newoski Posted February 19, 2016 Posted February 19, 2016 Tbh anytime i speak to you im left wishing i hadnt bothered. Atleast your not being rude today. I repeay i might make an app for this which i started long before i spoke to you and the research you did. I think its good you done this research project but if it doesnt suit peopls needs its natural for alternatives to appear. Is that clear ? Bob, A couple things... You offered to help months ago, but remained MIA until all the heavy lifting on the project was complete and eveb then only offered to help on the areas of interest to you -- thus, despite receiving my app to beta test, you haven't actually contributed a single line of XML data, system information, or put in time researching systems. That is in contrast others, like SpotUp, who has put in hours with me, researching new systems, testing them after I add them, and providing invaluable feedback. Although enthusiastic, you haven't demonstrated a deep enough understanding of how LEDBlinky functions, with all its components. As such, your ideas has been incompatible with the core functionality of LEDBlinky. Describing my approach as "research" is a bit silly, as it is the only working model ever released in the arcade community for something like this. I know that, because I spent a ton of time looking, in all the right places, before putting the time in to create it. Nobody else had figured out how to do it. Yourself included. That isn't to say that you have bad ideas, they're just not feasible ones. For example, because I plan for the base XML to be a living, breathing document that gets updated with new MAME games and new systems as users contribute information, it would be difficult for a 3rd-party app to stay in-sync with the contents of the XML. That is to say, your proposed app wouldn't be able to do a simple search/replace and remove a system if the contents of that system's data may have changed in the latest XML. If you have real ideas, and would like to start building an app for me to test, I'm happy to. But simply jumping in and saying you'll make your own, after I've put in 100+ hours and you've not lifted a finger to help so far, is more than a little frustrating. To be clear, are you saying that you'll be stealing my XML and hacking it apart with your own release? If you plan to hack apart my work, I'll probably just abandon releasing it. I don't want to have to deal with the headache, since I'll be the one that needs to support the XML if your app breaks it. Based on users testing and feedback, my beta app is working perfectly, as is, for as wide a population as possible. Again, if you plan to steal XML code from me, to create something that will make my ability to support my current project more difficult, I'll probably just abandon the project altogether. It's not worth the headache -- as this project is already really cumbersome. It's awesome. But it's cumbersome. I'm all for sharing ideas as a community. I'm all for adding additional data to the XML, thus over 120 systems have been added at last count, but I'm not in favor of a roadmap that will only cause problems for users and break the XML on a regular basis. Nor do I think it to be at all in the spirit of this community for you to take my XML, hack it apart, and then repackage it as your own. If you think you can do better and would like to try on your own, you're welcome to start from scratch and create your own XML with only the systems you care about and then create an app to support it... Please do not use mine.
bob.records Posted February 19, 2016 Posted February 19, 2016 Ur an idiot if ur thinking im reading all that. Ffs relax n get a life. Why you think you can tell people you dont know what they should be doing is beyond me. If you dont want my help thats cool im not bothered but dont think you have the right to tell me what i should do with my time....
scoodidabop Posted February 19, 2016 Posted February 19, 2016 I repeat, it is not possible. The base XML data will be changing as we continue adding systems, therefore, it would not be feasible. I'd prefer you not try to make any additional apps. You can manually remove systems in like 30 seconds Sent from my HTC6535LVW using Tapatalk Sounds easy enough. I'll just manually deal with the ones I've set up already. Thanks!
newoski Posted February 19, 2016 Posted February 19, 2016 Sounds easy enough. I'll just manually deal with the ones I've set up already. Thanks! It's super easy, promise! I'll actually be making a few video tutorials that cover stuff like this. The problem is that LEDBlinky stores all systems in the same LEDBlinkyContros.xml. I use that as my template and then create all the systems with the correct data. Since the data will be somewhat in flux as we make improvements, there's no way to do a simple search/replace logic to add or remove systems. But it's super easy to do it manually, since all you need to do it locate the system name and highlight everything below it until </emulator> end tag. If you have any trouble, I'll be happy to log in and walk you through it, but the process should be pretty easy to demonstrate in a video. I've got 165 systems added/supported at this point!
