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Antos

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Posted

read speed is normally slower on usb external drives...

internal it whatever the motherboard can handle

also... encourage to update to latest eds... which was updated yesterday.. it probably display some better results as well

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Posted

OK, I am using a standard HDD not SSD so I gather you are saying that when HQ is trying to access the game file information from two HM at once the normal HDD is not fast enough? Is that correct?

EDIT: The only problem I see with this logic is why HM can load the flyer, the marquee, the hi-score and one title all at the same time with no slow down. But when I just try and run two HM's getting game info then it slows. Maybe I need to put a delay between the two HM's that are reading the game file?...That sounds like it could be more the issue (ie: Concurrent access to the game info that is causing the issue)...

please see last statement of post 651
Posted

It's an internal HDD.  So this still doesn't make any sense to me.

 

I just tried adding a 1 second delay to the 2nd HM instance that is loading game info and it does exactly the same thing. Hyperspin starts off a little slower and then gets worse and worse until it eventually almost stops.

 

To help explain the issue further this is what happens:

 

EDS setup Scenario A:

1. Load LEDBlinky

2. Load Marquee artwork

3. Load HiToText

4. Load Flyer artwork

5. Load Arcade Cabinet Artwork

6. Load Digital Text (Game name)

 

The above scenario ( A ) works perfect. Hyperspin is super fast and there is no slow down problems at all. So that's with SIX HM's all running at once.

 

EDS setup Scenario B:

1. Load Digital Text (Game name)

2. Load Digital Text (Manufacturer, year, filename).

 

The above scenario ( B ) causes Hyperspin to start going slow and then eventually stop to a crawl. So I can't see the logic in terms of any performance issue. If there was a performance issue Scenario A shouldn't work. Scenario B only has two HM running yet it dies. The only difference is that Scenario B is trying to run two HM's that are getting game info where Scenario A is only getting game info once. To me that seems to point to an issue specifically with HM trying to get two lots of game info at the same time. As mentioned above even if I put a 1 second delay between them it still has the issue.

 

You should be able to replicate the same issue by trying two HM instances that access game info at the same time (or even with a delay). You should see the same issue that I am having. If you do not then there must be something unique in my PC setup causing this but I can't think what that could be because it doesn't look like a hardware performance issue at all.

Posted

It's an internal HDD. So this still doesn't make any sense to me.

I just tried adding a 1 second delay to the 2nd HM instance that is loading game info and it does exactly the same thing. Hyperspin starts off a little slower and then gets worse and worse until it eventually almost stops.

To help explain the issue further this is what happens:

EDS setup Scenario A:

1. Load LEDBlinky

2. Load Marquee artwork

3. Load HiToText

4. Load Flyer artwork

5. Load Arcade Cabinet Artwork

6. Load Digital Text (Game name)

The above scenario ( A ) works perfect. Hyperspin is super fast and there is no slow down problems at all. So that's with SIX HM's all running at once.

EDS setup Scenario B:

1. Load Digital Text (Game name)

2. Load Digital Text (Manufacturer, year, filename).

The above scenario ( B ) causes Hyperspin to start going slow and then eventually stop to a crawl. So I can't see the logic in terms of any performance issue. If there was a performance issue Scenario A shouldn't work. Scenario B only has two HM running yet it dies. The only difference is that Scenario B is trying to run two HM's that are getting game info where Scenario A is only getting game info once. To me that seems to point to an issue specifically with HM trying to get two lots of game info at the same time. As mentioned above even if I put a 1 second delay between them it still has the issue.

You should be able to replicate the same issue by trying two HM instances that access game info at the same time (or even with a delay). You should see the same issue that I am having. If you do not then there must be something unique in my PC setup causing this but I can't think what that could be because it doesn't look like a hardware performance issue at all.

i have to say it a an isolated situation, have you defrag your hdd
Posted

As suspected, it had nothing to do with performance. It was a bug. Not in HM but instead in EDS. The new version of EDS (released yesterday) resolved the issue.

Posted

A couple of other things:

 

1. I have found that if two HM windows displaying text are slightly overlapped then one will display 'outlines' of the updated text and keep the original text shown (ie: doesn't clear). If the HM's windows are moved slightly so they don't overlap this outline artifact won't show and the text will show properly in both windows.

 

2. The default time setup in EDS from setup is 2000. For me this prevented a couple of my HM instances from updating on a random basis. On my system I changed this to 1000 and it updates all six HM's successfully every time. Just pointing this out as it may help others if they have the same random updating issues.

 

3. If text scrolling is set to "Auto Close (after scrolled)" it stops scrolling at the end as expected but it also leaves the last 20 or so characters on the screen. This may be more or less characters depending on font size chosen. It would be good if the text scrolled all the way off the scroll box area when finishing the scroll.

