Jump to content
(Open Beta) HyperSpin 2 is now available for everyone ×

LEDBlinky Updated Colors.ini?


Recommended Posts

  • Replies 188
  • Created
  • Last Reply
Posted

Good work newoski\djvj, you should consider having an option to choose which systems you want generated

Not necessary. The extra data is simply unused if you don't have the system installed. It doesn't create any problems so there's no need

Sent from my HTC6535LVW using Tapatalk

Posted

Well with 80 systems Im not convinced, then a again depends on how many games you include in your release.

 

Put simply, limiting the # of systems is 100% the opposite goal of this project. The goal here is to get as many systems setup as possible, as quickly as possible, with the most accurate mappings possible. 

 

That said, it's a 30 second process for you to run LEDBlinkyControls.exe and delete any systems you don't want... That's natively built into LEDBlinky... 

Posted

To be crystal clear, and I'll reiterate this in the instructions, the goal of this project is not to enable users to avoid learning LEDBlinky. It's to save users the hours upon hours of research and setup required to create per system/per game mappings for 80+ systems. Make sense?

Posted

UPDATE:

(There are a few deliberate duplicates to ensure maximum compatibility with unofficial system names)

 

AAE
Alf TV Game
Amstrad CPC
Amstrad GX4000
Apple II
Atari 2600
Atari 5200
Atari 7800
Atari 8-bit
Atari Jaguar
Atari Lynx
Atari ST
Bally Astrocade
Bandai SuFami Turbo
Bandai WonderSwan
Bandai WonderSwan
Bit Corp Gamate
Casio PV-1000
Casio PV-2000
ColecoVision
Commodore 128
Commodore 16 & Plus4
Commodore 64
Commodore Amiga
Commodore Amiga CD
Commodore Amiga CD32
Commodore MAX Machine
Commodore VIC-2000
Creatronic Mega Duck
Daphne
Doujin Soft
Dragon 32
Dragon 64 
Dragon Data Dragon
Emerson Arcadia 2001
Entex Adventure Vision
Fujitsu FM Towns Marty
Future Pinball
GamePark 32
GCE Vectrex
Hartung Game Master
Hector HRX
Locomalito Games
Magnavox Odyssey 2
MAME
Microsoft MS-DOS
Microsoft MSX
Microsoft MSX2
Microsoft MSX2+
Microsoft Windows 3.x
MUGEN
NEC PC Engine
NEC PC Engine-CD
NEC PC-FX
NEC SuperGrafx
NEC TurboGrafx-16
NEC TurboGrafx-CD32
Nintendo 64
Nintendo 64DD
Nintendo Entertainment System
Nintendo Famicom
Nintendo Famicom Disk System
Nintendo Game Boy
Nintendo Game Boy (Japan)
Nintendo Game Boy Advance
Nintendo Game Boy Color
Nintendo Game Boy Japan
Nintendo GameCube
Nintendo Pokemon Mini
Nintendo Satellaview
Nintendo SuFami Turbo
Nintendo Super Famicom
Nintendo Super Game Boy
Nintendo Virtual Boy
Nintendo Wii
OpenBOR
Panasonic 3DO
Philips VG 5000
Pinball Arcade
Pinball FX2
RocketLauncher
Sammy Atomiswave
ScummVM
Sega 32X
Sega CD
Sega Dreamcast
Sega Dreamcast VMU
Sega Game Gear
Sega Genesis
Sega Mark III
Sega Master System
Sega Meganet
Sega Model 2
Sega Naomi
Sega Nomad
Sega Saturn
Sega Saturn (Japan)
Sega Saturn Japan
Sega SG-1000
Sega Triforce
Sega VMU
Sinclair ZX Spectrum
SNK Neo Geo CD
SNK Neo Geo Pocket
SNK Neo Geo Pocket Color
Sony Playstation
Sony Playstation 2
Sony Playstation Minis
Sony Pocketstation
Sony PSP
Spectravideo
Super Nintendo Entertainment System
Taito Type X
Tandy TRS-80 Color Computer
Texas Instruments TI 99-4A
Thomson MO5
Visual Pinball
Watara Supervision
Posted

Added:

aamber pegasus
apogee bk-01
apple I
camputers lynx
elektronika bk
exidy sorcerer
fujitsu fm-7
jupiter ace
luxor abc-80
lviv pv-01
matra & hachette alice
mikrosha
nec pc-8801
nec pc-9801
palcom px-7
partner
pecom64
sharp mz-2500
sharp x1
tangerine oric
vector 06c
Posted

Looking forward to this for my new arcade machine.

