tobe5 Posted May 1, 2016 Share Posted May 1, 2016 Man, thank you so much for these settings. I have to say that your care for the MAME side of things is absolutely wonderful! Link to comment Share on other sites More sharing options...
Metalzoic Posted May 1, 2016 Author Share Posted May 1, 2016 Man, thank you so much for these settings. I have to say that your care for the MAME side of things is absolutely wonderful! Sure. I never updated these settings for MAME 172 or 173 though so you'll probably need to make some adjustments yourself Link to comment Share on other sites More sharing options...
griffin518 Posted May 1, 2016 Share Posted May 1, 2016 I've been tweaking our HLSL settings with 0.173. Lots of changes... the screen curvature changes are a little confusing. There's also the scanline darkness settings which I haven't been able to change other than via sliders. Link to comment Share on other sites More sharing options...
Metalzoic Posted May 1, 2016 Author Share Posted May 1, 2016 I've been tweaking our HLSL settings with 0.173. Lots of changes... the screen curvature changes are a little confusing. There's also the scanline darkness settings which I haven't been able to change other than via sliders. Really? The changelog made it look like almost nothing had changed for HLSL/GLSL in 173. There's no line for scanline darkness in a fresh ini? Wait didn't they change that in 172 to be a function of a different setting? I can't remember what Jezze told us to change... Link to comment Share on other sites More sharing options...
RxBrad Posted May 1, 2016 Share Posted May 1, 2016 Scanline alpha had to be cut in half, and bloom had to be increased (not sure by what amount exactly) in 0.172. Skimming quickly through the 0.173 release notes, I only saw mention of a new scanline tile mode slider. Link to comment Share on other sites More sharing options...
griffin518 Posted May 1, 2016 Share Posted May 1, 2016 Really? The changelog made it look like almost nothing had changed for HLSL/GLSL in 173. There's no line for scanline darkness in a fresh ini? Wait didn't they change that in 172 to be a function of a different setting? I can't remember what Jezze told us to change... No scan line darkness in a fresh ini.I'm talking about going from 0.171 to 0.173, sorry I should have specified that. I'll play with it more tonight. There are some good improvements, but some major changes as well. Link to comment Share on other sites More sharing options...
griffin518 Posted May 1, 2016 Share Posted May 1, 2016 Alright I think I've got it sorted out. Here's my first pass; full mame.ini included, below, since there are a lot of changes. Caveats: *FIRST PASS* Horizontal only... I'm still working on vertical tweaking (though it looks good now, I'm playing with the artwork) Raster only, for now... I haven't touched vector yet HLSL only... I'll address GLSL when I get the above points sorted I use slot-mask since I'm running an older machine... shadow-mask could be used on more powerful machines Screenshots left uncropped so you can see the screen curvature. MAME.ini (MAMEUIFX 0.173): # # CORE CONFIGURATION OPTIONS # readconfig 1 writeconfig 0 # # CORE SEARCH PATH OPTIONS # rompath C:\Arcade\ROMs\MAME hashpath hash samplepath samples artpath artwork ctrlrpath ctrlr inipath ini fontpath . cheatpath cheat crosshairpath crosshair pluginspath plugins languagepath language # # CORE OUTPUT DIRECTORY OPTIONS # cfg_directory cfg nvram_directory nvram input_directory inp state_directory sta snapshot_directory snap diff_directory