vaderag Posted March 25, 2016 Share Posted March 25, 2016 I don't think 2012 2p is out there in afraid Link to comment Share on other sites More sharing options...
gigapig Posted March 25, 2016 Share Posted March 25, 2016 The 2 player patch with the unlocked characters I've always made available is for the 2012 version. Link to comment Share on other sites More sharing options...
hocuslocus Posted March 26, 2016 Share Posted March 26, 2016 I'm kinda new to this site, so I don't know if I'm looking in the right place I went to your profile - files page and none of the items were the two player patch. are they somewhere else? other then it saying ver 2012 I'm not sure how else to tell the difference. I'm sure there are other updates for the game which is why I'm trying for it. thank you Link to comment Share on other sites More sharing options...
hocuslocus Posted March 26, 2016 Share Posted March 26, 2016 It's to bad I was trying to use arcade pc launcher v 1.4 since it already has a menu to be able to change the resolution and a corresponding .dat file. only problem is it uses it's own game.exe which is a 2010 1 player. guess I can use it on all the other ones. also vaderag I'm confused about this I don't believe I have the same .exe's as you caused I searched for the reference and didn't find it then I ran movavi (a camtasia imposter) to verify the game was running at 1920 x 1080. and went searching for both 0780 and 0438. I found a whole lot of each number but not a line where both numbers exist. I don't necessarily need to change the resolution but it would be nice to find out how. Link to comment Share on other sites More sharing options...
vaderag Posted March 26, 2016 Share Posted March 26, 2016 It's to bad I was trying to use arcade pc launcher v 1.4 since it already has a menu to be able to change the resolution and a corresponding .dat file. only problem is it uses it's own game.exe which is a 2010 1 player. guess I can use it on all the other ones. also vaderag I'm confused about this I don't believe I have the same .exe's as you caused I searched for the reference and didn't find it then I ran movavi (a camtasia imposter) to verify the game was running at 1920 x 1080. and went searching for both 0780 and 0438. I found a whole lot of each number but not a line where both numbers exist. I don't necessarily need to change the resolution but it would be nice to find out how. If you used am extremal launcher it may have changed the exe... I was looking at the clean one...Honestly tho, if you don't need to change the resolution, save your time!! Link to comment Share on other sites More sharing options...
gigapig Posted March 26, 2016 Share Posted March 26, 2016 I'm kinda new to this site, so I don't know if I'm looking in the right place I went to your profile - files page and none of the items were the two player patch. are they somewhere else? other then it saying ver 2012 I'm not sure how else to tell the difference. I'm sure there are other updates for the game which is why I'm trying for it. thank you Those files are not something we would host on this site I'm afraid. Link to comment Share on other sites More sharing options...
hocuslocus Posted March 26, 2016 Share Posted March 26, 2016 ahhh got ya, and thank you gigapig. got it, I missed your note about byte order "intel" from those files I recieved I found the reference on line 038721C that one was at 1920 = 8007 by 1080 =3804 on the ttshell of the 2pversion it's at 1280x720 and those are 1280 = 0005 720 = D002 thank you both, definitely saved me a lot of time. Link to comment Share on other sites More sharing options...