If I am correct I will need RGB buttons for this to work right ?

 

That's a great question. In theory, it should still be very helpful to users with single-color buttons, as well. It would simply light up the buttons that are active and turn off the rest. There might be a bit of minor search/replace of the colors -- I'm unsure how LEDBlinky translates RGB color values to a single-color button... If anyone has a cabinet with single-color buttons, PM me and we can test and find out

Posted

Looking forward to this for my new arcade machine.

If I am correct I will need RGB buttons for this to work right ?

 

As a quick update, I just tested this by setting all my buttons to Single color and launching 1942. Instead of lighting up some white and some red, all ACTIVE buttons light up red. Not sure why it's choosing Red, but this leads me to believe that everything should work fine for your single-color setups. It would simply light the active buttons to whatever color your buttons are.

Posted

I have single color buttons for start/coin on my NASA arcade setup with RGB on all other buttons.  Can confirm - single color LED just lights up regardless of color assignment.

Posted

I have single color buttons for start/coin on my NASA arcade setup with RGB on all other buttons. Can confirm - single color LED just lights up regardless of color assignment.

Thanks! That NASA cab is a work of art

Sent from my HTC6535LVW using Tapatalk

Posted

Alrighty, here's the status of all official HyperList systems as well as any unofficial that I thought were worth mentioning. I realize HyperList isn't the most reliable source, these days, but it's the best I've got. Crossed out means the system is done:

 

AAE
Aamber Pegasus
Acorn Archimedes
Acorn Atom
Acorn BBC Micro
Acorn Electron
ALF TV Game
American Laser Games
Amstrad CPC
Amstrad GX4000
APF Imagination Machine
Apogee BK-01
Apple II
Apple IIGS
Arcade PC
Atari 2600
Atari 5200
Atari 7800
Atari 8-Bit
Atari Classics
Atari Jaguar
Atari Jaguar CD
Atari Lynx
Atari ST
Bally Astrocade
Bandai WonderSwan
Bandai WonderSwan Color
Big Fish Games
Camputers Lynx
Capcom Classics
Capcom Play System
Capcom Play System II
Capcom Play System III
Casio PV-1000
Cave
Coleco ADAM
ColecoVision
Commodore 128
Commodore 16 & Plus4
Commodore 64
Commodore Amiga
Commodore Amiga CD32
Commodore CDTV
Commodore MAX Machine
Commodore VIC-20
Creatronic Mega Duck
Daphne
Data East Classics
DICE
Doujin Soft
Dragon Data Dragon
EACA EG2000 Colour Genie
Elektronika BK
Emerson Arcadia 2001
Entex Adventure Vision
Epoch Game Pocket Computer
Epoch Super Cassette Vision
Examu eX-BOARD
Exelvision EXL 100
Exidy Sorcerer
Fairchild Channel F
Final Burn Alpha
Fujitsu FM Towns
Fujitsu FM-7
Funtech Super Acan
Future Pinball
GamePark 32
GCE Vectrex
Hartung Game Master
HBMAME
Hector HRX
Interton VC 4000
Irem Classics
Jupiter ACE
Konami Classics
Konami e-AMUSEMENT
Konix Multi-System
Lviv PC-01
Magnavox Odyssey
Magnavox Odyssey 2
MAME
Matra and Hachette Alice
Mattel Aquarius
Mattel Intellivision
MGT Sam Coupe
Microsoft MS-DOS
Microsoft MSX
Microsoft MSX2
Microsoft MSX2+
Midway Classics
MiSFiT MAME
MUGEN
Namco Classics
Namco System 22
NEC PC Engine
NEC PC Engine-CD
NEC PC-8801
NEC PC-9801
NEC PC-FX
NEC SuperGrafx
NEC TurboGrafx-16
NEC TurboGrafx-CD
Nintendo 64
Nintendo Classics
Nintendo DS
Nintendo Entertainment System
Nintendo Famicom
Nintendo Famicom Disk System
Nintendo Game Boy
Nintendo Game Boy Advance
Nintendo Game Boy Color
Nintendo GameCube
Nintendo Pokemon Mini
Nintendo Satellaview
Nintendo Super Famicom
Nintendo Super Game Boy
Nintendo Virtual Boy
Nintendo Wii
Nintendo WiiWare
OpenBOR
Othello Multivision
Panasonic 3DO
PC Games
Philips CD-i
Philips VG 5000
Pinball FX2
Pioneer Palcom Laserdisc
PopCap
Radio-86RK Mikrosha
RCA Studio II
Sammy Atomiswave
ScummVM
Sega 32X
Sega CD
Sega Classics
Sega Dreamcast
Sega Game Gear
Sega Genesis
Sega Master System
Sega Model 2
Sega Model 3
Sega Naomi
Sega Pico
Sega Saturn
Sega SC-3000
Sega SG-1000
Sega ST-V
Sega Triforce
Sega VMU
Sharp MZ-2500
Sharp X1
Sharp X68000
Sinclair ZX Spectrum
Sinclair ZX81
SNK Classics
SNK Neo Geo AES
SNK Neo Geo CD
SNK Neo Geo MVS
SNK Neo Geo Pocket
SNK Neo Geo Pocket Color
Sony PlayStation
Sony PlayStation 2
Sony PocketStation
Sony PSP
Sord M5
Spectravideo
Super Nintendo Entertainment System
Taito Classics
Taito Type X
Tandy TRS-80 Color Computer
Texas Instruments TI 99-4A
Tiger Game.com
Tomy Tutor
Touhou Project
Vector-06C
Visual Pinball
VM Labs Nuon
VTech CreatiVision
Watara Supervision
Williams Classics
WoW Action Max
Zinc
 
