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Andyman

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Everything posted by Andyman

  1. This video is older, but it's very helpful all the same.
  2. https://www.rlauncher.com/wiki/index.php/Main_Page Since RocketLauncher is already installed, it will be a matter of learning how RocketLauncher works with HyperSpin and the systems and emulators you have. The link above has just about all the information you might need. I would advise working on one system at a time. I like to use an Excel spreadsheet to keep track of everything that is finished and everything that still needs work. It really helps keep you from being overwhelmed.
  3. I'm guessing you are using RocketLauncher. If that is true, PCLauncher is in the Modules folder in RocketLauncher, and you will need to configure your setup to point to it there. You will also need to configure each PC game in PCLauncher.ini as well (or any other app you are using PCLauncher with). There are examples in the .ini folder you can copy and modify to use.
  4. Mostly inferior entries in a series, bland or boring games, and ones that didn't add anything to the variety. They were from all platforms, though N64 and PS1 had the largest amount removed. Once I playtest everything and the database is closer to finished, I'll post it here.
  5. I had some time on Wednesday and Thursday evening and made considerable progress on this project! Along the way, I learned some stuff and decided on a few things: 1) I tested the RetroArch cores for Dolphin and PCSX2 and found that I like them much more than the standalone emulators, because it is far easier to configure each game individually. I did have to add both cores to the RetroArch RocketLauncher module, but that's a simple thing to do - just add the system names in the list near the top of the module, then scroll down to the list of core names and options and add the appropriate info there. The hotkey for Quick Menu also needs remapped, as F1 won't work. I chose the backslash key "\" since nothing I'm aware of uses that key. 2) 500 games is just too much. It's overwhelming - the same issue I encountered with the Gauntlet Legends cabinet. As I was playtesting games, it occurred to me that close to half of the games I'd likely never play and/or just weren't all that fun. So, I cut the database down to 300 great games. This also freed up about 500GB on the SSD, which enabled me to (re)add many newer PC games that didn't make the cut originally due to space limitations. The selection now is high quality and still comprehensive across the various racing subgenres. 3) I decided to use my spare 32" HDTV for the second monitor. Instead of being mounted on the cabinet itself, I'm mounting it on the wall near the cabinet. It will double as game room entertainment since it can play music, movies, TV etc. fed from my media PC via Emby (which is an absolutely awesome free app, if you haven't tried it.) 4) I played around with RocketLauncher's Fade settings and decided that I really like the Loading bar animation with a custom checkered flag background on fade-in. No text on the screen otherwise - nice and clean. This also does a great job of concealing various emulators' startup dialog windows. I'm not using fade-out, because going from game back to HyperSpin is virtually instant.
  6. RetroArch certainly makes life easier overall, since you can configure every game individually with ease. For the 6th generation, I'm using RetroArch for Dreamcast, and Dolphin and PCSX2 standalone for GameCube and PS2. The original Xbox emulators don't run well enough on the PC I'm using to include that console as of now. Yeah, I'm using the Logitech app to set the movement range. 180 degrees seems perfect to me. If I run across something in MAME where that's too much, I'll fiddle with the settings until it feels right.
  7. I am absolutely loving this cabinet so far! I was able to fully configure about a dozen games last night, while I played another 20 or so and found they need some refinement to be playable to my liking. The process is going faster as I encounter the same issues and can resolve them more quickly each time. I would've been able to set up quite a few more, but I'm having so much fun playing each game once it's configured that I lose track of time. I guess that's not a bad thing? Thoughts so far: 1) 6th gen console games are magical in this setup. GameCube and Dreamcast games play especially well. I almost ended last night's configuration fun with 18 Wheeler: American Pro Trucker, because I was having way too much fun with it. 2) I have the wheel set to a 270-degree movement range right now, and it works pretty well, but I'm thinking 180 degrees will work and feel even better. I plan to test that this weekend. 3) Games that have no controller configuration dialogs at all are very irritating. Fortunately, I can work around this most of the time with per-game settings in the emulators. Things left to do: 1) Wire the control panel buttons to the USB interface and setup Joy2Key so they control the HyperSpin wheel and also Coin / Start / Exit. 2) Setup the D-pad on the wheel in Joy2Key as a secondary HyperSpin navigation method. 3) I realized last night that I can run a second monitor to use as a top-mounted display, so people in the game room can watch the action without crowding around the player. I'm going to see if I can acquire a decent-sized 4:3 computer monitor on the cheap to use for this, and it'll double as a game setup aid, since I'll be able to see the text more clearly while I'm working on things. 4) Replace the stock levelers with a set of small but heavy-duty screw-in locking casters, so I can easily move this beast of a cabinet around as needed. Mapp Caster looks like they'll have exactly what I need, and fairly cheap too. Score! On the negative side, I have encountered a few problems that will be dealbreakers for some games if I can't find a fix: 1) Some of the very technical racing games (like Automobilista) have on-screen interfaces that are too small to read on the CRT, even at the lowly 1024x768 resolution my PC is running. On the plus side, if I have to remove games like this, it will free up considerable hard drive space for other games! 2) Some PC games display their gameplay fine in 4:3, but their menus are partially off-screen (like Arizona Derby). Some of these are still usable, some aren't. 3) A few games I've tried so far use only the left thumbstick for their menu navigation, meaning I can't move Up and Down, because the wheel is mapped to the left thumbstick and only moves Left and Right. If I can't map the D-pad to the left thumbstick for these games, they'll have to be removed.
