Jump to content
(Open Beta) HyperSpin 2 is now available for everyone ×

LEDBlinky Updated Colors.ini?


Recommended Posts

  • Replies 188
  • Created
  • Last Reply
Posted

Tbh anytime i speak to you im left wishing i hadnt bothered. Atleast your not being rude today. I repeay i might make an app for this which i started long before i spoke to you and the research you did. I think its good you done this research project but if it doesnt suit peopls needs its natural for alternatives to appear. Is that clear ?

 

Bob,

A couple things...

You offered to help months ago, but remained MIA until all the heavy lifting on the project was complete and eveb then only offered to help on the areas of interest to you -- thus, despite receiving my app to beta test, you haven't actually contributed a single line of XML data, system information, or put in time researching systems. That is in contrast others, like SpotUp, who has put in hours with me, researching new systems, testing them after I add them, and providing invaluable feedback. Although enthusiastic, you haven't demonstrated a deep enough understanding of how LEDBlinky functions, with all its components. As such, your ideas has been incompatible with the core functionality of LEDBlinky. Describing my approach as "research" is a bit silly, as it is the only working model ever released in the arcade community for something like this. I know that, because I spent a ton of time looking, in all the right places, before putting the time in to create it. Nobody else had figured out how to do it. Yourself included.

 

That isn't to say that you have bad ideas, they're just not feasible ones. For example, because I plan for the base XML to be a living, breathing document that gets updated with new MAME games and new systems as users contribute information, it would be difficult for a 3rd-party app to stay in-sync with the contents of the XML. That is to say, your proposed app wouldn't be able to do a simple search/replace and remove a system if the contents of that system's data may have changed in the latest XML. If you have real ideas, and would like to start building an app for me to test, I'm happy to. But simply jumping in and saying you'll make your own, after I've put in 100+ hours and you've not lifted a finger to help so far, is more than a little frustrating. 

 

To be clear, are you saying that you'll be stealing my XML and hacking it apart with your own release? If you plan to hack apart my work, I'll probably just abandon releasing it. I don't want to have to deal with the headache, since I'll be the one that needs to support the XML if your app breaks it.

Based on users testing and feedback, my beta app is working perfectly, as is, for as wide a population as possible. Again, if you plan to steal XML code from me, to create something that will make my ability to support my current project more difficult, I'll probably just abandon the project altogether. It's not worth the headache -- as this project is already really cumbersome. It's awesome. But it's cumbersome.

I'm all for sharing ideas as a community. I'm all for adding additional data to the XML, thus over 120 systems have been added at last count, but I'm not in favor of a roadmap that will only cause problems for users and break the XML on a regular basis. Nor do I think it to be at all in the spirit of this community for you to take my XML, hack it apart, and then repackage it as your own.

 

If you think you can do better and would like to try on your own, you're welcome to start from scratch and create your own XML with only the systems you care about and then create an app to support it... Please do not use mine.

Posted

Ur an idiot if ur thinking im reading all that. Ffs relax n get a life. Why you think you can tell people you dont know what they should be doing is beyond me. If you dont want my help thats cool im not bothered but dont think you have the right to tell me what i should do with my time....

Posted

I repeat, it is not possible. The base XML data will be changing as we continue adding systems, therefore, it would not be feasible. I'd prefer you not try to make any additional apps. You can manually remove systems in like 30 seconds

Sent from my HTC6535LVW using Tapatalk

 

Sounds easy enough. I'll just manually deal with the ones I've set up already.  Thanks!  :thumbsup:

Posted

Sounds easy enough. I'll just manually deal with the ones I've set up already.  Thanks!  :thumbsup:

 

It's super easy, promise! I'll actually be making a few video tutorials that cover stuff like this. The problem is that LEDBlinky stores all systems in the same LEDBlinkyContros.xml. I use that as my template and then create all the systems with the correct data. Since the data will be somewhat in flux as we make improvements, there's no way to do a simple search/replace logic to add or remove systems. But it's super easy to do it manually, since all you need to do it locate the system name and highlight everything below it until </emulator> end tag. If you have any trouble, I'll be happy to log in and walk you through it, but the process should be pretty easy to demonstrate in a video. I've got 165 systems added/supported at this point!

