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Complete Guide for Commodore Amiga in HS and HL3 Using WinUAE Only


rfancella

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Posted

Hello sir. Thanks a million for this great step by step guide. However im experincing problems at one of the final steps. You instruct to do this:

Now we need to set the PathToWHDFolder. Make sure Commodore Amiga is selected on the left. Click on Modules on the top. Select WinUAE.ahk and click the Edit System Speciffic Modules Settings button:

But when i press the "Speciffic Modules Settings button" I get this message:

post-77465-142870622687_thumb.jpg

The last line, means: there si an invalid character in the code. at line 863 position 23.

I did a few things differently from your guide. There was no WINUAE module, with the hyperlaunch i downloaded from hyperspins webpage. So i had to download the module from the git repository. It had the: WinUAE.ahk and WinUAE.isd and the different ini files inside of the WINUAE folder.

And i downloaded Winuae version: 2700 instead of the version you suggested. Does any of this matter? I really hope you have an idea what im doing wrong here. It seems like there is a problem with an xml file somewhere.. but i dont understand how to fix this.

Thanks a million.

Greetings from me! :)

Posted
As the error states your XML file has errors so you need to fix them first, most likely you have non-escaped & characters on it.

Hi Brolly.

Actually i just replaced the xml file from here:

F:\hyper\frontend\Databases\Commodore Amiga\Commodore Amiga.xml

With the Commodore Amiga xml from this site:

http://hyperlist.hyperspin-fe.com/

The euthor is: djvj

Was this the wrong thing to do? But it works now. But now another problem appeared. I tried to enter the path for my WHD folder, and it keeps telling me that i need to enter a relative path, instead of an absolute. But i can only browse to the folder, not enter it manually. It looks like this:

post-77465-142870622693_thumb.jpg

But, i did the rest of the tutorial, and i can see all the available games. When i launch them, none of them work. It gets launched through whdload but it just gives me random errors. Telling me roms are missing, and etc. If i hit F12 i return to WINUAE, and i can see that WINUAE have loaded without the "amigahost" settings i had done previous.

What do you make out of all of this? I am "this" close to be home free...:)

Again, thanks for your time!

Posted
Hi Brolly.

Actually i just replaced the xml file from here:

F:\hyper\frontend\Databases\Commodore Amiga\Commodore Amiga.xml

With the Commodore Amiga xml from this site:

http://hyperlist.hyperspin-fe.com/

The euthor is: djvj

Was this the wrong thing to do? But it works now. But now another problem appeared. I tried to enter the path for my WHD folder, and it keeps telling me that i need to enter a relative path, instead of an absolute. But i can only browse to the folder, not enter it manually. It looks like this:

[ATTACH=CONFIG]38821[/ATTACH]

But, i did the rest of the tutorial, and i can see all the available games. When i launch them, none of them work. It gets launched through whdload but it just gives me random errors. Telling me roms are missing, and etc. If i hit F12 i return to WINUAE, and i can see that WINUAE have loaded without the "amigahost" settings i had done previous.

What do you make out of all of this? I am "this" close to be home free...:)

Again, thanks for your time!

DannerMax,

First off, Hello and Welcome!

You did the correct thing getting the module from the GIT repository. What Brolly is refering to is your version of HyperLaunchHQ (the program). It would be best if you make sure all your files are up to date with the most current. There are two ways to do this:

1). Install GIT and TourtousGIT to make a "one click update" (almost one click).

2). Grab the zip file from the repository and update (one time) all your HyperLaunch files and modules.

To do #1, read this guide: https://sites.google.com/site/hyperlaunch2/home/downloads

To do #2:

Go to the GIT repository site: https://code.google.com/p/hyperlaunch-3/

Click on Source in the top bar.

Click on Browse right below that.

Click on the Download zip link.

Once downloaded, extract the contents of the Hyperlaunch-3-??????? folder inside the archive over your HyperLaunch directory.

post-48498-142870622966_thumb.jpg

Test and let us know the results.

Thanks,

Ron

Posted

Hi guys been having some problems setting up winUAE. I purchased the Amiga Forever disk and copied the necessary roms and kickstarts into the directories specified in this guide. I have also copied the WHD folder from winuaeloader and placed this into my winUAE folder. The problem is that launching any game (either through HD or Winuae results in a black screen (often with flickering white bars)? Has anyone else experienced this? I fear I'm doing something seriously stupid. here is a copy of my Hyperlaunch log:

