potts43 Posted May 30, 2016 Share Posted May 30, 2016 I spent 30 mins creating it to find there are well known issues exporting to swf from after effects. No panic, I intend to sort this out so it works as expected. [emoji5] Link to comment Share on other sites More sharing options...
Black Hazor Posted May 30, 2016 Share Posted May 30, 2016 Really nice thanks potts43. Looking for these for some days now! PS: could u pls add in the "Cycle Games" and "Hypersearch" buttons (as u see here) would really appriciate it. Also could u do them all on there own so without cycling? PSS: Adobe Flash Player 17 is showing them as intended - with working cycling Link to comment Share on other sites More sharing options...
ninja2bceen Posted May 30, 2016 Author Share Posted May 30, 2016 So it worked nice black? Pngs were clear for you? I hand made the arcade buttons Link to comment Share on other sites More sharing options...
potts43 Posted May 30, 2016 Share Posted May 30, 2016 Really nice thanks potts43. Looking for these for some days now! PS: could u pls add in the "Cycle Games" and "Hypersearch" buttons (as u see here) would really appriciate it. Also could u do them all on there own so without cycling? PSS: Adobe Flash Player 17 is showing them as intended - with working cycling Did they display with a transparent background in HS? I don't mind doing custom jobs but be specific like Ninja did in his post. This was just a demo from one of his requests. Eg arcade or ps or Xbox What buttons to display etc Link to comment Share on other sites More sharing options...
Black Hazor Posted May 30, 2016 Share Posted May 30, 2016 they dont show at all in hs but look fine in Flash - dont know why that is? For me: I "just" need the 360 buttons as shown in this picture with "cycle game" and "hypersearch" Link to comment Share on other sites More sharing options...
potts43 Posted May 30, 2016 Share Posted May 30, 2016 they dont show at all in hs but look fine in Flash - dont know why that is? For me: I "just" need the 360 buttons as shown in this picture with "cycle game" and "hypersearch" No problem mate. I expect to sort them later today. Is cycle games LR or UD? And start=HS?You never answered the question? Link to comment Share on other sites More sharing options...
ninja2bceen Posted May 31, 2016 Author Share Posted May 31, 2016 Quickly knocked this up. Is it ok? this is exactly what I was hoping for. many thanks! you were saying something is wrong with it? I see the awesomeness within sothink swf decompiler however in hyperspin, it doesn't display which I'm betting that's what you were referring to. The concept is exactly what I was asking for but its just not working 100% yet Also, I'm wondering about the select game joystick and displaying how letter jump works. If you can figure out how to bring down and scale down and try just the letter jump asset that I provided earlier, that would be amazing too. I'm thinking the select system icon would be too busy. So I'm thinking it would look like the following for each png. The trick for the letter jump would be to scale it down to rival the size of the other text *****example select--- exit--- genre---- favorite---- letter jump here are my special art b settings if that helps troubleshoot [special Art B] default=false active=true x = 512 y = 384 in = .4 out = .4 length = 3 delay = .1 type =fade start =none Link to comment Share on other sites More sharing options...
potts43 Posted May 31, 2016 Share Posted May 31, 2016 Yeah, there is definitely something wrong with the compiled swf but I think I've sorted that but I'll see if my theory works later. The scaling of artwork is easy that doesn't concern me. Once I've sorted the glitch we can have a play with the artwork until it's spot on for our systems! Link to comment Share on other sites More sharing options...
potts43 Posted May 31, 2016 Share Posted May 31, 2016 played all morning and got it working! For kicks go into your HS settings ini for the above posted swf and change the Special art A: x=200 y=0 mine works before I create the works just let me know it shows up Link to comment Share on other sites More sharing options...
Black Hazor Posted May 31, 2016 Share Posted May 31, 2016 I tried it with SpecialA and B but cant get them working, dk what im doing wrong Link to comment Share on other sites More sharing options...
potts43 Posted May 31, 2016 Share Posted May 31, 2016 I tried it with SpecialA and B but cant get them working, dk what im doing wrong Post your main menu.ini Link to comment Share on other sites More sharing options...
potts43 Posted May 31, 2016 Share Posted May 31, 2016 I tried it with SpecialA and B but cant get them working, dk what im doing wrong Post your main menu.ini Link to comment Share on other sites More sharing options...
