andyco40 Posted July 1, 2015 Posted July 1, 2015 check out my name on eummovie FTP in video snap submissions name is andyco there are about 50 videos there desktop version mate. module and ini in zip mate
Metalzoic Posted July 1, 2015 Author Posted July 1, 2015 check out my name on eummovie FTP in video snap submissions name is andyco there are about 50 videos there desktop version mate. module and ini in zip mate Are the vids of the new DX11 graphics or of the old version? There's also a newer module for the DX11 version of TPA with the updated settings. However the TPA changes 2 days ago might require the RLauncher guys to update the module again, so I'd just wait a bit.
Metalzoic Posted July 2, 2015 Author Posted July 2, 2015 I just figured it out and got it working! I just posted this on the RLauncher forum also. I changed line 133 of the newest djvj DX11 module to: Steam(238260,,"skipwhatsnew")With that fix the module now launches TPA with the "New Table" nag screen permanently disabled. Now that screen should no longer randomly pop up and break the module/script.Here's my fixed module if you want to see mine. If you copy/paste this one you will need to make 2 changes. 1. Line 68: "My Tables" has all of the tables listed and named to match my database. You'll have to make this line match your own database. 2. Lines 148 & 149: The key inputs to navigate the TPA main menu are different depending on if you own all the tables or not. Line 149 is the one to use if you own them all, line 148 if you don't. You will need to comment out ( the line you don't need and use the one you do. Hopefully that makes sense to you... I made these changes to the DX11 module DJVJ made in this topic, post #8: http://www.rlauncher.com/forum/showthread.php?1144-Pinball-Arcade-module-with-the-new-DX11-version MEmu = Pinball Arcade MEmuV = v1.37.8 MURL = http://www.pinballarcade.com/ MAuthor = djvj MVersion = 2.0.3 MCRC = 6DAE500F iCRC = 7893F2F8 mId = 635589857631115764 MSystem = "Pinball Arcade","Pinball" ;---------------------------------------------------------------------------- ; Notes: ; Initial setup: ; Manually run Pinball Arcade. If you own all the games and they can all be found in the My Tables folder, Simply Enter the My Tables folder and browse to the first table (alphabetically) and exit Pinball Arcade. ; The module comes default with all the available tables (as of 1/14/2014) alphabetically sorted in the module setting My_Tables. ; It will parse this setting and assume you own all the games. If you do not own all the games, recreate this setting in RocketLauncherUI with all the games you own, and separate each one with a | ; The My_Tables names match the names from your FE's database. ; ; If launching as a Steam game: ; When setting this up in RocketLauncherUI under the global emulators tab, make sure to select it as a Virtual Emulator. Also no rom extensions, executable, or rom paths need to be defined. ; Set Skip Checks to "Rom and Emu" when using this module as roms do not exist. ; ; If not launching through Steam: ; Add this as any other standard emulator and define the PinballArcade.exe as your executable, but still select Virtual Emulator as you do not need rom extensions or rom paths ; Set Skip Checks to "Rom and Emu" when using this module as roms do not exist. ; ; This module requires BlockInput.exe to exist in your Module Extensions folder. It is used to prevent users from messing up the table selection routine. ; If BlockInput is not actually blocking input, it's due to not having admin credentials, which you will need to set this exe to run as admin. ; However, this also means RocketLauncher needs to be set to run as admin as well, keep this in mind. ; ; If you want bezel support set to the game be played in windowed mode ; ; How to run vertical games on a standard monitor: ; There are 3 methods supported by this module to rotate your desktop. Windows shortcuts, display.exe and irotate.exe. If one method does not work on your computer, try another. ; ; If the key sends are not working, make sure your RocketLauncher is set to run as administrator. ; ; Pinball Arcade stores some settings in your registry @ HKEY_CURRENT_USER\Software\PinballArcade\PinballArcade ;---------------------------------------------------------------------------- StartModule() settingsFile := modulePath . "\" . moduleName . ".ini" rotateMethod := IniReadCheck(settingsFile, "settings", "Rotate_Method",,,1) ; Shortcut, Display, iRotate rotateDisplay := IniReadCheck(settingsFile, "settings", "Rotate_Display", 0,,1) ; 0, 90, 180, 270 moduleDebugging := IniReadCheck(settingsFile, "settings", "Module_Debugging", "false",,1) If windowsRotate { Res := (A_ScreenWidth>A_ScreenWidth) ? A_ScreenWidth : A_ScreenWidth Gui 1: Color, 000000 Gui 1: -Caption +ToolWindow Gui 1: Show, x0 y0 W%Res% H%Res%, BlackScreen ; experimental to