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Avar

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Everything posted by Avar

  1. Casio PV-1000 added to OP and uploading to new FTP now. Small system needing better main menu theme, default theme, missing a box, needs better boxes, needs historically accurate 3D boxes, needs carts, missing half its wheels, needs pointer, and better plate art would be nice. Casio PV-1000 Backgrounds: Not system specific Default (HD)(4:3) Default (HD)(16:9) Boxes: *Missing Fighting Bug (Japan) Default 2D (4:3) *billyc999 **Not terrible but fairly low resolution quality wise Default 2D (16:9) *billyc999 **Not terrible but fairly low resolution quality wise Default 3D (4:3) *knewlife **NOT HISTORICALLY ACCURATE!! 2D art slapped onto -extremely- generic side. Default 3D (16:9) *knewlife **NOT HISTORICALLY ACCURATE!! 2D art slapped onto -extremely- generic side. Boxes - Backs: Carts: Genre Backgrounds: *Not system specific Default (SD)(4:3) Default (HD)(4:3) Default (HD)(16:9) Genre Text: Genre Wheels: Default (4:3) Default (16:9) Letters: Marquee: Marquee (Default): Pointer: Red (4:3) *Extremely generic Red (16:9) *Extremely generic RL: Sound - Background Music: Sounds - Background Music (Default): Sounds - System Exit: Sounds - System Start: Sounds - Wheel Click: *Not system specific Default Sound - Wheel Sounds: Sound - Wheel Sounds (Default): SpecialA1: *Not system specific Default (4:3) Default (16:9) ninja2bceen - Clock (16:9) Xbox (16:9) SpecialA2: *Not system specific Default (4:3) Default (16:9) SpecialB1: *Not system specific Default (4:3) Default (16:9) PlayStation (16:9) Xbox (16:9) SpecialB2: *Not system specific Default (4:3) Default (16:9) SpecialC1: SpecialC2: Themes: *Includes the former "complete" set of nicely stylized themes but is now woefully incomplete after update. Would pilfer the logos as UHD default wheels but they appear to have been done in Vector Magic and are therefore sloppy in places upon closer inspection. Default (SD)(4:3) * craiganderson **Amidar (Japan), Excite Mahjong (Japan), Pachinko-UFO (Japan), Pooyan (Japan), Super Cobra (Japan) Default (HD)(16:9) craiganderson **Amidar (Japan), Excite Mahjong (Japan), Pachinko-UFO (Japan), Pooyan (Japan), Super Cobra (Japan) Themes (Default): Default (HD)(16x9) *Extremely generic placeholder. Not worth converting to other formats and needs to be replaced. Themes (Main Menu): *Attempts to mimic the art on the console box, which is great, but falls short and needs work. Good idea but can do for better execution craiganderson (SD)(4:3) *Bit of a step up over Default but could still use a lil work. Default (SD)(4:3) *baddeolv Default (HD)(4:3) *baddeolv Default (SD)(16:9) *baddeolv Default (HD)(16:9) *baddeolv Transitions: Transitions - Override: Wheels: *Missing Dig Dug (Japan), Dirty Chamelon (Japan), Fighting Bug (Japan), Naughty Boy (Japan), Space Panic (Japan), Turpin (Japan), Tutankham (Japan), Warp & Warp (Japan) Casio (4:3) Casio (16:9) Default (4:3) Default (16:9)
  2. Casio Loopy added to OP and new FTP but has zilch to it atm. Casio Loopy Backgrounds: Not system specific Default (HD)(4:3) Default (HD)(16:9) Boxes: Boxes - Backs: Carts: Genre Backgrounds: *Not system specific Default (SD)(4:3) Default (HD)(4:3) Default (HD)(16:9) Genre Text: Genre Wheels: Default (4:3) Default (16:9) Letters: Marquee: Marquee (Default): Pointer: RL: Sound - Background Music: Sounds - Background Music (Default): Sounds - System Exit: Sounds - System Start: Sounds - Wheel Click: *Not system specific Default Sound - Wheel Sounds: Sound - Wheel Sounds (Default): SpecialA1: *Not system specific Default (4:3) Default (16:9) ninja2bceen - Clock (16:9) Xbox (16:9) SpecialA2: *Not system specific Default (4:3) Default (16:9) SpecialB1: *Not system specific Default (4:3) Default (16:9) PlayStation (16:9) Xbox (16:9) SpecialB2: *Not system specific Default (4:3) Default (16:9) SpecialC1: SpecialC2: Themes: Themes (Default): Themes (Main Menu): Transitions: Transitions - Override: Wheels:
  3. @diskmach ermagerd and it's UHD! You're the man! I was gonna say, maybe some unsorted wheels exists in Upload Here / Unsorted Submissions I haven't checked yet but if it does there's certainly nothing of the quality you've been producing <3