Posted

Ur an idiot if ur thinking im reading all that. Ffs relax n get a life. Why you think you can tell people you dont know what they should be doing is beyond me. If you dont want my help thats cool im not bothered but dont think you have the right to tell me what i should do with my time....

I'll make this simple. Newoski is requesting that you don't use his data for your own project. What you do on your own is your business. Don't use others code in your own public project.

Please don't turn this into a flame war as it won't end well for anyone. This is aimed towards both of you. I don't want to lock this thread but I will if I must. Thanks for your cooperation.

- J*

How to rebuild your MAME ROM set using CLRMAMEPRO - Walkthrough HERE!

Posted

Ur an idiot if ur thinking im reading all that. Ffs relax n get a life. Why you think you can tell people you dont know what they should be doing is beyond me. If you dont want my help thats cool im not bothered but dont think you have the right to tell me what i should do with my time....

 

Hi Bob, 

 

Your feedback is appreciated, however, your request is not possible. It's that simple. If you'd like to create your own XML, from scratch, and create a base XML from scratch to go along with it, you're welcome to. In fact, I'd encourage it! However, I've put in the time, over 100 hours, to create my base XML from scratch and I have explicitly requested that you not steal it for your any apps you may or may not have time to create. If you'd like to contact me privately to discuss your app and request permission to use the data I've created, you're welcome to. But calling me names isn't really moving your goal or this project's goals forward. 

 

Cheers,

 

Owen

Posted

I never said once i would use someone elses data, to call a ledblinky xml code is a stretch, but again i have no plans to release anything at this time but it the future if i decide i will i will.

Posted

And after speaking to you twice you were rude i dont care how many hours or what youve done, simple rule is treat people how you want to be treated. This is all to do with flashing buttons on an arcade..grow up dude this isnt the cure for cancer

Posted

I never said once i would use someone elses data, to call a ledblinky xml code is a stretch, but again i have no plans to release anything at this time but it the future if i decide i will i will.

No problem, just be forewarned that if you're caught blatantly stealing someone else's code and posting it here, you'll be subject to disciplinary action. I highly recommend you don't do that. It's just not cool. Thanks Bob.

- J*

How to rebuild your MAME ROM set using CLRMAMEPRO - Walkthrough HERE!

Posted

I never said once i would use someone elses data, to call a ledblinky xml code is a stretch, but again i have no plans to release anything at this time but it the future if i decide i will i will.

 

Hi Bob, 

 

The default XML is provided by Arzoo/LEDBlinky. All customization beyond that, including the manual addition of 165 systems with hundreds and hundreds of per game layouts from scratch, is custom work done by me. I've been collaborating with Arzoo as much as possible to ensure wide-spread compatibility. If you have any questions about how the LEDBlinky XML is structured in general, I'll be happy to walk you through it.

 

To my knowledge, however, it's just not possible because LEDBlinky's LEDBlinkyControls.xml is a single, ever-evolving document. If you figure out a better way of doing this and want to collaborate respectfully by asking to use my stuff, I'd likely be happy to share.

 

Until then, threatening to take my work and make major modifications is uncool. Please don't. 

 

Respectfully,

 

Owen

Posted

And after speaking to you twice you were rude i dont care how many hours or what youve done, simple rule is treat people how you want to be treated. This is all to do with flashing buttons on an arcade..grow up dude this isnt the cure for cancer

 

I'm still confused by this and I apologize if you found me to be rude. My recollection is that we spoke very briefly via Skype IM. You expressed interest in adding MAME games. I responded enthusiastically but told you that we'll need to figure out a Google doc or something to keep track. I said that more additions to MAME is on the backburner until I finished version 1.0 of the XML, which already has hundreds of new MAME games added -- basically all the stanard games that have cpanel images, but were missing. You requested the ability to remove/add systems via the app. Per everything I've echoed today, I indicated that it's just not possible. If the function was straightforward, I would want to do it because it's a much better functionality. I'm really looking forward to the community driven additions to the XML, but they're on the backburner for a few more weeks until SpotUp and I finish adding the complete list of official HyperSpin systems. Progress on that is available a few posts up.