19:44:26:212 | HL |     INFO  | +N/A   | Main - HyperLaunch v3.0.1.1c
19:44:26:287 | HL |     INFO  | +63    | Main - System Specs:
				HyperLaunch Dir: Z:\HyperSpin\HyperLaunch
				OS: Microsoft Windows 7 Home Premium 
				SKU: Home Premium
				Total Memory: 8173.23 MB
				Free Memory: 4440.73 MB
				Used Memory: 3732.492 MB
				SystemType: x64-based PC
				Physical Processors: 1
				Logical Processors: 4
				GPU 1 Name: LogMeIn Mirror Driver
				GPU 1 RAM: 0.00 MB
				GPU 1 Driver Version: 7.1.542.0
				GPU 2 Name: NVIDIA GeForce GTX 470
				GPU 2 RAM: 1280.00 MB
				GPU 2 Driver Version: 9.18.13.2049
				Sound 1 Device: NVIDIA High Definition Audio
				Sound 1 Status: Enabled
				Sound 2 Device: NVIDIA High Definition Audio
				Sound 2 Status: Enabled
				Sound 3 Device: NVIDIA High Definition Audio
				Sound 3 Status: Enabled
				Sound 4 Device: NVIDIA High Definition Audio
				Sound 4 Status: Enabled
				Sound 5 Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM)
				Sound 5 Status: Enabled
				Sound 6 Device: Realtek High Definition Audio
				Sound 6 Status: Enabled
				OS Language: English_United_States
				OS Admin Status: Yes
				Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1040 work)
				AutoHotkey Path: C:\Program Files\AutoHotkey\AutoHotkey.exe
				AHK Version: 1.1.09.04
				Unicode: No
19:44:26:288 | HL |     INFO  | +0     | Main - HyperSpin.exe coordinates are x y w h
19:44:26:290 | HL |     INFO  | +15    | CheckFile - Checking if Z:\HyperSpin\HyperLaunch\HyperLaunch.exe exists
19:44:26:292 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				FileDescription         	Your favorite Front End companion!
				FileVersion             	3.0.1.1
				LegalCopyright          	©2013 HL squad
				ProductName             	djvj's one swell guy!
				ProductVersion          	1.1.9.4
				CompanyName             	djvj's one swell guy!
				File Size:			910336 bytes
				Created:			10/1/2013 - 6:41:12 PM
				Modified:			1/30/2014 - 8:52:28 PM
19:44:26:293 | HL |     INFO  | +0     | CheckFile - Checking if Z:\HyperSpin\HyperLaunch\Module Extensions\itextsharp.dll exists
19:44:26:295 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				FileDescription         	iTextSharp
				FileVersion             	5.4.2.0
				InternalName            	itextsharp.dll
				LegalCopyright          	Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved.
				OriginalFilename        	itextsharp.dll
				ProductName             	iTextSharp
				ProductVersion          	5.4.2.0
				CompanyName             	1T3XT BVBA
				File Size:			3743744 bytes
				Created:			10/1/2013 - 6:41:32 PM
				Modified:			10/1/2013 - 6:41:58 PM
19:44:26:297 | HL |     INFO  | +0     | CheckFile - Checking if Z:\HyperSpin\HyperLaunch\Module Extensions\SevenZipSharp.dll exists
19:44:26:299 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				FileDescription         	SevenZipSharp
				FileVersion             	0.64.4841.31212
				InternalName            	SevenZipSharp.dll
				LegalCopyright          	Copyright (C) Markovtsev Vadim 2009, 2010, licenced under LGPLv3
				OriginalFilename        	SevenZipSharp.dll
				ProductName             	SevenZipSharp
				ProductVersion          	0.64.4841.31212
				CompanyName             	Markovtsev Vadim
				File Size:			165888 bytes
				Created:			10/1/2013 - 6:41:33 PM
				Modified:			10/1/2013 - 6:41:57 PM
19:44:26:301 | HL |     INFO  | +0     | CheckFile - Checking if Z:\HyperSpin\HyperLaunch\Module Extensions\gsdll32.dll exists
19:44:26:303 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			8818688 bytes
				Created:			10/1/2013 - 6:41:32 PM
				Modified:			10/1/2013 - 6:41:58 PM
19:44:26:313 | HL |     INFO  | +16    | CheckFile - Checking if Z:\HyperSpin\HyperLaunch\Module Extensions\BlockInput.exe exists
19:44:26:316 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				FileDescription         	 
				FileVersion             	1.1.09.04
				InternalName            	 
				OriginalFilename        	 
				ProductName             	 
				ProductVersion          	1.1.09.04
				File Size:			657920 bytes
				Created:			1/22/2014 - 11:13:39 AM
				Modified:			1/22/2014 - 11:13:09 AM
19:44:26:317 | HL |     INFO  | +0     | CheckFile - Checking if Z:\HyperSpin\HyperLaunch\Module Extensions\gdip.ahk exists
19:44:26:325 | HL |   DEBUG1  | +15    | CRC Check - CRC matches, this is an official unedited Extension.
19:44:26:327 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			88789 bytes
				Created:			10/1/2013 - 6:41:32 PM
				Modified:			10/1/2013 - 6:41:57 PM
19:44:26:329 | HL |     INFO  | +0     | CheckFile - Checking if Z:\HyperSpin\HyperLaunch\Module Extensions\RIni.ahk exists
19:44:26:333 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
19:44:26:335 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			67561 bytes
				Created:			1/30/2014 - 8:53:28 PM
				Modified:			10/1/2013 - 6:41:57 PM
19:44:26:337 | HL |     INFO  | +16    | CheckFile - Checking if Z:\HyperSpin\HyperLaunch\Module Extensions\CLR.ahk exists
19:44:26:340 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
19:44:26:342 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			10586 bytes
				Created:			10/1/2013 - 6:41:32 PM
				Modified:			10/1/2013 - 6:41:57 PM
19:44:26:344 | HL |     INFO  | +0     | CheckFile - Checking if Z:\HyperSpin\HyperLaunch\Module Extensions\COM.ahk exists
19:44:26:347 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
19:44:26:350 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			26342 bytes
				Created:			10/1/2013 - 6:41:32 PM
				Modified:			10/1/2013 - 6:41:57 PM
19:44:26:352 | HL |     INFO  | +16    | CheckFile - Checking if Z:\HyperSpin\HyperLaunch\Module Extensions\JSON.ahk exists
19:44:26:355 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
19:44:26:358 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			9203 bytes
				Created:			10/1/2013 - 6:41:32 PM
				Modified:			10/1/2013 - 6:41:57 PM
19:44:26:360 | HL |     INFO  | +0     | CheckFile - Checking if Z:\HyperSpin\HyperLaunch\Lib\Fade Init.ahk exists
19:44:26:363 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
19:44:26:365 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			1145 bytes
				Created:			10/1/2013 - 6:41:13 PM
				Modified:			10/1/2013 - 6:41:57 PM
19:44:26:368 | HL |     INFO  | +15    | CheckFile - Checking if Z:\HyperSpin\HyperLaunch\Lib\HyperPause Init.ahk exists
19:44:26:370 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
19:44:26:373 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			691 bytes
				Created:			10/1/2013 - 6:41:13 PM
				Modified:			10/1/2013 - 6:41:57 PM
19:44:26:375 | HL |     INFO  | +0     | CheckFile - Checking if Z:\HyperSpin\HyperLaunch\Lib\Keymapper Init.ahk exists
19:44:26:378 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
19:44:26:380 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			3435 bytes
				Created:			10/1/2013 - 6:41:13 PM
				Modified:			1/2/2014 - 1:47:47 PM
19:44:26:383 | HL |     INFO  | +16    | CheckFile - Checking if Z:\HyperSpin\HyperLaunch\Lib\MultiGame Init.ahk exists
19:44:26:386 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
19:44:26:388 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			161 bytes
				Created:			10/1/2013 - 6:41:13 PM
				Modified:			10/1/2013 - 6:41:57 PM
19:44:26:390 | HL |     INFO  | +0     | CheckFile - Checking if Z:\HyperSpin\HyperLaunch\Lib\Statistics Init.ahk exists
19:44:26:393 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
19:44:26:396 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			167 bytes
				Created:			10/1/2013 - 6:41:13 PM
				Modified:			10/1/2013 - 6:41:57 PM
19:44:26:398 | HL |     INFO  | +15    | CheckFile - Checking if Z:\HyperSpin\HyperLaunch\Lib\Fade.ahk exists
19:44:26:402 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
19:44:26:405 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			25516 bytes
				Created:			10/1/2013 - 6:41:13 PM
				Modified:			10/1/2013 - 6:41:57 PM
19:44:26:407 | HL |     INFO  | +0     | CheckFile - Checking if Z:\HyperSpin\HyperLaunch\Lib\HyperPause.ahk exists
19:44:26:418 | HL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Library.
19:44:26:421 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			360180 bytes
				Created:			10/1/2013 - 6:41:13 PM
				Modified:			10/1/2013 - 6:41:57 PM
19:44:26:423 | HL |     INFO  | +0     | CheckFile - Checking if Z:\HyperSpin\HyperLaunch\Lib\Keymapper.ahk exists
19:44:26:426 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
19:44:26:429 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			30775 bytes
				Created:			10/1/2013 - 6:41:13 PM
				Modified:			1/22/2014 - 11:13:09 AM
19:44:26:432 | HL |     INFO  | +16    | CheckFile - Checking if Z:\HyperSpin\HyperLaunch\Lib\MultiGame.ahk exists
19:44:26:435 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
19:44:26:437 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			36816 bytes
				Created:			10/1/2013 - 6:41:13 PM
				Modified:			1/2/2014 - 1:47:47 PM
19:44:26:440 | HL |     INFO  | +0     | CheckFile - Checking if Z:\HyperSpin\HyperLaunch\Lib\Bezel.ahk exists
19:44:26:446 | HL |   DEBUG1  | +15    | CRC Check - CRC matches, this is an official unedited Library.
19:44:26:449 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			83008 bytes
				Created:			10/7/2013 - 6:38:34 PM
				Modified:			11/21/2013 - 5:19:25 PM
19:44:26:451 | HL |     INFO  | +0     | CheckFile - Checking if Z:\HyperSpin\HyperLaunch\Lib\Statistics.ahk exists
19:44:26:455 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
19:44:26:457 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			26153 bytes
				Created:			10/1/2013 - 6:41:13 PM
				Modified:			10/1/2013 - 6:41:57 PM
19:44:26:460 | HL |     INFO  | +0     | CheckFile - Checking if Z:\HyperSpin\HyperLaunch\Lib\Rom Mapping Launch Menu.ahk exists
19:44:26:464 | HL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Library.
19:44:26:467 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			63798 bytes
				Created:			10/1/2013 - 6:41:13 PM
				Modified:			10/1/2013 - 6:41:57 PM
19:44:26:470 | HL |     INFO  | +0     | CheckFile - Checking if Z:\HyperSpin\HyperLaunch\Lib\Shared.ahk exists
19:44:26:474 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
19:44:26:477 | HL |   DEBUG1  | +15    | CheckFile - Attributes:
				File Size:			80791 bytes
				Created:			10/1/2013 - 6:41:13 PM
				Modified:			1/22/2014 - 11:13:09 AM
19:44:26:480 | HL |     INFO  | +0     | CheckFile - Checking if Z:\HyperSpin\HyperLaunch\Lib\XHotkey.ahk exists
19:44:26:483 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
19:44:26:486 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			28374 bytes
				Created:			10/1/2013 - 6:41:13 PM
				Modified:			10/1/2013 - 6:41:57 PM
19:44:26:488 | HL |     INFO  | +0     | CheckFile - Checking if Z:\HyperSpin\HyperLaunch\Lib\Fade Animations.ahk exists
19:44:26:492 | HL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Library.
19:44:26:495 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			49050 bytes
				Created:			10/1/2013 - 6:41:13 PM
				Modified:			10/1/2013 - 6:41:57 PM
19:44:26:498 | HL |     INFO  | +0     | Main - HyperLaunch received "Commodore Amiga" and "3DGalax_v1.0"
19:44:26:505 | HL |     INFO  | +0     | Main - 3DGalax_v1.0 is using the default emulator: WinUAE
19:44:26:508 | HL |     INFO  | +16    | Main - Checking for a [WinUAE] section in Z:\HyperSpin\HyperLaunch\Settings\Commodore Amiga\Emulators.ini
19:44:26:511 | HL |     INFO  | +0     | Main - Checking for a [WinUAE] section in Z:\HyperSpin\HyperLaunch\Settings\Global Emulators.ini
19:44:26:514 | HL |     INFO  | +0     | Main - Found [WinUAE] in Z:\HyperSpin\HyperLaunch\Settings\Global Emulators.ini
19:44:26:517 | HL |     INFO  | +0     | CheckFile - Checking if Z:\HyperSpin\HyperLaunch\Modules\WinUAE\WinUAE.ahk exists
19:44:26:519 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			11546 bytes
				Created:			10/1/2013 - 6:41:34 PM
				Modified:			2/24/2014 - 10:22:10 AM
19:44:26:523 | HL |     INFO  | +15    | Main - CRC Check - CRC matches, this is an official unedited module.
19:44:26:526 | HL |     INFO  | +0     | Main - 3DGalax_v1.0 will use module: Z:\HyperSpin\HyperLaunch\Modules\WinUAE\WinUAE.ahk
19:44:26:537 | HL |     INFO  | +0     | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
19:44:26:543 | HL |     INFO  | +16    | Main - INI Keys read
19:44:26:546 | HL |     INFO  | +0     | CheckFile - Checking if Z:\HyperSpin\HyperLaunch\Module Extensions\7z.exe exists
19:44:26:549 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				FileDescription         	7-Zip Console
				FileVersion             	9.20
				InternalName            	7z
				LegalCopyright          	Copyright (c) 1999-2010 Igor Pavlov
				OriginalFilename        	7z.exe
				ProductName             	7-Zip
				ProductVersion          	9.20
				CompanyName             	Igor Pavlov
				File Size:			163840 bytes
				Created:			10/1/2013 - 6:41:32 PM
				Modified:			10/1/2013 - 6:41:57 PM
19:44:26:551 | HL |     INFO  | +0     | CheckFile - Checking if Z:\HyperSpin\HyperLaunch\Module Extensions\7z.dll exists
19:44:26:554 | HL |   DEBUG1  | +15    | CheckFile - Attributes:
				FileDescription         	7z Standalone Plugin
				FileVersion             	9.20
				InternalName            	7za
				LegalCopyright          	Copyright (c) 1999-2010 Igor Pavlov
				OriginalFilename        	7za.dll
				ProductName             	7-Zip
				ProductVersion          	9.20
				CompanyName             	Igor Pavlov
				File Size:			914432 bytes
				Created:			10/1/2013 - 6:41:32 PM
				Modified:			10/1/2013 - 6:41:57 PM
19:44:26:557 | HL |     INFO  | +0     | CheckPaths - Started
19:44:26:559 | HL |   DEBUG1  | +0     | CheckPaths - Looking for rom: Z:\HyperSpin\Roms\Commodore Amiga\WHDLoad\WHDLoad Games Pack 0 - 2009-05-28\3DGalax_v1.0.adf
19:44:26:562 | HL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: Z:\HyperSpin\Roms\Commodore Amiga\WHDLoad\WHDLoad Games Pack 0 - 2009-05-28\3DGalax_v1.0\3DGalax_v1.0.adf
19:44:26:564 | HL |   DEBUG1  | +0     | CheckPaths - Looking for rom by extension: Z:\HyperSpin\Roms\Commodore Amiga\WHDLoad\WHDLoad Games Pack 0 - 2009-05-28\3DGalax_v1.0\*.adf
19:44:26:567 | HL |   DEBUG1  | +0     | CheckPaths - Looking for rom: Z:\HyperSpin\Roms\Commodore Amiga\WHDLoad\WHDLoad Games Pack 0 - 2009-05-28\3DGalax_v1.0.hdf
19:44:26:569 | HL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: Z:\HyperSpin\Roms\Commodore Amiga\WHDLoad\WHDLoad Games Pack 0 - 2009-05-28\3DGalax_v1.0\3DGalax_v1.0.hdf
19:44:26:571 | HL |   DEBUG1  | +16    | CheckPaths - Looking for rom by extension: Z:\HyperSpin\Roms\Commodore Amiga\WHDLoad\WHDLoad Games Pack 0 - 2009-05-28\3DGalax_v1.0\*.hdf
19:44:26:574 | HL |   DEBUG1  | +0     | CheckPaths - Looking for rom: Z:\HyperSpin\Roms\Commodore Amiga\WHDLoad\WHDLoad Games Pack 0 - 2009-05-28\3DGalax_v1.0.cue
19:44:26:577 | HL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: Z:\HyperSpin\Roms\Commodore Amiga\WHDLoad\WHDLoad Games Pack 0 - 2009-05-28\3DGalax_v1.0\3DGalax_v1.0.cue
19:44:26:579 | HL |   DEBUG1  | +0     | CheckPaths - Looking for rom by extension: Z:\HyperSpin\Roms\Commodore Amiga\WHDLoad\WHDLoad Games Pack 0 - 2009-05-28\3DGalax_v1.0\*.cue
19:44:26:582 | HL |   DEBUG1  | +0     | CheckPaths - Looking for rom: Z:\HyperSpin\Roms\Commodore Amiga\WHDLoad\WHDLoad Games Pack 0 - 2009-05-28\3DGalax_v1.0.iso
19:44:26:584 | HL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: Z:\HyperSpin\Roms\Commodore Amiga\WHDLoad\WHDLoad Games Pack 0 - 2009-05-28\3DGalax_v1.0\3DGalax_v1.0.iso
19:44:26:587 | HL |   DEBUG1  | +16    | CheckPaths - Looking for rom by extension: Z:\HyperSpin\Roms\Commodore Amiga\WHDLoad\WHDLoad Games Pack 0 - 2009-05-28\3DGalax_v1.0\*.iso
19:44:26:589 | HL |   DEBUG1  | +0     | CheckPaths - Looking for rom: Z:\HyperSpin\Roms\Commodore Amiga\WHDLoad\WHDLoad Games Pack 0 - 2009-05-28\3DGalax_v1.0.zip
19:44:26:592 | HL |     INFO  | +0     | CheckPaths - Found rom: Z:\HyperSpin\Roms\Commodore Amiga\WHDLoad\WHDLoad Games Pack 0 - 2009-05-28\3DGalax_v1.0.zip
19:44:26:595 | HL |   DEBUG1  | +0     | CheckPaths - Current romName: 3DGalax_v1.0
19:44:26:597 | HL |   DEBUG1  | +0     | CheckPaths - Current romPath: Z:\HyperSpin\Roms\Commodore Amiga\WHDLoad\WHDLoad Games Pack 0 - 2009-05-28
19:44:26:600 | HL |   DEBUG1  | +0     | CheckPaths - Current romExtension: .zip
19:44:26:602 | HL |     INFO  | +15    | CheckFile - Checking if Z:\HyperSpin\Emulators\WinUAE\WinUAE\winuae.exe exists
19:44:26:606 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				FileDescription         	WinUAE
				FileVersion             	2.6.1.0
				InternalName            	WinUAE
				LegalCopyright          	© 1996-2013 under the GNU Public License (GPL)
				OriginalFilename        	WinUAE.exe
				ProductName             	WinUAE
				ProductVersion          	2.6.1.0
				File Size:			9861632 bytes
				Created:			2/24/2014 - 11:53:42 AM
				Modified:			6/19/2013 - 10:31:39 AM
19:44:26:609 | HL |     INFO  | +0     | CheckPaths - Ended
19:44:26:612 | HL |     INFO  | +0     | BuildScript - User Variables:
				;----------------------------------------------------------------------------
				; INJECTED VARIABLES
				;----------------------------------------------------------------------------