diff comment_directory comments video_directory video # # CORE STATE/PLAYBACK OPTIONS # state autosave 0 playback record record_timecode 0 exit_after_playback 0 mngwrite aviwrite wavwrite snapname %g/%i snapsize auto snapview internal snapbilinear 1 statename %g burnin 0 # # CORE PERFORMANCE OPTIONS # autoframeskip 0 frameskip 0 seconds_to_run 0 throttle 1 syncrefresh 0 sleep 1 speed 1.0 refreshspeed 1 # # CORE RENDER OPTIONS # keepaspect 1 unevenstretch 1 unevenstretchx 0 intoverscan 0 intscalex 0 intscaley 0 # # CORE ROTATION OPTIONS # rotate 1 ror 0 rol 0 autoror 0 autorol 0 flipx 0 flipy 0 # # CORE ARTWORK OPTIONS # artwork_crop 0 use_backdrops 1 use_overlays 1 use_bezels 1 use_cpanels 1 use_marquees 1 # # CORE SCREEN OPTIONS # brightness 1.0 contrast 1.0 gamma 1.0 pause_brightness 0.65 effect none widestretch 0 # # CORE VECTOR OPTIONS # antialias 1 beam_width_min 1.0 beam_width_max 1.0 beam_intensity_weight 0 flicker 0 # # CORE SOUND OPTIONS # samplerate 48000 samples 1 volume 0 # # CORE INPUT OPTIONS # coin_lockout 1 ctrlr mouse 0 joystick 1 lightgun 0 multikeyboard 0 multimouse 0 steadykey 0 ui_active 0 offscreen_reload 0 joystick_map auto joystick_deadzone 0.3 joystick_saturation 0.85 natural 0 joystick_contradictory 0 coin_impulse 0 # # CORE INPUT AUTOMATIC ENABLE OPTIONS # paddle_device keyboard adstick_device keyboard pedal_device keyboard dial_device keyboard trackball_device keyboard lightgun_device keyboard positional_device keyboard mouse_device mouse # # CORE DEBUGGING OPTIONS # verbose 0 log 0 oslog 0 debug 0 update_in_pause 0 debugscript # # CORE COMM OPTIONS # comm_localhost 0.0.0.0 comm_localport 15112 comm_remotehost 127.0.0.1 comm_remoteport 15112 # # CORE MISC OPTIONS # drc 1 drc_use_c 0 drc_log_uml 0 drc_log_native 0 bios cheat 0 skip_gameinfo 1 uifont default ui cabinet ramsize confirm_quit 0 ui_mouse 1 autoboot_command autoboot_delay 0 autoboot_script console 0 plugins 1 plugin hiscore noplugin language English # # OSD KEYBOARD MAPPING OPTIONS # uimodekey SCRLOCK # # OSD FONT OPTIONS # uifontprovider auto # # OSD OUTPUT OPTIONS # output auto # # OSD INPUT OPTIONS # keyboardprovider auto mouseprovider auto lightgunprovider auto joystickprovider auto # # OSD DEBUGGING OPTIONS # debugger auto debugger_font auto debugger_font_size 0 watchdog 0 # # OSD PERFORMANCE OPTIONS # numprocessors auto bench 0 # # OSD VIDEO OPTIONS # video d3d numscreens 1 window 0 maximize 1 waitvsync 1 # # OSD PER-WINDOW VIDEO OPTIONS # screen auto aspect auto resolution auto view auto screen0 auto aspect0 auto resolution0 auto view0 auto screen1 auto aspect1 auto resolution1 auto view1 auto screen2 auto aspect2 auto resolution2 auto view2 auto screen3 auto aspect3 auto resolution3 auto view3 auto # # OSD FULL SCREEN OPTIONS # switchres 0 # # OSD ACCELERATED VIDEO OPTIONS # filter 0 prescale 1 # # OpenGL-SPECIFIC OPTIONS # glslpath glsl gl_forcepow2texture 0 gl_notexturerect 0 gl_vbo 1 gl_pbo 1 gl_glsl 0 gl_glsl_filter 1 gl_glsl_sync 0 glsl_shader_mame0 none glsl_shader_mame1 none glsl_shader_mame2 none glsl_shader_mame3 none glsl_shader_mame4 none glsl_shader_mame5 none glsl_shader_mame6 none glsl_shader_mame7 none glsl_shader_mame8 none glsl_shader_mame9 none glsl_shader_screen0 none glsl_shader_screen1 none glsl_shader_screen2 none glsl_shader_screen3 none glsl_shader_screen4 none glsl_shader_screen5 none glsl_shader_screen6 none glsl_shader_screen7 none glsl_shader_screen8 none glsl_shader_screen9 none # # OSD SOUND OPTIONS # sound auto audio_latency 2 # # BGFX POST-PROCESSING OPTIONS # bgfx_path bgfx