newoski Posted December 30, 2015 Posted December 30, 2015 Here's my full XML, with status: AAE - WIP Amstrad GX4000 - Complete. System Layout Atari 2600 - Complete. System Layout Atari 5200 - Complete. System Layout Atari 7800 - Complete. System Layout Atari Jaguar - Complete. System Layout Atari Lynx - Complete. System Layout Bally Astrocade - Complete. System Layout Bandai WonderSwan - Complete. Per Game Reflecting 2 or 4 Buttons Bandai WonderSwan Color - Complete. Per Game Reflecting 2 or 4 ButtonsReflect Rotated Handheld) Casio PV-1000 - Complete. System Layout ColecoVision - Complete. System Layout Commodore Amiga CD32 - Complete. System Layout Creatronic Mega Duck - Complete. System Layout Daphne - WIP - Complete. System Layout GCE Vectrex - Complete. System Layout Locomalito Games - Complete. Per Game Layouts MAME - WIP. Will be community driven via controls.ini & colors.ini, once we get organized Microsoft MS-DOS - Complete. "Primary Control Keyboard & Mouse" Microsoft Windows 3.x - Complete. "Primary Control Keyboard & Mouse" MUGEN - Complete. System Layout NEC PC-FX - Complete. System Layout NEC PC Engine - Complete. System Layout NEC PC Engine-CD - Complete. System Layout NEC SuperGrafx - Complete. System Layout NEC TurboGrafx-16 - Complete. System Layout NEC TurboGrafx-CD - Complete. System Layout Nintendo 64 - Complete. "Primary Control XBOX 360 Controller" Nintendo Entertainment System Nintendo Famicom - Complete. System Layout Nintendo Famicom Disk System - Complete. System Layout Nintendo GameCube - Complete. "Primary Control XBOX 360 Controller" Nintendo Game Boy - Complete. System Layout Nintendo Game Boy Advance - Complete. System Layout Nintendo Game Boy Color - Complete. System Layout Nintendo Satellaview - Complete. System Layout Nintendo SuFami Turbo - Complete. System Layout Nintendo Super Famicom - Complete. System Layout Nintendo Super Game Boy - Complete. System Layout Nintendo Virtual Boy - Complete. System Layout Nintendo Wii - Complete. "Primary Control Nintendo Wii Remote" OpenBOR - Complete. System Layout Panasonic 3DO - Complete. System Layout RocketLauncher - Complete. All Controls Illuminated White Sammy Atomiswave - Complete. Per Game w/ Colors & Functions for All Except Salary Man Kintaro ScummVM - Complete. "Primary Control Keyboard & Mouse" Sega 32X - Complete. 3-Button System Layout Sega CD - Complete. System Layout Sega Dreamcast - Complete. "Primary Control XBOX 360 Controller" Sega Game Gear - Complete. System Layout Sega Genesis - Complete. System Layout Sega Master System - Complete. System Layout Sega Model 2 - Complete. Per Game w/ Colors & Functions for All Sega Naomi - WIP Sega Saturn - Complete. "Primary Control XBOX 360 Controller" Sega SG-1000 - Complete. System Layout Sega Triforce - WIP. Mario Kart 1 & 2 Complete w/ Functions SNK Neo Geo CD - Complete. System Layout SNK Neo Geo Pocket - Complete. System Layout SNK Neo Geo Pocket Color - Complete. System Layout Sony Playstation - Complete. System Layout Sony Playstation 2 - Complete. System Layout Sony Playstation Minis - Complete. System Layout Sony PSP - Complete. System Layout Super Nintendo Entertainment System - Complete. System Layout Watara Supervision - Complete. System Layout
spotUP Posted December 31, 2015 Posted December 31, 2015 So let's add colors.ini to a shared google doc or something and start filling it up?
newoski Posted December 31, 2015 Posted December 31, 2015 So let's add colors.ini to a shared google doc or something and start filling it up? Give me a few days to research the colors.ini and controls.ini stuff, before we jump in. We need to figure out a few things first: 1. The full list of games that still need to be added 2. Some sort of standards for adding games. For example, "Super Crazy Awesome Strong Punch" Is a terrible button label, while "Strong Punch" is what we're after. 3. Same thing for colors. Right now, I think we should use the same list of colors that already exist in the colors.ini: Black, Blue, Brown, Cyan, Green, Lime, Magenta, Orange, Purple, Red, Violet, White 4. I'm also trying to look into any existing unofficial colors.ini and controls.ini that may already exist, to avoid duplicating previous efforts
newoski Posted December 31, 2015 Posted December 31, 2015 Taito Type X - Complete. Per Game w/ Functions for All & Colors for Most The only games I'm uncertain about how to map are the BlazBlue series. They allow choosing between 2 button layouts in game. Since they are the same layout, with different actions per button, I'm going to map the layout right now and assign no button functions. That way, it will fit both scenarios cleanly.