Posted

As suspected, it had nothing to do with performance. It was a bug. Not in HM but instead in EDS. The new version of EDS (released yesterday) resolved the issue.

 

That's interesting- I had a delay issue with my second instance of HM displaying video. SS and I assumed it was due to system performance. I will try out the EDS update to see if it helps. 

 

Thanks for your other tips too! :)

Posted

That's interesting- I had a delay issue with my second instance of HM displaying video. SS and I assumed it was due to system performance. I will try out the EDS update to see if it helps. 

 

Thanks for your other tips too! :)

Here is something else to check in case you have other performance issues. I found I would get a similar issue if I copied an existing HM settings file to a new file and then edited the file (and filename) but forgot to change the Event info! EDS won't throw an error when it runs but I think it has issues attempting to talk to two HM with the same pipe ref (DOH!) So check that as EDS/HQ won't check it for you currently. Maybe in the future it could throw a warning or something...

Posted

Here is another tip for anyone who is interested...

 

If you make a HM to show HiToText (ie: High Scores) and you place a background image behind it then be careful what mode you have saved that HM. For example if you save it in Edit mode (the default) then the background will always show even if a game is selected that doesn't have high score support. However if you turn off Edit mode then the background will not show when there is no high score support for a particular game! This drove me round in circles for a long time until I figured this out. 

 

So for me I have another HM showing a standard background that displays at all times when a game doesn't support high scores. Then when a game does support high scores my other HM with HiToText kicks in and displays it's own background so the scores can be read nicely. This will only work if the HiToText HM has edit mode turned off!! 

 

Hopefully this helps someone in the future...have fun.

Posted

Here is another tip for anyone who is interested...

 

If you make a HM to show HiToText (ie: High Scores) and you place a background image behind it then be careful what mode you have saved that HM. For example if you save it in Edit mode (the default) then the background will always show even if a game is selected that doesn't have high score support. However if you turn off Edit mode then the background will not show when there is no high score support for a particular game! This drove me round in circles for a long time until I figured this out. 

 

So for me I have another HM showing a standard background that displays at all times when a game doesn't support high scores. Then when a game does support high scores my other HM with HiToText kicks in and displays it's own background so the scores can be read nicely. This will only work if the HiToText HM has edit mode turned off!! 

 

Hopefully this helps someone in the future...have fun.

 

Thanks, this is true.

 

Here are more rational behind this; High Score window doesn't display at all when a game do not have a hi-Scores (request from users). But, in edit mode window does display to allow access. Edit mode is kind of test mode where you may want to have access to the menu for edits. Edit mode also displays the handle in the bottom right corner, play mode don't. TIP: If you click on the app in play mode,

the application you turn back to edit mode.

 

Cheers,

 ​

HyperMarquee & Event Dispatch System

Posted

New Issue: Since I updated to the new version of EDS, MM won't transition to different marquees as I move from emulator to scroll through games. It does show the appropriate game once I select it, just not cycling through the games as I move through wheels.

 

It also continues to play previous video if there is no video available for the selected game. 

 

Thoughts? 

 

By the way, here's MM running on my setup. Just one layer in these pics: 

 

YjBwCnZh.jpg

 

gc3xir3h.jpg

Posted

New Issue: Since I updated to the new version of EDS, MM won't transition to different marquees as I move from emulator to scroll through games. It does show the appropriate game once I select it, just not cycling through the games as I move through wheels.

It also continues to play previous video if there is no video available for the selected game.

Thoughts?

By the way, here's MM running on my setup. Just one layer in these pics:

YjBwCnZh.jpg

gc3xir3h.jpg

go into global setting in eds, change 2000 to 1000

see if that better for your taste, if it doesnt go for 4000

Posted

Very nice setup. Sevenseal and I did 30 minutes of testing yesturday. I also spent 1 hour of home test today. Didn't find anything wrong yet. Hoping that you have installed the new version correctly. But, in any case, we will support you to make it work, or if there is a bug, I will fix it. The latest EDS version is a major upgrade, so it can have bugs or strange behavior, but its for the best once all bugs will be removed. Let's work it out together. Cheers.

** This post belongs to EDS thread, let's continue within the proper forum.

HyperMarquee & Event Dispatch System

Posted

go into global setting in eds, change 2000 to 1000

see if that better for your taste, if it doesnt go for 4000

Tried this- still having the issue. HM will cycle through different marquees on the TOP wheel, which is emulators. 

 

Once I select an emulator, it is 'stuck' on the emulator marquee while I cycle through individual games. However, it DOES display the transition effect as I scroll through games, it just doesn't show the proper marquee. 

 

Once Select and start a game, it properly shows the marquee. 

 

Ideas? 

