cowboy Posted March 4, 2015 Share Posted March 4, 2015 Hi All Mayflash Dolpin Bar i have this working fine with Dolphin but when i come back out to hyperspin enter Taito Type X and launch game i'm getting errors.If however i Unplug Mayflash bar then the TTX games work just fine.I know this is a Bluetooth problem, Is there a workaround for this, i was thinking about putting a switch in line to turn Mayflash bar On/Off when i need to use it. Thanks COWBOY Link to comment Share on other sites More sharing options...
Dime333 Posted March 4, 2015 Share Posted March 4, 2015 The files that disables and enables Bluetooth in order to make TTX games playale does not work with Dolphinbar. You can either put the dolphinbar in anothe mode (1, 2, or 3) when launching a TTX game or you can set up the games that crash (not all of them will) to launch with "Game Loader All RH.exe". I did that when I got my Dolphinbar. It wasn't fun to set up this system all over again. But now it's all good again Link to comment Share on other sites More sharing options...
cowboy Posted March 5, 2015 Author Share Posted March 5, 2015 Thanks dime for your input, don't fancy doing that all over again. I think I'll leave in mode one for TTX then switch to mod 4 for Wii games.glad to hear you got yours set up well done. Link to comment Share on other sites More sharing options...
boomerps2 Posted March 6, 2015 Share Posted March 6, 2015 Same goes for some PC games. One example would be Far Cry 4. If I start the game and the dolphin bar is in mode 4, Far Cry 4 thinks the dolphin bar (in mode 4) is a controller and completely overrides the 360 controller and makes the game unplayable. If I take the dolphin bar out of mode 4, the 360 controller is then detected and works again. Maybe worth communicating to Mayflash. Link to comment Share on other sites More sharing options...
JoeC3109 Posted April 2, 2015 Share Posted April 2, 2015 I sent a message to mayflash support, mentioning the situation and seeing about possibly adding an exe to enable/disable bluetooth. I just received this response from them: "Hi Sir Thanks for your message and cool idea It is hard to do — with/withou an exe file or something else to enable/disable the bluetooth function. How do you think to add a switch off/on to control the bluetooth ? Best regards, Mayflash team" I don't think English is the rep's native language. Sounds like they are interested in hearing an idea for how to do it themselves Link to comment Share on other sites More sharing options...
cowboy Posted April 2, 2015 Author Share Posted April 2, 2015 Thanks JoeC3109 Possibly they could put a mode 5 on Dolphin bar for Bluetooth functionality ON/OFF and explain what systems work with which mode, with lettering. COWBOY Link to comment Share on other sites More sharing options...
JoeC3109 Posted April 2, 2015 Share Posted April 2, 2015 Yea, something along those lines would be great. Also a heads up, I've realized that OpenBOR has problems with the dolphinbar. When it's plugged in at all and I try to load an OpenBOR game, I get a white screen with distorted sound, and the controls are permanently damaged for that game. It's another situation where an off button would be very helpful. Link to comment Share on other sites More sharing options...
cowboy Posted April 5, 2015 Author Share Posted April 5, 2015 You can always mod the lead to the dolphin bar,put your own push/switch mounted on cabinet.just come of the earth wire and run it in line.Job done COWBOY Link to comment Share on other sites More sharing options...
JoeC3109 Posted April 6, 2015 Share Posted April 6, 2015 Fortunately I was able to come up with a batch file to disable the dolphinbar. Now I just have a batch run at the beginning of the dolphin module to enable the bar, and then use another batch at the end of the module to disable it again, as I only use the bar for wiimotes in dolphin. Link to comment Share on other sites More sharing options...
potts43 Posted April 6, 2015 Share Posted April 6, 2015 Fortunately I was able to come up with a batch file to disable the dolphinbar. Now I just have a batch run at the beginning of the dolphin module to enable the bar, and then use another batch at the end of the module to disable it again, as I only use the bar for wiimotes in dolphin. Interesting [emoji57] Link to comment Share on other sites More sharing options...
epayson85 Posted July 16, 2015 Share Posted July 16, 2015 Joe, any chance you can distribute these batch files? Link to comment Share on other sites More sharing options...