  4. Capcom Play System III collection uploading now. Only issue here is the low quality of main menu themes. Game themes are a tad rough too for a collection with only six titles in it. Note: This is a snapshot at time of initial system/collection audit. The OP is updated regularly to reflect any/all changes to assets/assessments for all systems. Capcom Play System III Backgrounds: Not system specific Default (HD)(4:3) Default (HD)(16:9) Boxes: Boxes - Backs: Carts: Genre Backgrounds: *Not system specific Default (SD)(4:3) Default (HD)(4:3) Default (HD)(16:9) Genre Text: Genre Wheels: Capcom (4:3) *generic Capcom (16:9) *generic Default (4:3) Default (16:9) Letters: Default (4:3) Default (16:9) Marquee: Marquee (Default): Pointer: Capcom (4:3) Capcom (16:9) CPS III (4x3) *ninja2bceen CPS III (16x9) *ninja2bceen Default (4:3) Default (16:9) RL: Sound - Background Music: Sounds - Background Music (Default): Sounds - System Exit: Sounds - System Start: Default *Capcom sound Sounds - Wheel Click: *Not system specific Default Sound - Wheel Sounds: Sound - Wheel Sounds (Default): SpecialA1: *Not system specific Default (4:3) Default (16:9) ninja2bceen - Clock (16:9) Xbox (16:9) SpecialA2: *Not system specific Default (4:3) Default (16:9) SpecialB1: *Not system specific Default (4:3) Default (16:9) PlayStation (16:9) Xbox (16:9) SpecialB2: *Not system specific Default (4:3) Default (16:9) SpecialC1: SpecialC2: Themes: Default (SD)(4:3) Default (HD)(16:9) *See Capcom Classics conversion notes Capcom Classics Conversion Notes.txt Themes (Default): *Same as Capcom Classics but not required due to 100% theme coverage. Default (SD)(4:3) Default (HD)(4:3) Default (SD)(16:9) Default (HD)(16:9) Themes (Main Menu): Blue (SD)(4:3) *aloner187 **need to clean the cut around Ryu's hair Blue (HD)(4:3) *aloner187 **need to clean the cut around Ryu's hair Blue (SD)(16:9) *aloner187 **need to clean the cut around Ryu's hair Blue (HD)(16:9) *aloner187 **need to clean the cut around Ryu's hair Default (SD)(4:3) *Low quality images used and dirty logo. Sub-par. Ryu (SD)(4:3) *Allan1 *Heavily pixellated, black bars top and bottom, logos cropped at edge of screen, nice lighting effect though Transitions: Transitions - Override: Wheels: Capcom (4:3) Capcom (16:9) Default (4:3) Default (16:9)
  5. Capcom Play System II uploading now. Same deal as before, few missing themes and a missing wheel. Not super important themes but would be nice to have them. Capcom Play System II Backgrounds: Not system specific Default (HD)(4:3) Default (HD)(16:9) Boxes: Boxes - Backs: Carts: Genre Backgrounds: *Not system specific Default (SD)(4:3) Default (HD)(4:3) Default (HD)(16:9) Genre Text: Genre Wheels: Capcom (4:3) *generic Capcom (16:9) *generic Default (4:3) Default (16:9) Letters: Default (4:3) Default (16:9) Marquee: Marquee (Default): Pointer: Capcom (4:3) Capcom (16:9) CPS II (4x3) *ninja2bceen CPS II (16x9) *ninja2bceen Default (4:3) Default (16:9) RL: Sound - Background Music: Sounds - Background Music (Default): Sounds - System Exit: Sounds - System Start: Default *Capcom sound Sounds - Wheel Click: *Not system specific Default Sound - Wheel Sounds: Sound - Wheel Sounds (Default): SpecialA1: *Not system specific Default (4:3) Default (16:9) ninja2bceen - Clock (16:9) Xbox (16:9) SpecialA2: *Not system specific Default (4:3) Default (16:9) SpecialB1: *Not system specific Default (4:3) Default (16:9) PlayStation (16:9) Xbox (16:9) SpecialB2: *Not system specific Default (4:3) Default (16:9) SpecialC1: SpecialC2: Themes: *Missing themes for ringdest, sfz2al, choko, pzloop2j, qndream, and jyangoku (a mahjong game) Default (SD)(4:3) *Missing mmancp2u in 4:3 Default (HD)(16:9) *See Capcom Classics conversion notes Capcom Classics Conversion Notes.txt Themes (Default): *Same as Capcom Classics but not necessarily required as most games have theme coverage. Default (SD)(4:3) Default (HD)(4:3) Default (SD)(16:9) Default (HD)(16:9) Themes (Main Menu): *no SD versions available as only theme + conversion is pure SWF Default (HD)(4:3) Default (HD)(16:9) Transitions: Transitions - Override: Wheels: *Missing wheel for jyangoku (a mahjong game) Capcom (4:3) Capcom (16:9) Default (4:3) Default (16:9)
  6. That's what the OP is, essentially, and will remain the tracker after I audit all the Upload Here content and officially add it.