Jumpstile Posted February 19, 2016 Posted February 19, 2016 Ur an idiot if ur thinking im reading all that. Ffs relax n get a life. Why you think you can tell people you dont know what they should be doing is beyond me. If you dont want my help thats cool im not bothered but dont think you have the right to tell me what i should do with my time....I'll make this simple. Newoski is requesting that you don't use his data for your own project. What you do on your own is your business. Don't use others code in your own public project.Please don't turn this into a flame war as it won't end well for anyone. This is aimed towards both of you. I don't want to lock this thread but I will if I must. Thanks for your cooperation. - J* How to rebuild your MAME ROM set using CLRMAMEPRO - Walkthrough HERE!
newoski Posted February 19, 2016 Posted February 19, 2016 Ur an idiot if ur thinking im reading all that. Ffs relax n get a life. Why you think you can tell people you dont know what they should be doing is beyond me. If you dont want my help thats cool im not bothered but dont think you have the right to tell me what i should do with my time.... Hi Bob, Your feedback is appreciated, however, your request is not possible. It's that simple. If you'd like to create your own XML, from scratch, and create a base XML from scratch to go along with it, you're welcome to. In fact, I'd encourage it! However, I've put in the time, over 100 hours, to create my base XML from scratch and I have explicitly requested that you not steal it for your any apps you may or may not have time to create. If you'd like to contact me privately to discuss your app and request permission to use the data I've created, you're welcome to. But calling me names isn't really moving your goal or this project's goals forward. Cheers, Owen
bob.records Posted February 19, 2016 Posted February 19, 2016 I never said once i would use someone elses data, to call a ledblinky xml code is a stretch, but again i have no plans to release anything at this time but it the future if i decide i will i will.
bob.records Posted February 19, 2016 Posted February 19, 2016 And after speaking to you twice you were rude i dont care how many hours or what youve done, simple rule is treat people how you want to be treated. This is all to do with flashing buttons on an arcade..grow up dude this isnt the cure for cancer
Jumpstile Posted February 19, 2016 Posted February 19, 2016 I never said once i would use someone elses data, to call a ledblinky xml code is a stretch, but again i have no plans to release anything at this time but it the future if i decide i will i will.No problem, just be forewarned that if you're caught blatantly stealing someone else's code and posting it here, you'll be subject to disciplinary action. I highly recommend you don't do that. It's just not cool. Thanks Bob. - J* How to rebuild your MAME ROM set using CLRMAMEPRO - Walkthrough HERE!
newoski Posted February 19, 2016 Posted February 19, 2016 I never said once i would use someone elses data, to call a ledblinky xml code is a stretch, but again i have no plans to release anything at this time but it the future if i decide i will i will. Hi Bob, The default XML is provided by Arzoo/LEDBlinky. All customization beyond that, including the manual addition of 165 systems with hundreds and hundreds of per game layouts from scratch, is custom work done by me. I've been collaborating with Arzoo as much as possible to ensure wide-spread compatibility. If you have any questions about how the LEDBlinky XML is structured in general, I'll be happy to walk you through it. To my knowledge, however, it's just not possible because LEDBlinky's LEDBlinkyControls.xml is a single, ever-evolving document. If you figure out a better way of doing this and want to collaborate respectfully by asking to use my stuff, I'd likely be happy to share. Until then, threatening to take my work and make major modifications is uncool. Please don't. Respectfully, Owen
newoski Posted February 19, 2016 Posted February 19, 2016 And after speaking to you twice you were rude i dont care how many hours or what youve done, simple rule is treat people how you want to be treated. This is all to do with flashing buttons on an arcade..grow up dude this isnt the cure for cancer I'm still confused by this and I apologize if you found me to be rude. My recollection is that we spoke very briefly via Skype IM. You expressed interest in adding MAME games. I responded enthusiastically but told you that we'll need to figure out a Google doc or something to keep track. I said that more additions to MAME is on the backburner until I finished version 1.0 of the XML, which already has hundreds of new MAME games added -- basically all the stanard games that have cpanel images, but were missing. You requested the ability to remove/add systems via the app. Per everything I've echoed today, I indicated that it's just not possible. If the function was straightforward, I would want to do it because it's a much better functionality. I'm really looking forward to the community driven additions to the XML, but they're on the backburner for a few more weeks until SpotUp and I finish adding the complete list of official HyperSpin systems. Progress on that is available a few posts up. Truce?
