Jump to content
Welcome Guest!

Join us now to get access to all our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, and so, so much more. It's also quick and totally free, so what are you waiting for?

  • Announcements

    • jhabers

      HyperSpin 1.5.1 RELEASED!!   05/06/2018

      . . . DETAILS HERE --> http://hyperspin-fe.com/forums/topic/35366-hyperspin-151-public-release/ If you are not already a Platinum supporting member please consider purchasing a lifetime subscription here --> http://hyperspin-fe.com/store/category/1-subscriptions/

Sega Saturn stopped working on Retroarch

Recommended Posts

Hi Everyone,

Well, I have updated Retroarch to version 1.7.xx (don't remember well), an I noted that Sega Saturn stopped work on RA and looking at the notes on Rocketlauncher, it says that the developers stopped supporting Daemon tools or whatsoever.  And I have found on reddit some people mentioning the same issue with latest RA builds, but no answer yet.

Has anyone had this issue with Sega saturn?

There is SSF but I just liked the way I had Sega saturn on RA. 

Share this post

Link to post
Share on other sites

I feel like this is the issue with updating these softwares, they are unreliable at differing versions when you have everything just so.

It's always something.

Seems like the best bet is get everything right at certain versions and then just leave everything forever.

HyperSpin breaking with the latest version of windows is a good example.

I feel like I went to a lot of trouble to get everything just so for a version of mame only to find out there seems to be some bug regarding how it saves settings, so yeh looking forward to trying to tackle that.

Can you at least roll back to an earlier version of RA? Or even leave a secondary install just for saturn?

Share this post

Link to post
Share on other sites

I feel you on that!, i was happy with my sega saturn setup and now this :unhappy:

i got RA 1.4 (from simply austin youtube videos) but still didnt work. I think that version is too old run it properly. 

Also i have a RA 1.6.x (to leave as an alternative emulator) but i updated the core, and i get the same black screen. I shouldnt had updated that core but i didnt know at tha point.

Share this post

Link to post
Share on other sites

You don't need DT or a virtual disc tool for RetroArch. You just need to make playlist for games with more than one disk. This will allow you to swap discs in RetroArch. I'll also mention using the old method of swapping using virtual discs caused issue with the save/load states since the save files would have different names. This isn't an issue when you use a playlist.

You can read about it here https://docs.libretro.com/library/beetle_saturn/

Share this post

Link to post
Share on other sites

Just my 2 cents but anything that needs to be unzipped is old news. Who wants to wait for that? I converted anything that needs to be zipped into an emulator native compressed format. For Saturn you can use .chd which will be about the same size as .7z but doesn't need to be uncompresses to be used by RetroArch's Beetle Saturn core. This is also true for DC, PS, T16-CD, PC-FX, etc. when using other RetroArch Beetle cores.


The same can be done with other large games but with different file  formats that are native to their perspective emulators. PS2 and PSP can use .cso. Wii can use .wad or .wbfs. GC can use .gcz.


There is little need or reason to decompress files before use and/or use virtual discs in emulation these days. They add load time with every use and add complication when it's not needed.


This is a good thread if you have interest http://hyperspin-fe.com/forums/topic/15576-comprehensive-list-of-natively-supported-compression-formats/ Make sure you get the latest version of conversion tools. The links in the thread are dated and the newer tools will compress smaller and faster than the old versions.


Share this post

Link to post
Share on other sites

hmmm good point. I think I wont saving that much on space if I keep saturn roms on 7z format anyway.  I can try one or two games on a different format, like chd, and see how they work. 

Share this post

Link to post
Share on other sites
2 hours ago, badboo said:

hmmm good point. I think I wont saving that much on space if I keep saturn roms on 7z format anyway.  I can try one or two games on a different format, like chd, and see how they work. 

You have the right idea, test a few and see what works best for you.


.chd files use compression just like .7z files. In some cases the compression is better and in some cases it's worse. Overall it's a total wash and you won't lose or gain any space worth mentioning but you won't have to unzip the files to use them, have save/load state issues or have to deal with .bin/.cue files after converting.

Share this post

Link to post
Share on other sites

I should also mention that since MESS and MAME were merged a few years back Saturn games in the .chd format are part of MAME's current complete Software List CHDs set. These file won't play properly in MAME but are triple checksum verified making them some of the cleanest versions available anywhere. If you don't want to rip your own games you can download these for titles you own for the best no nonsense/fake/spyware/virus roms available. They will work in Mednafen and RetroArch (Beetle Core) emulators.

Share this post

Link to post
Share on other sites

I was trying to make this work last night and nothing. Updated to RA 1.7.3, updated the mednafen core, unzip the roms to read the .cue file directly and nothing. Not even directly from RA.

I was trying to download an old build from RA website and the oldest one the keep is 1.6.7 but no cores, so it's not use for me.

Could someone share an older mednafen (beatle) core for RA, that has not been updated? Before 1.7.X would be better.


Share this post

Link to post
Share on other sites

ok, coming back with an update. I was able to make it work ... finally!!!! :good:

I had to download the RA 1.6.7 version from their website and then I got the cores for the sega saturn and placed them in the system folder.

I used the beetle (mednafen) core for sega saturn by dowanloading it through the same RA 1.6.7.

If I try this same thing on 1.7.x versions, doesn't work... 

well, I am glad I got it working again,  but too bad it took me some days to figured just this out. lol 

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By thatman84
      Hyperspin Android ScummVM with RetroArch
      Note:- I do not emulate this system so this information is subject to improvement and some trial and error on game by game basis. This guide WILL get you up and running
      What is it?
      ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
      Assets and Links
      Latest ScummVM release at time of posting Dec 17, 2017: ScummVM 2.0.
      Diskmach Updated Database ScummVM 2.1
      Latest HyperSpin database ScummVM 1.8

      Working RetroArch core at time of posting scummvm 2.0.0 93d1ca1
      Location of current core
      Best Current Guide
      ScummVM details on game files and data (.dat) files
      ScummVM Compatibility List 2.0
      ScummVM MASTER Data File Repo
      ScummVM 2.0 Data File Repo
    • By nrapley
      Original Post Update By Thatman84....
      Hi All, I'm running Hyperspin and RetroArch on my Nvidia Shield. I've added a wheel for Quake (RetroArch Content) and have been trying to launch it with out success, has anyone else managed it?
      From my ini file:
      END OF OP
      The following thread has all the detailes required to get Quake1 up and running with RetroArch on the Shield TV and other supported Android devices.
      See this post for Retroarch Setup Steps
      Artwork Collection