				#NoTrayIcon
				#InstallKeybdHook
				DetectHiddenWindows, ON
				SetTitleMatchMode, 2
				SendMode, Event
				0 = 2
				hlMode = 
				frontendPID = 0
				frontendPath = Z:\HyperSpin
				frontendExe = HyperSpin.exe
				frontendExt = exe
				frontendName = HyperSpin
				frontendDrive = Z:
				exitEmulatorKey = ~Esc
				exitEmulatorKeyWait = 0
				forceHoldKey = ~Esc
				restoreFE = false
				exitScriptKey = ~q & ~s
				toggleCursorKey = ~e & ~t
				emuFullPath = Z:\HyperSpin\Emulators\WinUAE\WinUAE\winuae.exe
				emuPath = Z:\HyperSpin\Emulators\WinUAE\WinUAE
				emuName = WinUAE
				emuExt = exe
				romPath = Z:\HyperSpin\Roms\Commodore Amiga\WHDLoad\WHDLoad Games Pack 0 - 2009-05-28
				romPathFromIni = Z:\HyperSpin\Roms\Commodore Amiga\WHDLoad\WHDLoad Games Pack 0 - 2009-05-28
				romExtension = .zip
				romExtensionOrig = .zip
				romExtensions = adf|hdf|cue|iso|zip|lha|7z|uae|adz|dms|fdi|uss
				executable = winuae.exe
				systemName = Commodore Amiga
				dbName = 3DGalax_v1.0
				romName = 3DGalax_v1.0
				romMapPath = 
				romMappingEnabled = false
				romMappingLaunchMenuEnabled = false
				romMappingFirstMatchingExt = false
				romMappingShowAllRomsInArchive = false
				romMappingNumberOfWheelsByScreen = 7
				romMappingMenuWidth = 300
				romMappingMenuMargin = 50
				romMappingTextFont = Bebas Neue
				romMappingTextOptions = cFFFFFFFF r4 s40 Bold
				romMappingDisabledTextColor = ff888888
				romMappingTextSizeDifference = 5
				romMappingTextMargin = 10
				romMappingTitleTextFont = Bebas Neue
				romMappingTitleTextOptions = cFFFFFFFF r4 s60 Bold
				romMappingTitle2TextFont = Bebas Neue
				romMappingTitle2TextOptions = cFFFFFFFF r4 s15 Bold
				romMappingGameInfoTextFont = Bebas Neue
				romMappingGameInfoTextOptions = cFFFFFFFF r4 s15 Regular
				romMappingBackgroundBrush = aa000000
				romMappingColumnBrush = 33000000
				romMappingButtonBrush1 = 6f000000
				romMappingButtonBrush2 = 33000000
				romMappingBackgroundAlign = Stretch and Lose Aspect
				romMappingMenuFlagWidth = 40
				romMappingMenuFlagSeparation = 5
				romMappingDefaultMenuList = FullList
				romMappingSingleFilteredRomAutomaticLaunch = false
				skipchecks = false
				romMatchExt = true
				blockInputTime = 0
				blockInputFile = Z:\HyperSpin\HyperLaunch\Module Extensions\BlockInput.exe
				errorLevelReporting = 0
				logFile = Z:\HyperSpin\HyperLaunch\HyperLaunch.log
				logLabel := ["    INFO"," WARNING","   ERROR","  DEBUG1","  DEBUG2"]
				logLevel = 10
				logIncludeModule = true
				logIncludeFileProperties = true
				logShowCommandWindow = false
				logCommandWindow = false
				sysLang = English_United_States
				navUpKey = Up
				navDownKey = Down
				navLeftKey = Left
				navRightKey = Right
				navSelectKey = Enter
				navP2UpKey = Numpad8
				navP2DownKey = Numpad2
				navP2LeftKey = Numpad4
				navP2RightKey = Numpad6
				navP2SelectKey = NumpadEnter
				originalWidth = 1920
				originalHeight = 1080
				dtEnabled = true
				dtPath = C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
				dtUseSCSI = true
				dtAddDrive = true
				emuIdleShutdown = 0
				hideCursor = true
				hideEmu = true
				hideFE = true
				fadeIn = true
				fadeInDuration = 500
				fadeInTransitionAnimation = DefaultAnimateFadeIn
				fadeInDelay = 5000
				fadeInExitDelay = 0
				fadeOutExitDelay = 0
				fadeOut = true
				fadeOutExtraScreen = false
				fadeOutDuration = 500
				fadeOutTransitionAnimation = DefaultAnimateFadeOut
				fadeOutDelay = 5000
				fadeLyrInterpolation = 7
				fadeLyr1Color = FF000000
				fadeLyr1AlignImage = Align to Top Left
				fadeLyr2Pos = Bottom Right Corner
				fadeLyr2X = 300
				fadeLyr2Y = 300
				fadeLyr2Adjust = 1
				fadeLyr2PicPad = 0
				fadeLyr3Pos = Center
				fadeLyr3X = 300
				fadeLyr3Y = 300
				fadeLyr3Adjust = 0.75
				fadeLyr3Speed = 750
				fadeLyr3Animation = DefaultFadeAnimation
				fadeLyr37zAnimation = DefaultFadeAnimation
				fadeLyr3Type = imageandbar
				fadeLyr3ImgFollow7zProgress = true
				fadeLyr3Repeat = 1
				fadeLyr3PicPad = 0
				fadeLyr4Adjust = 0.75
				fadeLyr4X = 100
				fadeLyr4Y = 100
				fadeLyr4Pos = Above Layer 3 - Left
				fadeLyr4FPS = 10
				fadeLyr4PicPad = 0
				fadeTranspGifColor = FFFFFF
				fadeBarWindow = true
				fadeBarWindowX = 
				fadeBarWindowY = 
				fadeBarWindowW = 600
				fadeBarWindowH = 120
				fadeBarWindowR = 20
				fadeBarWindowM = 20
				fadeBarWindowHatchStyle = 8
				fadeBarBack = true
				fadeBarBackColor = FF555555
				fadeBarH = 20
				fadeBarR = 5
				fadeBarColor = DD00BFFF
				fadeBarHatchStyle = 3
				fadeBarPercentageText = true
				fadeBarInfoText = true
				fadeBarXOffset = 0
				fadeBarYOffset = 100
				fadeRomInfoDescription = text
				fadeRomInfoSystemName = text
				fadeRomInfoYear = text
				fadeRomInfoManufacturer = text
				fadeRomInfoGenre = text
				fadeRomInfoRating = text
				fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating
				fadeRomInfoTextPlacement = topRight
				fadeRomInfoTextMargin = 5
				fadeRomInfoText1Options = cFF555555 r4 s20 Bold
				fadeRomInfoText2Options = cFF555555 r4 s20 Bold
				fadeRomInfoText3Options = cFF555555 r4 s20 Bold
				fadeRomInfoText4Options = cFF555555 r4 s20 Bold
				fadeRomInfoText5Options = cFF555555 r4 s20 Bold
				fadeRomInfoText6Options = cFF555555 r4 s20 Bold
				fadeStats_Number_of_Times_Played = text with label
				fadeStats_Last_Time_Played = text with label
				fadeStats_Average_Time_Played = text with label
				fadeStats_Total_Time_Played = text with label
				fadeStats_System_Total_Played_Time = text with label
				fadeStats_Total_Global_Played_Time = text with label
				fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time
				fadeStatsInfoTextPlacement = topLeft
				fadeStatsInfoTextMargin = 5
				fadeStatsInfoText1Options = cFF555555 r4 s20 Bold
				fadeStatsInfoText2Options = cFF555555 r4 s20 Bold
				fadeStatsInfoText3Options = cFF555555 r4 s20 Bold
				fadeStatsInfoText4Options = cFF555555 r4 s20 Bold
				fadeStatsInfoText5Options = cFF555555 r4 s20 Bold
				fadeStatsInfoText6Options = cFF555555 r4 s20 Bold
				fadeText1X = 0
				fadeText1Y = 0
				fadeText1Options = cFFFFFFFF r4 s20 Right Bold
				fadeText1 = Loading Game
				fadeText2X = 0
				fadeText2Y = 0
				fadeText2Options = cFFFFFFFF r4 s20 Right Bold
				fadeText2 = Extraction Complete
				fadeFont = Arial
				fadeSystemAndRomLayersOnly = false
				fadeInterruptKey = 
				detectFadeErrorEnabled = true
				fadeImgPath = Z:\HyperSpin\HyperLaunch\Media\Fade
				HLDataPath = Z:\HyperSpin\HyperLaunch\Data
				HLMediaPath = Z:\HyperSpin\HyperLaunch\Media
				HLErrSoundPath = Z:\HyperSpin\HyperLaunch\Media\Sounds\Error
				modulesPath = Z:\HyperSpin\HyperLaunch\Modules
				moduleFullName = Z:\HyperSpin\HyperLaunch\Modules\WinUAE\WinUAE.ahk
				moduleName = WinUAE
				modulePath = Z:\HyperSpin\HyperLaunch\Modules\WinUAE
				moduleExtension = ahk
				moduleExtensionsPath = Z:\HyperSpin\HyperLaunch\Module Extensions
				libPath = Z:\HyperSpin\HyperLaunch\Lib
				7zEnabled = false
				7zPath = Z:\HyperSpin\HyperLaunch\Module Extensions\7z.exe
				7zDllPath = Z:\HyperSpin\HyperLaunch\Module Extensions\7z.dll
				7zExtractPath = C:\Users\Admin\AppData\Local\Temp\HS
				7zExtractPathOrig = 
				7zAttachSystemName = false
				7zDelTemp = true
				7zSounds = true
				7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar
				7zFormatsNoP = zip,rar,7z,lzh,gzip,tar
				mgEnabled = true
				mgKey = ~NumpadSub
				mgBackgroundColor = FF000000
				mgSidePadding = 0.2
				mgYOffset = 500
				mgImageAdjust = 1
				mgFont = Arial
				mgText1Options = x10p y30p w80p Center cBBFFFFFF r4 s100 BoldItalic
				mgText1Text = Please select a game
				mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic
				mgText2Offset = 70
				mgUseSound = true
				mgSoundfreq = 300
				mgExitEffect = none
				mgSelectedEffect = rotate
				mgUseGameArt = false
				mgArtworkDir = Artwork1
				hpEnabled = true
				hpKey = ~NumpadAdd
				hpBackToMenuBarKey = X
				hpZoomInKey = C
				hpZoomOutKey = V
				hpScreenshotKey = ~PrintScreen
				hpHiToTextPath = Z:\HyperSpin\HyperLaunch\Module Extensions\HiToText.exe
				hpSaveStateKeyCodes = 
				hpLoadStateKeyCodes = 
				keymapperEnabled = true
				keymapperAHKMethod = false
				keymapper = xpadder
				xpadderFullPath = Z:\HyperSpin\Utilities\Xpadder\xpadder.exe
				joyToKeyFullPath = Z:\HyperSpin\Utilities\JoyToKey\JoyToKey.exe
				keymapperProfilePath = Z:\HyperSpin\HyperLaunch\Profiles\xpadder
				keymapperFrontEndProfileName = HyperSpin
				keymapperFrontEndProfile = false
				keymapperHyperLaunchProfileEnabled = true
				JoyIDsEnabled = true
				JoyIDsPreferredControllersSystem = PS3 Gamepad|Xbox 360 Gamepad|Nintendo RVL-CNT-01
				JoyIDsPreferredControllersGlobal = use_global
				CustomJoyNamesEnabled = true
				CustomJoyNames = Controller (XBOX 360 For Windows)|PS3 Gamepad\Controller (Xbox 360 Wireless Receiver for Windows)|Xbox 360 Gamepad\Nintendo RVL-CNT-01|Nintendo Wii Gamepad
				FEProfile = Z:\HyperSpin\HyperLaunch\Profiles\xpadder\HyperSpin
				defaultProfile = Z:\HyperSpin\HyperLaunch\Profiles\xpadder\_Default
				systemProfile = Z:\HyperSpin\HyperLaunch\Profiles\xpadder\Commodore Amiga
				xPadderSystemProfile = Z:\HyperSpin\HyperLaunch\Profiles\xpadder\Commodore Amiga\_Default
				emuProfile = Z:\HyperSpin\HyperLaunch\Profiles\xpadder\Commodore Amiga\WinUAE
				romProfile = Z:\HyperSpin\HyperLaunch\Profiles\xpadder\Commodore Amiga\3DGalax_v1.0
				HyperLaunchProfile = Z:\HyperSpin\HyperLaunch\Profiles\xpadder\HyperLaunch
				blankProfile = Z:\HyperSpin\HyperLaunch\Profiles\xpadder\_Default\blank
				ahkFEProfile = Z:\HyperSpin\HyperLaunch\Profiles\AHK\HyperSpin
				ahkDefaultProfile = Z:\HyperSpin\HyperLaunch\Profiles\AHK\_Default
				ahkSystemProfile = Z:\HyperSpin\HyperLaunch\Profiles\AHK\Commodore Amiga
				ahkEmuProfile = Z:\HyperSpin\HyperLaunch\Profiles\AHK\Commodore Amiga\WinUAE
				ahkRomProfile = Z:\HyperSpin\HyperLaunch\Profiles\AHK\Commodore Amiga\3DGalax_v1.0
				ahkHyperLaunchProfile = Z:\HyperSpin\HyperLaunch\Profiles\AHK\HyperLaunch
				bezelEnabled = true
				statisticsEnabled = true