m4me Posted March 28, 2016 Share Posted March 28, 2016 Hi guys, have just been transferring my fully working setup from my pc to a dedicated arcade computer and having trouble with launching majority of my taito collection. After reinstalling windows and thinking it was my gpu i found it was my ipac2 controller that was causing my games to crash. Has anyone had trouble with running these games, specifically street fighter, kof XIII, tertris etc using an ipac controller? I haven't installed winipac this time around but it was installed on my first attempts. The games will boot immediately when i unplug the ipac2. I have some logs from launching tetris with the ipac plugged in then unplugged. typex_io attached functions hooked opened com port minimum tick rate = 1 SetupComm(128, 516, 516) GetCommState SetCommState SetCommMask(0001) GetCommTimeouts SetCommTimeouts poll thread: start reset (D9) instance: I-PAC 2 product: I-PAC 2 type: 00010215 hid usage: 0001 0005 00000000 00000302 00000100 X Rotation 00000004 00000202 00000100 Z Axis 00000008 00000102 00000100 Y Axis 0000000C 00000002 00000100 X Axis 00000010 00000010 00000000 Hat Switch 00000014 00000004 00000000 Button 0 00000015 00000104 00000000 Button 1 00000016 00000204 00000000 Button 2 00000017 00000304 00000000 Button 3 00000018 00000404 00000000 Button 4 00000019 00000504 00000000 Button 5 0000001A 00000604 00000000 Button 6 0000001B 00000704 00000000 Button 7 0000001C 00000804 00000000 Button 8 0000001D 00000904 00000000 Button 9 0000001E 00000A04 00000000 Button 10 0000001F 00000B04 00000000 Button 11 00000020 00000C04 00000000 Button 12 00000021 00000D04 00000000 Button 13 00000022 00000E04 00000000 Button 14 00000023 00000F04 00000000 Button 15 00000024 00001004 00000000 Button 16 00000025 00001104 00000000 Button 17 00000026 00001204 00000000 Button 18 00000027 00001304 00000000 Button 19 00000028 00001404 00000000 Button 20 00000029 00001504 00000000 Button 21 0000002A 00001604 00000000 Button 22 0000002B 00001704 00000000 Button 23 0000002C 00001804 00000000 Button 24 0000002D 00001904 00000000 Button 25 0000002E 00001A04 00000000 Button 26 0000002F 00001B04 00000000 Button 27 00000030 00001C04 00000000 Button 28 00000031 00001D04 00000000 Button 29 00000032 00001E04 00000000 Button 30 00000033 00001F04 00000000 Button 31 00000000 000000C0 00000000 Collection 0 - Game Pad (skipped) 00000000 000001C0 00000000 Collection 1 - Pointer (skipped) instance: I-PAC 2 product: I-PAC 2 type: 0001021C hid usage: 0001 0080 00000000 00000004 00000000 System Power 00000001 00000104 00000000 System Sleep 00000002 00000204 00000000 System Wake Up 00000000 000000C0 00000000 Collection 0 - System Controls (skipped) instance: I-PAC 2 product: I-PAC 2 type: 0001021C hid usage: 000C 0001 00000000 00000004 00000000 Scan Next Track 00000001 00000104 00000000 Scan Previous Track 00000002 00000204 00000000 Stop 00000003 00000304 00000000 Eject 00000004 00000404 00000000 Play/Pause 00000005 00000504 00000000 Mute 00000006 00000604 00000000 Volume Decrement 00000007 00000704 00000000 Volume Increment 00000000 000000C0 00000000 Collection 0 - Consumer Control (skipped) instance: I-PAC 2 product: I-PAC 2 type: 0001021C hid usage: 0001 0000 00000001 00000004 00000000 Button 0 00000002 00000104 00000000 Button 1 00000003 00000204 00000000 Button 2 00000004 00000304 00000000 Button 3 00000005 00000404 00000000 Button 4 00000006 00000504 00000000 Button 5 00000007 00000604 00000000 Button 6 00000008 00000704 00000000 Button 7 00000009 00000804 00000000 Button 8 0000000A 00000904 00000000 Button 9 0000000B 00000A04 00000000 Button 10 0000000C 00000B04 00000000 Button 11 0000000D 00000C04 00000000 Button 12 0000000E 00000D04 00000000 Button 13 0000000F 00000E04 00000000 Button 14 00000010 00000F04 00000000 