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HyperMarquee


Antos

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Posted

I'll contact you again if possible this week.

The description is only shown when using "ace of aces", when using the correct hyper-list name "ace of aces (europe)" it won't show any description or info from the gameinfo.ini files.

Posted

lol it was working when right before the session ended

have you tried the whole thing when hyperspin is running?

hyperspin will output the right name to eds...

Posted

Should I add a feature (checkbox) to ignore a given string, i.e everything between round bracket or anything else on both side for instance?

HyperMarquee & Event Dispatch System

Posted
Should I add a feature (checkbox) to ignore a given string, i.e everything between round bracket or anything else on both side for instance?

not necessary...

Posted

Again,

as I've stated lots of times above, this doesn't work as the filename is different in sega master system.xml and other consoles VS game info.ini from hyperlaunch

Incorrect filename according to hyperlist but in gameinfo.ini it's correct

post-35327-142870681013_thumb.jpg

Correct filename according to hyperlist but incorrect in gameinfo.ini

post-35327-1428706810_thumb.jpg

ignoring everything between brackets would solve this for the following systems I've tried but not completely, action fighter and others for example have a REV 1 in their hyperlist filename

Nintendo NES

SNES

SEGA MS

SEGA GEN

SEGA CD

SEGA GG

probably a lot more.

Posted
Again,

as I've stated lots of times above, this doesn't work as the filename is different in sega master system.xml and other consoles VS game info.ini from hyperlaunch

Incorrect filename according to hyperlist but in gameinfo.ini it's correct

[ATTACH=CONFIG]52784[/ATTACH]

Correct filename according to hyperlist but incorrect in gameinfo.ini

[ATTACH=CONFIG]52783[/ATTACH]

ignoring everything between brackets would solve this for the following systems I've tried:

Nintendo NES

SNES

SEGA MS

SEGA GEN

SEGA CD

SEGA GG

probably a lot more.

I will look into it more, and work with antos about it

Posted

I have the same problem mame loads the game info fine but i have tried nes,snes,sega genesis and they dont seem to find the game info file and looking at the gameinfo.ini files for these systems there are no brackets with region tried it in eds with only game name no region no backets and yep found the game info and starting reading the game descriptions .

rsz_14dabqlu_zpsuitmbjfd.png

Posted

Hello,

 

everything is looking really good right now, very happy, hopefully the description will be an option for non-mame systems.  Fingers crossed.

 

How would I go about making hypermarquee appear when I select a system in the wheel?  And only then?

I can't figure out what EDS code I need.

 

7 list change doesn't seem to be it

8 neither

 

tnx!

 

Erik

Posted

Hello,

 

everything is looking really good right now, very happy, hopefully the description will be an option for non-mame systems.  Fingers crossed.

 

How would I go about making hypermarquee appear when I select a system in the wheel?  And only then?

I can't figure out what EDS code I need.

 

7 list change doesn't seem to be it

8 neither

 

tnx!

 

Erik

 

Erik,

 

Sevenseal and I talked and we have decided to add some filtering capabilities directly within HyperMarquee since some Databases are no always compatible. Understanding that this problem is external to HyperMarquee, but will try to minimise the impact as possible. We will need you for testing.

 

For your other problem, you need to use HyperSpinFileWatcher. Sevenseal will certainly accept to help you to configure it. Recommending version 1.0 since 1.1 seems to work with limited number of users.

 

Let me know.  

HyperMarquee & Event Dispatch System

Posted

can anyone help me out?

 

Have tried everything to make a universal setup to support all systems!!

 

I know i am doing something wrong!!.. But it looks so right...

 

Any help is appreciated!!.. Thank You!

........