19:44:26:614 | HL |     INFO  | +0     | BuildScript - Loaded XHotkey Init.ahk scripts
19:44:26:616 | HL |     INFO  | +0     | BuildScript - Loaded Keymapper Init.ahk scripts
19:44:26:619 | HL |     INFO  | +16    | BuildScript - Loaded Fade Init.ahk scripts
19:44:26:621 | HL |     INFO  | +0     | CheckFile - Checking if Z:\HyperSpin\HyperLaunch\Module Extensions\VA.ahk exists
19:44:26:624 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
19:44:26:627 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			34688 bytes
				Created:			10/1/2013 - 6:42:26 PM
				Modified:			10/1/2013 - 6:41:57 PM
19:44:26:629 | HL |     INFO  | +0     | BuildScript - Loaded HyperPause Init.ahk scripts
19:44:26:632 | HL |     INFO  | +15    | BuildScript - Loaded Statistics Init.ahk scripts
19:44:26:634 | HL |     INFO  | +0     | BuildScript - Loaded MultiGame.ahk scripts
19:44:26:636 | HL |     INFO  | +0     | BuildScript - Loaded User Functions Init.ahk script
19:44:26:638 | HL |   DEBUG1  | +0     | BuildScript - Module starts on line: 2
19:44:26:642 | HL |     INFO  | +0     | BuildScript - Module:
				MEmu = WinUAE
				MEmuV =  v2.6.0
				MURL = http://www.winuae.net/
				MAuthor = brolly
				MVersion = 2.0.2
				MCRC = 2283EB17
				iCRC = 587D7C70
				mId = 635138307631183750
				MSystem = "Commodore Amiga","Commodore Amiga CD32","Commodore CDTV","Commodore Amiga CD"
				;----------------------------------------------------------------------------
				; Notes:
				; You can have specific configuration files inside a Configurations folder on WinUAE main dir.
				; Just name them the same as the game name on the XML file.
				; Make sure you create a host config files with these names:
				; CD32 : cd32host.uae and cd32mousehost.uae;
				; CDTV : cdtvhost.uae and cdtvmousehost.uae;
				; Amiga : amigahost.uae;
				; Amiga CD : amigacdhost.uae;
				; cd32mouse and cdtvmouse are for mouse controlled games on these systems, you should configure 
				; Windows Mouse on Port1 and a CD32 pad on Port2. For Amiga and Amiga CD make sure you set both 
				; a joystick and a mouse on Port1 and only a joystick on Port2.
				; Set all your other preferences like video display settings. And make sure you are saving a HOST 
				; configuration file and not a general configuration file.
				;
				; If you want to configure an exit key through WinUAE:
				; Host-Input-Configuration #1-RAW Keyboard and then remap the desired key to Quit Emulator.
				; If you want to configure a key to toggle fullscreen/windowed mode:
				; Host-Input-Configuration #1-RAW Keyboard and then remap the desired key to Toggle windowed/fullscreen.
				;
				; CD32 and CDTV:
				; A settings file called System_Name.ini should be placed on your module dir. on that file you can define if a 
				; game uses mouse or if it needs the special delay hack loading method amongst other things. Example of such a file:
				;
				; [Lemmings (Europe)]
				; UseMouse=true
				;
				; [Project-X & F17 Challenge (Europe)]
				; DelayHack=true
				;
				; Amiga:
				; For MultiGame support make sure you don't change the default WinUAE diskswapper keys which are:
				; END+1-0 (not numeric keypad) = insert image from swapper slot 1-10
				; END+SHIFT+1-0 = insert image from swapper slot 11-20
				; END+CTRL+1-4 = select drive
				;
				; To do that follow the same procedure as above for the exit 
				; key, but on F11 set it to Toggle windowed/fullscreen. Make sure you save your configuration afterwards.
				; Note : If you want to use Send commands to WinUAE for any keys that you configured through Input-Configuration panel make sure you 
				; set those keys for Null Keyboard! This is a virtual keyboard that collects all input events that don't come from physical 
				; keyboards. This applies to the exit or windowed/fullscreen keys mentioned above.
				;
				; If you are using WHDLoad games, but want to keep your default user-startup file after exiting then make a copy of it in the 
				; WHDFolder\S (Set in PathToWHDFolder) and name it default-user-startup. This file will then be copied over S\user-startup on exit.
				;----------------------------------------------------------------------------

				StartModule()
				FadeInStart()

				settingsFile := modulePath . "\" . systemName . ".ini"

				Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1)
				PathToWHDFolder := IniReadCheck(settingsFile, "Settings", "PathToWHDFolder", EmuPath . "\HDD\WHD",,1)
				PathToWorkBenchBase := IniReadCheck(settingsFile, "Settings", "PathToWorkBenchBase", EmuPath . "\HDD\Workbench31_Lite.vhd",,1)

				PathToWHDFolder := AbsoluteFromRelative(EmuPath, PathToWHDFolder)
				PathToWorkBenchBase := AbsoluteFromRelative(EmuPath, PathToWorkBenchBase)

				; This object controls how the module reacts to different systems. MESS can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
				mType := Object("Commodore Amiga","a500","Commodore Amiga CD32","cd32","Commodore CDTV","cdtv","Commodore Amiga CD","amigacd")
				ident := mType[systemName]	; search object for the systemName identifier MESS uses
				If !ident
					ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this WinUAE module: " . moduleName)

				windowClass = PCsuxRox ;Class name is different depending on if the game is being run windowed or fullscreen
				If ( Fullscreen = "true" )
					windowClass = AmigaPowah

				specialcfg = %emuPath%Configurations\%romName%.uae

				If romExtension in .hdf,.vhd
					DefaultRequireWB := "true"
				Else
					DefaultRequireWB := "false"

