Agrajag Posted October 7, 2014 Posted October 7, 2014 Nice job on the launch button feature! It will be great to have just one device for all tables. Re the port expander, are you thinking of making it a separately available add-on or built into a new version of the controller? HyperSpin behaving oddly? Read about known bugs here: http://www.hyperspin-fe.com/topic/4590-known-bugs-and-handy-hints-for-hyperspin/ The installer for HyperSpin now includes HyperLaunch 2. Go here for support: http://www.hyperspin-fe.com/forum/122-hyperlaunch-2/ HyperLaunch3 is now called RocketLauncher. Go here for support: http://www.rlauncher.com/forum/content.php Read this for ftp login info: http://www.hyperspin-fe.com/topic/2320-ftp-access-must-read/ Platinum members get 25% off an Emumovies subscription: http://www.hyperspin-fe.com/topic/1211-emumovies-code/
zebulon Posted October 7, 2014 Author Posted October 7, 2014 I try to make everything I design backwards compatible so I would be building it into the new controller but would also design a module that plugged into existing units. It would involve a firmware upgrade but I foresee it just being a matter of plugging it inline with one of the existing harnesses and running the update to the firmware. I know so much about so little that I could teach you everything there is to know about nothing....
Agrajag Posted October 7, 2014 Posted October 7, 2014 Sounds great, thanks. It's going to be a while before I can build my cab, but now I've seen what your controller can do I'm glad I didn't build it sooner! HyperSpin behaving oddly? Read about known bugs here: http://www.hyperspin-fe.com/topic/4590-known-bugs-and-handy-hints-for-hyperspin/ The installer for HyperSpin now includes HyperLaunch 2. Go here for support: http://www.hyperspin-fe.com/forum/122-hyperlaunch-2/ HyperLaunch3 is now called RocketLauncher. Go here for support: http://www.rlauncher.com/forum/content.php Read this for ftp login info: http://www.hyperspin-fe.com/topic/2320-ftp-access-must-read/ Platinum members get 25% off an Emumovies subscription: http://www.hyperspin-fe.com/topic/1211-emumovies-code/
maxxsinner Posted October 8, 2014 Posted October 8, 2014 Retrofitting the new plunger was a breeze. I simply slid the old VP tube off and put the new one from Zeb onto the plunger, screwed the controller to the bottom of my cabinet and plugged it in. Once drivers were installed, I was getting 200K skill shots on BOP instantly. No calibration required. Brilliant! Electropin - Enough lights to land a jet on an aircraft carrierHigh Voltage Pinball - Cause one build just wasn't enough Voltek Arcade - Funglo pedestal style mame cabinet Pinball Electrical Tutorial - Wire All Your Bling With Confidence and Fewer House Fires
zebulon Posted October 9, 2014 Author Posted October 9, 2014 Thanks Maxx, happy to hear that it was pretty painless for you..... I know so much about so little that I could teach you everything there is to know about nothing....
fire10 Posted October 9, 2014 Posted October 9, 2014 Fantastic work on this Zebulon I will certainly be in contact when I build my cab, please pm me your contact details. All the best mate Fire10
zebulon Posted October 9, 2014 Author Posted October 9, 2014 Not hard to find me Fire10.... http://www.zebsboards.com I know so much about so little that I could teach you everything there is to know about nothing....
Gunner Posted November 7, 2014 Posted November 7, 2014 Question for those of you running this. How are you handling the 'back a letter' in Hyperpin? I think the majority of us use our second flipper buttons to spin back and forth an entire letter. The Hyperpin config sees only one Ctrl press, there is not a keycode for right and left. And as far as I know joy inputs can't be used. Thanks
zebulon Posted November 7, 2014 Author Posted November 7, 2014 All of the primary buttons on the controller are standard default keypresses (flippers, secondary flipper, launch, coin, start, exit). The only joy inputs are the 4 extra inputs as they are more easily configurable in the settings screen of the game software. I know so much about so little that I could teach you everything there is to know about nothing....
Gunner Posted November 7, 2014 Posted November 7, 2014 What I'm saying is that Hyperpin will see both secondary flipper buttons as a Ctrl press using your device. So there will be no way to spin both forward and backward a letter, both buttons will do the same thing. Can the secondary flipper button inputs be changed on the device?
zebulon Posted November 7, 2014 Author Posted November 7, 2014 I'm assuming that you are assigning a different key code to the left and right secondary flipper switches then. The codes can only be changed in the firmware at this point, I have no utility for programming the keycodes before compiling it. I can do a custom firmware for that usage, but it will prevent you from being able to just download any updates as all further updates would have to be likewise configured. I know so much about so little that I could teach you everything there is to know about nothing....
connorsdad Posted November 8, 2014 Posted November 8, 2014 I purchased all the parts to build my own after reading a post on another forum, got as far as installing the board for nudge capability, worked great, but after seeing your version in action and having purchased all my feedback devices from you in the past it was a no brainer to opt for this product The quality of your products is second to none and the after sales support is fantastic too. Looking forward to receiving this.
connorsdad Posted November 17, 2014 Posted November 17, 2014 Got mine today What VP settings are you guys using for zebs nudge/plunger setup ?
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