martijnsx Posted January 10, 2013 Posted January 10, 2013 I just upgraded to Hyperlaunch 2.x. It is a plus that you can add systems one by one. However i notice a few seconds delay when i start games. With Hyperlaunch 1.05 games started instandly. Now i push the button and a few seconds nothing happens and then the game starts. It is with different systems. Any suggestions? I noticed that when windows update installs windows defender many programs take 10 seconds before they start. I did do not install defender anymore. So that could not be the problem.
ghutch92 Posted January 10, 2013 Posted January 10, 2013 I suggest Loading Screens, they start instantly (in under 2 seconds). Personally I would just wait on this, cause it will all change when djvj releases the new HL. How to Install HyperSpin and more RocketLauncher HyperSpin Startup Script
djvj Posted January 10, 2013 Posted January 10, 2013 As more and more features get added into HL, it will naturally slow down the launch slightly if everything is turned on. The longest load times usually are with cd based systems because DT is slow. "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."RocketLauncher's Official Home If you appreciate my work:My Apps:Window LoggerIdle Volume AdjusterExplorerRestorerRom Folder CleanerModule UpdaterMy Guides:How To Mod Guncons with Aimtrak
martijnsx Posted January 12, 2013 Author Posted January 12, 2013 I just moved back to the old Hyperlaunch 1.05. I don't want to wait 3 seconds for games to load because it changes the experience. What happens if other people play is that they think they did't press the button and they press again. Sometimes this causes the game to load twice and hyperlaunch gets confused and you will not be able to escape the game anymore. A reset is needed. I like a foolproof setup, just as if it were a real arcade machine. Sorry to see that the new hyperlaunch is a step back out of the box when it comes to stability. Is there any way to remove the long waiting times in the script or to disable loading screens? I tried to remove them per system in the hyperlaunch file with no succes.
djvj Posted January 12, 2013 Posted January 12, 2013 When I launch a simple emu like bsnes, loading is next to instant. What emu takes long? Also understand that you have to educate your users on how to use your cab. If you want highly compressed roms so they dont take up as much space, naturally it will take longer to uncompress them. At the same time, mounting an iso in DT is not instant, which will add 1-2 seconds to launch. Depending on how fast your machine is including HD, how fragmented it is, other running processes all also play into the speed of anything you do. Any emu on my machine that is rom-based, like all cartridge based consoles all load instantly. If this is not the case for you, then you have a problem with your setup. You should look over your settings to see if anything stands out that might add to the delay. The multiple launches has been brought up many times, and has been addressed. I added code long ago that prevents this from happening in all scenarios except a user mashing the buttons like a jack rabbit on first launch. But if you have users using your machine this way, then maybe you shouldn't let them. Sent from my Samsung Galaxy S3 "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."RocketLauncher's Official Home If you appreciate my work:My Apps:Window LoggerIdle Volume AdjusterExplorerRestorerRom Folder CleanerModule UpdaterMy Guides:How To Mod Guncons with Aimtrak
martijnsx Posted January 12, 2013 Author Posted January 12, 2013 I notice it with starting NES, SNES, N64 and GAMEBOY games. Not tried it with others. When i replace the Hyperlauch.exe with the old one everything goes fast. So i think it has nothing to do with factors as defragmentation and background processes. It is i think due to the difference between the old and new hyperlaunch. Any way to debug or determine what hyperlaunch is doing during the 2-3 seconds? Can i disable options in the basic huperlaunch file?
RayzzorBlack Posted January 12, 2013 Posted January 12, 2013 You really should take a chance on the loading screens martinjnsx. It helps with the button mashing when launching games and just looks really cool. There are systems theme loading screens made for everything. You can change the background color on them as well. I personally made custom loading screens for over a hundred systems on my htpc.
martijnsx Posted January 14, 2013 Author Posted January 14, 2013 I moved back to Hyperspin 2.25 to give it a try djvj, could you give some advice on how to get NullDC for the naomi to work with hyperspin? I really need that one for Virtua Tennis 2.
firepowr Posted March 30, 2015 Posted March 30, 2015 I'm using the newest beta, and I'm seeing about a 4 second delay to starting the game in Hyperspin. I'm using retroarch to run all my games. Could it be the culprit?
gigapig Posted March 30, 2015 Posted March 30, 2015 I had similar trouble recently with mame which was taking around 30 seconds to load. rfancella reminded me to turn the logging level back to false and that fixed it, I'm not sure if that works for other systems. I usually tell people who have problems to post there log set to troubleshooting, but i need to also tell them to switch off again.
SIMPLYAUSTIN Posted March 30, 2015 Posted March 30, 2015 Backdate your RetroArch Module to version 2.0.2.0 and give it a try. Seems some people have problems with the new module. This has been helping others Simply Austin's YouTube
Aorin Posted April 13, 2015 Posted April 13, 2015 Thank you Austin, that solved my problem. For those who are using retroarch and the games are delaying to start, I recommend following Austin's suggestion, it solved my problem instantly. Aorin
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