bgfx_backend auto bgfx_debug 0 bgfx_screen_chains default bgfx_shadow_mask slot-mask.png bgfx_avi_name bgfx.avi # # WINDOWS PERFORMANCE OPTIONS # priority 1 profile 0 # # WINDOWS VIDEO OPTIONS # menu 0 # # DIRECT3D POST-PROCESSING OPTIONS # hlslpath hlsl hlsl_enable 1 hlsl_oversampling 0 hlsl_write hlsl_snap_width 1920 hlsl_snap_height 1080 shadow_mask_tile_mode 0 shadow_mask_alpha 0.14 shadow_mask_texture slot-mask.png shadow_mask_x_count 6 shadow_mask_y_count 4 shadow_mask_usize 0.1875 shadow_mask_vsize 0.1875 shadow_mask_uoffset 0.0 shadow_mask_voffset 0.0 distortion 0.10 cubic_distortion 0.0 distort_corner 0.0 round_corner 0.20 smooth_border 0.03 reflection 0.05 vignetting 0.00 scanline_alpha 0.46 scanline_size 1.0 scanline_height 0.95 scanline_variation 1.0 scanline_bright_scale 1.20 scanline_bright_offset 0.55 scanline_jitter 0.05 hum_bar_alpha 0.0 defocus 0.50,0.0 converge_x 0.2,0.0,-0.1 converge_y 0.0,0.0,0.0 radial_converge_x 0.2,0.0,-0.2 radial_converge_y 0.0,0.0,0.0 red_ratio 0.80,0.10,0.10 grn_ratio 0.10,0.80,0.10 blu_ratio 0.10,0.10,0.80 saturation 1.40 offset -0.03,-0.01,0.03 scale 0.97,0.99,1.0 power 1.30,1.35,1.30 floor 0.00,0.00,0.00 phosphor_life 0.45,0.35,0.40 # # NTSC POST-PROCESSING OPTIONS # yiq_enable 0 yiq_jitter 0.0 yiq_cc 3.57954545 yiq_a 0.5 yiq_b 0.5 yiq_o 0.0 yiq_p 1.0 yiq_n 1.0 yiq_y 6.0 yiq_i 1.2 yiq_q 0.6 yiq_scan_time 52.6 yiq_phase_count 2 # # VECTOR POST-PROCESSING OPTIONS # vector_length_scale 0.5 vector_length_ratio 500.0 # # BLOOM POST-PROCESSING OPTIONS # bloom_blend_mode 0 bloom_scale 0.2 bloom_overdrive 1.0,1.0,1.0 bloom_lvl0_weight 1.0 bloom_lvl1_weight 0.21 bloom_lvl2_weight 0.19 bloom_lvl3_weight 0.17 bloom_lvl4_weight 0.15 bloom_lvl5_weight 0.14 bloom_lvl6_weight 0.13 bloom_lvl7_weight 0.12 bloom_lvl8_weight 0.11 # # FULL SCREEN OPTIONS # triplebuffer 1 full_screen_brightness 1.0 full_screen_contrast 1.0 full_screen_gamma 1.0 # # INPUT DEVICE OPTIONS # global_inputs 0 dual_lightgun 0 Anyone please feel free to chime in with suggestions or tweak from here. Thoughts: Much more processing power needed than < 0.171 Black levels are very deep, much more true Scan lines seem more accurate, scaled much better Curvature has been moved to "screen distortion," not sure the difference between the two distortion options (cubic vs regular) Corner rounding is heavily affect by screen distortion, needed more "rounding" to show up in this case Link to comment Share on other sites More sharing options...
gigapig Posted May 1, 2016 Share Posted May 1, 2016 Griff, your ini appears to have some Spanish or some other text in it. What is that, a patch? Link to comment Share on other sites More sharing options...
griffin518 Posted May 1, 2016 Share Posted May 1, 2016 Griff, your ini appears to have some Spanish or some other text in it. What is that, a patch? I didn't even notice that... I'm using the insertmorecoins build until we've a proper no-nag build here. Interesting. I've modified it from vanilla, obviously, otherwise I'm sure I wouldn't have had that. Thanks for letting me know! I'll just strike those lines since they're set to 0 anyway. Per translation, they're to deactivate no-nag. Why in the world would I want to do that? Link to comment Share on other sites More sharing options...
griffin518 Posted May 1, 2016 Share Posted May 1, 2016 interesting info from Jezze over here: http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=353692&page=0&view=expanded&sb=5&o=&vc=1 Based on this, I've still got some work to do. Link to comment Share on other sites More sharing options...