  7. Capcom Play System added. Almost a green Collection, just missing a few themes that aren't technically required but would be nice to have. Please note: These update posts are system snapshots at time of post and not kept up to date. I only update the OP with new information as I go. A number of updates have been made to top date. Capcom Play System Backgrounds: Not system specific Default (HD)(4:3) Default (HD)(16:9) Boxes: Boxes - Backs: Carts: Genre Backgrounds: *Not system specific Default (SD)(4:3) Default (HD)(4:3) Default (HD)(16:9) Genre Text: Genre Wheels: Capcom (4:3) *generic Capcom (16:9) *generic Default (4:3) Default (16:9) Letters: Default (4:3) Default (16:9) Marquee: Marquee (Default): Pointer: Capcom (4:3) Capcom (16:9) CPS I (4x3) *ninja2bceen CPS I (16x9) *ninja2bceen Default (4:3) Default (16:9) RL: Sound - Background Music: Sounds - Background Music (Default): Sounds - System Exit: Sounds - System Start: Default *Capcom sound Sounds - Wheel Click: *Not system specific Default Sound - Wheel Sounds: Sound - Wheel Sounds (Default): SpecialA1: *Not system specific Default (4:3) Default (16:9) ninja2bceen - Clock (16:9) Xbox (16:9) SpecialA2: *Not system specific Default (4:3) Default (16:9) SpecialB1: *Not system specific Default (4:3) Default (16:9) PlayStation (16:9) Xbox (16:9) SpecialB2: *Not system specific Default (4:3) Default (16:9) SpecialC1: SpecialC2: Themes: *Missing themes for Japanese quiz games cworld2j and qtono2j and also for pnickj Default (SD)(4:3) *No 4:3 mbombrd Default (HD)(16:9) *See Capcom Classics conversion notes Capcom Classics Conversion Notes.txt Themes (Default): *Same as Capcom Classics but not necessarily required as most games have theme coverage. Default (SD)(4:3) Default (HD)(4:3) Default (SD)(16:9) Default (HD)(16:9) Themes (Main Menu): Default (SD)(4:3) Default (HD)(4:3) Default (SD)(16:9) Default (HD)(16:9) Transitions: Transitions - Override: Wheels: *Missing wheels for Japanese quiz games cworld2j and qtono2j Capcom (4:3) Capcom (16:9) Default (4:3) Default (16:9)
  8. There have been two pretty awesome Bliss-Box updates today! First, Ulao's started a nice dev vlog to tease what's coming in Bliss-Box firmware 2.0: and Bliss-Box has also started showing off some of the world's cool controllers on their FB: Enjoy!
  9. Avar

    TEKKEN 7

    Niiiiiice thank you! Nice touch.
  10. Avar

    TEKKEN 7

    Thanks for this! Any chance you'd be able to remove the (TM) from the logo?