Unofficial/Alternate Names:
Bandai SuFami Turbo
Bit Corp Gamate
Casio PV-2000
Commodore Amiga CD
Dragon 32
Dragon 64 
Fujitsu FM Towns Marty
Hidden Object Games
Locomalito Games
Microsoft Windows 3.x
Nintendo 64DD
Nintendo Game Boy (Japan)
Nintendo Game Boy Japan
Nintendo SuFami Turbo
RocketLauncher
Sega Dreamcast VMU
Sega Mark III
Sega Meganet
Sega Nomad
Sega Saturn (Japan)
Sega Saturn Japan
Sega Dreamcast VMU
Sony Playstation Minis
Thomson MO5
 
Posted

I had a chance to try this out with the help and guidance of newoski and I must say it works really well! Thanks for taking the time to do all this work for the benefit of the hobby, and particularly myself. We installed it on my cab and it's great! Thanks again!

- J*

How to rebuild your MAME ROM set using CLRMAMEPRO - Walkthrough HERE!

Posted

I had a chance to try this out with the help and guidance of newoski and I must say it works really well! Thanks for taking the time to do all this work for the benefit of the hobby, and particularly myself. We installed it on my cab and it's great! Thanks again!

- J*

 

Thanks -- your input means a lot! Looking forward to wrapping up the remaining systems, releasing the initial version, and then working with the community to build out any missing games. 

Posted

Good work newoski\djvj, you should consider having an option to choose which systems you want generated

 

This would be excellent.  There are a couple home consoles that I've already customized to my button mapping and would rather leave those alone.

Posted

This would be excellent. There are a couple home consoles that I've already customized to my button mapping and would rather leave those alone.

Never going to happen. The app does search and replace. It can't add/remove systems.

Sent from my HTC6535LVW using Tapatalk

Posted

Scood - I think il just cut and paste what i need as i dont want it all, might release a app with more copy options dunno if i can be bothered tbh

I repeat, it is not possible. The base XML data will be changing as we continue adding systems, therefore, it would not be feasible. I'd prefer you not try to make any additional apps. You can manually remove systems in like 30 seconds

Sent from my HTC6535LVW using Tapatalk

Posted

Tbh anytime i speak to you im left wishing i hadnt bothered. Atleast your not being rude today. I repeay i might make an app for this which i started long before i spoke to you and the research you did. I think its good you done this research project but if it doesnt suit peopls needs its natural for alternatives to appear. Is that clear ?

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...