Metalzoic Posted May 1, 2016 Author Share Posted May 1, 2016 interesting info from Jezze over here: http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=353692&page=0&view=expanded&sb=5&o=&vc=1 Based on this, I've still got some work to do. I'll have a look at that link. Your shots above look good already though. Weird if there were lots of improvements that they didn't mention it in the actual changelog like normal. Link to comment Share on other sites More sharing options...
Metalzoic Posted May 1, 2016 Author Share Posted May 1, 2016 Just read the link... ...what were they thinking making the settings so unintuitive like that? Who was ever supposed to figure that out without detailed instruction? What else did they whack out like that? I'll definitely hold out to see if they improve that silliness with 174 or 175. Link to comment Share on other sites More sharing options...
griffin518 Posted May 1, 2016 Share Posted May 1, 2016 Just read the link... ...what were they thinking making the settings so unintuitive like that? Who was ever supposed to figure that out without detailed instruction?. Totally Link to comment Share on other sites More sharing options...
cmoses Posted May 4, 2016 Share Posted May 4, 2016 Looking very nice Griffin Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
griffin518 Posted May 9, 2016 Share Posted May 9, 2016 In case anyone is following along and looking for 0.173 settings, I've made some final tweaks. Here's my mame.ini file (using the same for horizont and vertical): # # CORE CONFIGURATION OPTIONS # readconfig 1 writeconfig 0 # # CORE SEARCH PATH OPTIONS # rompath C:\Arcade\ROMs\MAME hashpath hash samplepath samples artpath artwork ctrlrpath ctrlr inipath ini fontpath . cheatpath cheat crosshairpath crosshair pluginspath plugins languagepath language # # CORE OUTPUT DIRECTORY OPTIONS # cfg_directory cfg nvram_directory nvram input_directory inp state_directory sta snapshot_directory snap diff_directory diff comment_directory comments video_directory video # # CORE STATE/PLAYBACK OPTIONS # state autosave 0 playback record record_timecode 0 exit_after_playback 0 mngwrite aviwrite wavwrite snapname %g/%i snapsize auto snapview internal snapbilinear 1 statename %g burnin 0 # # CORE PERFORMANCE OPTIONS # autoframeskip 0 frameskip 0 seconds_to_run 0 throttle 1 syncrefresh 0 sleep 1 speed 1.0 refreshspeed 1 # # CORE RENDER OPTIONS # keepaspect 1 unevenstretch 1 unevenstretchx 0 intoverscan 0 intscalex 0 intscaley 0 # # CORE ROTATION OPTIONS # rotate 1 ror 0 rol 0 autoror 0 autorol 0 flipx 0 flipy 0 # # CORE ARTWORK OPTIONS # artwork_crop 0 use_backdrops 1 use_overlays 1 use_bezels 1 use_cpanels 1 use_marquees 1 # # CORE SCREEN OPTIONS # brightness 1.08 contrast 1.0 gamma 1.0 pause_brightness 0.65 effect none widestretch 0 # # CORE VECTOR OPTIONS # antialias 1 beam_width_min 1.0 beam_width_max 1.0 beam_intensity_weight 0 flicker 0 # # CORE SOUND OPTIONS # samplerate 48000 samples 1 volume 0 # # CORE INPUT OPTIONS # coin_lockout 1 ctrlr mouse 0 joystick 1 lightgun 0 multikeyboard 0 multimouse 0 steadykey 0 ui_active 0 offscreen_reload 0 