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Wiimote lightgun


sionsays

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Posted

So I been snooping the forum all morning but I can't seem to get a definite answer if using wiimotes is a viable setup for 2 players. I have 2 lying around but im unsure what else I need to get them up and running.

If it's to much of a hassle/inaccurate I don't want to use this setup. Any suggestions would be great

Posted

I've had 1 player setup but 2 player is more complicated and if it's used on a cab it's probably going to be a lot of work. If you want to mess with it and get it working it can be pretty cool, but like I said quite a bit of reading and experimentation.

For single player I used Glovepie with a Wii Motion Plus script as I didn't have a spare battery powered sensor bar. With the Wii Motion Plus setup the cursor/sight tends to drift slightly, so your constantly having to centre it, I think the sensor bar would be better.

For 2 player, I believe you'd have to use something like PPJoy which will assign the Wiimotes as joystick I think, there is stuff on Youtube.

Here's a bunch of links I have gathered.

http://forum.arcadecontrols.com/index.php?topic=122143.0

http://www.supermodel3.com/Forum/viewtopic.php?f=3&t=931

http://www.hyperspin-fe.com/forum/showthread.php?28587-Taito-Type-X-blutooh-fix-and-resolution-to-dolphin-wiimote-issue

http://glovepie.org/forum/viewtopic.php?f=2&t=354

http://forums.x-plane.org/index.php?showtopic=67207

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Posted
So I been snooping the forum all morning but I can't seem to get a definite answer if using wiimotes is a viable setup for 2 players. I have 2 lying around but im unsure what else I need to get them up and running.

If it's to much of a hassle/inaccurate I don't want to use this setup. Any suggestions would be great

If I may chime in, I don't think you will be able to get 2 player lightguns with MAME via wiimotes...

These scripts that are written to trick windows into thinking there is a mouse attached cannot fool MAME or any other emulator that needs raw input for 2 players.

I purchased 2 white guns from Arcadeguns.com and they work awesome.

Touchmote won't help with this issue either.

I am......Machine

Posted

Just my view, I spent a couple of weeks trying to perfect the Wiimote lightgun solution for my cab and it is seriously not worth the hassle!

There is no easy way to sync them upon system boot or turning on the wiimotes and always have to use the bluetooth utility to get them connected.

By far the worst part is the accuracy of the wiimotes! After calibrating them, standing a mere inch in any direction or holding it differently results in terrible accuracy.

Good luck in finding a lightgun!

Regards

Sent from my Galaxy S4 using Tapatalk 2

Posted

I recommend to use touchmote, you can choice to parry a wiimote on startup (it´s always searching a wiimote), and i can play almost all lightgun emulated games, the only emu i can´t play is pcsx2 because wiimote only works with directinput and pcsx2 use a raw api. With touchmote you can pair more than one wiimote but i can´t´ try it yet.

http://touchmote.net/ try it if you have windows 8, i have great accuracy in small tv 32" or less

Posted
I recommend to use touchmote, you can choice to parry a wiimote on startup (it´s always searching a wiimote), and i can play almost all lightgun emulated games, the only emu i can´t play is pcsx2 because wiimote only works with directinput and pcsx2 use a raw api. With touchmote you can pair more than one wiimote but i can´t´ try it yet.

http://touchmote.net/ try it if you have windows 8, i have great accuracy in small tv 32" or less

is touchmote win8 only?

  • 1 month later...
Posted

so everything with touchmote works awesome on my arcade. but it's nowhere close to having real 1:1 movement even with a wiimotion plus... is there ANY way to calibrate this sucker, or at least make it a little better?

Posted

I know Touchmote is in beta at least for Windows 7, but has anyone else noticed their screen go dark for no reason? Closing Touchmote in the systray clears the problem.

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Posted

a bit off topic, but I'm curious wether I'm the only one where Touchmote crashes when Dolphin launches with a wii game. Instead handing the control over touchmote dies. a bit further of topic, I have not yet been able to try it but abe someone else has, can a WiiMote use a different sensorbar, say one that aimtrack uses ?

Posted
a bit off topic, but I'm curious wether I'm the only one where Touchmote crashes when Dolphin launches with a wii game. Instead handing the control over touchmote dies. a bit further of topic, I have not yet been able to try it but abe someone else has, can a WiiMote use a different sensorbar, say one that aimtrack uses ?

No your not the only one, I usually pair up then close it, but I shall what kyoken suggests.

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