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HyperCL
Everything posted by Andyman
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Version 1.0.0
37 downloads
If anyone manages to get their hands on this game's flyer in good quality, please let me know. The only scan I found of it is decent, but I had to clean it up a lot to get it looking presentable for this theme. Or, if you want to take what I've started here and run with it, have at it! -
The first thing I would suggest is updating to the latest version of HyperSpin, 1.5.1. (You can grab it here.) Your version is very old and is unlikely to play nice with Windows 10, if at all.
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From the notice on the front page of these forums: "we do not sell pre-configured hard drives or setups, nor are any of them affiliated with us. Please do not buy these, and if you have, please contact the seller for support or a refund."
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Yet another project: The Mortal Kombat II(hundred)!
Andyman replied to Andyman's topic in Cabinets and Projects
For those interested, my fighter database has been updated to 1.6. 331 games in it now. Enjoy! Multi-Platform Fighter Database v1.6.xml -
Yet another project: The Mortal Kombat II(hundred)!
Andyman replied to Andyman's topic in Cabinets and Projects
Haha. That is some teeny-tiny text! <squints> I'll have to look at my RL setup and see what module I'm using. I haven't changed it in quite awhile. UPDATE: I'm still using the same module I have been. Unless there's something I'm missing, you shouldn't need a new module for 0.268. -
Yet another project: The Mortal Kombat II(hundred)!
Andyman replied to Andyman's topic in Cabinets and Projects
The thought just occurred to me that I might be able to use RetroArch's save-state function per game to reduce the load time of old computer fighting games. I'm going to mess around with that when I get time and see if I can make it work to my liking. If it does, there's quite a few games I'll add to the pile. (As if I need any more. Haha.) Thanks for the suggestion! -
From the notice on the front page of this forum: "The confusingly-named Hyperspin Attraction is for the Attract-Mode frontend, not HyperSpin. Please direct your support questions to those who created it."
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Version 1.7
12 downloads
Here's the latest version of my hand-curated fighter database for HyperSpin. It only includes fighting games that work on a CRT. I haven't added Windows fighters to it yet, as I haven't tested them to see which ones will work on a CRT. I'll add them soon! I should mention that there are other systems that work on a CRT, but that I'm not putting my cabinet yet for various reasons. These include Microsoft Xbox, Microsoft Xbox 360, Nintendo Wii, and Sony PlayStation 3. There's also a good chance I missed some fighters for the systems I have included. Shoot me a DM or reply in my Mortal Kombat II cabinet thread with suggestions! Thanks! -
Yet another project: The Mortal Kombat II(hundred)!
Andyman replied to Andyman's topic in Cabinets and Projects
That reminds me... here's the latest version (1.5) of my hand-curated fighter database for HyperSpin. I haven't added Windows fighters to it yet, as I haven't tested them to see which ones will work on a CRT. I'll add them soon! Multi-Platform Fighter Database v1.5.xml -
Yet another project: The Mortal Kombat II(hundred)!
Andyman replied to Andyman's topic in Cabinets and Projects
I don't have fighters for the Amiga itself, but I do have Fightin' Spirit, Shadow Fighter, and Ultimate Body Blows for the CD32! As much as I'd love to have computer fighting games on it, I don't think they'll load quickly enough to make a good experience. -
Yet another project: The Mortal Kombat II(hundred)!
Andyman replied to Andyman's topic in Cabinets and Projects
I finally got the new control panel a few weeks ago, and got around to taking a photo of the new control panel this morning. What you can't see are the stealth black game-exit buttons on each side of the panel. Next up: finishing the monitor bezel! I have about half of the games configured. You'll notice it's a custom 6-button panel, where MK2 normally has a 5-button. I just double the block button for the 5-button games. 6 buttons gives me total flexibility for the various 1v1 fighters. Whether they're great or total crap, I'm putting every fighter that'll work on a CRT on it. It's well over 300 1v1 fighters and climbing. Haha. The really janky games are great fun too when played with a friend! (And yeah, that's a different pinball on the left - I traded my Time Machine for a Hurricane back in December.) -
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Whoever you purchased the drive from is pretending to be us. From the notice on the forum here: "We do not sell pre-configured hard drives or setups, nor are any of them affiliated with us. Please do not buy these, and if you have, please contact the seller for support or a refund."
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It looks like smoothing was added in 1.4.16 (see the release notes in the link below). I don't know if it can be disabled.
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From the notice on the front page of this forum: "The confusingly-named Hyperspin Attraction is for the Attract-Mode frontend, not HyperSpin. Please direct your support questions to those who created it."
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They're in Settings/Settings.ini.
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Control setup can be difficult, definitely. Many of the modern games' UIs just aren't legible on a CRT as well. So, simple = better.