  8. There are two main things in RetroArch I usually need to adjust: 1) While in a game: Hit F1 > Controls > Port 1 Controls > Analog to Digital Type > Left Analog. This makes the left thumbstick (which X360CE has the wheel mapped to) mimic the D-pad. It's all-or-nothing input, of course, but with some sensitivity refinement, it works at least as well as the D-pad did originally, and usually quite a bit better. 2) While still in Port 1 Controls, scroll down to L2 Button (Trigger) and R2 Button (Trigger) and map them to the Brake and Gas (Accelerator) buttons that game uses. These act digitally as well, but it doesn't matter in probably 95+% of games, because you either have your foot to the floor, or you're stomping on the brake. Another nice tip I picked up from a YouTube video is turning the wheel to the right when mapping it to the left thumbstick in X360CE. If you turn it to the left when mapping it, the left/right directions will be reversed in every game. That one had me pulling my hair out until I went looking online for a solution. Haha.
  9. Now that my Gauntlet Legends cabinet is all squared away, I can focus on configuring the games in this project. I was able to dive into that time-consuming task tonight, and was fully expecting it to take many months, if not longer. Fortunately, right away, I realized it won't be anywhere near as tedious as I expected. Whew! Here's some of the cool things I learned and tackled tonight: 1) Immediately, my jaw dropped at how stunning even the newest PC games look on the 25" CRT. I was not expecting HD masterpieces like Forza Horizon 5 to look perfectly at home on a tube. The CRT also does a wonderful job of blending the old with the new. I couldn't be happier with that. 2) You just gotta love modern PC games that auto-detect the controller and assign everything in the most logical layout. It's saving me an absolute ton of work. I'll still refine some of their settings as I play them, but it's so great that they work well out of the box. 3) The Xbox 360 Controller Emulator app is magical. It's portable and very easy to configure. Within about 10 minutes, I had the wheel completely setup in the app. X360CE even has an option to start with Windows on its own, and can also start minimized to the tray. 4) X360CE's easy setup also means that PCSX2 and Dolphin automatically work with the wheel, and RetroArch just needs the virtual 360 controller selected to work with it. And that means probably 75% of the games on the cabinet are already setup and working. 5) RetroArch's per-game configuration options are just fantastic. It's so nice to hit F1 while in a game, make adjustments, and test them out right then. 6) MAME and the older PC games definitely will eat up some time, since each game is unique and fairly fussy to configure. I'm OK with that, though, since the vast majority of the games on the cabinet work fine as-is. Oh, and playing Atari 2600's Enduro with the wheel and pedals is hilariously fun.
  10. OK, I had some time this afternoon, so I (re)added Bad Lands, Indy Heat, Super Off-Road Track Pak, and Super Sprint and fiddled with their control settings. On a whim, I cranked the analog increment and sensitivity settings way down, and wonder of wonders! They all work pretty well now! I decided to leave Sprint 4 off. I just don't like how it handles the gear shift. You might wonder why I didn't include Championship Sprint. It's because it's a 2-player Super Sprint with a few different tracks. Same thing with the original Super Off-Road. The Track Pak expansion has everything the original has, plus dune buggies and more tracks. Here are the 4 games I removed: Anteater (it's only 1-player, and I have plenty of maze games already) Ikari Warriors (loads of run-n-gun games already) John Elway's Team Quarterback (lots of American football already) Kangaroo (tons of platformers already) Here's the updated 300-game MAME database I'm using. I forgot to mention earlier that I hand-picked the games to be USA-region wherever possible, so the folks in other regions will want to go with the roms from where they are. Game on! mame.xml
  11. On the Gauntlet Legends cabinet. The Cruis'n World cabinet is limited to racing games that are chase or in-car view, no overhead games, to keep the theme consistent and because the wheel has hard stops. Cool setup you have there!
  12. I need to try those games again on my cabinet - Super Sprint, Sprint 4, Badlands, Super Off-Road and Indy Heat. I was able to make Hot Rod and Stocker play well, so maybe I just didn't find the right settings the first time around. If I can make those work well enough, the question then becomes... what games do I take out?
  13. Thank you! Here's my top 3: 1. (by a mile) Cyberball 2072 2. Super Sprint (not on my cabinet because it just doesn't play well enough with sticks for my liking) 3. Toobin' ... I guess that makes me an Atari kinda guy? Haha. Also, PD isn't gone. They just scaled way back and moved to Discord.