newoski Posted February 19, 2016 Posted February 19, 2016 This would be excellent. There are a couple home consoles that I've already customized to my button mapping and would rather leave those alone. Regarding keeping your own data, the best way to do this -- again, to be explained visually in a video -- would be to copy and paste only the systems that you wish to keep customized, into a new document. Then, after creating a new LEDBlinkyControls.xml with my stuff, just modify it with your data. If there's a better way, I'm all ears. Otherwise, I think it's worth it to gain all the other systems and per game stuff. Again, happy to walk you through this via TeamViewer etc.
bob.records Posted February 19, 2016 Posted February 19, 2016 Why would I need you to explain anything to me ? lol ah you make me smile. Also Until then, threatening to take my work and make major modifications is uncool. Please don't. Haha, please stop, Ive never said anything of the sort. I think you have an ego complex, do you work at an IT Helpdesk ? Sounds like it, ...you havent even coded your own app and your offering to explain an xml file to me....come on son.
newoski Posted February 19, 2016 Posted February 19, 2016 Why would I need you to explain anything to me ? lol ah you make me smile. Also Until then, threatening to take my work and make major modifications is uncool. Please don't. Haha, please stop, Ive never said anything of the sort. I think you have an ego complex, do you work at an IT Helpdesk ? Sounds like it.....you havent even coded your own app. All coding credit goes to the man, the myth, the legend... DJVJ Regarding your other comments, I give up. Now back to our regularly scheduled conversation about the project in general...
spotUP Posted February 19, 2016 Posted February 19, 2016 ** Uncalled for. You should know better. - J* ** Cut the crap everyone now. Last warning before this thread gets locked and people get official warnings. - J*
Jumpstile Posted February 19, 2016 Posted February 19, 2016 Enough with the crap. Next person to further this issue and goes against the original topic gets an official warning and potential suspension. - J* How to rebuild your MAME ROM set using CLRMAMEPRO - Walkthrough HERE!
newoski Posted February 19, 2016 Posted February 19, 2016 Alrighty. Starting fresh. Here's the current status of systems. If anyone sees something missing, let us know: AAE Aamber Pegasus Acorn Archimedes Acorn Atom Acorn BBC Micro Acorn Electron ALF TV Game American Laser Games Amstrad CPC Amstrad GX4000 APF Imagination Machine Apogee BK-01 Apple II Apple IIGS Arcade PC Atari 2600 Atari 5200 Atari 7800 Atari 8-Bit Atari Classics Atari Jaguar Atari Jaguar CD Atari Lynx Atari ST Bally Astrocade Bandai WonderSwan Bandai WonderSwan Color Big Fish Games Camputers Lynx Capcom Classics Capcom Play System Capcom Play System II Capcom Play System III Casio PV-1000 Cave Coleco ADAM ColecoVision Commodore 128 Commodore 16 & Plus4 Commodore 64 Commodore Amiga Commodore Amiga CD32 Commodore CDTV Commodore MAX Machine Commodore VIC-20 Creatronic Mega Duck Daphne Data East Classics DICE Doujin Soft Dragon Data Dragon EACA EG2000 Colour Genie Elektronika BK Emerson Arcadia 2001 Entex Adventure Vision Epoch Game Pocket Computer Epoch Super Cassette Vision Examu eX-BOARD Exelvision EXL 100 Exidy Sorcerer Fairchild Channel F Final Burn Alpha Fujitsu FM Towns Fujitsu FM-7 Funtech Super Acan Future Pinball GamePark 32 GCE Vectrex Hartung Game Master HBMAME Hector HRX Interton VC 4000 Irem Classics Jupiter ACE Konami Classics Konami e-AMUSEMENT Konix Multi-System Lviv PC-01 Magnavox Odyssey Magnavox Odyssey 2 MAME Matra and Hachette Alice Mattel Aquarius Mattel Intellivision MGT Sam Coupe Microsoft MS-DOS Microsoft MSX Microsoft MSX2 Microsoft MSX2+ Midway Classics MiSFiT MAME MUGEN Namco Classics Namco System 22 NEC PC Engine NEC PC Engine-CD NEC PC-8801 NEC PC-9801 NEC PC-FX NEC SuperGrafx NEC TurboGrafx-16 NEC TurboGrafx-CD Nintendo 64 Nintendo Classics Nintendo DS