Metalzoic Posted January 28, 2016 Share Posted January 28, 2016 Or is hyperspin discontinued? I don't think so, but updates seem to be rare and far between. Link to comment Share on other sites More sharing options...
MikeyWave Posted April 14, 2016 Share Posted April 14, 2016 I get the OP's issue on my setup as well (hs 1.3.3 rocketlauncher 1.0.1.4, ds4windows with ps4 wireless controllers.) This issue occurs when a direction is hit right after selecting a game, but before the game actually launches. It's happens more frequently with emulators that take a sec to launch after selecting the game. I tried to set block input option in rocketlauncher ui to 2 seconds, but this only takes affect once the rom is actually running and in focus. Is there a way to block input the instant a game is selected, but before the emu/game launches for 1-2 seconds? Maybe with a launch script? Link to comment Share on other sites More sharing options...
MikeyWave Posted April 28, 2016 Share Posted April 28, 2016 I just saw that the latest 4/20/16 rocketlauncher 1.1.0.0 has "suspend frontend" option under global/system settings. I'm wondering if this fixes the issue...has anyone try this? I would try myself, but I've been reading of many issues people are having with emus not launching, fade errors, etc on 1.1.0.0 Link to comment Share on other sites More sharing options...
Martin0037 Posted October 15, 2016 Share Posted October 15, 2016 Hi guys. Did anyone get to the bottom of this? I'm having the same issue. Link to comment Share on other sites More sharing options...
martijnsx Posted November 26, 2016 Author Share Posted November 26, 2016 Hi, Does any one have a solution to this problem. I still have it on the latest hyperspin and rocketlauncher as of 23 november 2016. I narrowed the problem down. It happens when you start a game and the waggle/use the directional keys (or joystick) fast. The emulator/game starts and the wheel sound is still active. Very annoying because when other people play it always happens. Can this bug please be looked at. I think this stability bug is priority nr 1. Link to comment Share on other sites More sharing options...
martijnsx Posted November 26, 2016 Author Share Posted November 26, 2016 Ok, I narrowed this bug down even further. In the game selection wheel keep pressing UP. Then press the button to start a game (A button for me) while keep pressing up. The game starts and the wheel moves on and the sound of the next wheel can be heard while the game/emulator is started. No spaz needed. Just the UP key and the key to start the game. Solution should be close for someone who is programming hyperspin. Please help me vote for a solution for this bug and keep this thread active. Thanks. Link to comment Share on other sites More sharing options...
dark13 Posted November 26, 2016 Share Posted November 26, 2016 Fixing the bug should not be that difficult, in my HS skin this bug does not appear (videos are loaded directly into the background .swf, HS engine is not used). Probably in the code there's a listener for keypress: "enter" stops the video and launch the game but if you quickly move wheel after "enter" the other video will start without being stopped. In my code I'm using a listener for application entering or exiting focus, video is removed when off-focus and added when in-focus. As3 code stage.addEventListener( Event.ACTIVATE, activateCb, false, 0, true ); stage.addEventListener( Event.DEACTIVATE, deactivateCb, false, 0, true ); function activateCb(e:Event):void{ ns.play(HSpath + "/dark13/Aeon Nox/Video/" + SystemName + "/" + RomName + ".mp4"); } function deactivateCb(e:Event):void{ ns.close(); nc.close(); vid.clear(); } } Link to comment Share on other sites More sharing options...
martijnsx Posted November 26, 2016 Author Share Posted November 26, 2016 Hi Dark13, What do you mean with "in my code" and "in my HS skin"? You say you do not use the HS engine. Is there a different way to run hyperspin? I never used or edited code like you posted and i do not know what to do. Could you explain in laymen terms what steps i have to make/do (step by step) to get rid of the bug? That would make my day Thanks. Link to comment Share on other sites More sharing options...
dark13 Posted November 26, 2016 Share Posted November 26, 2016 HyperSpin is basically based on flash player, this means you can run actionscript3 code inside hyperspin. My theme heavily relies on as3 to add features not originally implemented in HyperSpin (scrolling text from an xml. weather forecast, etc). In the latest version of Aeon Nox XIII HS videos folder is empty and videos are played from "dark13" folder. My skin doesn't have this bug because the background .swf loads the video, not hyperspin itself. I added the code for BBB and other people in HS development, the code should be used in HS itself (not 100% sure it's as3 but it's my best guess). You can use that code in a .swf to call a video (there's more code obviously, that code only add listeners and remove or play the video) but to use that code you must "convert" all themes. Link to comment Share on other sites More sharing options...