  11. Capcom Classics currently uploading. Collection is fairly well off with only ten themes missing from the set. I suspect I might find some in the upload section once I start auditing it. Note to widescreen users: I put considerable effort into converting the themes for this collection to 16:9 and they're a major step up over their 4:3 counterparts for us non-cab normies. Worth grabbing this. Capcom Classics Backgrounds: Not system specific Default (HD)(4:3) Default (HD)(16:9) Boxes: Boxes - Backs: Carts: Genre Backgrounds: *Not system specific Default (SD)(4:3) Default (HD)(4:3) Default (HD)(16:9) Genre Text: Genre Wheels: Capcom (4:3) Capcom (16:9) Default (4:3) Default (16:9) Letters: Default (4:3) Default (16:9) Marquee: Marquee (Default): Pointer: Default (4:3) Default (16:9) RL: Sound - Background Music: Sounds - Background Music (Default): Sounds - System Exit: Sounds - System Start: Default *Capcom sound Sounds - Wheel Click: *Not system specific Default Sound - Wheel Sounds: Sound - Wheel Sounds (Default): SpecialA1: *Not system specific Default (4:3) Default (16:9) ninja2bceen - Clock (16:9) Xbox (16:9) SpecialA2: *Not system specific Default (4:3) Default (16:9) SpecialB1: *Not system specific Default (4:3) Default (16:9) PlayStation (16:9) Xbox (16:9) SpecialB2: *Not system specific Default (4:3) Default (16:9) SpecialC1: SpecialC2: Themes: *Currently 10 themes missing (See attached list) Capcom Classics - Missing Themes.txt Default (SD)(4:3) Default (HD)(16:9) *See attached conversion notes Capcom Classics Conversion Notes.txt Themes (Default): Default (SD)(4:3) Default (HD)(4:3) Default (SD)(16:9) Default (HD)(16:9) Themes (Main Menu): *Need to clean up the cut around Ryu's hair Default (SD)(4:3) Default (HD)(4:3) Default (SD)(16:9) Default (HD)(16:9) Transitions: Transitions - Override: Wheels: Capcom (4:3) Capcom (16:9) Default (4:3) Default (16:9)
  12. Camputers Lynx uploading now. As expected, system is bare-bones at this time. Suprisingly decent main menu theme though, Camputers Lynx Backgrounds: Not system specific Default (HD)(4:3) Default (HD)(16:9) Boxes: Boxes - Backs: Carts: Genre Backgrounds: *Not system specific Default (SD)(4:3) Default (HD)(4:3) Default (HD)(16:9) Genre Text: Genre Wheels: * Not system specific Default (4:3) Default (16:9) Letters: Marquee: Marquee (Default): Pointer: RL: Sound - Background Music: Sounds - Background Music (Default): Sounds - System Exit: Sounds - System Start: Sounds - Wheel Click: *Not system specific Default Sound - Wheel Sounds: Sound - Wheel Sounds (Default): SpecialA1: *Not system specific Default (4:3) Default (16:9) ninja2bceen - Clock (16:9) Xbox (16:9) SpecialA2: *Not system specific Default (4:3) Default (16:9) SpecialB1: *Not system specific Default (4:3) Default (16:9) PlayStation (16:9) Xbox (16:9) SpecialB2: *Not system specific Default (4:3) Default (16:9) SpecialC1: SpecialC2: Themes: Themes (Default): Themes (Main Menu): Default (SD)(4:3) Default (HD)(4:3) Default (SD)(16:9) Default (HD)(16:9) Transitions: Transitions - Override: Wheels:
  13. Big Fish Games uploading now. Major detractor right now is issues with the wheel set. System currently lacks game videos and would, overall, benefit from full game theme coverage due to lack of box/cart art. Big Fish Games Backgrounds: Not system specific Default (HD)(4:3) Default (HD)(16:9) Boxes: Boxes - Backs: Carts: Genre Backgrounds: *Not system specific Default (SD)(4:3) Default (HD)(4:3) Default (HD)(16:9) Genre Text: Genre Wheels: * Not system specific Default (4:3) Default (16:9) Letters: Marquee: Marquee (Default): Pointer: Default (4:3) Default (16:9) RL: Sound - Background Music: Sounds - Background Music (Default): Sounds - System Exit: Sounds - System Start: Sounds - Wheel Click: *Not system specific Default Sound - Wheel Sounds: Sound - Wheel Sounds (Default): SpecialA1: *Not system specific Default (4:3) Default (16:9) ninja2bceen - Clock (16:9) Xbox (16:9) SpecialA2: *Not system specific Default (4:3) Default (16:9) SpecialB1: *Not system specific Default (4:3) Default (16:9) PlayStation (16:9) Xbox (16:9) SpecialB2: *Not system specific Default (4:3) Default (16:9) SpecialC1: SpecialC2: Themes: Themes (Default): *Decent default but this is a system that really benefits from each theme having its own theme due to lack of box/cart art in general Default (SD)(4:3) *No carts/boxes for this system Default (HD)(4:3) *No carts/boxes for this system **reduced flash effect but overall trivial for current needs Default (SD)(16:9) *No carts/boxes for this system Default (HD)(16:9) *No carts/boxes for this system **reduced flash effect but overall trivial for current needs Themes (Main Menu): Default (SD)(4:3) Default (HD)(4:3) Default (SD)(16:9) Default (HD)(16:9) Transitions: Transitions - Override: Wheels: *This has the potential to be a wonderful plated wheelset but suffers from JPEG artifacts, some lower quality images, and logos with (TM) and (R). No default set exists. Big Fish Platter (4:3) Big Fish Platter (16:9)
  14. Bandai WonderSwan Color uploading now. Mostly the same issues as the Bandai WonderSwan Bandai WonderSwan Color Note: Need to replace default Main Menu wheel, as current version has stroke clipped off top and bottom in places. Backgrounds: Not system specific Default (HD)(4:3) Default (HD)(16:9) Boxes: *Not historically accurate! 2D box batched onto generic "side" and "top" art. Very low res. Some of the art is of low quality and has heavy JPEG artifacts. Default 3D (4:3) Default 3D (16:9) Boxes - Backs: Carts: Genre Backgrounds: *Not system specific Default (SD)(4:3) Default (HD)(4:3) Default (HD)(16:9) Genre Text: Genre Wheels: * Not system specific Default (4:3) Default (16:9) Letters: Default (4:3) *Dunk3000 Default (16:9) *Dunk3000 Marquee: Marquee (Default): Pointer: Default (4:3) Default (16:9) ninja2bceen (4:3) *jaggies ninja2bceen (16:9) *jaggies RL: Sound - Background Music: Sounds - Background Music (Default): Sounds - System Exit: Sounds - System Start: Default Sounds - Wheel Click: *Not system specific Default Sound - Wheel Sounds: Sound - Wheel Sounds (Default): SpecialA1: *Not system specific Default (4:3) Default (16:9) ninja2bceen - Clock (16:9) Xbox (16:9) SpecialA2: *Not system specific Default (4:3) Default (16:9) SpecialB1: *Not system specific Default (4:3) Default (16:9) PlayStation (16:9) Xbox (16:9) SpecialB2: *Not system specific Default (4:3) Default (16:9) SpecialC1: SpecialC2: Themes: Themes (Default): *Res on handheld video border is low. Should move it to SWF-able artwork layer Default (SD)(4:3) *Boxes in Artwork3, carts TBD Default (HD)(4:3) *Boxes in Artwork3, carts TBD Default (SD)(16:9) *Boxes in Artwork3, carts TBD Default (HD)(16:9) *Boxes in Artwork3, carts TBD Themes (Main Menu): *Very game-specific. Less of an issue once multi-theme support implemented. Non-vegeta "HD" 16:9 themes are lies, SQ in SWF package. Chocobo (HD)(16:9) *Mad jaggies. SD content in HD package. Non-smoothed SWF resizing fail. Rotated video, therefore skewed in HD. Gundam (HD)(16x9) *Mad jaggies. SD content in HD package. Non-smoothed SWF resizing fail. Rotated video, therefore skewed in HD. joppel (SD)(4x3) Swan Crystal (SD)(4x3) *onlyisrael *Jaggies and JPEG artifacts Vegeta (SD)(4:3) Vegeta (HD)(4:3) *Video border not SWF-able Vegeta (SD)(16:9) Vegata (HD)(16:9) *Video border not SWF-able Transitions: Transitions - Override: Wheels: *Anglicized titles done in generic font. Zero few kanji wheels are completed at this time. No default, non-plated wheels exist. Color (4:3) Color (16:9) Additional note: The aspect ratio of the Bandai WonderSwan Color is ~1.56:1, not 4:3. As such, this system will need new proper AR snaps. Also, most snaps seem to start with the player in a menu instead of in medias res as they should.
