bob.records Posted February 7, 2016 Posted February 7, 2016 Good work newoski\djvj, you should consider having an option to choose which systems you want generated
newoski Posted February 7, 2016 Posted February 7, 2016 Good work newoski\djvj, you should consider having an option to choose which systems you want generatedNot necessary. The extra data is simply unused if you don't have the system installed. It doesn't create any problems so there's no needSent from my HTC6535LVW using Tapatalk
bob.records Posted February 7, 2016 Posted February 7, 2016 unused or unread ?, my concern is unnessacery loading times
newoski Posted February 7, 2016 Posted February 7, 2016 The controls xml does affect load times. It's the mame.xml that does. Sent from my HTC6535LVW using Tapatalk
bob.records Posted February 7, 2016 Posted February 7, 2016 Well with 80 systems Im not convinced, then a again depends on how many games you include in your release.
newoski Posted February 7, 2016 Posted February 7, 2016 Well with 80 systems Im not convinced, then a again depends on how many games you include in your release. Put simply, limiting the # of systems is 100% the opposite goal of this project. The goal here is to get as many systems setup as possible, as quickly as possible, with the most accurate mappings possible. That said, it's a 30 second process for you to run LEDBlinkyControls.exe and delete any systems you don't want... That's natively built into LEDBlinky...
newoski Posted February 7, 2016 Posted February 7, 2016 To be crystal clear, and I'll reiterate this in the instructions, the goal of this project is not to enable users to avoid learning LEDBlinky. It's to save users the hours upon hours of research and setup required to create per system/per game mappings for 80+ systems. Make sense?
spotUP Posted February 8, 2016 Posted February 8, 2016 Fantastic work! Shitloads of work went into this.
MildAnti Posted February 11, 2016 Author Posted February 11, 2016 fuckin eh awesome work http://www.hyperspin-fe.com/topic/2084-digital-dreams-carbon-fibre-covered
newoski Posted February 13, 2016 Posted February 13, 2016 UPDATE: (There are a few deliberate duplicates to ensure maximum compatibility with unofficial system names) AAE Alf TV Game Amstrad CPC Amstrad GX4000 Apple II Atari 2600 Atari 5200 Atari 7800 Atari 8-bit Atari Jaguar Atari Lynx Atari ST Bally Astrocade Bandai SuFami Turbo Bandai WonderSwan Bandai WonderSwan Bit Corp Gamate Casio PV-1000 Casio PV-2000 ColecoVision Commodore 128 Commodore 16 & Plus4 Commodore 64 Commodore Amiga Commodore Amiga CD Commodore Amiga CD32 Commodore MAX Machine Commodore VIC-2000 Creatronic Mega Duck Daphne Doujin Soft Dragon 32 Dragon 64 Dragon Data Dragon Emerson Arcadia 2001 Entex Adventure Vision Fujitsu FM Towns Marty Future Pinball GamePark 32 GCE Vectrex Hartung Game Master Hector HRX Locomalito Games Magnavox Odyssey 2 MAME Microsoft MS-DOS Microsoft MSX Microsoft MSX2 Microsoft MSX2+ Microsoft Windows 3.x MUGEN NEC PC Engine NEC PC Engine-CD NEC PC-FX NEC SuperGrafx NEC TurboGrafx-16 NEC TurboGrafx-CD32 Nintendo 64 Nintendo 64DD Nintendo Entertainment System Nintendo Famicom Nintendo Famicom Disk System Nintendo Game Boy Nintendo Game Boy (Japan) Nintendo Game Boy Advance Nintendo Game Boy Color Nintendo Game Boy Japan Nintendo GameCube Nintendo Pokemon Mini Nintendo Satellaview Nintendo SuFami Turbo Nintendo Super Famicom Nintendo Super Game Boy Nintendo Virtual Boy Nintendo Wii OpenBOR Panasonic 3DO Philips VG 5000 Pinball Arcade Pinball FX2 RocketLauncher Sammy Atomiswave ScummVM Sega 32X Sega CD Sega Dreamcast Sega Dreamcast VMU Sega Game Gear Sega Genesis Sega Mark III Sega Master System Sega Meganet Sega Model 2 Sega Naomi Sega Nomad Sega Saturn Sega Saturn (Japan) Sega Saturn Japan Sega SG-1000 Sega Triforce Sega VMU Sinclair ZX Spectrum SNK Neo Geo CD SNK Neo Geo Pocket SNK Neo Geo Pocket Color Sony Playstation Sony Playstation 2 Sony Playstation Minis Sony Pocketstation Sony PSP Spectravideo Super Nintendo Entertainment System Taito Type X Tandy TRS-80 Color Computer Texas Instruments TI 99-4A Thomson MO5 Visual Pinball Watara Supervision
newoski Posted February 14, 2016 Posted February 14, 2016 Added: aamber pegasus apogee bk-01 apple I camputers lynx elektronika bk exidy sorcerer fujitsu fm-7 jupiter ace luxor abc-80 lviv pv-01 matra & hachette alice mikrosha nec pc-8801 nec pc-9801 palcom px-7 partner pecom64 sharp mz-2500 sharp x1 tangerine oric vector 06c
shitoken Posted February 14, 2016 Posted February 14, 2016 Looking forward to this for my new arcade machine. If I am correct I will need RGB buttons for this to work right ?