Posted

Tried this- still having the issue. HM will cycle through different marquees on the TOP wheel, which is emulators.

Once I select an emulator, it is 'stuck' on the emulator marquee while I cycle through individual games. However, it DOES display the transition effect as I scroll through games, it just doesn't show the proper marquee.

Once Select and start a game, it properly shows the marquee.

Ideas?

missing artwork, i would double check your media file labels match your database
Posted

missing artwork, i would double check your media file labels match your database

That doesn't seem right- the proper marquee (image) launches once I select a game. It also works when I type in a game in EDS and click 'Try'. 

Posted

That doesn't seem right- the proper marquee (image) launches once I select a game. It also works when I type in a game in EDS and click 'Try'.

lets do another teamviewer session when it appropriate?
Posted

I've noticed mine doesn't always get it right either. Setting the pipe timeout to 1000 helped a lot but still it gets it wrong on a random basis. Also sometimes one HM instance will get stuck and not update at all until you restart HS. Not sure if this is an EDS issue or HM issue.

Posted

I've noticed mine doesn't always get it right either. Setting the pipe timeout to 1000 helped a lot but still it gets it wrong on a random basis. Also sometimes one HM instance will get stuck and not update at all until you restart HS. Not sure if this is an EDS issue or HM issue.

"please go to eds thread" and post your a exact copy of your eds setting file, in addition, please provide a list of what are all setting namelabel you are using in HyperMarquee along as well.

4 main reasons to see this issue happen:

1. corruptted/bad database... usually from using an unofficial built database either by yourself or costumed by another user of the community. plainly your database is outdated and needs to be made current.

2. supplied directories of media is not a quality source to provide your library. lower/upper case sensitive issue, name doesnt match your games, library of info been stripped out of the system database so it so it cant generate info in the programs.

3. you have placed some bad entries in your eds that doesnt make it commincate with others programs. ipc? parameters? pID? or even the event/close triggers are not set right.

4. havent setup the database setting HyperMarquee correctly to use the right resources.

i would check those personally... i could do a teamviewer session to help check those if you like, get in contact with me if thats your interest?

Posted

NEWS UPDATE - 2015/12/07 The beta version 0.4.7 is now available for download. (this is a beta evaluation version for testers only)

 

Please send me your comments and impressions. (it is recommended to read the user guide first - then try, ask & comment)
Thanks to all testers and partners!

 

NB: HyperMarquee works best with Event Dispatch System (EDS).
http://www.hyperspin-fe.com/files/file/7391-hyperspin-event-dispatch-system-eds/

 

New functionalities within Beta Version 0.4.7:

  • Bug fixed when using Shaders,
  • Bug fixed when using HyperList.xml and
  • Increased compatibility when displaying Hyperspin themes.

Cheers,

HyperMarquee & Event Dispatch System

Posted

Issue fixed thanks to SS again. We did a teamviewer session and troubleshooted a bunch of things. Ended up unfixed, but he suggested I uninstall and reinstall EDS- POOF! Fixed. Thanks again SS- best add-on support ever!!!

Posted

Issue fixed thanks to SS again. We did a teamviewer session and troubleshooted a bunch of things. Ended up unfixed, but he suggested I uninstall and reinstall EDS- POOF! Fixed. Thanks again SS- best add-on support ever!!!

Glad that the problem is solved! There is a reason why sevenseal is the official support for eds and hm and that we have teamed up. He is the best and really devoted! When i do software update, I always make sure to consult him first and chat about the best strategy.

To users, thanks a bunch for testing and provide positive and constructive comments, without the community involment, those arcade solutions wouldn't have been possible.

Also, just to mention that those apps will continued to be actively maintained.

Cheers,

HyperMarquee & Event Dispatch System

Posted

Posted on the wrong thread got redirected here thanks for the help in advanced guys:

Have a quick question, I have everything set up and running. When open HyperSpin everything launches nicely. Marquees change, videos change the problem is the video will not mute. I have the slider set all the way to the left on 0. Second issue is when I change games the videos and marquee open another instance and I can hear all the videos playing and after so many videos/artwork instances the computers starts to slow down. Any idea what I could do?

Posted

Posted on the wrong thread got redirected here thanks for the help in advanced guys:

Have a quick question, I have everything set up and running. When open HyperSpin everything launches nicely. Marquees change, videos change the problem is the video will not mute. I have the slider set all the way to the left on 0. Second issue is when I change games the videos and marquee open another instance and I can hear all the videos playing and after so many videos/artwork instances the computers starts to slow down. Any idea what I could do?

for the volume thing you need to go the artwork tab and change the volume to 100 (all the eay to right) then change it back 0 for first time use of the video, by default volume is set and unchanged until you make changes. make sure to exit the program to save the setting as is

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