				If romExtension in .zip,.lha,.rar,.7z
				{
					SlaveFile := COM_Invoke(HLObject, "findByExtension", romPath . "\" . romName . romExtension, "slave")
					If (SlaveFile)
					{
						If romName contains (AGA)
							DefaultOptions := "-s cycle_exact=false " . "-s immediate_blits=false " . "-s cpu_compatible=false " . "-s cpu_speed=max " . "-s cachesize=8192" ;AGA
						Else
							DefaultOptions := "-s cycle_exact=true " . "-s immediate_blits=false " . "-s cpu_compatible=false " . "-s cpu_speed=real " . "-s cachesize=8192 " ;Non-AGA
					}
				}

				usemouse := IniReadCheck(settingsFile, romName, "UseMouse","false",,1)
				delayhack := IniReadCheck(settingsFile, romName, "DelayHack","false",,1)
				options := IniReadCheck(settingsFile, romName, "Options",DefaultOptions,,1)
				videomode := IniReadCheck(settingsFile, romName, "VideoMode","PAL",,1)

				floppyspeed := IniReadCheck(settingsFile, romName, "FloppySpeed","turbo",,1)
				quickstartmode := IniReadCheck(settingsFile, romName, "QuickStartMode",A_Space,,1)
				immediateblitter := IniReadCheck(settingsFile, romName, "ImmediateBlitter","false",,1)
				requireswb := IniReadCheck(settingsFile, romName, "RequiresWB",DefaultRequireWB,,1)
				customwb := IniReadCheck(settingsFile, romName, "CustomWB",A_Space,,1)
				whdloadoptions := IniReadCheck(settingsFile, romName, "WHDLoadOptions","PRELOAD",,1)
				neverextract := IniReadCheck(settingsFile, romName, "NeverExtract","false",,1)

				fs := If (Fullscreen = "true") ? "true" : "false"
				videomode := (If videomode = "NTSC" ? ("-s ntsc=true") : (""))
				floppyspeed := (If floppyspeed ? ("-s floppy_speed=" . floppyspeed) : (""))

				If (requireswb = "true")
				{
					ident := "a1200"

					If (customwb)
					{
						PathToWorkBenchBase := %EmuPath% . "\" . customwb
					}
					CheckFile(PathToWorkBenchBase)
					wbDrive := "-s hardfile=rw,32,1,2,512," . """" . PathToWorkBenchBase . """"
				}
				If romExtension in .hdf,.vhd
				{
					ident := "a1200"
					gameDrive := "-s hardfile=rw,32,1,2,512," . """" . romPath . "\" . romName . romExtension . """"
				}
				If (immediateblitter = "true")
				{
					options := options . " " . "-s immediate_blits=true"
				}

				options := options . " " . videomode

				If (ident = "a500" or ident = "a1200")
				{
					If romName contains (AGA),(LW)
						ident := "a1200"

					If (SlaveFile)
					{
						CheckFile(PathToWHDFolder)

						ident := "a1200"

						;Create the user-startup file to launch the game
						WHDUserStartupFile := PathToWHDFolder . "\S\user-startup"
						SplitPath, SlaveFile, SlaveName, SlaveFolder

						FileDelete, %WHDUserStartupFile%
						FileAppend, echo "";`n, %WHDUserStartupFile%
						FileAppend, echo "Running: %SlaveName%";`n, %WHDUserStartupFile%
						FileAppend, echo "";`n, %WHDUserStartupFile%
						FileAppend, cd dh1:%SlaveFolder%;`n, %WHDUserStartupFile%
						FileAppend, whdload %SlaveName% %whdloadoptions%;`n, %WHDUserStartupFile%
					}
				}

				7z(romPath, romName, romExtension, 7zExtractPath)

				If FileExist(specialcfg)
				{
					;Game specific configuration file exists
					configFile = %romName%.uae
				}
				Else
				{
					;Game specific configuration file doesn't exist
					If (ident = "cd32" or ident = "cdtv")
					{
						configFile := If (usemouse = "true") ? ("host\" . ident . "mousehost.uae") : ("host\" . ident . "host.uae")
						quickcfg := If (ident = "cd32") ? ("-s quickstart=" . ident . "`,0 -s chipmem_size=8") : ("-s quickstart=" . ident . "`,0")
						If (delayhack = "true")
							options := options . " -s cdimage0=" . """" . romPath . "\" . romName . romExtension . """" . "`,delay"
						Else
							options := options . " -cdimage=" . """" . romPath . "\" . romName . romExtension . """"
					}
					Else
					{
						;Amiga or Amiga CD game

						configFile := If systemName = "Commodore Amiga CD" ? "host\amigacdhost.uae" : "host\amigahost.uae"
						If quickstartmode
							quickcfg := "-s quickstart=" . quickstartmode
						Else
							quickcfg := If (ident = "a500") ? "-s quickstart=a500`,1" : "-s quickstart=a1200`,1"

						If (SlaveFile)
						{
							;WHDLoad Game
							options := options . " -s filesystem=rw,WHD:" . """" . PathToWHDFolder . """" . " -s filesystem=ro,Games:" . """" . romPath . "\" . romName . romExtension . """"
						}
						Else If (gameDrive)
						{
							;HDD Game
							options := options . " " . wbDrive . " " . gameDrive
						}
						Else If romExtension in .cue,.iso
						{
							;Amiga CD game
							options := options . " " . wbDrive . " -cdimage=" . """" . romPath . "\" . romName . romExtension . """" . " -s win32.map_cd_drives=true -s scsi=true"
						}
						Else
						{
							;Floppy Game

							;MultiDisk loading, this will load the first 2 disks into drives 0 and 1 since some games can read from both drives and therefore 
							;the user won't need to change disks through the MG menu. We can have up to 4 drives, but most of the games will only support 2 drives 
							;so disks are only loaded into the first 2 for better compatibility. Remaining drives will be loaded into quick disk slots.

							romCount = % romTable.MaxIndex()
							If romName contains (Disk 1)
							{
								;If the user boots any disk rather than the first one, multi disk support must be done through HyperLaunch MG menu
								if romCount > 1
								{
									options := options . " -s nr_floppies=2"
									mgoptions := " -s floppy1=" . """" . romTable[2,1] . """"
								}
							}
							options := options . " " . floppyspeed . " -s floppy0=" . """" . romPath . "\" . romName . romExtension . """" . mgoptions

							if romCount > 1
							{
								;DiskSwapper
								;diskswapper := " -diskswapper "
								Loop % romTable.MaxIndex() ; loop each item in our array
								{
									;diskswapper := diskswapper . """" . romTable[A_Index,1] . ""","
									diskswapper := diskswapper . " -s diskimage" . (A_Index-1) . "=" . """" . romTable[A_Index,1] . """"
								}
								options := options . diskswapper
							}
						}
					}
				}

				param1 := "-f " . """" . EmuPath . "\Configurations\" . configFile . """" . " " . quickcfg
				param2 := "-s use_gui=no -s gfx_fullscreen_amiga=" . fs
				param3 := options

				;MsgBox, %param1% %param2% %param3% %param4% %param5% %param6%
				;ExitApp

				;disableActivateBlackScreen = true

				Run(Executable . A_Space . param1 . A_Space . param2 . A_Space . param3 . A_Space . param4 . A_Space . param5 . A_Space . param6 . A_Space . " -portable", emuPath)

				WinWait("ahk_class " . windowClass)
				WinWaitActive("ahk_class " . windowClass)

				FadeInExit()
				Process("WaitClose",executable)
				7zCleanUp()
				FadeOutExit()
				ExitModule()

				MultiGame:
					If currentButton = 10
						diskslot = 0
					Else If currentButton > 10
						diskslot := currentButton - 10
					Else
						diskslot := currentButton

					If currentButton > 10
						Send, {End Down}{Shift Down}%diskslot%{Shift Up}{End Up}
					Else
						Send, {End Down}%diskslot%{End Up}
				return

				CloseProcess:
					If (ident = "a500" or ident = "a1200")
					{
						If (SlaveFile)
						{
							CheckFile(PathToWHDFolder)
							;Copy default-user-startup to user-startup if file exists
							IfExist, %PathToWHDFolder%\S\default-user-startup
								FileCopy,%PathToWHDFolder%\S\default-user-startup, %PathToWHDFolder%\S\user-startup, 1
						}
					}
					FadeOutStart()
					WinClose, ahk_class %windowClass%
				return

				AbsoluteFromRelative(MasterPath, RelativePath)
				{
				   VarSetCapacity(AbsP,260,0)
				   DllCall( "shlwapi\PathCombineA", Str,AbsP, Str,MasterPath, Str,RelativePath )
				   Return AbsP
				}

