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Andyman

Content Creator
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Everything posted by Andyman

  1. Version 1.0.0

    36 downloads

    I'm so terrible at playing horse racing games, but hey... here's a theme for this Konami classic anyway.
  2. Version 1.0.0

    31 downloads

    What's gonna work? Teeaamwork! Babymaggie created this theme awhile back, then nanometrovovo2 revised it and converted it to 16:9, and now I've revised it again and converted it back to 4:3. I think it's sufficiently crazy now.
  3. Version 1.0.0

    37 downloads

    Fun medieval-themed... theme... for your MAME setup. Enjoy!
  4. Version 1.0.0

    37 downloads

    If anyone manages to get their hands on this game's flyer in good quality, please let me know. The only scan I found of it is decent, but I had to clean it up a lot to get it looking presentable for this theme. Or, if you want to take what I've started here and run with it, have at it!
  5. Version 1.0.0

    33 downloads

    I did some serious massaging of the in-game logo to get it to a usable size and to make it look like the gun metal gray of a WWII fighter/bomber. Since this game is a prototype, no artwork assets appear to exist outside of the game itself. I got creative.
  6. Version 1.0.0

    31 downloads

    Another goofy ball and paddle game, another goofy new theme! Not much to work with on this one (the lone photo of the game's flyer online is a hot mess), so I rolled with its sprites-on-blurred-background look in-game. The chicken makes me chuckle.
  7. The first thing I would suggest is updating to the latest version of HyperSpin, 1.5.1. (You can grab it here.) Your version is very old and is unlikely to play nice with Windows 10, if at all.
  8. Version 1.0.0

    34 downloads

    I started out to make a new theme for this obscure ball and paddle game, but quickly discovered that graphical assets for it are virtually nonexistent online. So, I decided to expand on John Freitas Sousa's theme instead. I hope you all like it!
  9. Version 1.0.0

    41 downloads

    I felt compelled to make a new theme for Bang Bang Busters, to give folks more choice. A good wheel image is in the zip as well. It's a fun Bubble Bobble / Snow Bros. style game. Enjoy!
  10. From the notice on the front page of these forums: "we do not sell pre-configured hard drives or setups, nor are any of them affiliated with us. Please do not buy these, and if you have, please contact the seller for support or a refund."
  11. For those interested, my fighter database has been updated to 1.6. 331 games in it now. Enjoy! Multi-Platform Fighter Database v1.6.xml
  12. Haha. That is some teeny-tiny text! <squints> I'll have to look at my RL setup and see what module I'm using. I haven't changed it in quite awhile. UPDATE: I'm still using the same module I have been. Unless there's something I'm missing, you shouldn't need a new module for 0.268.
  13. The thought just occurred to me that I might be able to use RetroArch's save-state function per game to reduce the load time of old computer fighting games. I'm going to mess around with that when I get time and see if I can make it work to my liking. If it does, there's quite a few games I'll add to the pile. (As if I need any more. Haha.) Thanks for the suggestion!
  14. From the notice on the front page of this forum: "The confusingly-named Hyperspin Attraction is for the Attract-Mode frontend, not HyperSpin. Please direct your support questions to those who created it."
  15. Version 1.7

    12 downloads

    Here's the latest version of my hand-curated fighter database for HyperSpin. It only includes fighting games that work on a CRT. I haven't added Windows fighters to it yet, as I haven't tested them to see which ones will work on a CRT. I'll add them soon! I should mention that there are other systems that work on a CRT, but that I'm not putting my cabinet yet for various reasons. These include Microsoft Xbox, Microsoft Xbox 360, Nintendo Wii, and Sony PlayStation 3. There's also a good chance I missed some fighters for the systems I have included. Shoot me a DM or reply in my Mortal Kombat II cabinet thread with suggestions! Thanks!
  16. That reminds me... here's the latest version (1.5) of my hand-curated fighter database for HyperSpin. I haven't added Windows fighters to it yet, as I haven't tested them to see which ones will work on a CRT. I'll add them soon! Multi-Platform Fighter Database v1.5.xml
  17. I don't have fighters for the Amiga itself, but I do have Fightin' Spirit, Shadow Fighter, and Ultimate Body Blows for the CD32! As much as I'd love to have computer fighting games on it, I don't think they'll load quickly enough to make a good experience.
  18. I finally got the new control panel a few weeks ago, and got around to taking a photo of the new control panel this morning. What you can't see are the stealth black game-exit buttons on each side of the panel. Next up: finishing the monitor bezel! I have about half of the games configured. You'll notice it's a custom 6-button panel, where MK2 normally has a 5-button. I just double the block button for the 5-button games. 6 buttons gives me total flexibility for the various 1v1 fighters. Whether they're great or total crap, I'm putting every fighter that'll work on a CRT on it. It's well over 300 1v1 fighters and climbing. Haha. The really janky games are great fun too when played with a friend! (And yeah, that's a different pinball on the left - I traded my Time Machine for a Hurricane back in December.)
    As always, I'm amazed at how fast you guys get the update done after MAME comes out. Strong work!
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    These updates are fantastic. I really appreciate the hard work the team is putting into them. My cabinet thanks you!
  19. Whoever you purchased the drive from is pretending to be us. From the notice on the forum here: "We do not sell pre-configured hard drives or setups, nor are any of them affiliated with us. Please do not buy these, and if you have, please contact the seller for support or a refund."
  20. It looks like smoothing was added in 1.4.16 (see the release notes in the link below). I don't know if it can be disabled.
  21. From the notice on the front page of this forum: "The confusingly-named Hyperspin Attraction is for the Attract-Mode frontend, not HyperSpin. Please direct your support questions to those who created it."
  22. They're in Settings/Settings.ini.
  23. Control setup can be difficult, definitely. Many of the modern games' UIs just aren't legible on a CRT as well. So, simple = better.
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