newoski Posted February 14, 2016 Posted February 14, 2016 Looking forward to this for my new arcade machine. If I am correct I will need RGB buttons for this to work right ? That's a great question. In theory, it should still be very helpful to users with single-color buttons, as well. It would simply light up the buttons that are active and turn off the rest. There might be a bit of minor search/replace of the colors -- I'm unsure how LEDBlinky translates RGB color values to a single-color button... If anyone has a cabinet with single-color buttons, PM me and we can test and find out
newoski Posted February 14, 2016 Posted February 14, 2016 Looking forward to this for my new arcade machine. If I am correct I will need RGB buttons for this to work right ? As a quick update, I just tested this by setting all my buttons to Single color and launching 1942. Instead of lighting up some white and some red, all ACTIVE buttons light up red. Not sure why it's choosing Red, but this leads me to believe that everything should work fine for your single-color setups. It would simply light the active buttons to whatever color your buttons are.
scoodidabop Posted February 14, 2016 Posted February 14, 2016 I have single color buttons for start/coin on my NASA arcade setup with RGB on all other buttons. Can confirm - single color LED just lights up regardless of color assignment.
newoski Posted February 14, 2016 Posted February 14, 2016 I have single color buttons for start/coin on my NASA arcade setup with RGB on all other buttons. Can confirm - single color LED just lights up regardless of color assignment.Thanks! That NASA cab is a work of artSent from my HTC6535LVW using Tapatalk
newoski Posted February 15, 2016 Posted February 15, 2016 Alrighty, here's the status of all official HyperList systems as well as any unofficial that I thought were worth mentioning. I realize HyperList isn't the most reliable source, these days, but it's the best I've got. Crossed out means the system is done: AAE Aamber Pegasus Acorn Archimedes Acorn Atom Acorn BBC Micro Acorn Electron ALF TV Game American Laser Games Amstrad CPC Amstrad GX4000 APF Imagination Machine Apogee BK-01 Apple II Apple IIGS Arcade PC Atari 2600 Atari 5200 Atari 7800 Atari 8-Bit Atari Classics Atari Jaguar Atari Jaguar CD Atari Lynx Atari ST Bally Astrocade Bandai WonderSwan Bandai WonderSwan Color Big Fish Games Camputers Lynx Capcom Classics Capcom Play System Capcom Play System II Capcom Play System III Casio PV-1000 Cave Coleco ADAM ColecoVision Commodore 128 Commodore 16 & Plus4 Commodore 64 Commodore Amiga Commodore Amiga CD32 Commodore CDTV Commodore MAX Machine Commodore VIC-20 Creatronic Mega Duck Daphne Data East Classics DICE Doujin Soft Dragon Data Dragon EACA EG2000 Colour Genie Elektronika BK Emerson Arcadia 2001 Entex Adventure Vision Epoch Game Pocket Computer Epoch Super Cassette Vision Examu eX-BOARD Exelvision EXL 100 Exidy Sorcerer Fairchild Channel F Final Burn Alpha Fujitsu FM Towns Fujitsu FM-7 Funtech Super Acan Future Pinball GamePark 32 GCE Vectrex Hartung Game Master HBMAME Hector HRX Interton VC 4000 Irem Classics Jupiter ACE Konami Classics Konami e-AMUSEMENT Konix Multi-System Lviv PC-01 Magnavox Odyssey Magnavox Odyssey 2 MAME Matra and Hachette Alice Mattel Aquarius Mattel Intellivision MGT Sam Coupe Microsoft MS-DOS Microsoft MSX Microsoft MSX2 Microsoft MSX2+ Midway Classics MiSFiT MAME MUGEN Namco Classics Namco System 22 NEC PC Engine NEC PC Engine-CD NEC PC-8801 NEC PC-9801 NEC PC-FX NEC SuperGrafx NEC TurboGrafx-16 NEC TurboGrafx-CD Nintendo 64 Nintendo Classics Nintendo DS Nintendo Entertainment System Nintendo Famicom Nintendo Famicom Disk System Nintendo Game Boy Nintendo Game Boy Advance Nintendo Game Boy Color Nintendo GameCube Nintendo Pokemon Mini Nintendo Satellaview Nintendo Super Famicom Nintendo Super Game Boy Nintendo Virtual Boy Nintendo Wii Nintendo WiiWare OpenBOR Othello Multivision Panasonic 3DO PC Games Philips CD-i Philips VG 