Button 15 00000011 00001004 00000000 Button 16 00000012 00001104 00000000 Button 17 00000013 00001204 00000000 Button 18 00000014 00001304 00000000 Button 19 00000015 00001404 00000000 Button 20 00000016 00001504 00000000 Button 21 00000017 00001604 00000000 Button 22 00000018 00001704 00000000 Button 23 00000019 00001804 00000000 Button 24 0000001A 00001904 00000000 Button 25 0000001B 00001A04 00000000 Button 26 0000001C 00001B04 00000000 Button 27 0000001D 00001C04 00000000 Button 28 0000001E 00001D04 00000000 Button 29 0000001F 00001E04 00000000 Button 30 00000020 10002080 80008000 Generic Indicator (skipped) 00000000 000000C0 00000000 Collection 0 (skipped) instance: I-PAC 2 product: I-PAC 2 type: 0001021C hid usage: 0006 0000 00000004 10000180 80008000 Generic Indicator (skipped) 00000000 000000C0 00000000 Collection 0 (skipped) address (01) send identify (NAMCO LTD.;I/O PCB-1000;ver1.0 typex_io attached functions hooked opened com port minimum tick rate = 1 SetupComm(128, 516, 516) GetCommState SetCommState SetCommMask(0001) GetCommTimeouts SetCommTimeouts reset (D9) poll thread: start instance: Keyboard product: Keyboard type: 00000413 00000001 00000104 00000000 Esc 00000002 00000204 00000000 1 00000003 00000304 00000000 2 00000004 00000404 00000000 3 00000005 00000504 00000000 4 00000006 00000604 00000000 5 00000007 00000704 00000000 6 00000008 00000804 00000000 7 00000009 00000904 00000000 8 0000000A 00000A04 00000000 9 0000000B 00000B04 00000000 0 0000000C 00000C04 00000000 - 0000000D 00000D04 00000000 = 0000000E 00000E04 00000000 Backspace 0000000F 00000F04 00000000 Tab 00000010 00001004 00000000 Q 00000011 00001104 00000000 W 00000012 00001204 00000000 E 00000013 00001304 00000000 R 00000014 00001404 00000000 T 00000015 00001504 00000000 Y 00000016 00001604 00000000 U 00000017 00001704 00000000 I 00000018 00001804 00000000 O 00000019 00001904 00000000 P 0000001A 00001A04 00000000 [ 0000001B 00001B04 00000000 ] 0000001C 00001C04 00000000 Enter 0000001D 00001D04 00000000 Ctrl 0000001E 00001E04 00000000 A 0000001F 00001F04 00000000 S 00000020 00002004 00000000 D 00000021 00002104 00000000 F 00000022 00002204 00000000 G 00000023 00002304 00000000 H 00000024 00002404 00000000 J 00000025 00002504 00000000 K 00000026 00002604 00000000 L 00000027 00002704 00000000 ; 00000028 00002804 00000000 ' 00000029 00002904 00000000 ` 0000002A 00002A04 00000000 Shift 0000002B 00002B04 00000000 \ 0000002C 00002C04 00000000 Z 0000002D 00002D04 00000000 X 0000002E 00002E04 00000000 C 0000002F 00002F04 00000000 V 00000030 00003004 00000000 B 00000031 00003104 00000000 N 00000032 00003204 00000000 M 00000033 00003304 00000000 , 00000034 00003404 00000000 . 00000035 00003504 00000000 / 00000036 00003604 00000000 Right Shift 00000037 00003704 00000000 * 00000038 00003804 00000000 Alt 00000039 00003904 00000000 Space 0000003A 00003A04 00000000 Caps Lock 0000003B 00003B04 00000000 F1 0000003C 00003C04 00000000 F2 0000003D 00003D04 00000000 F3 0000003E 00003E04 00000000 F4 0000003F 00003F04 00000000 F5 00000040 00004004 00000000 F6 00000041 00004104 00000000 F7 00000042 00004204 00000000 F8 00000043 00004304 00000000 F9 00000044 00004404 00000000 F10 00000045 00004504 00000000 Num Lock 00000046 00004604 00000000 Scroll Lock 00000047 00004704 00000000 Num 7 00000048 00004804 00000000 Num 8 00000049 00004904 00000000 Num 9 0000004A 00004A04 00000000 - 0000004B 00004B04 00000000 Num 4 0000004C 00004C04 00000000 Num 5 0000004D 00004D04 00000000 Num 6 0000004E 00004E04 00000000 + 0000004F 00004F04 00000000 Num 1 00000050 00005004 00000000 Num 2 00000051 00005104 00000000 Num 3 00000052 00005204 00000000 Num 0 00000053 00005304 00000000 Num Del 00000056 00005604 00000000 \ 00000057 00005704 00000000 F11 00000058 00005804 00000000 F12 0000007E 00007E04 00000000 F15 