 

  1. ---------------------------
  2. HyperMarquee Config File
  3. ---------------------------
  4.  
  5. <?xml version="1.0" encoding="utf-8"?>
  6.   <MarqueeFilename>HS-Marquee_Artwork</MarqueeFilename>
  7.   <WindowTop>0</WindowTop>
  8.   <WindowLeft>1360</WindowLeft>
  9.   <WindowHeight>768</WindowHeight>
  10.   <WindowWidth>1024</WindowWidth>
  11.   <WindowState>Maximized</WindowState>
  12.   <WindowTopMost>false</WindowTopMost>
  13.   <EditMode>true</EditMode>
  14.   <DefaultSystemPath>D:\HyperSpin\Media\Main Menu\Images\Wheel</DefaultSystemPath>
  15.   <SystemConfFile />
  16.   <BackgroundImageFile />
  17.   <ForegroundImageFile />
  18.   <ForegroungBrush />
  19.   <ThemePath>D:\HyperSpin\Media\[system]\Themes\[FileName].zip</ThemePath>
  20.   <DefaultThemePath />
  21.   <ThemeVideoPath>D:\HyperSpin\Media\[system]\Video\[FileName].flv</ThemeVideoPath>
  22.   <ThemeTransitionPath>D:\HyperSpin\Media\[system]\Video\Override Transitions\[FileName].flv</ThemeTransitionPath>
  23.   <DisplayVideoThemeFrame>false</DisplayVideoThemeFrame>
  24.   <PlayVideoTheme>false</PlayVideoTheme>
  25.   <PlayVideoTransitionTheme>false</PlayVideoTransitionTheme>
  26.   <VideoVolumeTheme>0</VideoVolumeTheme>
  27.   <VideoTransitionVolumeTheme>0</VideoTransitionVolumeTheme>
  28.   <VLCpath>C:\Program Files (x86)\Kodi</VLCpath>
  29.   <VideoFile />
  30.   <VideoTransitionFile>D:\HyperSpin\Media\[system]\Video\Override Transitions\[FileName].flv</VideoTransitionFile>
  31.   <UserShaderinsteadOfVideo>true</UserShaderinsteadOfVideo>
  32.   <MarqueeTransparency>0</MarqueeTransparency>
  33.   <MarqueeStyle>0</MarqueeStyle>
  34.   <TextFont>Hobo Std</TextFont>
  35.   <FontShaderEffect>false</FontShaderEffect>
  36.   <TextFontSize>37.333333333333329</TextFontSize>
  37.   <HorizontalAlignment>Center</HorizontalAlignment>
  38.   <VerticalAlignment>Center</VerticalAlignment>
  39.   <BorderBrush />
  40.   <HiToText>D:\HyperSpin\HyperMarquee\hiScore\HiToText.exe</HiToText>
  41.   <BorderThikness>
  42.     <Left>0</Left>
  43.     <Top>0</Top>
  44.     <Right>0</Right>
  45.     <Bottom>0</Bottom>
  46.   </BorderThikness>
  47.   <AutoCloseDelay>0</AutoCloseDelay>
  48.   <StartDelay>0</StartDelay>
  49.   <TextOrientation>Horizontal</TextOrientation>
  50.   <TextScrollingOrientation>0</TextScrollingOrientation>
  51.   <TextScrollingSpeed>0</TextScrollingSpeed>
  52.   <DisplayUnderFont>false</DisplayUnderFont>
  53.   <DisplayScoreHeader2>false</DisplayScoreHeader2>
  54.   <CloseAfterScrollingCompleted>false</CloseAfterScrollingCompleted>
  55.   <TextEffect>0</TextEffect>
  56.   <GifRepeatBehavior>0</GifRepeatBehavior>
  57.   <TransitionEffect>1</TransitionEffect>
  58.   <FontOutlineThickness>2</FontOutlineThickness>
  59.   <ImageStretch>None</ImageStretch>
  60.   <ForegroundImageStretch>None</ForegroundImageStretch>