19:44:26:650 | HL |     INFO  | +16    | BuildScript - Loaded HyperPause scripts
19:44:26:656 | HL |     INFO  | +0     | BuildScript - Loaded MultiGame scripts
19:44:26:663 | HL |     INFO  | +0     | BuildScript - Loaded Statistics.ahk script
19:44:26:670 | HL |     INFO  | +16    | BuildScript - Loaded User Functions.ahk script
19:44:26:676 | HL |     INFO  | +0     | BuildScript - Finished injecting functions into module
19:44:26:683 | HL |     INFO  | +15    | Main - Module is built
19:44:26:689 | HL |     INFO  | +0     | CheckFile - Checking if Z:\HyperSpin\HyperLaunch\AutoHotkey.dll exists
19:44:26:697 | HL |   DEBUG1  | +16    | CheckFile - Attributes:
				FileDescription         	AutoHotkey_H ANSI 32-bit
				FileVersion             	1.1.09.04
				InternalName            	AutoHotkey_H
				LegalCopyright          	Copyright (C) 2012
				OriginalFilename        	AutoHotkey.exe
				ProductName             	AutoHotkey_H
				ProductVersion          	1.1.09.04
				File Size:			785408 bytes
				Created:			1/2/2014 - 1:48:41 PM
				Modified:			10/1/2013 - 6:41:55 PM
19:44:26:703 | HL |     INFO  | +0     | Main - Hiding taskbar
19:44:26:934 | HL |     INFO  | +234   | Main - Running module
19:44:26:948 | HL |     INFO  | +15    | Main - Starting timer to watch if Front End gets displaced and restore it if it does.
19:44:27:103 | MD |     INFO  | +N/A   | Module initialized
19:44:27:111 | MD |     INFO  | +0     | Keymapper - Creating Custom Joy Name Array for Name Replacements
19:44:27:139 | MD |   DEBUG2  | +32    | Keymapper - Checking for the JoyIDs_Preferred_Controllers key  in Z:\HyperSpin\HyperLaunch\Settings\Commodore Amiga\Games JoyIDs.ini under section [3DGalax_v1.0]
19:44:27:146 | MD |   DEBUG2  | +0     | Keymapper - JoyIDsPreferredControllers = PS3 Gamepad|Xbox 360 Gamepad|Nintendo RVL-CNT-01
19:44:27:164 | MD |   DEBUG2  | +31    | Keymapper - Creating a list of currently connected joysticks
19:44:27:196 | MD |   DEBUG2  | +31    | Keymapper - Joysticks Detected: 0000000000000000
19:44:27:203 | MD |     INFO  | +0     | Keymapper - Sorting Currently Connected joysticks List to match the order of the Preferred Controller List
19:44:27:210 | MD |     INFO  | +0     | Keymapper - Assigning the New Joystick IDs according to the preferred list for the active controllers
19:44:27:234 | MD |     INFO  | +31    | CheckFile - Checking if Z:\HyperSpin\Utilities\Xpadder\xpadder.exe exists
19:44:27:262 | MD |   DEBUG1  | +31    | CheckFile - Attributes:
				File Size:			1166848 bytes
				Created:			7/8/2013 - 6:29:07 PM
				Modified:			7/8/2013 - 6:29:07 PM
19:44:27:269 | MD |     INFO  | +0     | Keymapper - Loading xpadder
19:44:27:290 | MD |   DEBUG2  | +32    | Keymapper - Joysticks Detected: 0000000000000000
19:44:27:298 | MD |   DEBUG2  | +0     | Keymapper - Closing xpadder to refresh controllers seen by xpadder
19:44:27:370 | MD |   DEBUG2  | +78    | Keymapper - Creating an array of connected controllers and profiles to arrange according to the order found in Z:\HyperSpin\Utilities\Xpadder\xpadder.ini
19:44:27:481 | MD |   DEBUG2  | +109   | Keymapper - Reading the order in Z:\HyperSpin\Utilities\Xpadder\xpadder.ini and arranging profiles found to match that order
19:44:27:510 | MD |   DEBUG1  | +31    | fadeInTransitionAnimation: DefaultAnimateFadeIn
19:44:27:538 | MD |   DEBUG1  | +31    | fadeOutTransitionAnimation: DefaultAnimateFadeOut
19:44:27:552 | MD |   DEBUG1  | +0     | fadeLyr3Animation: DefaultFadeAnimation
19:44:27:570 | MD |   DEBUG1  | +31    | fadeLyr37zAnimation: DefaultFadeAnimation
19:44:27:574 | MD |     INFO  | +0     | StartModule - Started
19:44:27:577 | MD |     INFO  | +0     | StartModule - MEmu: WinUAE
				MEmuV: v2.6.0
				MURL: http://www.winuae.net/
				MAuthor: brolly
				MVersion: 2.0.2
				MCRC: 2283EB17
				iCRC: 587D7C70
				MID: 
				MSystem: "Commodore Amiga","Commodore Amiga CD32","Commodore CDTV","Commodore Amiga CD"
19:44:27:580 | MD |     INFO  | +0     | StartModule - You have a supported System Name for this module: "Commodore Amiga"
19:44:27:582 | MD |   DEBUG1  | +0     | StartModule - Leaving romName as is because Rom Mapping filled it with an Alternate_Rom_Name: 3DGalax_v1.0
19:44:27:587 | MD |     INFO  | +16    | Hiding mouse cursor
19:44:27:600 | MD |     INFO  | +0     | StartModule - Ended
19:44:27:603 | MD |   DEBUG1  | +16    | FadeInStart - Started
19:44:27:608 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 1 images exist in: Z:\HyperSpin\HyperLaunch\Media\Fade\Commodore Amiga\3DGalax_v1.0\Layer 1*.*
19:44:27:611 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 1 images exist in: Z:\HyperSpin\HyperLaunch\Media\Fade\Commodore Amiga\_Default\Layer 1*.*
19:44:27:613 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 1 images exist in: Z:\HyperSpin\HyperLaunch\Media\Fade\_Default\Layer 1*.*
19:44:27:616 | MD |   DEBUG1  | +15    | GetFadePicFile - Looking for Fade Layer 1 pic: Z:\HyperSpin\HyperLaunch\Media\Fade\_Default\Layer 1*.png
19:44:27:619 | MD |   DEBUG1  | +0     | GetFadePicFile - Found Fade Layer 1 pic: Z:\HyperSpin\HyperLaunch\Media\Fade\_Default\Layer 1.png
19:44:27:621 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 1 pic: Z:\HyperSpin\HyperLaunch\Media\Fade\_Default\Layer 1*.gif
19:44:27:624 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 1 pic: Z:\HyperSpin\HyperLaunch\Media\Fade\_Default\Layer 1*.tif
19:44:27:626 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 1 pic: Z:\HyperSpin\HyperLaunch\Media\Fade\_Default\Layer 1*.bmp
19:44:27:629 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 1 pic: Z:\HyperSpin\HyperLaunch\Media\Fade\_Default\Layer 1*.jpg
19:44:27:631 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade Layer 1 will use Z:\HyperSpin\HyperLaunch\Media\Fade\_Default\Layer 1.png
19:44:27:634 | MD |   DEBUG1  | +16    | GetFadePicFile - Checking if any Fade Layer 2 images exist in: Z:\HyperSpin\HyperLaunch\Media\Fade\Commodore Amiga\3DGalax_v1.0\Layer 2*.*
19:44:27:637 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 2 images exist in: Z:\HyperSpin\HyperLaunch\Media\Fade\Commodore Amiga\_Default\Layer 2*.*
19:44:27:641 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 2 pic: Z:\HyperSpin\HyperLaunch\Media\Fade\Commodore Amiga\_Default\Layer 2*.png
19:44:27:644 | MD |   DEBUG1  | +0     | GetFadePicFile - Found Fade Layer 2 pic: Z:\HyperSpin\HyperLaunch\Media\Fade\Commodore Amiga\_Default\Layer 2.png
19:44:27:647 | MD |   DEBUG1  | +15    | GetFadePicFile - Looking for Fade Layer 2 pic: Z:\HyperSpin\HyperLaunch\Media\Fade\Commodore Amiga\_Default\Layer 2*.gif
19:44:27:650 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 2 pic: Z:\HyperSpin\HyperLaunch\Media\Fade\Commodore Amiga\_Default\Layer 2*.tif
19:44:27:652 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 2 pic: Z:\HyperSpin\HyperLaunch\Media\Fade\Commodore Amiga\_Default\Layer 2*.bmp
19:44:27:655 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 2 pic: Z:\HyperSpin\HyperLaunch\Media\Fade\Commodore Amiga\_Default\Layer 2*.jpg
19:44:27:657 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade Layer 2 will use Z:\HyperSpin\HyperLaunch\Media\Fade\Commodore Amiga\_Default\Layer 2.png
19:44:27:755 | MD |     INFO  | +94    | DefaultAnimateFadeIn - Started
19:44:27:758 | MD |     INFO  | +16    | DefaultAnimateFadeIn - Drawing First FadeIn Image.
19:44:28:273 | MD |     INFO  | +514   | DefaultAnimateFadeIn - Ended
19:44:28:276 | MD |     INFO  | +0     | DefaultFadeAnimation - Started
19:44:28:279 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 3 images exist in: Z:\HyperSpin\HyperLaunch\Media\Fade\Commodore Amiga\3DGalax_v1.0\Layer 3*.*
19:44:28:282 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 3 images exist in: Z:\HyperSpin\HyperLaunch\Media\Fade\Commodore Amiga\_Default\Layer 3*.*
19:44:28:284 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 3 pic: Z:\HyperSpin\HyperLaunch\Media\Fade\Commodore Amiga\_Default\Layer 3*.png
19:44:28:287 | MD |   DEBUG1  | +16    | GetFadePicFile - Found Fade Layer 3 pic: Z:\HyperSpin\HyperLaunch\Media\Fade\Commodore Amiga\_Default\Layer 3.png
19:44:28:290 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 3 pic: Z:\HyperSpin\HyperLaunch\Media\Fade\Commodore Amiga\_Default\Layer 3*.gif
19:44:28:292 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 3 pic: Z:\HyperSpin\HyperLaunch\Media\Fade\Commodore Amiga\_Default\Layer 3*.tif
19:44:28:295 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 3 pic: Z:\HyperSpin\HyperLaunch\Media\Fade\Commodore Amiga\_Default\Layer 3*.bmp
19:44:28:298 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 3 pic: Z:\HyperSpin\HyperLaunch\Media\Fade\Commodore Amiga\_Default\Layer 3*.jpg
19:44:28:300 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade Layer 3 will use Z:\HyperSpin\HyperLaunch\Media\Fade\Commodore Amiga\_Default\Layer 3.png
19:44:28:304 | MD |     INFO  | +16    | ReadHyperSpinXML - Started
19:44:28:307 | MD |     INFO  | +0     | ReadHyperSpinXML - Ended
19:44:28:310 | MD |     INFO  | +0     | CreateRomTable - Started
19:44:28:313 | MD |   DEBUG1  | +0     | CreateRomTable - Checking for match: "3DGalax_v1.0" and "(Disc"
19:44:28:315 | MD |   DEBUG1  | +0     | CreateRomTable - Checking for match: "3DGalax_v1.0" and "(Disk"
19:44:28:318 | MD |   DEBUG1  | +15    | CreateRomTable - Checking for match: "3DGalax_v1.0" and "(Cart"
19:44:28:321 | MD |   DEBUG1  | +0     | CreateRomTable - Checking for match: "3DGalax_v1.0" and "(Tape"
19:44:28:323 | MD |   DEBUG1  | +0     | CreateRomTable - Checking for match: "3DGalax_v1.0" and "(Cassette"
19:44:28:326 | MD |   DEBUG1  | +0     | CreateRomTable - Checking for match: "3DGalax_v1.0" and "(Part"
19:44:28:328 | MD |   DEBUG1  | +0     | CreateRomTable - Checking for match: "3DGalax_v1.0" and "(Side"
19:44:28:330 | MD |     INFO  | +0     | CreateRomTable - Ended, 7 Loops to create table.
19:44:29:157 | MD |     INFO  | +827   | DefaultFadeAnimation - Ended
19:44:29:160 | MD |   DEBUG1  | +16    | FadeInDelay - Started
19:44:33:323 | MD |   DEBUG1  | +4149  | FadeInDelay - Ended
19:44:33:352 | MD |   DEBUG1  | +31    | FadeInStart - Ended