joystick_map auto joystick_deadzone 0.3 joystick_saturation 0.85 natural 0 joystick_contradictory 0 coin_impulse 0 # # CORE INPUT AUTOMATIC ENABLE OPTIONS # paddle_device keyboard adstick_device keyboard pedal_device keyboard dial_device keyboard trackball_device keyboard lightgun_device keyboard positional_device keyboard mouse_device mouse # # CORE DEBUGGING OPTIONS # verbose 0 log 0 oslog 0 debug 0 update_in_pause 0 debugscript # # CORE COMM OPTIONS # comm_localhost 0.0.0.0 comm_localport 15112 comm_remotehost 127.0.0.1 comm_remoteport 15112 # # CORE MISC OPTIONS # drc 1 drc_use_c 0 drc_log_uml 0 drc_log_native 0 bios cheat 0 skip_gameinfo 1 uifont default ui cabinet ramsize confirm_quit 0 ui_mouse 1 autoboot_command autoboot_delay 0 autoboot_script console 0 plugins 1 plugin hiscore noplugin language English # # OSD KEYBOARD MAPPING OPTIONS # uimodekey SCRLOCK # # OSD FONT OPTIONS # uifontprovider auto # # OSD OUTPUT OPTIONS # output auto # # OSD INPUT OPTIONS # keyboardprovider auto mouseprovider auto lightgunprovider auto joystickprovider auto # # OSD DEBUGGING OPTIONS # debugger auto debugger_font auto debugger_font_size 0 watchdog 0 # # OSD PERFORMANCE OPTIONS # numprocessors auto bench 0 # # OSD VIDEO OPTIONS # video d3d numscreens 1 window 0 maximize 1 waitvsync 1 # # OSD PER-WINDOW VIDEO OPTIONS # screen auto aspect auto resolution auto view auto screen0 auto aspect0 auto resolution0 auto view0 auto screen1 auto aspect1 auto resolution1 auto view1 auto screen2 auto aspect2 auto resolution2 auto view2 auto screen3 auto aspect3 auto resolution3 auto view3 auto # # OSD FULL SCREEN OPTIONS # switchres 0 # # OSD ACCELERATED VIDEO OPTIONS # filter 0 prescale 1 # # OpenGL-SPECIFIC OPTIONS # glslpath glsl gl_forcepow2texture 0 gl_notexturerect 0 gl_vbo 1 gl_pbo 1 gl_glsl 0 gl_glsl_filter 1 gl_glsl_sync 0 glsl_shader_mame0 none glsl_shader_mame1 none glsl_shader_mame2 none glsl_shader_mame3 none glsl_shader_mame4 none glsl_shader_mame5 none glsl_shader_mame6 none glsl_shader_mame7 none glsl_shader_mame8 none glsl_shader_mame9 none glsl_shader_screen0 none glsl_shader_screen1 none glsl_shader_screen2 none glsl_shader_screen3 none glsl_shader_screen4 none glsl_shader_screen5 none glsl_shader_screen6 none glsl_shader_screen7 none glsl_shader_screen8 none glsl_shader_screen9 none # # OSD SOUND OPTIONS # sound auto audio_latency 2 # # BGFX POST-PROCESSING OPTIONS # bgfx_path bgfx bgfx_backend auto bgfx_debug 0 bgfx_screen_chains default bgfx_shadow_mask slot-mask.png bgfx_avi_name bgfx.avi # # WINDOWS PERFORMANCE OPTIONS # priority 1 profile 0 # # WINDOWS VIDEO OPTIONS # menu 0 # # DIRECT3D POST-PROCESSING OPTIONS # hlslpath hlsl hlsl_enable 1 hlsl_oversampling 0 hlsl_write hlsl_snap_width 1920 hlsl_snap_height 1080 shadow_mask_tile_mode 0 shadow_mask_alpha 0.14 shadow_mask_texture slot-mask.png shadow_mask_x_count 6 shadow_mask_y_count 4 shadow_mask_usize 0.1875 shadow_mask_vsize 0.1875 shadow_mask_uoffset 0.0 shadow_mask_voffset 0.0 distortion 0.05 cubic_distortion 0.025 distort_corner 0.0 round_corner 0.15 smooth_border 0.03 reflection 0.05 vignetting 0.00 scanline_alpha 0.46 