00000090 00009004 00000000 Prev Track 00000099 00009904 00000000 Next Track 0000009C 00009C04 00000000 Num Enter 0000009D 00009D04 00000000 Right Ctrl 000000A0 0000A004 00000000 Mute 000000A1 0000A104 00000000 Calculator 000000A2 0000A204 00000000 Play/Pause 000000A4 0000A404 00000000 Media Stop 000000AE 0000AE04 00000000 Volume - 000000B0 0000B004 00000000 Volume + 000000B2 0000B204 00000000 Web/Home 000000B5 0000B504 00000000 Num / 000000B7 0000B704 00000000 Prnt Scrn 000000B8 0000B804 00000000 Right Alt 000000C5 0000C504 00000000 Pause 000000C7 0000C704 00000000 Home 000000C8 0000C804 00000000 Up 000000C9 0000C904 00000000 Page Up 000000CB 0000CB04 00000000 Left 000000CD 0000CD04 00000000 Right 000000CF 0000CF04 00000000 End 000000D0 0000D004 00000000 Down 000000D1 0000D104 00000000 Page Down 000000D2 0000D204 00000000 Insert 000000D3 0000D304 00000000 Delete 000000DB 0000DB04 00000000 Left Windows 000000DC 0000DC04 00000000 Right Windows 000000DD 0000DD04 00000000 Application 000000DE 0000DE04 00000000 Power 000000DF 0000DF04 00000000 Sleep 000000E3 0000E304 00000000 Wake 000000E5 0000E504 00000000 Search 000000E6 0000E604 00000000 Favorites 000000E7 0000E704 00000000 Refresh 000000E8 0000E804 00000000 Web Stop 000000E9 0000E904 00000000 Forward 000000EA 0000EA04 00000000 Back 000000EB 0000EB04 00000000 My Computer 000000EC 0000EC04 00000000 Mail 000000ED 0000ED04 00000000 Media instance: Mouse product: Mouse type: 00000112 00000000 00000001 00000100 X-axis 00000004 00000101 00000100 Y-axis 00000008 00000201 00000100 Wheel 0000000C 00000304 00000000 Button 0 0000000D 00000404 00000000 Button 1 0000000E 00000504 00000000 Button 2 0000000F 00000604 00000000 Button 3 00000010 00000704 00000000 Button 4 00000011 00000804 00000000 Button 5 00000012 00000904 00000000 Button 6 00000013 00000A04 00000000 Button 7 unsupported input type (X-axis 00000100) unsupported input type (Y-axis 00000100) unsupported input type (Wheel 00000100) P1 joystick U bound to Up P1 joystick D bound to Down P1 joystick L bound to Left P1 joystick R bound to Right P1 button 1 bound to Ctrl P1 button 2 bound to Alt P1 button 3 bound to Space P1 button 4 bound to Shift P1 button 5 bound to Z P1 button 6 bound to X P1 start bound to 1 P1 coin bound to 5 P1 service bound to F1 P2 joystick U bound to R P2 joystick D bound to F P2 joystick L bound to D P2 joystick R bound to G P2 button 1 bound to A P2 button 2 bound to S P2 button 3 bound to Q P2 button 4 bound to W P2 button 5 bound to I P2 button 6 bound to K P2 start bound to 2 P2 coin bound to 6 P2 service bound to F2 test bound to F3 quit bound to Esc poll thread: init done address (01) send identify (NAMCO LTD.;I/O PCB-1000;ver1.0;for domestic only,no analog input) get command format get jamma version get comms method get i/o report poll thread: stop (999.687398 polls/sec) m_waitCount: 0 m_waitTime: 0.000000s (avg -1.#IND00ms) m_maxWait: 0.000000ms Link to comment Share on other sites More sharing options...
majorspawn Posted June 27, 2016 Share Posted June 27, 2016 ahhh got ya, and thank you gigapig. got it, I missed your note about byte order "intel" from those files I received I found the reference on line 038721C that one was at 1920 = 8007 by 1080 =3804 on the ttshell of the 2pversion it's at 1280x720 and those are 1280 = 0005 720 = D002 thank you both, definitely saved me a lot of time. Mate this is wonderful thank you very very much!, it actually solved my slow performance issue with ssfivae which run on like 20fps on default 1080p but runs wonderfully on 720p. For all of the newbies I used HxD https://mh-nexus.de/en/hxd/ here are screenshots of the memory locations: https://goo.gl/photos/skfmVjNfCezaFjTBA https://goo.gl/photos/GR3JDvgrBX2TutoE7 Link to comment Share on other sites More sharing options...
