorry
  3. so I made a fresh install of retroarch 64 and it works. thanks. The only weird things (bu you ever advice us) is that all core override and others saves are made on the 32 bits installation if you do that n retroarch launched by hyperspin. i hope some days you could update your marvelous APK to have 2 config files separatly. so we could use retroarch 32 bits in GL mode and retroarch 64 bits in vulkan mode. thanks again
  4. I forgot to mention that severals of my 64 bits folder path aren't on default location but with custom path (example: I share the system folder 32 and 64 bits with the same path). Maybe we have to keep all default location of 64 bits folder to work I may need to make a fresh instal of retroarch 64 bits and then, make a new test of the apk. If someone could confirm me if it already work on fresh install thanks
  5. so I made a test this new apk after deleting the former one but unfortunaly, it doesn't work. when a load a romfrom hyperspin, it continue to point to the regular retroarch 32 bits. I have change in settings of the core : exe=com.retroarch.aarch64/com.retroarch.browser.retroactivity.RetroActivityFuture but no luck little disappointed because I thank we have found the best solution. is others guys test it with success ? thanks for your support
  6. Hi, so do you resolve your problem with assets and shaders ? I hesitate to delete the official apk and test this marevous custom build ? thanks for your confirmation regards
  7. Thanks zerojay for your work. A choice of the config file will be marvelous in order to launch 32 bits in gl and 64 bit with vulkan. I unfortunaly leave so quickly the android shield tv to return to pc version of hyperspin. But with these improvment I may come back on it thanks again
  8. thanks a lot, I will try fore sure even if it a bit difficult. do you think we could add the 32 bits config file path in order to use the 2 retroarch 32 and 64 bits together ? it would be marvelous thanks
  9. one time my android setup crash suddenly. a default theme become corrupt. so you could try to delete your theme and test to know if it's the problem
  10. thanks for your try, I have follow your advice and like you, can't launch these. what a pity thanks again
  11. Thanks I will try this. And for aarch64 support hope someday reznate could look after is baby!
  12. Ok thanks. I would like to use Fba for the runahead feature.we have to wait from retroarch team to launch directly cue from menu thanks
  13. Hi, with the recent progress of neo geo cd emulation on retroarch fb alpha witch launch bin cue and ccd format, is someone is able to launch it from hyperspin android ? on the stand alone retroarch, we have to launch a game using a sub menu so for our hyperspin setting, it would be tricky. If someone a success with this thanks regards
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