 

Truce?

Posted

This would be excellent.  There are a couple home consoles that I've already customized to my button mapping and would rather leave those alone.

 

Regarding keeping your own data, the best way to do this -- again, to be explained visually in a video -- would be to copy and paste only the systems that you wish to keep customized, into a new document. Then, after creating a new LEDBlinkyControls.xml with my stuff, just modify it with your data. If there's a better way, I'm all ears. Otherwise, I think it's worth it to gain all the other systems and per game stuff. Again, happy to walk you through this via TeamViewer etc. 

Posted

Why would I need you to explain anything to me ? lol ah you make me smile.

 

Also

 

Until then, threatening to take my work and make major modifications is uncool. Please don't.

 

Haha, please stop, Ive never said anything of the sort. I think you have an ego complex, do you work at an IT Helpdesk ? Sounds like it,  ...you havent even coded your own app and your offering to explain an xml file to me....come on son.

Posted

Why would I need you to explain anything to me ? lol ah you make me smile.

 

Also

 

Until then, threatening to take my work and make major modifications is uncool. Please don't.

 

Haha, please stop, Ive never said anything of the sort. I think you have an ego complex, do you work at an IT Helpdesk ? Sounds like it.....you havent even coded your own app. 

 

All coding credit goes to the man, the myth, the legend... DJVJ

 

Regarding your other comments, I give up. Now back to our regularly scheduled conversation about the project in general... 

Posted

** Uncalled for. You should know better. - J* **

 

Cut the crap everyone now. Last warning before this thread gets locked and people get official warnings.

 

 - J*

Posted

Enough with the crap. Next person to further this issue and goes against the original topic gets an official warning and potential suspension.

 

 - J*

How to rebuild your MAME ROM set using CLRMAMEPRO - Walkthrough HERE!

Posted

Alrighty. Starting fresh. Here's the current status of systems. If anyone sees something missing, let us know:

 

AAE

Aamber Pegasus
Acorn Archimedes
Acorn Atom
Acorn BBC Micro
Acorn Electron
ALF TV Game
American Laser Games
Amstrad CPC
Amstrad GX4000
APF Imagination Machine
Apogee BK-01
Apple II
Apple IIGS
Arcade PC
Atari 2600
Atari 5200
Atari 7800
Atari 8-Bit
Atari Classics
Atari Jaguar
Atari Jaguar CD
Atari Lynx
Atari ST
Bally Astrocade
Bandai WonderSwan
Bandai WonderSwan Color
Big Fish Games
Camputers Lynx
Capcom Classics
Capcom Play System
Capcom Play System II
Capcom Play System III
Casio PV-1000
Cave
Coleco ADAM
ColecoVision
Commodore 128
Commodore 16 & Plus4
Commodore 64
Commodore Amiga
Commodore Amiga CD32
Commodore CDTV
Commodore MAX Machine
Commodore VIC-20
Creatronic Mega Duck
Daphne
Data East Classics
DICE
Doujin Soft
Dragon Data Dragon
EACA EG2000 Colour Genie
Elektronika BK
Emerson Arcadia 2001
Entex Adventure Vision
Epoch Game Pocket Computer
Epoch Super Cassette Vision
Examu eX-BOARD
Exelvision EXL 100
Exidy Sorcerer
Fairchild Channel F
Final Burn Alpha
Fujitsu FM Towns
Fujitsu FM-7
Funtech Super Acan
Future Pinball
GamePark 32
GCE Vectrex
Hartung Game Master
HBMAME
Hector HRX
Interton VC 4000
Irem Classics
Jupiter ACE
Konami Classics
Konami e-AMUSEMENT
Konix Multi-System
Lviv PC-01
Magnavox Odyssey
Magnavox Odyssey 2
MAME
Matra and Hachette Alice
Mattel Aquarius
Mattel Intellivision
MGT Sam Coupe
Microsoft MS-DOS
Microsoft MSX
Microsoft MSX2
Microsoft MSX2+
Midway Classics
MiSFiT MAME
MUGEN
Namco Classics
Namco System 22
NEC PC Engine
NEC PC Engine-CD
NEC PC-8801
NEC PC-9801
NEC PC-FX
NEC SuperGrafx
NEC TurboGrafx-16
NEC TurboGrafx-CD
Nintendo 64
Nintendo Classics
Nintendo DS
Nintendo Entertainment System
Nintendo Famicom
Nintendo Famicom Disk System
Nintendo Game Boy
Nintendo Game Boy Advance
Nintendo Game Boy Color
Nintendo GameCube
Nintendo Pokemon Mini
Nintendo Satellaview
Nintendo Super Famicom
Nintendo Super Game Boy
Nintendo Virtual Boy
Nintendo Wii
Nintendo WiiWare
OpenBOR
Othello Multivision
Panasonic 3DO
PC Games
Philips CD-i
Philips VG 5000
Pinball FX2
Pioneer Palcom Laserdisc
PopCap
Radio-86RK Mikrosha
RCA Studio II
Sammy Atomiswave
ScummVM
Sega 32X
Sega CD
Sega Classics
Sega Dreamcast
Sega Game Gear
Sega Genesis
Sega Master System
Sega Model 2
Sega Model 3
Sega Naomi
Sega Pico
Sega Saturn
Sega SC-3000
Sega SG-1000
Sega ST-V
Sega Triforce
Sega VMU
Sharp MZ-2500
Sharp X1
Sharp X68000
Sinclair ZX Spectrum
Sinclair ZX81
SNK Classics
SNK Neo Geo AES
SNK Neo Geo CD
SNK Neo Geo MVS
SNK Neo Geo Pocket
SNK Neo Geo Pocket Color
Sony PlayStation
Sony PlayStation 2
Sony PocketStation
Sony PSP
Sord M5
Spectravideo
Super Nintendo Entertainment System
Taito Classics
Taito Type X
Tandy TRS-80 Color Computer
Texas Instruments TI 99-4A
Tiger Game.com
Tomy Tutor
Touhou Project
Vector-06C
Visual Pinball
VM Labs Nuon
VTech CreatiVision
Watara Supervision
Williams Classics
WoW Action Max
Zinc
 