19:44:33:357 | MD |     INFO  | +16    | StartGlobalUserFeatures - Starting
19:44:33:363 | MD |     INFO  | +0     | StartGlobalUserFeatures - Ending
19:44:33:368 | MD |   DEBUG1  | +0     | CoverFE - Started
19:44:33:368 | MD |   DEBUG1  | +0     | CoverFE - Started
19:44:33:392 | MD |     INFO  | +31    | CreateMGRomTable - Started
19:44:33:395 | MD |   DEBUG1  | +0     | CreateMGRomTable - romTable already exists, skipping table creation.
19:44:33:397 | MD |     INFO  | +0     | CreateMGRomTable - Ended
19:44:33:423 | MD |     INFO  | +31    | HideFE - Hiding Frontend by making it transparent
19:44:33:426 | MD |   DEBUG1  | +0     | CoverFE - Ended
19:44:33:429 | MD |     INFO  | +0     | Module Setting - [settings] - Fullscreen: true
19:44:33:432 | MD |     INFO  | +0     | Module Setting - [settings] - PathToWHDFolder: .\WHD
19:44:33:435 | MD |     INFO  | +16    | Module Setting - [settings] - PathToWorkBenchBase: Z:\HyperSpin\Emulators\WinUAE\WinUAE\HDD\Workbench31_Lite.vhd
19:44:33:509 | MD |     INFO  | +62    | Module Setting - [3DGalax_v1.0] - UseMouse: false
19:44:33:512 | MD |     INFO  | +0     | Module Setting - [3DGalax_v1.0] - DelayHack: false
19:44:33:531 | MD |     INFO  | +32    | Module Setting - [3DGalax_v1.0] - Options: -s cycle_exact=true -s immediate_blits=false -s cpu_compatible=false -s cpu_speed=real -s cachesize=8192
19:44:33:534 | MD |     INFO  | +0     | Module Setting - [3DGalax_v1.0] - VideoMode: PAL
19:44:33:537 | MD |     INFO  | +0     | Module Setting - [3DGalax_v1.0] - FloppySpeed: turbo
19:44:33:539 | MD |     INFO  | +0     | Module Setting - [3DGalax_v1.0] - QuickStartMode: 
19:44:33:542 | MD |     INFO  | +0     | Module Setting - [3DGalax_v1.0] - ImmediateBlitter: false
19:44:33:545 | MD |     INFO  | +15    | Module Setting - [3DGalax_v1.0] - RequiresWB: false
19:44:33:547 | MD |     INFO  | +0     | Module Setting - [3DGalax_v1.0] - CustomWB: 
19:44:33:550 | MD |     INFO  | +0     | Module Setting - [3DGalax_v1.0] - WHDLoadOptions: PRELOAD
19:44:33:553 | MD |     INFO  | +0     | Module Setting - [3DGalax_v1.0] - NeverExtract: false
19:44:33:556 | MD |     INFO  | +0     | CheckFile - Checking if Z:\HyperSpin\Emulators\WinUAE\WinUAE\WHD exists
19:44:33:583 | MD |   DEBUG1  | +31    | CheckFile - Attributes:
				File Size:			0 bytes
				Created:			2/24/2014 - 11:53:53 AM
				Modified:			2/24/2014 - 11:53:54 AM
19:44:33:590 | MD |     INFO  | +0     | Run - Running: Z:\HyperSpin\Emulators\WinUAE\WinUAE\winuae.exe -f "Z:\HyperSpin\Emulators\WinUAE\WinUAE\Configurations\host\amigahost.uae" -s quickstart=a1200,1 -s use_gui=no -s gfx_fullscreen_amiga=true -s cycle_exact=true -s immediate_blits=false -s cpu_compatible=false -s cpu_speed=real -s cachesize=8192  -s filesystem=rw,WHD:"Z:\HyperSpin\Emulators\WinUAE\WinUAE\WHD" -s filesystem=ro,Games:"Z:\HyperSpin\Roms\Commodore Amiga\WHDLoad\WHDLoad Games Pack 0 - 2009-05-28\3DGalax_v1.0.zip"     -portable
19:44:33:644 | MD |   DEBUG1  | +63    | Run - "winuae.exe -f "Z:\HyperSpin\Emulators\WinUAE\WinUAE\Configurations\host\amigahost.uae" -s quickstart=a1200,1 -s use_gui=no -s gfx_fullscreen_amiga=true -s cycle_exact=true -s immediate_blits=false -s cpu_compatible=false -s cpu_speed=real -s cachesize=8192  -s filesystem=rw,WHD:"Z:\HyperSpin\Emulators\WinUAE\WinUAE\WHD" -s filesystem=ro,Games:"Z:\HyperSpin\Roms\Commodore Amiga\WHDLoad\WHDLoad Games Pack 0 - 2009-05-28\3DGalax_v1.0.zip"     -portable" Process ID: 2480
19:44:33:648 | MD |   DEBUG1  | +0     | GetActiveWindowStatus - Title: CoverFE | Class: AutoHotkeyGUI | State: 0 | X: 0 | Y: 0 | Width: 1920 | Height: 1080 | Window HWND: 0xb50642 | Process ID: 9756 | Process Path: Z:\HyperSpin\HyperLaunch\HyperLaunch.exe
19:44:33:652 | MD |     INFO  | +0     | WinWait - Waiting for "ahk_class AmigaPowah"
19:44:34:636 | MD |   DEBUG1  | +998   | GetActiveWindowStatus - Title: WinUAE | Class: AmigaPowah | State: 0 | X: 0 | Y: 0 | Width: 1024 | Height: 768 | Window HWND: 0x6c05d4 | Process ID: 2480 | Process Path: Z:\HyperSpin\Emulators\WinUAE\WinUAE\winuae.exe
19:44:34:674 | MD |   DEBUG1  | +31    | GetActiveWindowStatus - Title: WinUAE - [ALT+TAB or middle mouse button untraps mouse - F12 opens settings] | Class: AmigaPowah | State: 0 | X: 0 | Y: 0 | Width: 1024 | Height: 768 | Window HWND: 0x6c05d4 | Process ID: 2480 | Process Path: Z:\HyperSpin\Emulators\WinUAE\WinUAE\winuae.exe
19:44:34:678 | MD |     INFO  | +0     | WinWaitActive - Waiting for "ahk_class AmigaPowah"
19:44:34:796 | MD |   DEBUG1  | +125   | GetActiveWindowStatus - Title: WinUAE - [ALT+TAB or middle mouse button untraps mouse - F12 opens settings] | Class: AmigaPowah | State: 0 | X: 0 | Y: 0 | Width: 1024 | Height: 768 | Window HWND: 0x6c05d4 | Process ID: 2480 | Process Path: Z:\HyperSpin\Emulators\WinUAE\WinUAE\winuae.exe
19:44:34:800 | MD |     INFO  | +0     | Process - WaitClose winuae.exe 
19:44:34:800 | MD |     INFO  | +0     | Process - WaitClose winuae.exe 
19:44:34:828 | MD |   DEBUG1  | +31    | FadeInExit - Started
19:44:34:833 | MD |     INFO  | +0     | DefaultAnimateFadeIn - Started
19:44:35:324 | MD |     INFO  | +500   | DefaultAnimateFadeIn - Ended
19:44:35:332 | MD |   DEBUG1  | +0     | FadeInExit - Ended, waiting for user to close launched application
19:45:34:513 | MD |   DEBUG1  | +59186 | CloseProcess - Started, user requested to end launched application
19:45:34:516 | MD |     INFO  | +0     | CheckFile - Checking if Z:\HyperSpin\Emulators\WinUAE\WinUAE\WHD exists
19:45:34:519 | MD |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			0 bytes
				Created:			2/24/2014 - 11:53:53 AM
				Modified:			2/24/2014 - 11:53:54 AM
19:45:34:522 | MD |   DEBUG1  | +0     | FadeOutStart - Started
19:45:34:544 | MD |   DEBUG1  | +32    | GetFadePicFile - Checking if any Fade Layer -1 images exist in: Z:\HyperSpin\HyperLaunch\Media\Fade\Commodore Amiga\3DGalax_v1.0\Layer -1*.*
19:45:34:547 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer -1 images exist in: Z:\HyperSpin\HyperLaunch\Media\Fade\Commodore Amiga\_Default\Layer -1*.*
19:45:34:550 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer -1 images exist in: Z:\HyperSpin\HyperLaunch\Media\Fade\_Default\Layer -1*.*
19:45:34:553 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer -1 pic: Z:\HyperSpin\HyperLaunch\Media\Fade\_Default\Layer -1*.png
19:45:34:572 | MD |   DEBUG1  | +31    | GetFadePicFile - Found Fade Layer -1 pic: Z:\HyperSpin\HyperLaunch\Media\Fade\_Default\Layer -1.png
19:45:34:575 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer -1 pic: Z:\HyperSpin\HyperLaunch\Media\Fade\_Default\Layer -1*.gif
19:45:34:577 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer -1 pic: Z:\HyperSpin\HyperLaunch\Media\Fade\_Default\Layer -1*.tif
19:45:34:580 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer -1 pic: Z:\HyperSpin\HyperLaunch\Media\Fade\_Default\Layer -1*.bmp
19:45:34:583 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer -1 pic: Z:\HyperSpin\HyperLaunch\Media\Fade\_Default\Layer -1*.jpg
19:45:34:585 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade Layer -1 will use Z:\HyperSpin\HyperLaunch\Media\Fade\_Default\Layer -1.png
19:45:35:088 | MD |     INFO  | +515   | DefaultAnimateFadeOut - Started
19:45:35:616 | MD |     INFO  | +530   | DefaultAnimateFadeOut - Ended
19:45:35:619 | MD |   DEBUG1  | +0     | FadeOutStart - Ended
19:45:35:622 | MD |   DEBUG1  | +0     | ShowFE - Started
19:45:35:625 | MD |     INFO  | +0     | HideFE - Showing Frontend and removing transparency
19:45:35:628 | MD |   DEBUG1  | +0     | ShowFE - Ended
19:45:35:776 | MD |   DEBUG1  | +156   | CloseProcess - Ended
19:45:35:782 | MD |     INFO  | +0     | StopGlobalUserFeatures - Starting
19:45:35:785 | MD |     INFO  | +0     | StopGlobalUserFeatures - Ending
19:45:35:787 | MD |   DEBUG1  | +0     | FadeOutExit - Started
19:45:40:708 | MD |     INFO  | +4930  | DefaultAnimateFadeOut - Started
19:45:41:217 | MD |     INFO  | +514   | DefaultAnimateFadeOut - Ended
19:45:41:221 | MD |   DEBUG1  | +0     | FadeOutExit - Ended
19:45:41:224 | MD |     INFO  | +0     | ExitModule - Started
19:45:41:227 | MD |     INFO  | +0     | Starting Updating Statistics:
19:45:41:229 | MD |   DEBUG2  | +0     | Total Elapsed Time in Pause in seconds: 0
19:45:41:232 | MD |   DEBUG2  | +0     | gameSectionStartTime:74030602
19:45:41:235 | MD |   DEBUG2  | +16    | ElapsedTime:65
19:45:41:238 | MD |   DEBUG2  | +0     | Statistics cleared game name: 3DGalax_v1.0
19:45:41:262 | MD |   DEBUG2  | +16    | Loaded game statistics from ini files:
				Number_of_Times_Played: 0
				Last_Time_Played: 0
				Average_Time_Played: 0
				Total_Time_Played: 0
				System_Total_Played_Time: 2371
				Total_Global_Played_Time: 21461
19:45:41:265 | MD |   DEBUG2  | +15    | Updated Statistics: Number_of_Times_Played: 1
				Last_Time_Played: Monday February 24, 2014 07:44:35 PM
				Average_Time_Played: 65
				Total_Time_Played: 65
				System_Total_Played_Time: 2436
				Total_Global_Played_Time: 21526
19:45:41:290 | MD |     INFO  | +16    | Game section statistics updated.
19:45:41:297 | MD |   DEBUG2  | +15    | Keymapper - Joysticks Detected: 0000000000000000
19:45:41:300 | MD |   DEBUG2  | +0     | Keymapper - Closing xpadder to refresh controllers seen by xpadder
19:45:41:319 | MD |   DEBUG2  | +16    | Keymapper - Creating an array of connected controllers and profiles to arrange according to the order found in Z:\HyperSpin\Utilities\Xpadder\xpadder.ini
19:45:41:425 | MD |   DEBUG2  | +109   | Keymapper - Reading the order in Z:\HyperSpin\Utilities\Xpadder\xpadder.ini and arranging profiles found to match that order
19:45:41:441 | MD |     INFO  | +16    | Restoring mouse cursor
19:45:41:448 | MD |     INFO  | +0     | ExitModule - Ended
19:45:41:451 | MD |     INFO  | +15    | End of Module Logs
19:45:41:561 | HL |     INFO  | +74616 | Main - Module ended, exiting HyperLaunch normally
19:45:41:566 | HL |     INFO  | +0     | ExitScript - Started
19:45:41:580 | HL |   DEBUG1  | +15    | ExitScript - Unhiding taskbar
19:45:41:823 | HL |     INFO  | +234   | SystemCursor - Restoring mouse cursor
19:45:41:840 | HL |     INFO  | +16    | ExitScript - Ended