newoski Posted January 1, 2016 Posted January 1, 2016 Great workWe're you able to test the Model 2 pastebin I sent over?Sent from my HTC6535LVW using Tapatalk
newoski Posted January 1, 2016 Posted January 1, 2016 Daphne - Complete. Colors & Labels for all games. Arcade accurate except for Us vs. Them which is mapped for 6 button panel w/o a top trigger joystick Button 1 / Triggger Button / Button 2
newoski Posted January 3, 2016 Posted January 3, 2016 AAE - Complete. Arcade accurate Colors & Labels for all games except Sundance which doesn't fit a regular control panel. It had a 9 button keypad layout. Doujin next. Then I'll start sharing the full list with people via PM to work out any bugs before releasing to the full community.
newoski Posted January 4, 2016 Posted January 4, 2016 Doujin is done. Looking at NOAMI again, but I'm not confident I'll find game info
newoski Posted January 5, 2016 Posted January 5, 2016 Uhm, doujin is done? What db did you use? Ha, that's a fair question. I forgot, this system might still be unofficial. Here are the games mapped: AIR Flight Banshiryuu Beatiful World Bike Banditz Blue Sabers Cirno Climber Endless Marisa Kioh Gyoku Koumajou Densetsu Koumajou Densetsu II Mariso no Kagi Mystical Chain New Super Marisa Land Remidoki Samidare Sanae Challenge! Sanae Challenge! FUSION Sanaes Youkai Extermination Lesson Shoot Shoot Nitori Shuusou Gyoku Sky Star Spark Super Marisa World Suwako no Danmaku Pyonpyon Daisansaku
bob.records Posted January 6, 2016 Posted January 6, 2016 Let me know what games for naomi ur struggling with, will check my email later for m2 data
newoski Posted January 6, 2016 Posted January 6, 2016 I'll send you a link to my Google Speadsheet with the controls info that I've found so far. Most of my stuff is sourced from official documentation for the rest of the systems is from manuals/move cards/official sites. NAOMI is mostly unofficial wiki or best guess for how to describe something, IE Fire, Shield, Special, based on simple logic, as I'm not finding much by way of official documentation at all for this system. That said, I have like 25 games done so far. PM me your email address so I can share the spreadsheet with you
spotUP Posted January 6, 2016 Posted January 6, 2016 Allright! Consider this project officially kicked off! Me and Newoski has spent one evening testing stuff and now we are starting to add missing MAME games to colors.ini!
newoski Posted January 7, 2016 Posted January 7, 2016 Allright! Consider this project officially kicked off! Me and Newoski has spent one evening testing stuff and now we are starting to add missing MAME games to colors.ini!How are the non-MAME system colors and control labels working for you?Sent from my HTC6535LVW using Tapatalk
MildAnti Posted January 7, 2016 Author Posted January 7, 2016 Awesome, let me know if I can help out http://www.hyperspin-fe.com/topic/2084-digital-dreams-carbon-fibre-covered
newoski Posted January 7, 2016 Posted January 7, 2016 Awesome, let me know if I can help out We're still trying to make heads or tails of the best way to do it. The colors.ini + controls.ini doesn't seem as reliable as adding directly to LEDBlinkyControls.xml. We'll report back when we have a plan and loop you in on the mission
bob.records Posted January 8, 2016 Posted January 8, 2016 I tried adding a acouple to colors ini with mixed results, xml might be more reliable. Sorry been away for a few days i aim to put some hours in this weekend so let me know how I can help, thanks guys for ur hard work which we will all benefit from, hopefully if a few people chip in it will not take long.
newoski Posted January 8, 2016 Posted January 8, 2016 I tried adding a acouple to colors ini with mixed results, xml might be more reliable. Sorry been away for a few days i aim to put some hours in this weekend so let me know how I can help, thanks guys for ur hard work which we will all benefit from, hopefully if a few people chip in it will not take long. Sent you a PM
newoski Posted January 10, 2016 Posted January 10, 2016 We're switching to using the LEDBlinkyControls.xml entirely for all systems, including MAME related. This will be much easier to update than the controls.ini + colors.ini. It should be highly compatible with user cabinets since the MAME mappings are based on input names, not keymappings. That is to say, as an example, no matter how you layout your Neo Geo controls, they'll still light up and speak correctly. I have about 64 games added so far, including 22 Neo Geo games with the control names.
newoski Posted January 13, 2016 Posted January 13, 2016 Up to 90 of 140 Neo Geo Sent from my HTC6535LVW using Tapatalk
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