  61.   <BackgroundImageStretch>None</BackgroundImageStretch>
  62.   <VideoStretch>None</VideoStretch>
  63.   <VideoTransitionStretch>None</VideoTransitionStretch>
  64.   <MarqueeSystem>Nintendo Entertainment System</MarqueeSystem>
  65.   <TextInfoFolder />
  66.   <HiFolder>D:\HyperSpin\HyperMarquee\hiScore\hi</HiFolder>
  67.   <NvramFolder>D:\HyperSpin\HyperMarquee\hiScore\nvram</NvramFolder>
  68.   <HighSocreTitleHeader1>Hall of Fame</HighSocreTitleHeader1>
  69.   <HighScoreTitleHeaderPadding />
  70.   <SnapToGrid>false</SnapToGrid>
  71.   <HTImageBypass>false</HTImageBypass>
  72.   <HTImageHeightBypass>180</HTImageHeightBypass>
  73.   <DigitalTextClosing>0</DigitalTextClosing>
  74.   <ArtworkPathLocation>D:\HyperSpin\Media\[system]\Images\Wheel\[FileName].png</ArtworkPathLocation>
  75.   <Artwork1AlternativeLocation>D:\HyperSpin\Media\[system]\Images\Artwork1\[FileName].png</Artwork1AlternativeLocation>
  76.   <Artwork2AlternativeLocation>D:\HyperSpin\Media\[system]\Images\Artwork2\[FileName].png</Artwork2AlternativeLocation>
  77.   <Artwork3AlternativeLocation>D:\HyperSpin\Media\[system]\Images\Artwork3\[FileName].png</Artwork3AlternativeLocation>
  78.   <Artwork4AlternativeLocation>D:\HyperSpin\Media\[system]\Images\Artwork4\[FileName].png</Artwork4AlternativeLocation>
  79.   <ArtworkEffectShader><DMDEffect xmlns="clr-namespace:Shaders;assembly=Shaders" /></ArtworkEffectShader>
  80.   <VideoArtworkVolume>0</VideoArtworkVolume>
  81.   <GameInfoLocation>D:\HyperSpin\Data\Game Info\[system].ini</GameInfoLocation>
  82.   <HyperListLocation>D:\HyperSpin\Data\HyperList\[system].xml</HyperListLocation>
  83.   <GameInfoText />
  84.   <DigitalTextSourceOption>0</DigitalTextSourceOption>
  85.   <DigitalTextScrollingOption>0</DigitalTextScrollingOption>
  86.   <MarqueeSpeak>true</MarqueeSpeak>
  87.   <SpeakRegEx />
  88.   <SpeakRegExReplacement />
  89.   <TransitionOption>1</TransitionOption>
  90.   <ArtworkShader>0</ArtworkShader>
  91.   <TransitionShaderName>Transition_Random</TransitionShaderName>
  92.   <TransitionShader><Transition_SwirlEffect Progress="0" xmlns="clr-namespace:Shaders;assembly=Shaders" xmlns:av="http://schemas.microsoft.com/winfx/2006/xaml/presentation"><Transition_SwirlEffect.Texture2><av:ImageBrush ImageSource="pack://application:,,,/Icons/EDS.ico" /></Transition_SwirlEffect.Texture2></Transition_SwirlEffect></TransitionShader>
  93.   <ForegroungShader />
  94.   <BackgroungShader />
  95.   <SuperShader />
  96.   <TransitionShaderDuration>1000</TransitionShaderDuration>
  97.   <NamedPipeID>HS-Marquee_Artwork</NamedPipeID>
  98.   <AutoCloseEventList>2, 4, 6, 11</AutoCloseEventList>
  99.   <ArtworkCycling>false</ArtworkCycling>
  100.   <ArtworkCyclingInterval>5</ArtworkCyclingInterval>
  101. </HyperMarqueePreferences>
  102.  
  103. ------------------------
  104. EDS Setting Config File