Unofficial/Alternate Names:
Bandai SuFami Turbo
Bit Corp Gamate
Casio PV-2000
Commodore Amiga CD
Dragon 32
Dragon 64 
Fujitsu FM Towns Marty
Hidden Object Games
Locomalito Games
Microsoft Windows 3.x
Nintendo 64DD
Nintendo Game Boy (Japan)
Nintendo Game Boy Japan
Nintendo SuFami Turbo
RocketLauncher
Sega Dreamcast VMU
Sega Mark III
Sega Meganet
Sega Nomad
Sega Saturn (Japan)
Sega Saturn Japan
Sega Dreamcast VMU
Sony Playstation Minis
Thomson MO5
Posted

Hi Guys,

RCA Studio II is an interesting one. There's only 5 games and each uses different Keypad buttons for gameplay. It's totally possible to set these games up so that they're easily playable and with per game speech for the button functions, however, MESS/MAME only allows one global mapping for the system. 

 

On my own cabinet, I'll simply be creating 5 unique emulators, one for each game, so that I can easily map the keypads to arcade buttons and cleanly articulate with LEDBLinky the correct button functions per game.

 

Any objections to this scenario for RCA Studio II, for my official release? I can't really think of a better idea, since other scenario ends up with gameplay buttons spread out across Player 1 and Player 2... 

Posted

Hi Guys,

RCA Studio II is an interesting one. There's only 5 games and each uses different Keypad buttons for gameplay. It's totally possible to set these games up so that they're easily playable and with per game speech for the button functions, however, MESS/MAME only allows one global mapping for the system. 

 

On my own cabinet, I'll simply be creating 5 unique emulators, one for each game, so that I can easily map the keypads to arcade buttons and cleanly articulate with LEDBLinky the correct button functions per game.

 

Any objections to this scenario for RCA Studio II, for my official release? I can't really think of a better idea, since other scenario ends up with gameplay buttons spread out across Player 1 and Player 2... 

Nevermind. I totally forgot about AHK. This one will use Default MESS/MAME layout for the system and then users will need to use AHK remaps to match the per game inputs. Not perfect, but only way that works.

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...