Posted
Scrap that, it appears my whdload key was corrupt! Now works perfectly.

Sent from my iPhone using Tapatalk

Woot! Glad to hear it!

Happy gaming!

Thanks,

Ron

Posted
DannerMax,

First off, Hello and Welcome!

You did the correct thing getting the module from the GIT repository. What Brolly is refering to is your version of HyperLaunchHQ (the program). It would be best if you make sure all your files are up to date with the most current. There are two ways to do this:

1). Install GIT and TourtousGIT to make a "one click update" (almost one click).

2). Grab the zip file from the repository and update (one time) all your HyperLaunch files and modules.

To do #1, read this guide: https://sites.google.com/site/hyperlaunch2/home/downloads

To do #2:

Go to the GIT repository site: https://code.google.com/p/hyperlaunch-3/

Click on Source in the top bar.

Click on Browse right below that.

Click on the Download zip link.

Once downloaded, extract the contents of the Hyperlaunch-3-??????? folder inside the archive over your HyperLaunch directory.

[ATTACH=CONFIG]38824[/ATTACH]

Test and let us know the results.

Thanks,

Ron

Hi Ron.

And thanks for the warm welcome!

I Will try the steps you recommend, when i get the time, and let you know how it went!!

To Brolly: i have the lagret version of hyperlaunchHQ: version: 1.0.13.0

But perhaps the git solution Will solve my problem! Thanks again for This awesome guide :))

Posted

Ron, you've outdone yourself again. Cheers, mate! :beer:

I had a couple of tips/suggestions you may want to include.

1) Remapping controls in WinUAE isn't necessarily intuitive. It took me a while to realize that you need to double-click on the key assignment listed under the function, i.e. "Joy 1 Left", to start the remap process.

2) Should the Configurations path be set to Configurations\Host\? It doesn't make a difference in the command line call, I know, but it does allow you to select the amigahost.uae config from the WinUAE UI.

3) This is probably only of interest to a handful of weirdos like me who are using standard resolution arcade monitors in their cabs w/ an ArcadeVGA, but I found I had to use very specific Display settings to get WinUAE to work properly. Fortunately, there was a thread over on BYOAC that had what I needed:

http://forum.arcadecontrols.com/index.php?topic=83484.0

Thanks again for another great guide!

Posted
Ron, you've outdone yourself again. Cheers, mate! :beer:

I had a couple of tips/suggestions you may want to include.

1) Remapping controls in WinUAE isn't necessarily intuitive. It took me a while to realize that you need to double-click on the key assignment listed under the function, i.e. "Joy 1 Left", to start the remap process.

2) Should the Configurations path be set to Configurations\Host\? It doesn't make a difference in the command line call, I know, but it does allow you to select the amigahost.uae config from the WinUAE UI.

3) This is probably only of interest to a handful of weirdos like me who are using standard resolution arcade monitors in their cabs w/ an ArcadeVGA, but I found I had to use very specific Display settings to get WinUAE to work properly. Fortunately, there was a thread over on BYOAC that had what I needed:

http://forum.arcadecontrols.com/index.php?topic=83484.0

Thanks again for another great guide!

Thank you for the kind words!

Yea, I wish there were an eaiser way to config the controls. But, it's do-able through the emu. I will put your comments in the original guide and thank you for the input!

The file must go in the host directory. That's where the WinUAE module looks for it. I actually put a symbolic link in my Host directory that points to the config in the Host. ;)

Here is an example of a run line:

Run - Running: H:\HyperSpin\Emulators\WinUAE\winuae.exe -f "H:\HyperSpin\Emulators\WinUAE\Configurations\host\amigahost.uae" -s quickstart=a1200,1 -s use_gui=no -s gfx_fullscreen_amiga=false -s 

Thanks again for the input!

Ron

Posted

Hi Ron, just wanted to let you know how it went with the setup!! I finally got WinUAE working through HLHQ. The wierd thing about it, was that i coulden't see WinUAE under global -> emulators... i had to add:

[WinUAE]
Emu_Path=..\Emulators\WinUAE\winuae.exe
Rom_Extension=7z|zip|adf|info
Module=WinUAE.ahk
HyperPause_Save_State_Keys=
HyperPause_Load_State_Keys=

To: /Hyperlaunch/settings/Global Emulators.ini

In order to get WinUAE to show up...Wierd!

But now its working as it should! Thanks for all the help :)

DannerMax,

First off, Hello and Welcome!

You did the correct thing getting the module from the GIT repository. What Brolly is refering to is your version of HyperLaunchHQ (the program). It would be best if you make sure all your files are up to date with the most current. There are two ways to do this:

1). Install GIT and TourtousGIT to make a "one click update" (almost one click).

2). Grab the zip file from the repository and update (one time) all your HyperLaunch files and modules.

To do #1, read this guide: https://sites.google.com/site/hyperlaunch2/home/downloads

To do #2:

Go to the GIT repository site: https://code.google.com/p/hyperlaunch-3/

Click on Source in the top bar.

Click on Browse right below that.

Click on the Download zip link.

Once downloaded, extract the contents of the Hyperlaunch-3-??????? folder inside the archive over your HyperLaunch directory.

[ATTACH=CONFIG]38824[/ATTACH]

Test and let us know the results.

Thanks,

Ron

Posted
Hi Ron, just wanted to let you know how it went with the setup!! I finally got WinUAE working through HLHQ. The wierd thing about it, was that i coulden't see WinUAE under global -> emulators... i had to add:

[WinUAE]
Emu_Path=..\Emulators\WinUAE\winuae.exe
Rom_Extension=7z|zip|adf|info
Module=WinUAE.ahk
HyperPause_Save_State_Keys=
HyperPause_Load_State_Keys=

To: /Hyperlaunch/settings/Global Emulators.ini

In order to get WinUAE to show up...Wierd!

But now its working as it should! Thanks for all the help :)

Right. Every once in a while, I go through my Global Emulators.ini and the Global Emulators (Example).ini and compare the two. New supported emulators will show up in the Example file. Just copy and paste those entries over to your Global Emulators.ini...

Thanks,

Ron

  • 1 month later...
Posted
thank you

question

how do i set xbox 360 controller?

like this?

or do i change joystick to default???? thanks

craig

Craig,

I would think you should change keep it at Joystick. The way you have it there looks correct.

Thanks,

Ron

Posted

Hi, i have a little Problem: I donrt have the WinUAE module in my modules folder and I dont know where to download the module. (Cant Use module updater, because I dont have the modules.)

Thank you very much

Posted
Hi, i have a little Problem: I donrt have the WinUAE module in my modules folder and I dont know where to download the module. (Cant Use module updater, because I dont have the modules.)

Thank you very much

Right. The original download of HyperLaunch v3 did not have it. Grab the updated version from the GIT and you will have to add it to your Global Emulators.ini

For the GIT: http://www.hyperspin-fe.com/forum/showthread.php?31472-Complete-Guide-for-Commodore-Amiga-in-HS-and-RL-Using-WinUAE-Only&p=304130&viewfull=1#post304130

There is a post around here about it. I'll try to find it and post it for you.

[EDIT]

Found it: http://www.hyperspin-fe.com/forum/showthread.php?30448-Complete-Guide-for-Commodore-CD32-in-HyperSpin-and-RL-using-VinUAE-only&p=294754&viewfull=1#post294754

[/EDIT.

Thanks,

Ron

Posted
Right. Every once in a while, I go through my Global Emulators.ini and the Global Emulators (Example).ini and compare the two. New supported emulators will show up in the Example file. Just copy and paste those entries over to your Global Emulators.ini...

Thanks,

Ron

Great work guys!, Well, almost everything worked great......Question on the "New supported Emulators" ...where would one look after setting up the existing Module -- If the

Default emulator does not show up for picking? thanks

dave

Posted
Great work guys!, Well, almost everything worked great......Question on the "New supported Emulators" ...where would one look after setting up the existing Module -- If the

Default emulator does not show up for picking? thanks

dave

Dave, sorry. I edited my post with those instructions. Look at the previous post between the Edit tags. ;)

Thanks,

Ron

Posted

Well I did it!!! Got it going like a charm :) Thanks Ron this has been a huge help after all the problem I have with the Roms names :)

Only issue I have is with some of the games. I do have the WHDLoad.key and it works fine. But when I goto load some of the AGA games such as Theme Park and Ben a Steel Sky I get a Devs Kickstart error.... either 300058 or 4000058 or something like that. I been on the google badwagan for some time and there does seem to be solves for this.... but these guys are talking well over my head and I was a IBM386 person not a Amiga1200 person back in the day.... Do you know if there is a solution for this??

Posted
Well I did it!!! Got it going like a charm :) Thanks Ron this has been a huge help after all the problem I have with the Roms names :)

Only issue I have is with some of the games. I do have the WHDLoad.key and it works fine. But when I goto load some of the AGA games such as Theme Park and Ben a Steel Sky I get a Devs Kickstart error.... either 300058 or 4000058 or something like that. I been on the google badwagan for some time and there does seem to be solves for this.... but these guys are talking well over my head and I was a IBM386 person not a Amiga1200 person back in the day.... Do you know if there is a solution for this??

Austin,

Yes, WHDLoad uses three important sets of files to launch the game:

Boot and OS roms (lives in ...\WinUAE\rom)

Kickstarts (lives in ...\WinUAE\WHD\Devs\Kickstarts)

WHDLoad key file (lives in ...\WinUAE\WHD\S)

Looks like you are getting a Kickstart error. I have 12 in my directory. WHDLoad uses these files to boot games into different environments. If you are missing some, there will be some games that will not boot. So you should have at least 6 sets of them (they come in pairs).

If you google around for "WinUAE Kickstart Roms" you will find them. ;)

Either you are missing some or they are bad.

Thanks,

Ron

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