  105. -------------------------
  106.  
  107. <?xml version="1.0" standalone="yes"?>
  108. <NewDataSet>
  109.   <EDS>
  110.     <ID>d369e7244ff249f6b08ba371974b942b</ID>
  111.     <Path />
  112.     <Application>LedBlinky</Application>
  113.     <Close>false</Close>
  114.     <PID>6972</PID>
  115.     <IPC>CLI</IPC>
  116.     <Running>false</Running>
  117.     <Kill />
  118.     <Parameters>[ledblinky]</Parameters>
  119.     <RunningFlash />
  120.     <Disable>false</Disable>
  121.     <IPCID />
  122.     <EventFilter />
  123.     <CloseEvent />
  124.   </EDS>
  125.   <EDS>
  126.     <ID>9d2a9d684aa74257870fe3847aa04b0d</ID>
  127.     <Path />
  128.     <Application>HyperMarquee</Application>
  129.     <Close>false</Close>
  130.     <PID />
  131.     <IPC>Pipe (CLI)</IPC>
  132.     <Running>false</Running>
  133.     <Kill />
  134.     <Parameters>false HyperSpin-Marquee_Image "[game]" "[system]"</Parameters>
  135.     <RunningFlash />
  136.     <Disable>true</Disable>
  137.     <IPCID>HS-Marquee_Artwork</IPCID>
  138.     <EventFilter>1,3,9</EventFilter>
  139.     <CloseEvent>2,4,6,11</CloseEvent>
  140.   </EDS>
  141.   <EDS>
  142.     <ID>0f11d943f95b4846b425c637baa5d0d0</ID>
  143.     <Path />
  144.     <Application>HSFileWatcher</Application>
  145.     <Close>true</Close>
  146.     <PID />
  147.     <IPC>CLI</IPC>
  148.     <Running>false</Running>
  149.     <Kill />
  150.     <Parameters />
  151.     <RunningFlash />
  152.     <Disable>false</Disable>
  153.     <IPCID />
  154.     <EventFilter>8</EventFilter>
  155.     <CloseEvent>2,6,11</CloseEvent>
  156.     <SystemFilter />
  157.   </EDS>
  158.   <EDS>
  159.     <ID>a0682c88758e4346b55def794b9d2fb7</ID>
  160.     <Path />
  161.     <Application>HiToText</Application>
  162.     <Close>false</Close>
  163.     <PID />
  164.     <IPC>CLI</IPC>
  165.     <Running>false</Running>
  166.     <Kill />
  167.     <Parameters>false HyperSpin-HiToText "[game]" "[system]"</Parameters>
  168.     <RunningFlash />
  169.     <Disable>false</Disable>
  170.     <IPCID />
  171.     <EventFilter>1,3,9</EventFilter>
  172.     <CloseEvent>2,4,6,11</CloseEvent>
  173.     <SystemFilter />
  174.   </EDS>
  175.   <EDS>
  176.     <ID>ab9cdfa918c64845bc5885cb934ecd9f</ID>
  177.     <Path>D:\HyperSpin\HyperMarquee\Hyper Marquee.exe</Path>
  178.     <Application>Hyper Marquee</Application>
  179.     <Close>true</Close>
  180.     <PID />
  181.     <IPC>CLI</IPC>
  182.     <Running>false</Running>
  183.     <Kill />
  184.     <Parameters>false HyperSpin-Time_Elasped [game]</Parameters>
  185.     <RunningFlash />
  186.     <Disable>true</Disable>
  187.     <IPCID />
  188.     <EventFilter>1</EventFilter>
  189.     <CloseEvent>2,4,6,11</CloseEvent>
  190.     <RelativePath>../../../HyperSpin/HyperMarquee/Hyper Marquee.exe</RelativePath>