  15. Bandai WonderSwan added. Major detractors ATT include total lack of cart art, anglicized and generic wheel art, and improper AR video previews that often begin with the user exploring some menu or other instead of being in medias res. Another huge issue is that the boxes have major artifacting in some cases and aren't historically accurate sides, as far as I can tell. Current default theme will need to be adjusted to make room for carts when they become available. Note: Need to replace default Main Menu wheel, as current version has stroke clipped off top and bottom in places. Bandai WonderSwan Backgrounds: Not system specific Default (HD)(4:3) Default (HD)(16:9) Boxes: *Not historically accurate! 2D box batched onto generic "side" art. Some of the art is of low quality and has heavy JPEG artifacts. Default 3D (4:3) Default 3D (16:9) Boxes - Backs: Carts: Genre Backgrounds: *Not system specific Default (SD)(4:3) Default (HD)(4:3) Default (HD)(16:9) Genre Text: Genre Wheels: * Not system specific Default (4:3) Default (16:9) Letters: Default (4:3) *Dunk3000 Default (16:9) *Dunk3000 Marquee: Marquee (Default): Pointer: Default (4:3) Default (16:9) RL: Sound - Background Music: Sounds - Background Music (Default): Sounds - System Exit: Sounds - System Start: Default Sounds - Wheel Click: *Not system specific Default Sound - Wheel Sounds: Sound - Wheel Sounds (Default): SpecialA1: *Not system specific Default (4:3) Default (16:9) ninja2bceen - Clock (16:9) Xbox (16:9) SpecialA2: *Not system specific Default (4:3) Default (16:9) SpecialB1: *Not system specific Default (4:3) Default (16:9) PlayStation (16:9) Xbox (16:9) SpecialB2: *Not system specific Default (4:3) Default (16:9) SpecialC1: SpecialC2: Themes: Themes (Default): *JPEG artifacts present. Deserves better. Rough-cut raw handheld image. Default (SD)(4:3) *Boxes in Artwork4, Currently no space for cart art. Theme will have to be redone when it becomes available. Default (HD)(4:3)*Boxes in Artwork4, Currently no space for cart art. Theme will have to be redone when it becomes available. Default (SD)(16:9)*Boxes in Artwork4, Currently no space for cart art. Theme will have to be redone when it becomes available. Default (HD)(16:9) *Boxes in Artwork4, Currently no space for cart art. Theme will have to be redone when it becomes available. Themes (Main Menu): *JPEG artifacts present. Too game-specific. System deserves better.Rough-cut raw handheld image. Default (SD)(4:3) Default (HD)(4:3) Default (SD)(16:9) Default (HD)(16:9) Transitions: Transitions - Override: Wheels: *Anglicized titles done in generic grey font with a light white stroke. Very few kanji wheels are completed at this time. Default (4:3) Default (16:9) Grey (4:3) Grey (16:9) Additional note: The aspect ratio of the Bandai WonderSwan is ~1.56:1, not 4:3. As such, this system will need new proper AR snaps. Also, most snaps seem to start with the player in a menu instead of in medias res as they should.
  16. Auditing Bally Astrocade brought to mind something I wanted to remind Bliss-Box users of. Namely that Bally Astrocade controllers do work via Bliss-Box, are super cool and unique, and kinda hella rare. As one of the oldest detachable controllers in existence it might be worth your while to track some down while they're still relatively reasonable to find online if they interest you. I had to buy a full working Astrocade to get mine due to time constraints for firmware testing. In general, there are several controllers and peripherals with pretty limited release runs that are only going to become more scarce as Bliss-Box opens up the market to basically everyone who has a PC, so you can anticipate rare controllers to become even more of a commodity, particularly following Bliss-Box's next big release. Some other things that are particularly hard to find: Atari Jaguar Pro Controllers (the Jag is pretty much useless w/o this baby), GCE Vectrex controllers (really cool to have and hard to find in good working condition), and basically any non-JP controller. Anything that released in Asia for the most part is still extremely common with a few exceptions.