JoeC3109 Posted July 17, 2015 Share Posted July 17, 2015 They are on the HypeSpin FTP, check my folder there in the uploads. There's a readme to check as well, it involves placing a certain file in your Windows folder. Link to comment Share on other sites More sharing options...
epayson85 Posted July 17, 2015 Share Posted July 17, 2015 amazing... works perfectly! Thank you! Link to comment Share on other sites More sharing options...
epayson85 Posted July 17, 2015 Share Posted July 17, 2015 ok I spoke a little too soon haha so it works if I run it outside of hyperspin / hyperlaunch. However, when I use it in hyperspin it doesn't work. I could see that the batch was running so I added a pause to it so I could see what the command line was saying. For some reason it runs differently when being run from hyper launch. I attached a working.jpg which is running it manually and a not working.jpg which is when hyper launch runs it. I honestly cant figure out why hyperlaunch would be causing this. Any ideas? Link to comment Share on other sites More sharing options...
epayson85 Posted July 17, 2015 Share Posted July 17, 2015 ok I got it. Still don't understand why... but I got it lol. I got ride of the "C:\windows\system32\" from the batch files so it now runs devcon from the root directory. Now it runs just fine and the games are launching perfectly. I don't know if devcon still needs to be in system32 folder as well or not but I am leaving it there haha. Link to comment Share on other sites More sharing options...
JoeC3109 Posted July 18, 2015 Share Posted July 18, 2015 Nice. Good to hear, as long as it works, we'll take it haha Link to comment Share on other sites More sharing options...
Yardley Posted October 24, 2015 Share Posted October 24, 2015 Can someone please send me the batch files? Can't find them on the FTP. EDIT: found them! Link to comment Share on other sites More sharing options...
Yardley Posted October 24, 2015 Share Posted October 24, 2015 Hey JoeC3109, how can I run the batch files before/after the module? Also, on my PC the Dolphin bar turns off completely after running the disable batch instead of staying on as you mention in your read me, just wondering if you know why this could be happening? I would rather it stay on so that I can use it as a regular light bar for Aimtrak. Thanks. Link to comment Share on other sites More sharing options...
kylecp1979 Posted October 24, 2015 Share Posted October 24, 2015 where did you find it at on the ftp what section??? Link to comment Share on other sites More sharing options...
Yardley Posted October 24, 2015 Share Posted October 24, 2015 where did you find it at on the ftp what section??? Unsorted Submissions/_Presort Do you know how to go about making these run before and after the Dolphin module? Link to comment Share on other sites More sharing options...
JoeC3109 Posted October 24, 2015 Share Posted October 24, 2015 Hey yardley, I just sent you a PM explaining how I do it. As i mentioned, the most ideal way would probably be using that "User Functions" aspect that I've read about on the RL forums. However, I don't know how to properly use it yet, so the way I mentioned is the best I've got for now. Link to comment Share on other sites More sharing options...
Yardley Posted October 24, 2015 Share Posted October 24, 2015 Hey yardley, I just sent you a PM explaining how I do it. As i mentioned, the most ideal way would probably be using that "User Functions" aspect that I've read about on the RL forums. However, I don't know how to properly use it yet, so the way I mentioned is the best I've got for now. Thanks a lot man! I know about the User Functions feature you mentioned, I actually have a script running there that was provided by member rfancella to control some functions of the ipac encoder. Check out this thread over at the RL forum, I know next to nothing about AHK but I have a feeling you can probably understand it a lot better and possibly come up with a working solution for what we discussed. Let me know! http://www.rlauncher.com/forum/showthread.php?1391-How-to-pre-launch-and-post-launch Link to comment Share on other sites More sharing options...
kylecp1979 Posted October 25, 2015 Share Posted October 25, 2015 Yardly thank you I swear that folder wasn't there yesterday Link to comment Share on other sites More sharing options...
guyverjay Posted November 9, 2015 Share Posted November 9, 2015 Fortunately I was able to come up with a batch file to disable the dolphinbar. Now I just have a batch run at the beginning of the dolphin module to enable the bar, and then use another batch at the end of the module to disable it again, as I only use the bar for wiimotes in dolphin. How do you make sure the bar is disabled to start with? Link to comment Share on other sites More sharing options...
potts43 Posted November 9, 2015 Share Posted November 9, 2015 Can you post the batch file? Link to comment Share on other sites More sharing options...
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