  191.   </EDS>
  192.   <EDS>
  193.     <ID>1c44cc7af165485288163bfe830ee263</ID>
  194.     <Path>D:\HyperSpin\HyperMarquee\Hyper Marquee.exe</Path>
  195.     <Application>Hyper Marquee</Application>
  196.     <Close>false</Close>
  197.     <PID />
  198.     <IPC>Pipe (CLI)</IPC>
  199.     <Running>false</Running>
  200.     <Kill />
  201.     <Parameters>false HyperSpin-HyperSpin_Theme "[game]" "[system]"</Parameters>
  202.     <RunningFlash />
  203.     <Disable>true</Disable>
  204.     <IPCID>HS-Marquee_Artwork</IPCID>
  205.     <EventFilter> 1,9</EventFilter>
  206.     <CloseEvent xml:space="preserve"> </CloseEvent>
  207.     <RelativePath>../../../HyperSpin/HyperMarquee/Hyper Marquee.exe</RelativePath>
  208.   </EDS>
  209.   <EDS>
  210.     <ID>e1cd1723b8dc421396c657d71ec93c5f</ID>
  211.     <Path>D:\Utilities\HyperSpin Event Dispatch System\EDS\PipesServerTest.exe</Path>
  212.     <Application>PipesServerTest</Application>
  213.     <Close>false</Close>
  214.     <PID>422516</PID>
  215.     <IPC>Pipe (CLI)</IPC>
  216.     <Running>false</Running>
  217.     <Kill />
  218.     <Parameters> [event] [game] [system]</Parameters>
  219.     <RunningFlash />
  220.     <Disable>false</Disable>
  221.     <IPCID>PipesServerTest</IPCID>
  222.     <EventFilter>1,3,9</EventFilter>
  223.     <CloseEvent xml:space="preserve"> </CloseEvent>
  224.     <RelativePath>PipesServerTest.exe</RelativePath>
  225.   </EDS>
  226.   <EDS>
  227.     <ID>a1a9b9d773f947af9e0f3718b965ecdb</ID>
  228.     <Path>D:\HyperSpin\HyperMarquee\Hyper Marquee.exe</Path>
  229.     <Application>Hyper Marquee</Application>
  230.     <Close>false</Close>
  231.     <PID />
  232.     <IPC>Pipe (CLI)</IPC>
  233.     <Running>false</Running>
  234.     <Kill />
  235.     <Parameters>false HyperSpin-Digital_Text2 "[game]" "[system]"</Parameters>
  236.     <RunningFlash />
  237.     <Disable>true</Disable>
  238.     <IPCID>HS-Marquee_Artwork</IPCID>
  239.     <EventFilter>1,3,9</EventFilter>
  240.     <CloseEvent>2,4,6,11</CloseEvent>
  241.     <RelativePath>../../../HyperSpin/HyperMarquee/Hyper Marquee.exe</RelativePath>
  242.   </EDS>
  243.   <EDS>
  244.     <ID>f7d8ac2cc00d47688ed6361ce972ff3e</ID>
  245.     <Path>D:\Utilities\HyperSpin Event Dispatch System\EDS\PipesServerTest.exe</Path>
  246.     <Application>PipesServerTest</Application>
  247.     <Close>true</Close>
  248.     <PID>421904</PID>
  249.     <IPC>CLI</IPC>
  250.     <Running>false</Running>
  251.     <Kill />
  252.     <Parameters> [event] "[game]" "[system]"</Parameters>
  253.     <RunningFlash />
  254.     <Disable>false</Disable>
  255.     <IPCID />
  256.     <EventFilter>1,3,9</EventFilter>
  257.     <CloseEvent>2,4,6,11</CloseEvent>
  258.     <RelativePath>PipesServerTest.exe</RelativePath>
  259.   </EDS>
  260. </NewDataSet>
Posted