  17. In an effort to provide clearer ongoing art direction, this thread will serve as a quick reference for best practices when it comes to the creation of disk/disc/cart artwork. Media Type(s): Disc/Disk/Cart Artwork (2D/3D) Minimum Width: >1080p: Depends on the system but ~400px for CD/DVD discs is a good starting point, with other cart types scaled relative to their irl size compared to a real CD/DVD. Ie. if the cart in real life is half as wide as as a CD/DVD, you'd want your art to be at least ~200px wide for 1080p. Recommend higher resolution for CD/DVD discs due to the amount of small font and fine detail prevalent on all of them. 4K: ~800px for a CD/DVD, other cart types scaled relative to their irl size compared to a real CD/DVD 8K: >~1600px, for a CD/DVD, other cart types scaled relative to their irl size compared to a real CD/DVD Note: Height to be chosen so as to maintain correct aspect ratio. Note: Ideally you'll wanna draw/redraw and touch these up at hella high resolution (the most your sanity or computer can handle) and downsample to the resolution required for a given format. This maximizes quality while minimizing the possibility that anyone will ever have to redo the work in the future. 8K is a good "future proof" minimum standard to hold yourself to as a general best practice. Best Practices and Standards: Drawing a template for the cart/disk/disc you're working on is helpful, but always check to make sure that template applies to the cart you're making. Virtually ever system has instances where different games have different cart/disk/disc styles. Eg. the golden Zelda cart on NES, or the Atari Lynx in general, which features thirteen very distinct cart styles. Eg. http://atariage.com/forums/topic/141573-the-definitive-lynx-cart-variation-list/ Always prioritize historical accuracy above all else, then quality. Don't be afraid to ask for help or take a break. Cart/disk/disc art is one of the most challenging assests to require and requires the greatest attention to detail, especially when working off of poor-quality scans or random photos found online. Unlike with wheels and system logos, leave (TM) logos, (R) logos, and all other corporate text in place so as to ensure an exact match with the real cart art. Both 2D and 3D sets are acceptable and encouraged. When working on CD/DVDs, make sure the plastic parts of the CD/DVD that are transparent in real life have an appropriate alpha transparency in the final product. @JSinn's Nintendo GameCube disc at the top of this post is a perfect example of this. If you choose to apply a reflection effect to the surface of the cart, please also make a set without the reflection. Reflections can add immersion within the FE environment but obfuscate details and make it more difficult to to work with the image in the future. Eg: For protos/Unl games, check to see if cart art exists. Many protos/Unl/homebrews do in fact have cart art. If no physical media for the proto/unl/homebrew exists, you may either skip it or take artistic license in creating cart art. If you do create original cart art, please keep note of it for historical accuracy (ie. we don't want people to start thinking cart art exists for a system if we took creative license to make it display better in the FE). Do your best to eliminate jaggies and ensure all cuts are clean. Cart/disc/disk/box art that's poorly cut is basically unusable. Eg: If anyone has any additional points or feedback, please let me know in the thread and I'll amend the OP accordingly! Cheers!
  18. Bally Astrocade added. System needs a lil love but it's not terrible. Good scans/pics of all the carts but they're horribly rough-cut and need a quality UHD redraw if anyone's game. Fairly straightforward template and art: Bally Astrocade Raw Carts.zip Bally Astrocade Backgrounds: Not system specific Default (HD)(4:3) Default (HD)(16:9) Boxes: *These appear to be authentic, historically accurate recreations but I'm not personally sure. Can anyone confirm, please? Default 3D (4:3) **Almost a YELLOW. Lowish res but still decent enough quality to merit GREEN imo. Default 3D (16:9) **Almost a YELLOW. Lowish res but still decent enough quality to merit GREEN imo. Boxes - Backs: Carts: *Complete set but extremely raw scans/snaps of carts. Good starting point for a redraw effort but not good enough to be displayed as is. Horribly cut. Raw (4x3) Genre Backgrounds: *Not system specific Default (SD)(4:3) Default (HD)(4:3) Default (HD)(16:9) Genre Text: Genre Wheels: * Not system specific Default (4:3) Default (16:9) Letters: Default (4:3) Default (16:9) Dunk3000 (4:3) *Alternates colour but system doesn't contain every letter, so it doesn't alternate evenly Dunk3000 (16:9) *Alternates colour but system doesn't contain every letter, so it doesn't alternate evenly Marquee: Marquee (Default): Pointer: Default (4:3) Default (16:9) RL: Sound - Background Music: Sounds - Background Music (Default): Sounds - System Exit: Sounds - System Start: Sounds - Wheel Click: *Not system specific Default Sound - Wheel Sounds: Sound - Wheel Sounds (Default): SpecialA1: *Not system specific Default (4:3) Default (16:9) ninja2bceen - Clock (16:9) Xbox (16:9) SpecialA2: *Not system specific Default (4:3) Default (16:9) SpecialB1: *Not system specific Default (4:3) Default (16:9) PlayStation (16:9) Xbox (16:9) SpecialB2: *Not system specific Default (4:3) Default (16:9) SpecialC1: SpecialC2: Themes: Themes (Default): *JPEG artifacts present. Background too game-specific. System deserves better. Default (SD)(4:3) *Boxes in Artwork4, Carts TBD (Tentatively Artwork1) Default (HD)(4:3) *Boxes in Artwork4, Carts TBD (Tentatively Artwork1) Default (SD)(16:9) *Boxes in Artwork4, Carts TBD (Tentatively Artwork1) Default (HD)(16:9) *Boxes in Artwork4, Carts TBD (Tentatively Artwork1) Themes (Main Menu): *JPEG artifacts present. Background too game-specific. System deserves better. Default (SD)(4:3) Default (HD)(4:3) Default (SD)(16:9) Default (HD)(16:9) Transitions: Transitions - Override: Wheels: Default (4:3) *The non-standard font wheels need work Default (16:9) *The non-standard font wheels need work Grey (4:3) *Not pretty but it makes the wheels always readable Grey (16:9) *Not pretty but it makes the wheels always readable
  19. @RetroHumanoid Cheers man! Your RL efforts were perfectly timed and I'm super impressed with the stuff you've been pumping out Definitely factored into the decision to take RL support to the level we're planning. Totally up to you but we're ultimately going to be storing RL media locally in order to facilitate the organizational structure we need for HyperAI to deliver it to the user. The structure we came up with for both HS and RL media mimics the RL global > system > game hierarchy for every RL media type, including some that might not follow that behaviour (yet). I'll PM you a zip with the naked folder structure to give you a head start and a general idea of what your overall configuration options are going to be. Basically, though, we wanna make it so anyone can pimp any system/title from the ground up, right down to the smallest detail Eg. making a banana cursor for a DK game, or a master sword cursor with the sword-swing sound effects when you click on the Pause screen in a Zelda game. Don't feel obligated to sort your assets using our method yet as I know it's a ton of work and I'm more than happy to do the boring logistic stuff to free up talented contented creators for making content and doing what they love.