5000 Pinball FX2 Pioneer Palcom Laserdisc PopCap Radio-86RK Mikrosha RCA Studio II Sammy Atomiswave ScummVM Sega 32X Sega CD Sega Classics Sega Dreamcast Sega Game Gear Sega Genesis Sega Master System Sega Model 2 Sega Model 3 Sega Naomi Sega Pico Sega Saturn Sega SC-3000 Sega SG-1000 Sega ST-V Sega Triforce Sega VMU Sharp MZ-2500 Sharp X1 Sharp X68000 Sinclair ZX Spectrum Sinclair ZX81 SNK Classics SNK Neo Geo AES SNK Neo Geo CD SNK Neo Geo MVS SNK Neo Geo Pocket SNK Neo Geo Pocket Color Sony PlayStation Sony PlayStation 2 Sony PocketStation Sony PSP Sord M5 Spectravideo Super Nintendo Entertainment System Taito Classics Taito Type X Tandy TRS-80 Color Computer Texas Instruments TI 99-4A Tiger Game.com Tomy Tutor Touhou Project Vector-06C Visual Pinball VM Labs Nuon VTech CreatiVision Watara Supervision Williams Classics WoW Action Max Zinc Unofficial/Alternate Names: Bandai SuFami Turbo Bit Corp Gamate Casio PV-2000 Commodore Amiga CD Dragon 32 Dragon 64 Fujitsu FM Towns Marty Hidden Object Games Locomalito Games Microsoft Windows 3.x Nintendo 64DD Nintendo Game Boy (Japan) Nintendo Game Boy Japan Nintendo SuFami Turbo RocketLauncher Sega Dreamcast VMU Sega Mark III Sega Meganet Sega Nomad Sega Saturn (Japan) Sega Saturn Japan Sega Dreamcast VMU Sony Playstation Minis Thomson MO5
Jumpstile Posted February 16, 2016 Posted February 16, 2016 I had a chance to try this out with the help and guidance of newoski and I must say it works really well! Thanks for taking the time to do all this work for the benefit of the hobby, and particularly myself. We installed it on my cab and it's great! Thanks again! - J* How to rebuild your MAME ROM set using CLRMAMEPRO - Walkthrough HERE!
newoski Posted February 16, 2016 Posted February 16, 2016 I had a chance to try this out with the help and guidance of newoski and I must say it works really well! Thanks for taking the time to do all this work for the benefit of the hobby, and particularly myself. We installed it on my cab and it's great! Thanks again! - J* Thanks -- your input means a lot! Looking forward to wrapping up the remaining systems, releasing the initial version, and then working with the community to build out any missing games.
scoodidabop Posted February 19, 2016 Posted February 19, 2016 Good work newoski\djvj, you should consider having an option to choose which systems you want generated This would be excellent. There are a couple home consoles that I've already customized to my button mapping and would rather leave those alone.
newoski Posted February 19, 2016 Posted February 19, 2016 This would be excellent. There are a couple home consoles that I've already customized to my button mapping and would rather leave those alone.Never going to happen. The app does search and replace. It can't add/remove systems. Sent from my HTC6535LVW using Tapatalk
bob.records Posted February 19, 2016 Posted February 19, 2016 Scood - I think il just cut and paste what i need as i dont want it all, might release a app with more copy options dunno if i can be bothered tbh
newoski Posted February 19, 2016 Posted February 19, 2016 Scood - I think il just cut and paste what i need as i dont want it all, might release a app with more copy options dunno if i can be bothered tbhI repeat, it is not possible. The base XML data will be changing as we continue adding systems, therefore, it would not be feasible. I'd prefer you not try to make any additional apps. You can manually remove systems in like 30 secondsSent from my HTC6535LVW using Tapatalk
bob.records Posted February 19, 2016 Posted February 19, 2016 Tbh anytime i speak to you im left wishing i hadnt bothered. Atleast your not being rude today. I repeay i might make an app for this which i started long before i spoke to you and the research you did. I think its good you done this research project but if it doesnt suit peopls needs its natural for alternatives to appear. Is that clear ?
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