scanline_size 1.00 scanline_height 0.95 scanline_variation 1.0 scanline_bright_scale 1.20 scanline_bright_offset 0.55 scanline_jitter 0.05 hum_bar_alpha 0.0 defocus 0.50,0.0 converge_x 0.2,0.0,-0.1 converge_y 0.0,0.0,0.0 radial_converge_x 0.2,0.0,-0.2 radial_converge_y 0.0,0.0,0.0 red_ratio 0.80,0.10,0.10 grn_ratio 0.10,0.80,0.10 blu_ratio 0.10,0.10,0.80 saturation 1.40 offset -0.03,-0.01,0.03 scale 0.97,0.99,1.0 power 1.30,1.35,1.30 floor 0.00,0.00,0.00 phosphor_life 0.45,0.35,0.40 # # NTSC POST-PROCESSING OPTIONS # yiq_enable 0 yiq_jitter 0.0 yiq_cc 3.57954545 yiq_a 0.5 yiq_b 0.5 yiq_o 0.0 yiq_p 1.0 yiq_n 1.0 yiq_y 6.0 yiq_i 1.2 yiq_q 0.6 yiq_scan_time 52.6 yiq_phase_count 2 # # VECTOR POST-PROCESSING OPTIONS # vector_length_scale 0.5 vector_length_ratio 500.0 # # BLOOM POST-PROCESSING OPTIONS # bloom_blend_mode 0 bloom_scale 0.2 bloom_overdrive 1.0,1.0,1.0 bloom_lvl0_weight 1.0 bloom_lvl1_weight 0.21 bloom_lvl2_weight 0.19 bloom_lvl3_weight 0.17 bloom_lvl4_weight 0.15 bloom_lvl5_weight 0.14 bloom_lvl6_weight 0.13 bloom_lvl7_weight 0.12 bloom_lvl8_weight 0.11 # # FULL SCREEN OPTIONS # triplebuffer 1 full_screen_brightness 1.0 full_screen_contrast 1.0 full_screen_gamma 1.0 # # INPUT DEVICE OPTIONS # global_inputs 0 dual_lightgun 0 Link to comment Share on other sites More sharing options...
Jezze Posted May 9, 2016 Share Posted May 9, 2016 Much more processing power needed than < 0.171 There were some changes between 0.171 and 0.172 which should improve the performance rather than deteriorate. Do you have any benchmark comparisons and can you tell me your system specs? Just read the link... ...what were they thinking making the settings so unintuitive like that? Who was ever supposed to figure that out without detailed instruction? I'm sorry that these changes were so confusing and not described in detail in the change log, but I try to answer any HLSL related question on MW. Link to comment Share on other sites More sharing options...
griffin518 Posted May 10, 2016 Share Posted May 10, 2016 There were some changes between 0.171 and 0.172 which should improve the performance rather than deteriorate. Do you have any benchmark comparisons and can you tell me your system specs? I really appreciate all that you've done for the MAME community, and just want to make sure you know that I don't mean any disrespect. I am running an older rig and am not necessarily dissatisfied (I'm building a cabinet, and will have more horsepower there), just thought it was interesting that my performance seemed to take a hit. I went straight from 0.171 to 0.173, could there have been some other impacting change made in between somewhere? Best example I can give is some pretty heavy audio issues in Ghouls 'n Ghosts when running HLSL on 0.173. Not present with comparable settings in 0.171, though I've experience the same issue when pushing the machine a little more using the now deprecated prescale settings. Here are my machine specs: CPU: i7-720QM RAM: 8GB Video card: ATI Mobility Radeon HD 5650 Display: 1920x1080 LCD monitor HD: Samsung SSD Link to comment Share on other sites More sharing options...