SORHP Posted July 10, 2016 Share Posted July 10, 2016 I have the game running 1.0 with 2 players working, I keep putting in the code to E Ryu and Oni, and they are not saved the next time I load the game, same with the coin settings, the coin settings is what I really need to save, any help out there with this issue? Link to comment Share on other sites More sharing options...
prefor Posted August 28, 2016 Share Posted August 28, 2016 OKAY... For anyone that cares, i solved the main issue. I can now play 2player at 16:10 The way I did this was thus: - Hex editor compared ttxshell to game.exe - it is basically a modified version of that - Found the reference to 1080p and changed to 1200 You can do the same by following these instructions: 1) Download a Hex Editor - I used Hex Workshop 2) Go to reference 00387224 3) change the value (which is 3804 if i remember rightly) to B004 - this is the hex for 1200 In theory you could change the resolution totally here - there is another value on the same line (earlier) for 8007 - this is the 1920 - you can change the combo of these to match whatever res you like (i assume) Save the file, run using loader and the new ttxshell. Bobs your uncle Oh, one other thing - if you don't know hex you can convert decimal to Hex in that tool by using the convertor under tools. Set it to intel and short and type the value in decimal box This was a full eve of trial and error so quite chuffed!! Could you please me out here I've been trying to figure this out but i just can't seem to find any of those codes that you mentioned I downloaded Hex Workshop, and i opened "ttxshell.exe" from the hex editor but as i wrote i can't find any of those codes or reference from it... How can i change my resolution to 1366x768? Please help I hate that my game is in slow-mo if i use the high-res in the "Typex-Config" Link to comment Share on other sites More sharing options...
smoothop Posted March 29, 2017 Share Posted March 29, 2017 Is there a patch that I can apply to get this 2 player working. I have tried using the GUI config with the loader. is there a patch that I can update to ver2012 I'm on 1.0 nesy release. the kids think they can kick my arse at this. need to teach them a lesson in don't mess with the dragon punch. lol Link to comment Share on other sites More sharing options...
gigapig Posted March 29, 2017 Share Posted March 29, 2017 3 minutes ago, smoothop said: the kids think they can kick my arse at this. need to teach them a lesson in don't mess with the dragon punch. lol Your kids may be right, lol. I get beat all the time by my 5 year old just hittinga single button as i try tirelessly to pull off slick moves. So I end up doing the same when the frustration kicks in. Link to comment Share on other sites More sharing options...
smoothop Posted April 10, 2017 Share Posted April 10, 2017 teaching them to play street fighter is a lot like teaching them to play chess. never let them win. when and if they do win, they earnt it. Button bashing doesnt count lol Link to comment Share on other sites More sharing options...
Pafkosta Posted June 15, 2017 Share Posted June 15, 2017 Guys, sorry to bother you. I have managed to get version 1.0 for 2p. Everything is working fine, and I have the two extra caracters. The thing is I cant get it from inside HS. When I start the game inside HS it gives me the normal 1p no extra caracters . If I want the 2p version I have to leave HS, go into the game folder and choose a file named launcher.bat. I have tried to put this file on the application option inside the Arcade PC module on RL but when I try to run the game it comes back with a JVS error. Can anyone help me? Link to comment Share on other sites More sharing options...
gigapig Posted June 15, 2017 Share Posted June 15, 2017 4 minutes ago, Pafkosta said: Guys, sorry to bother you. I have managed to get version 1.0 for 2p. Everything is working fine, and I have the two extra caracters. The thing is I cant get it from inside HS. When I start the game inside HS it gives me the normal 1p no extra caracters . If I want the 2p version I have to leave HS, go into the game folder and choose a file named launcher.bat. I have tried to put this file on the application option inside the Arcade PC module on RL but when I try to run the game it comes back with a JVS error. Can anyone help me? You should be running the game using "Loader.bat", is it running fine from RLUI? Hyperspin is handing your choice over to Rocketlauncher so if set correctly isn't the fault of Hyperspin. Link to comment Share on other sites More sharing options...