Nintendo Entertainment System Nintendo Famicom Nintendo Famicom Disk System Nintendo Game Boy Nintendo Game Boy Advance Nintendo Game Boy Color Nintendo GameCube Nintendo Pokemon Mini Nintendo Satellaview Nintendo Super Famicom Nintendo Super Game Boy Nintendo Virtual Boy Nintendo Wii Nintendo WiiWare OpenBOR Othello Multivision Panasonic 3DO PC Games Philips CD-i Philips VG 5000 Pinball FX2 Pioneer Palcom Laserdisc PopCap Radio-86RK Mikrosha RCA Studio II Sammy Atomiswave ScummVM Sega 32X Sega CD Sega Classics Sega Dreamcast Sega Game Gear Sega Genesis Sega Master System Sega Model 2 Sega Model 3 Sega Naomi Sega Pico Sega Saturn Sega SC-3000 Sega SG-1000 Sega ST-V Sega Triforce Sega VMU Sharp MZ-2500 Sharp X1 Sharp X68000 Sinclair ZX Spectrum Sinclair ZX81 SNK Classics SNK Neo Geo AES SNK Neo Geo CD SNK Neo Geo MVS SNK Neo Geo Pocket SNK Neo Geo Pocket Color Sony PlayStation Sony PlayStation 2 Sony PocketStation Sony PSP Sord M5 Spectravideo Super Nintendo Entertainment System Taito Classics Taito Type X Tandy TRS-80 Color Computer Texas Instruments TI 99-4A Tiger Game.com Tomy Tutor Touhou Project Vector-06C Visual Pinball VM Labs Nuon VTech CreatiVision Watara Supervision Williams Classics WoW Action Max Zinc Unofficial/Alternate Names: Bandai SuFami Turbo Bit Corp Gamate Casio PV-2000 Commodore Amiga CD Dragon 32 Dragon 64 Fujitsu FM Towns Marty Hidden Object Games Locomalito Games Microsoft Windows 3.x Nintendo 64DD Nintendo Game Boy (Japan) Nintendo Game Boy Japan Nintendo SuFami Turbo RocketLauncher Sega Dreamcast VMU Sega Mark III Sega Meganet Sega Nomad Sega Saturn (Japan) Sega Saturn Japan Sega Dreamcast VMU Sony Playstation Minis Thomson MO5
newoski Posted February 19, 2016 Posted February 19, 2016 We did nintendo ds yesterday didn't we? Thought we put a hold on that one and the Pico. I'll check tonight...
newoski Posted February 19, 2016 Posted February 19, 2016 Thought we put a hold on that one and the Pico. I'll check tonight... You're right. DS is done!
newoski Posted February 21, 2016 Posted February 21, 2016 Looking to add the Arcade PC and Examu eX-BOARD games. Any that has that setup and working, please shoot me a PM
newoski Posted February 21, 2016 Posted February 21, 2016 Hi Guys,RCA Studio II is an interesting one. There's only 5 games and each uses different Keypad buttons for gameplay. It's totally possible to set these games up so that they're easily playable and with per game speech for the button functions, however, MESS/MAME only allows one global mapping for the system. On my own cabinet, I'll simply be creating 5 unique emulators, one for each game, so that I can easily map the keypads to arcade buttons and cleanly articulate with LEDBLinky the correct button functions per game. Any objections to this scenario for RCA Studio II, for my official release? I can't really think of a better idea, since other scenario ends up with gameplay buttons spread out across Player 1 and Player 2...
newoski Posted February 21, 2016 Posted February 21, 2016 Hi Guys, RCA Studio II is an interesting one. There's only 5 games and each uses different Keypad buttons for gameplay. It's totally possible to set these games up so that they're easily playable and with per game speech for the button functions, however, MESS/MAME only allows one global mapping for the system. On my own cabinet, I'll simply be creating 5 unique emulators, one for each game, so that I can easily map the keypads to arcade buttons and cleanly articulate with LEDBLinky the correct button functions per game. Any objections to this scenario for RCA Studio II, for my official release? I can't really think of a better idea, since other scenario ends up with gameplay buttons spread out across Player 1 and Player 2... Nevermind. I totally forgot about AHK. This one will use Default MESS/MAME layout for the system and then users will need to use AHK remaps to match the per game inputs. Not perfect, but only way that works.
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