hi riku, I need screenshot of your hsfilewatcher folder and of the hsfilewatcherhq running. want to make sure you have all the file for it?

Posted

Sure,

 

I would love to help and test when needed, I'll be online this week but in Rome next week.

 

I'll PM my skype ID to sevenseal :)

Posted

PM sent with my skype id regarding the testing, looking forward to hearing about this :)

 

I'll figure out the HSfilewatcher, already read the instructions, tnx!

Posted

 

Erik,

 

Sevenseal and I talked and we have decided to add some filtering capabilities directly within HyperMarquee since some Databases are no always compatible. Understanding that this problem is external to HyperMarquee, but will try to minimise the impact as possible. We will need you for testing.

 

For your other problem, you need to use HyperSpinFileWatcher. Sevenseal will certainly accept to help you to configure it. Recommending version 1.0 since 1.1 seems to work with limited number of users.

 

Let me know.  

 

 

I'm confused about these "incompatible databases" that keep getting mentioned.  Such as, in an earlier thread sevenseal mentions "...comfirm if your personal systems names will match hyperlaunch naming format if they dont match, that is one reason the description do not display for that reason..."

 

I have to say that NONE of my databases follow the standard naming format (ok, so perhaps I do have OCD... a little  ;-)  )  ... but all are working in HyperMarquee.

 

Is the issue that for some databases information such as manufacturer, year, etc. is not showing up properly in HyperMarquee?

 

If so, one observation I can share that has resolved this issue for me is that apparently each XML file *MUST* have a header section or it will not work. Many of my XML files did not, but when I added a header (just copied and pasted the section from another XML that had it then modified as desired) it corrected the problem.

 

Here is an example of the lines I added (in RED):

 

<?xml version="1.0"?>

<menu>
    <header>
        <listname>Atari 2600</listname>
        <lastlistupdate>02/20/2015</lastlistupdate>
        <listversion>1.0 Dino</listversion>
        <exporterversion>HyperList XML Exporter Version 1.3 Copywrite © 2009-2011 William Strong</exporterversion>
    </header>
    <game name="2005 Minigame Multicart (USA) (Unl)">
        <description>2005 Minigame Multicart (USA) (Unl)</description>
        <cloneof/>
        <crc>401F769B</crc>
        <manufacturer>AtariAge - Zach Matley, Bob Montgomery, Fred Quimbey & Chris Walton</manufacturer>
        <year>2005</year>
        <genre>Mini-Games</genre>
        <rating>HSRS - GA (General Audience)</rating>
        <enabled>Yes</enabled>
    </game>
...etc...

 

This should be inserted after the <menu> tag and before the first <game> tag.

 

Or did I completely miss something?

 

Hope this helps...

 

dinodino

Posted

I'm confused about these "incompatible databases" that keep getting mentioned. Such as, in an earlier thread sevenseal mentions "...comfirm if your personal systems names will match hyperlaunch naming format if they dont match, that is one reason the description do not display for that reason..."

I have to say that NONE of my databases follow the standard naming format (ok, so perhaps I do have OCD... a little ;-) ) ... but all are working in HyperMarquee.

Is the issue that for some databases information such as manufacturer, year, etc. is not showing up properly in HyperMarquee?

If so, one observation I can share that has resolved this issue for me is that apparently each XML file *MUST* have a header section or it will not work. Many of my XML files did not, but when I added a header (just copied and pasted the section from another XML that had it then modified as desired) it corrected the problem.

Here is an example of the lines I added (in RED):

<?xml version="1.0"?>

<menu>

<header>

<listname>Atari 2600</listname>

<lastlistupdate>02/20/2015</lastlistupdate>

<listversion>1.0 Dino</listversion>

<exporterversion>HyperList XML Exporter Version 1.3 Copywrite © 2009-2011 William Strong</exporterversion>

</header>

<game name="2005 Minigame Multicart (USA) (Unl)">

<description>2005 Minigame Multicart (USA) (Unl)</description>

<cloneof/>

<crc>401F769B</crc>

<manufacturer>AtariAge - Zach Matley, Bob Montgomery, Fred Quimbey & Chris Walton</manufacturer>

<year>2005</year>

<genre>Mini-Games</genre>

<rating>HSRS - GA (General Audience)</rating>

<enabled>Yes</enabled>

</game>

...etc...