  20. Audit goals update: Once I'm done wrangling a decade of unsorted HS media, the audit's going to cover and track all video assets as well. This will be fairly easy since EmuMovies has way fewer sets to worry about and has been historically much better organized. Some of you may have noticed the whited-out RL section for each system. Placeholder for full RL asset tracking, as per below. Not a lot of work to be done there for me as of yet but this should give you an idea of what kinda customization automation/capability we're looking at supporting asap. Not a lot of people work on RL media yet but hopefully it's something for @RetroHumanoid to get excited about. Bottom line, we want everyone to be able to theme the absolute &#%@ out of everything if they so choose, right down to pause structure. And we wanna make sure it's easy for everyone to both upload such sets and seemlessly deliver them to the masses. Note the Global, System (Wheel/Sub-Wheel)/System Specific hierarchy we're going for in the foundation.
  21. Back from Yellowknife and diving right back into the audit. Atari ST added. System red af for hella missin assets. Full-spectrum theme conversion to be done at a later date when there's more meat to this. Atari ST Backgrounds: Not system specific Default (HD)(4:3) Default (HD)(16:9) Boxes: Default 2D (4:3) *Raw scans of damaged box fronts ** Thousands missing: 765/2904 Default 2D (16:9) *Raw scans of damaged box fronts ** Thousands missing: 765/2904 Boxes - Backs: Carts: Genre Backgrounds: *Not system specific Default (SD)(4:3) Default (HD)(4:3) Default (HD)(16:9) Genre Text: Genre Wheels: * Not system specific Default (4:3) Default (16:9) Letters: Marquee: Marquee (Default): Pointer: RL: Sound - Background Music: Sounds - Background Music (Default): Sounds - System Exit: Sounds - System Start: Sounds - Wheel Click: *Not system specific Default Sound - Wheel Sounds: Sound - Wheel Sounds (Default): SpecialA1: *Not system specific Default (4:3) Default (16:9) ninja2bceen - Clock (16:9) Xbox (16:9) SpecialA2: *Not system specific Default (4:3) Default (16:9) SpecialB1: *Not system specific Default (4:3) Default (16:9) PlayStation (16:9) Xbox (16:9) SpecialB2: *Not system specific Default (4:3) Default (16:9) SpecialC1: SpecialC2: Themes: Themes (Default): *Full conversion once more media is available Default (HD)(16:9) *Boxes in Artwork3, Carts TBD Themes (Main Menu): *Full conversion once more media is available Default (SD)(4:3) Default (HD)(16:9) Transitions: Transitions - Override: Wheels: Default (4:3) *1495/2904 Default (16:9) *1495/2904
  22. This looks great anyways but if Ashurax' theme is still out there, I'll find it for the audit! Cheers!
  23. The official stuff I check as I go but as you said it's mostly outdated. The unsorted submissions, of which there's 300+ giggebites, has some good stuff in it and I'm sifting through that a bit over the next few days as I'm on a trip to Yellowknife away from my rig. Mostly duplicates but some good stuff in there.
  24. @sgeist28 Yeh will all be released together on HBL launch. Costs too much time to upload to DL section individually and the new delivery system will make it pointless to do so anyways.
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