Black Hazor Posted May 31, 2016 Share Posted May 31, 2016 i did it in a system.ini...here it is m [exe info] path= rompath= userompath= exe= romextension= parameters= searchsubfolders= pcgame=false winstate=HIDDEN hyperlaunch=true [filters] parents_only=false themes_only=false wheels_only=false roms_only=false [themes] use_parent_vids=true use_parent_themes=true animate_out_default=false reload_backgrounds=false [wheel] alpha=0 small_alpha=1 style=normal speed=high pin_center_width=500 horz_wheel_y=512 vert_wheel_position=right y_rotation=center norm_large=360 norm_small=230 vert_large=400 vert_small=240 pin_large=500 pin_small=200 horz_large=240 horz_small=150 letter_wheel_x=800 letter_wheel_y=384 text_width=700 text_font=Style4 small_text_width=260 large_text_width=400 text_stroke_size=6 text_stroke_color=0x000000 text_color1=0x00BFFD text_color2=0xFFFFFF text_color3=0x00BFFD color_ratio=139 shadow_distance=0 shadow_angle=45 shadow_color=0x000000 shadow_alpha=1 shadow_blur=0 [pointer] animated=true x=975 y=384 [video defaults] path=H:\Hyperspin\Media\Sega Dreamcast\Video\ [sounds] game_sounds=false wheel_click=true [navigation] game_jump=50 use_indexes=false jump_timer=400 remove_info_wheel=true remove_info_text=true use_last_game=true last_game=BANG! Gunship Elite (USA) random_game=false start_on_favorites=false [Special Art A] default=false active=true x=512 y=384 in=0.4 out=0.4 length=3 delay=0.1 type=normal start=none [Special Art B] default=false active=true x=200 y=0 <---------------here i took ur x and y coords in=1 out=1 length=3 delay=3 type=fade start=none [Special Art C] active=true x=974 y=15 in=0 out=0 length=3 delay=0 type=fade start=none [Game Text] game_text_active=true show_year=true show_manf=true show_description=true text_color1=0xF3FF00 text_color2=0xFF7300 stroke_color=0x000000 text_font=Style4 text1_textsize=20 text1_strokesize=7 text1_x=40 text1_y=670 text2_textsize=32 text2_strokesize=7 text2_x=40 text2_y=695 Link to comment Share on other sites More sharing options...
potts43 Posted May 31, 2016 Share Posted May 31, 2016 Try this again with the main menu.ini Link to comment Share on other sites More sharing options...
gigapig Posted May 31, 2016 Share Posted May 31, 2016 Quick question for Ninjy as I'm a special art noob. So I put those files from the download in the Main Menu Specials folder and pasted in the settings into the ini. Have a look at the screen shot and can you tell me what that black strip is for? Are the buttons meant to sit on that? Cheers Link to comment Share on other sites More sharing options...
ninja2bceen Posted May 31, 2016 Author Share Posted May 31, 2016 Ya the buttons are meant to sit on top of the grey and the grey is brought down to the buttons at least in my current set up. The buttons should be b1 and I think the grey was a1 but I have since added system info which you can find my special a1 in the templates section. Link to comment Share on other sites More sharing options...
potts43 Posted May 31, 2016 Share Posted May 31, 2016 I know this was just a simple test but did you manage to see the buttons ? Link to comment Share on other sites More sharing options...
potts43 Posted May 31, 2016 Share Posted May 31, 2016 No problem mate. I expect to sort them later today. Is cycle games LR or UD? And start=HS?You never answered the question? Link to comment Share on other sites More sharing options...
ninja2bceen Posted May 31, 2016 Author Share Posted May 31, 2016 I will test in hyperspin tonight. Yesterday I saw it in swf decompile but not hyperspin. Cycle games should be up/down I'd like to see a version with cycle games, letter jump and buttons Cycle games, buttons Buttons only Buttons and letter jump Link to comment Share on other sites More sharing options...
potts43 Posted May 31, 2016 Share Posted May 31, 2016 Not sure about doing so many variations. I'm going to post what I've done. Link to comment Share on other sites More sharing options...
ninja2bceen Posted May 31, 2016 Author Share Posted May 31, 2016 Lol k. Buttons only is priority number one. I would love to see if you could resize the letter jump swf into the buttons swf. I think you were saying that would be easy. Link to comment Share on other sites More sharing options...
potts43 Posted May 31, 2016 Share Posted May 31, 2016 Ok, Although this works - it was a real fiddle to get it to work in HS even though it worked on my PC! The graphics need re-doing to match what I did originally so that will come eventually. Please try and let me know your thoughts. Change your main menu.ini to the x & y in mine for both Special A and B. works.zip Link to comment Share on other sites More sharing options...
potts43 Posted May 31, 2016 Share Posted May 31, 2016 The wording needs changing for the in game ones - It would be Cycle System and then Cycle game or similar. Link to comment Share on other sites More sharing options...
ninja2bceen Posted May 31, 2016 Author Share Posted May 31, 2016 Or just name it cycle [emoji41] I'll test tonight Link to comment Share on other sites More sharing options...
ninja2bceen Posted May 31, 2016 Author Share Posted May 31, 2016 Some explanation but not the best http://www.mmg1design.com/blog/custom-game-art-special-art-hyperspin/ Link to comment Share on other sites More sharing options...
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