martijnsx Posted November 26, 2016 Author Share Posted November 26, 2016 So i copy the code you posted and paste it in hyperspin? Where can i do that? Link to comment Share on other sites More sharing options...
dark13 Posted November 26, 2016 Share Posted November 26, 2016 You can't do that. You can create themes that don't have the bug (not using HS "video" features and loading the video directly inside a .swf used as artwork layer or background) but you can't fix the bug in HS itself. Link to comment Share on other sites More sharing options...
martijnsx Posted November 27, 2016 Author Share Posted November 27, 2016 Is there a simple/automatic way of converting the themes so they do not use HS video features? And how do i do that? Link to comment Share on other sites More sharing options...
thatman84 Posted November 27, 2016 Share Posted November 27, 2016 I don't think this is simple. Link to comment Share on other sites More sharing options...
Bubs Posted December 27, 2016 Share Posted December 27, 2016 Hi, did anyone find a workaround for this bug ? It's pretty annoying:( like using the front end freeze mode in RL? Thank you Bubs Link to comment Share on other sites More sharing options...
Bubs Posted January 6, 2017 Share Posted January 6, 2017 BTW, I found a workaround by using the Freeze Front-End function of RocketLauncher... The only thing to care of, is to have the Emulator exit using a RL key/joy press and not the emulator exit function Link to comment Share on other sites More sharing options...
martijnsx Posted January 6, 2017 Author Share Posted January 6, 2017 Well, that would be great news! I think i tried that option before and it looked like it worked but it did not. I think i got this suggestion on the RL forum. What do you mean by using the RL keypress exit instead of emulator exit function? I will try today again if it works. Link to comment Share on other sites More sharing options...
Bubs Posted January 6, 2017 Share Posted January 6, 2017 Basically, when RL start a game, he will suspend the hyperspin process .... Then if the emulator (let's say retroarch) quit using the internal exit feature, RL does not detect the exit, and forget to resume the HyperSpin process. So basically, you have to not use the emulator exit buttons and use the exit emulator button configured in RL (which might be the default behavior for many of us?) Link to comment Share on other sites More sharing options...
martijnsx Posted January 6, 2017 Author Share Posted January 6, 2017 I tried "suspend frontend" in rocketlauncher setup. I think you ment suspend instead of freeze? The suspend option does not work. I am still able to launch a game with the sound of the wheel on the background. Do i do something wrong? Must i use a different setting? Or can you test it again? Maybe it looked like it work but it did not? Link to comment Share on other sites More sharing options...
Metalzoic Posted January 6, 2017 Share Posted January 6, 2017 I wonder why you're having so much trouble with it on your machines? I've only ever had it happen a few times and it was always by my dad spazzing out on the controls. I've never once had it happen (by anybody) otherwise. I wonder if it's more sensitive on yours? It's certainly never been a big enough problem that I even looked into a fix for it. Earlier someone said it can be caused by pressing Up while selecting a game. Maybe you could make an AHK script to prevent up and select from being registered at the same time? Link to comment Share on other sites More sharing options...
martijnsx Posted January 6, 2017 Author Share Posted January 6, 2017 I want to have a stable system and it happens every time when i have some friends over that are spazz on the controls. Link to comment Share on other sites More sharing options...
Bubs Posted January 6, 2017 Share Posted January 6, 2017 martijnx, In the Suspend Mode, and the when emulator active, is HyperSpin freezed? (Use Alt-Tab)... if not, there's something not correctly configured in RL ... I can share my HS/RL/RA/Joy2Key config files if needed Link to comment Share on other sites More sharing options...
martijnsx Posted January 6, 2017 Author Share Posted January 6, 2017 Hi bubs, No. Hyperspin is not frozen. If it is frozen in your setup then there is something different. If you could share your configuration that would help. Any idea where to look? Thnx! Link to comment Share on other sites More sharing options...
martijnsx Posted January 6, 2017 Author Share Posted January 6, 2017 I uploaded screenshot of my settings (of the most important tabs). Link to comment Share on other sites More sharing options...
martijnsx Posted January 6, 2017 Author Share Posted January 6, 2017 Well this solved the problem! I am very happy with it!! I am always cautious with changing settings like these because there are so many and i do not want to mess it up. Thank you very much Bubs & Agent47! Link to comment Share on other sites More sharing options...
martijnsx Posted January 7, 2017 Author Share Posted January 7, 2017 It seems like this workaround solved the problem but it introduces a new one. Often hyperspin (the frontend) crashes or does not react (freezes) when i exit an emulator. It happens almost every time when you directly exit an emulator after starting it. It happena sometimes when i play a game a while longer. So far in 1 day i had about 10 crashes. Any solution for that? Link to comment Share on other sites More sharing options...
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