Jezze Posted May 10, 2016 Share Posted May 10, 2016 Since 0.172 the pre-scale is calculated based on your screen resolution, which can decrease the performance depending on the HLSL pre-scale you previsoly used. 0.171 Ghouls 'n Ghosts (384x224) with pre-scale 4 had an output size of 1536x896 (lower than your screen resolution, wasted quality) Ghouls 'n Ghosts (384x224) with pre-scale 6 had an output size of 2304x1344 (higher than your screen resolution, wasted performance) 0.172 Any game displayed with an aspect ratio of 4:3 will have an output size of 1440x1080 based on your 1920x1080 (16:9) screen resolution (little higher than 0.171 with prescale 4) Therefore 0.171 (pre-scale 4) to 0.172 will show a drop in performance, but 0.171 (pre-scale 6) to 0.172 should show a performance improvement. Anyway I will run some tests on my hardware, maybe I can find something. Link to comment Share on other sites More sharing options...
griffin518 Posted May 10, 2016 Share Posted May 10, 2016 Makes total sense. I was using X and Y prescales of 0, for what it's worth, so I'm not surprised there's a performance penalty. Link to comment Share on other sites More sharing options...
paulstevens Posted May 10, 2016 Share Posted May 10, 2016 I am running an older rig and am not necessarily dissatisfied (I'm building a cabinet, and will have more horsepower there), just thought it was interesting that my performance seemed to take a hit. I went straight from 0.171 to 0.173, could there have been some other impacting change made in between somewhere? Best example I can give is some pretty heavy audio issues in Ghouls 'n Ghosts when running HLSL on 0.173. Not present with comparable settings in 0.171, though I've experience the same issue when pushing the machine a little more using the now deprecated prescale settings. Here are my machine specs: CPU: i7-720QM RAM: 8GB Video card: ATI Mobility Radeon HD 5650 Display: 1920x1080 LCD monitor HD: Samsung SSD Are those the specs of the "older rig" that is exhibiting the audio issues in G&G / HLSL / mame 0.173? My rig pales in comparison (i5,3GHz, and C2d, 3GHZ), but I also am not trying all the fancy stuff yet. Thanks. Link to comment Share on other sites More sharing options...
griffin518 Posted May 10, 2016 Share Posted May 10, 2016 Are those the specs of the "older rig" that is exhibiting the audio issues in G&G / HLSL / mame 0.173? My rig pales in comparison (i5,3GHz, and C2d, 3GHZ), but I also am not trying all the fancy stuff yet. Thanks. Yours is actually much more powerful. My CPU is a 1st gen i7, and a mobile part at that. Base clock @ 1.6Ghz w/turbo to something like 2.6Ghz. It's an older all-in-one that I use for my general PC w/light gaming. It's also being used as a HS/RL development environment while I plan out my cab (if it ever happens) Link to comment Share on other sites More sharing options...
ghibu Posted May 15, 2016 Share Posted May 15, 2016 Hi there! I know this topic is a bit old but, I am using mame 0.150 ( never had the time to update and work flawlessly).. I am using hlsl with a good rendering for me. My question is about vertical games. I don't really like how the scanlines render for vertical games because of the rotation of the game, they follow the vertical orientation. Is there a setting to lock the hlsl scanlines to horizontal even for the vertical games? And forgive me if i don't have understood what is "defocus" Thank you Link to comment Share on other sites More sharing options...
ghibu Posted May 15, 2016 Share Posted May 15, 2016 Ok i went on doc.mamedev.org to read more about hlsl and here is the definition: This option will defocus the display, blurring individual pixels like an extremely badly maintained monitor. Specify as X,Y values (e.g. defocus 1, So nothing to do with my issue. :/ Link to comment Share on other sites More sharing options...
Metalzoic Posted May 15, 2016 Author Share Posted May 15, 2016 Ok i went on doc.mamedev.org to read more about hlsl and here is the definition: This option will defocus the display, blurring individual pixels like an extremely badly maintained monitor. Specify as X,Y values (e.g. defocus 1, So nothing to do with my issue. :/ Yeah. Defocus does just what it says, cause defocus. To run vertical games with horizontal HLSL I don't think you have to do anything special. Just don't run a Vertical.ini I think... or just make a vertical ini that has the same settings as your regular MAME.ini or horizont.ini. Vertical games are supposed to run on their side though. That's how they looked. Link to comment Share on other sites More sharing options...
parabolic Posted May 30, 2016 Share Posted May 30, 2016 So - hows this progressing? Any screenshots with the latest MAME build? Link to comment Share on other sites More sharing options...
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