  14. Thanks! I'm hoping the racing game configuration goes much faster than I'm thinking it will. Haha.
  15. After a day-long marathon of configuring the remaining games yesterday, the Gauntlet Legends cabinet is DONE! Here are some highlights: 1) It starts up on Gauntlet Legends, because of course. I set its attract mode to sit on each game for a minute, then randomly spin to another one. 2) Games that have backgrounds and/or overlays and other unique features (like Gorf's ranking lights) are displayed as they were in the arcade. I especially love Asteroids Deluxe's blacklight-illuminated background. 3) Here's the little joystick-mode popup I was talking about earlier. 4) Here's a close-up shot of the slim coin button bar that rests just above the control panel. The game-exit button is black and barely visible in the middle of the bar (intentionally). Not pictured: a whole lot of creative control configuration. Some examples: Toobin' uses the buttons from P1/P3 and P2/P4. Quiz & Dragons uses the 4 stick directions for its 4 answer buttons. Trackball and spinner games are set to 49-way in the app and have their MAME settings tweaked to replicate analog controls as closely as a stick can. It's been a fun build process, but I'm very glad it's finally finished. Now I can actually PLAY the thing instead of spending my free time working on it.
  16. Well, it's been awhile since my last post about this cabinet... After playing on it for about a year, I decided I needed to go a different route with it. Having thousands of arcade games on it just isn't user-friendly enough for me or any casual players - and I rarely/never played about 90% of them - so I curated it down to 300 great games that I love and that will work very well with Gauntlet Legends' control setup. Then, I set about manually configuring each game's controls in MAME, and tweaking their DIP settings and built-in settings for maximum home enjoyment (see also: not having to pump in a credit every minute). One by one - yeah, it's taking awhile. Starting at the beginning of the alphabet, I've done from 1941 through Rygar as of last night. I'm becoming a huge fan of the Analog Controls settings in MAME for each game. You can really dial in the responsiveness of a joystick acting like a trackball or spinner with that. Normally awkward-with-a-joystick analog games like Arkanoid and Quantum are actually very playable when dialed in! Likewise, the slick little app that was included with the four GPWiz49 interface boards I'm using really makes the controls shine. I modified the stock MAME HyperLaunch module to feed the app the proper mode parameter: Mode: 1 - Raw 49 (Gauntlet Legends) 2 - Progressive 49 (Food Fight) 3 - 8-Way (most arcade games, I have this mode set as the default) 4 - 4-Way (Pac-Man) 5 - Diagonals (Q*bert) 6 - 2-Way Horiz (Galaga) 7 - 2-Way Vert (Defender) 8 - 16-Way (some consoles, which aren't on this cabinet) It works exceptionally well. Even better, the app pops up a neat little graphic to confirm the sticks are in the selected mode. I added a routine to switch the sticks back to 4-Way on game exit, so HyperSpin works correctly to select the next game. I also finally got around to installing the new yellow T-molding around the control panel. It was much easier than expected and it looks terrific - far better than the original molding that was split in multiple places. I'll add current photos of the cabinet once I've finished configuring the games. With any luck, that'll happen in the next week or so. In the meantime, here's the curated MAME database I'm using. You'll notice there's some games in there that don't seem to fit the cabinet's controls - I've mapped buttons to the sticks and done other things like that to make them play well. I'm super happy with the game selection, but if you spot something essential that I missed, please let me know! mame.xml
  17. Hai provato ad aggiungere il tuo HyperSpin e altre cartelle correlate all'elenco delle esclusioni? Questo sarebbe un modo per impedire al tuo antivirus di contrassegnare come falsi positivi quei file exe come virus.
  18. (Tradotto da Google - perdona eventuali errori) Sembra che tu abbia più di un programma antivirus installato e che entreranno in conflitto tra loro se lo fai. È meglio avere 1 programma antivirus installato di cui ti fidi.
  19. It's alive! Now the real fun starts... configuring all the games.
  20. Have you tried mapping a button combo to Esc in an app like Joy2Key?
  21. The 500 games are settled on... for now. I've made myself stop looking for games to add, at least until I get what I have all configured and working. And yeah, those 2 emulators definitely are progressing nicely, but they're not to my standard yet. It's all good though - I don't think I'll be lacking entertainment, with 500 racing games to choose from. hahaha
  22. It's been quite awhile since I posted an update on my racing cabinet project, so I thought I'd post a pile of frontend media screenshots for your viewing pleasure. I've been working on it all this time, and the cabinet itself is getting close to being presentable. I've completed the software end of the build, other than configuring each game fully with the controls. I'd like to add some original Xbox and Xbox 360 exclusives as well, but emulation of those systems just isn't quite smooth enough yet for my liking. Here's a fairly representative sample of what's available to play, among the 500 titles to choose from. Picture each of these full-screen on a CRT and you more or less have the idea. I should have the cabinet ready to show within a month or so, free time permitting. In the meantime, feel free to ask any questions you might have!
  23. Version 1.0.0

    19 downloads

    I wanted something a little different in my cabinet setup, so I whipped up this Pac-Man themed Pointer image. I thought I'd share it, so others can use it too. Enjoy!
  24. Also, it helps to add your HyperSpin folder as an exception in your antivirus app, as many will wreak havoc via false-positive alerts.
  25. @gigapig Tagging an Admin for visibility. Curious behavior indeed.
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