This should be inserted after the <menu> tag and before the first <game> tag.

Or did I completely miss something?

Hope this helps...

dinodino

hi dino,

current right now.

only system that work perfectly with description feature under your hyperspin frontend is Mame. just to inform purpose, other system do not extract description information correctly due to lack of consistent name matching with "hyperlist database" (hyperspin) and "gameinfo database" (hyperlaunch)... any game with language markers in their title will not match and scrape the description information in error..

example of this in

system: sega master system

game: ace of aces

appears in hyperlist database: ace of aces (europe)

appears in gameinfo database: ace of aces

"ace of aces (europe)" /= "ace of aces"

so info does not appear correctly.

at this current time, there is not a simple solution to this..

to troubleshoot this issue to make work; will lead your database out of sync of your media labels and as well not sync up with hypersync live to scrap your media for updates.

currently Antos and I (mainly antos to be honest) are working to aim to fix this.

suggestion todo?

standby until the fix arrives or directed other wise of a method of a course to approach the matter.

remember this is beta software, not a full release.

so please be understanding and continue to enjoy the tryout as many have enjoy it so far already. we are aware of the issue

Posted

Thank you Sevenseal for those clarifications, you are perfectly right.

 

Just to add some few more information;

- The issue that Sevenseal just raised do not apply to MAME but other emu systems. (He is talking about the game naming compatibility between  HyperList & MameInfo - read is post)

- The issue that has been recently raised and documented by Dinodino (XML HyperList header on non-official Hyperlist files - initially flagged by Sevenseal) - applies to MAME

 

So this is two different known issues. (None of them related to HyperMarquee, but will affect its behavior). Sevenseal and I have discussed on possible work around, cause HyperList and Gameinfo doesn't belong to us. These workarounds should be available within the new HM version sometimes in May for testing.

 

Thank you all!

HyperMarquee & Event Dispatch System

Posted

Great news!

 

Looking forward to this.

 

Meanwhile, here is a video of what my sega megatech cabinet is looking like right now and why I need the description feature for kega fusion :D.

 

skip to the last 10 seconds for a zoom out of the cabinet.

 

Posted

Thank you Sevenseal for those clarifications, you are perfectly right.

 

Just to add some few more information;

- The issue that Sevenseal just raised do not apply to MAME but other emu systems. (He is talking about the game naming compatibility between  HyperList & MameInfo - read is post)

- The issue that has been recently raised and documented by Dinodino (XML HyperList header on non-official Hyperlist files - initially flagged by Sevenseal) - applies to MAME

 

So this is two different known issues. (None of them related to HyperMarquee, but will affect its behavior). Sevenseal and I have discussed on possible work around, cause HyperList and Gameinfo doesn't belong to us. These workarounds should be available within the new HM version sometimes in May for testing.

 

Thank you all!

 

 

Thanks guys for the clarifications... that's making more sense now.  In my configuration I am only pulling information from the HyperSpin XML database files, so I have not experienced this issue with name mismatch.

 

dinodino 

  • 2 weeks later...
Posted

UPDATE! Please wait, BBB will come with something else very soon within HS. I will post the new solution as soon is available. The solution below has no future.

Thanks.

 

---------------------------------------------------

Hi,

 

For the ones that are using the new Hyperspin beta version 1.4, you do not have to use HyperspinFileWatcher anymore to activate HyperMarquee on the main menu. Just insert the code below (the 'if' statement) within the new HScript.ahk (hscripts folder) and change it to your EDs path.

 

Cheers!

Antos

#NoEnv
SetWorkingDir %A_ScriptDir% 
OnExit, ExitSub

themeStart(system, game)
{
	if (system == "Main Menu") 
        {
		Run, "C:\HyperSpin\EventDispatchSystem\ledblinky.exe" 9  "%game%" "Main Menu"
	}	
}

return

ExitSub:
ExitApp

HyperMarquee & Event Dispatch System

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