UlquiorraS4 Posted August 17, 2017 Share Posted August 17, 2017 I Have a problem. Talking about Taito Type X2, since i've changed my graphic card to a GeForce GTX 1060, (max resolution is 1920x1080), i can get my games to work in 1360x768 anymore (which is set in GameRes.dat of every game, like SSFIVAE, KOFXIII and others). I have changed my Resolution to 1360x768 in my desktop but everytime when i start a Taito Type X2 game, it starts in 1920x1080 no matter what, even if i change the GameRes. What should i do? I Need Help ç_ç Link to comment Share on other sites More sharing options...
gigapig Posted August 17, 2017 Share Posted August 17, 2017 15 hours ago, UlquiorraS4 said: I Have a problem. Talking about Taito Type X2, since i've changed my graphic card to a GeForce GTX 1060, (max resolution is 1920x1080), i can get my games to work in 1360x768 anymore (which is set in GameRes.dat of every game, like SSFIVAE, KOFXIII and others). I have changed my Resolution to 1360x768 in my desktop but everytime when i start a Taito Type X2 game, it starts in 1920x1080 no matter what, even if i change the GameRes. What should i do? I Need Help ç_ç How are you testing to see that the res is 1080? Link to comment Share on other sites More sharing options...
AYOOOB Posted August 17, 2017 Share Posted August 17, 2017 On 3/26/2016 at 4:36 AM, hocuslocus said: I'm kinda new to this site, so I don't know if I'm looking in the right place I went to your profile - files page and none of the items were the two player patch. are they somewhere else? other then it saying ver 2012 I'm not sure how else to tell the difference. I'm sure there are other updates for the game which is why I'm trying for it. thank you well as far as i know if you played with Ryu and preformed H.DP if it was one hit instead of two hits then its the v.2012 if not then its and older version Link to comment Share on other sites More sharing options...
AYOOOB Posted August 17, 2017 Share Posted August 17, 2017 well i got a question i got SSFIV AE v1.3 and in the not it tells me to run it through the Game Loader All RH but the problem is when i run it, it just opens a notepad file and thats it anybody have an idea on how to solve it ? Link to comment Share on other sites More sharing options...
gigapig Posted August 17, 2017 Share Posted August 17, 2017 29 minutes ago, AYOOOB said: well i got a question i got SSFIV AE v1.3 and in the not it tells me to run it through the Game Loader All RH but the problem is when i run it, it just opens a notepad file and thats it anybody have an idea on how to solve it ? On first run of game loader it will create an ini file called ttx.ini, so I guess that is what's happening. You could run the config.exe which normally comes with it first if the ttx.ini is not being created. Link to comment Share on other sites More sharing options...
AYOOOB Posted August 17, 2017 Share Posted August 17, 2017 i got it working looked at the Game Loader RH Tutorial PDF and figured it out Thanks Link to comment Share on other sites More sharing options...
UlquiorraS4 Posted August 17, 2017 Share Posted August 17, 2017 4 hours ago, gigapig said: How are you testing to see that the res is 1080? Because it fits perfectly with my LCD monitor resolution, which it's maximum res 1920x1080. (Oh, and i've set "duplicate screens" in my video options.) When i look to my TV, i see that the resolution is not fit, it overpass the resolution. A Example? when i play Super Street Fighter IV Arcade Edition, in the initializing screen, i can only see "nitializing" in my tv, but when i see in my LCD monitor, its ok.. Link to comment Share on other sites More sharing options...
gigapig Posted August 17, 2017 Share Posted August 17, 2017 1 hour ago, UlquiorraS4 said: Because it fits perfectly with my LCD monitor resolution, which it's maximum res 1920x1080. (Oh, and i've set "duplicate screens" in my video options.) When i look to my TV, i see that the resolution is not fit, it overpass the resolution. A Example? when i play Super Street Fighter IV Arcade Edition, in the initializing screen, i can only see "nitializing" in my tv, but when i see in my LCD monitor, its ok.. Seems to me that the game is outputting correctly at 1360 x 768 but your TV is stretching that to fill it's 1080p display and losing a bit. You should also check that the game is actually running at your chosen resolution as sometimes changing the dat file does nothing or only with certain resolutions. The only way I know of checking that is by going into your monitors menu with the game running. Link to comment Share on other sites More sharing options...
fire10 Posted August 18, 2017 Share Posted August 18, 2017 Definitely use rh loader that way you can fine adjust the image size by pressing alt and f11 in game and changing the resolution in the settings Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.