hide entire desktop and windows If rotateMethod Rotate(rotateMethod, rotateDisplay) } BezelGUI() FadeInStart() fullscreen := IniReadCheck(settingsFile, "settings", "Fullscreen", "true",,1) ; 0, Shortcut, Display, iRotate pinballVersion := IniReadCheck(settingsFile, "settings", "Pinball_Version", "DX11",,1) sleepLogo := IniReadCheck(settingsFile, "Settings", "Sleep_Until_Logo",7000,,1) sleepBaseTime := IniReadCheck(settingsFile, "Settings", "Sleep_Base_Time",1,,1) lastMyTable := "Addams Family, The (Bally)" ; Mytables always starts on Addams Family ; myTables := IniReadCheck(settingsFile, "Settings", "My_Tables","Attack From Mars|Big Shot|Black Hole|Black Knight|Bride of Pin-Bot|Cactus Canyon|Centaur|Central Park|Champion Pub|Cirqus Voltaire|Class of 1812|Creature from the Black Lagoon|Cue Ball Wizard|Dr. Dude|El Dorado - City of Gold|Elvira|Firepower|Fish Tales|Flight 2000|Funhouse|Genie|Goin' Nuts|Gorgar|Harley-Davidson|Haunted House|Medieval Madness|Monster Bash|No Good Gofers|Pin-Bot|Ripley's Believe It or Not|Scared Stiff|Space Shuttle|Star Trek|Tales of the Arabian Nights|Taxi|Tee'd Off|Terminator 2|Theatre of Magic|Twilight Zone|Victory|Whirlwind|White Water",,1) ; | separated list of the tables I own ; myTables := IniReadCheck(settingsFile, "Settings", "My_Tables","Attack from Mars (Bally)|Big Shot (Gottlieb)|Black Hole (Gottlieb)|Black Knight 2000 (Williams)|Black Knight (Williams)|Black Rose (Bally)|Bram Stoker's Dracula (Williams)|Machine - Bride of Pin Bot, The (Williams)|Cactus Canyon (Bally)|Centaur (Bally)|Central Park (Gottlieb)|Champion Pub, The (Bally)|Cirqus Voltaire (Bally)|Class of 1812 (Gottlieb)|Creature from the Black Lagoon (Bally)|Cue Ball Wizard (Gottlieb)|Diner (Williams)|Dr. Dude & His Excellent Ray (Bally)|El Dorado - City Of Gold (Gottlieb)|Elvira and the Party Monsters (Bally)|Firepower (Williams)|Fish Tales (Williams)|Flight 2000 (Stern)|FunHouse (Williams)|Genie (Gottlieb)|Goin' Nuts (Gottlieb)|Gorgar (Williams)|Harley-Davidson, 3rd Edition (Stern)|Haunted House (Gottlieb)|High Roller Casino (Stern)|High Speed (Williams)|Junk Yard (Williams)|Lights... Camera... Action! (Gottlieb)|Medieval Madness (Williams)|Monster Bash (Williams)|No Good Gofers (Williams)|Phantom of the Opera, The (Stern)|Pin Bot (Williams)|Ripley's Believe It or Not! (Stern)|Scared Stiff (Bally)|Space Shuttle (Williams)|Star Trek - The Next Generation (Williams)|Tales of the Arabian Nights (Williams)|Taxi (Williams)|Tee'd Off (Gottlieb)|Terminator 2 - Judgment Day (Williams)|Theatre of Magic (Bally)|Twilight Zone (Bally)|Victory (Gottlieb)|Whirlwind (Williams)|White Water (Williams)|WHO Dunnit (Bally)",,1) ; | v1.31.8 separated list of the tables user owns myTables := IniReadCheck(settingsFile, "Settings", "My_Tables","Addams Family, The (Bally)|Attack from Mars (Bally)|Big Shot (Gottlieb)|Black Hole (Gottlieb)|Black Knight (Williams)|Black Knight 2000 (Williams)|Black Rose (Bally)|Bram Stokers Dracula (Williams)|Bride of Pin-Bot (Williams)|Cactus Canyon (Bally)|Centaur (Bally)|Central Park (Gottlieb)|Champion Pub, The (Bally)|Cirqus Voltaire (Bally)|Class of 1812 (Gottlieb)|Creature from the Black Lagoon (Bally)|Cue Ball Wizard (Gottlieb)|Cyclone (Williams)|Diner (Williams)|Dr Dude His Excellent Ray (Bally)|Earthshaker (Williams)|El Dorado(Gottlieb)|Elvira and the Party Monsters (Bally)|Firepower (Williams)|Fish Tales (Williams)|Flight 2000 (Stern)|FunHouse (Williams)|Genie (Gottlieb)|Goin Nuts (Gottlieb)|Gorgar (Williams)|Harley-Davidson, 3rd Edition (Stern)|Haunted House (Gottlieb)|High Roller Casino (Stern)|High Speed (Williams)|Jack-Bot (Williams)|Junk Yard (Williams)|Lights... Camera... Action! (Gottlieb)|Medieval Madness (Williams)|Monster Bash (Williams)|No Good Gofers (Williams)|Party Zone (Bally)|Phantom of the Opera, The (Data East)|Pin-Bot (Williams)|Roadshow (Williams)|Ripleys Believe It or Not! (Stern)|Scared Stiff (Bally)|Space Shuttle (Williams)|Star Trek - The Next Generation (Williams)|Starship Troopers (Stern)|Tales of the Arabian Nights (Williams)|Taxi (Williams)|Teed Off (Gottlieb)|Terminator 2 - Judgement Day (Williams)|Theatre of Magic (Bally)|Twilight Zone (Bally)|Victory (Gottlieb)|Whirlwind (Williams)|White Water (Williams)|WHO Dunnit (Bally)|Xenon (Bally)",,1) ; | v1.37.8 separated list of the tables user owns pinballTitleClass := "Pinball Arcade ahk_class " . (If pinballVersion = "DX11" ? "GameWindowClass" : "Pinball Arcade") BezelStart() ; get user's save path paUserPath := RegRead("HKCU", "Software\PinballArcade\PinballArcade", "SavePath", "Auto") pinballArcadeDat := CheckFile(paUserPath . "settings.dat") ; Update fullscreen setting res := BinRead(pinballArcadeDat,pinballArcadeDatData,1,8) ; read current fullscreen setting Bin2Hex(hexData,pinballArcadeDatData,res) If (fullscreen = "true" && hexData != "02") { Hex2Bin(binData,"02") res := BinWrite(pinballArcadeDat,binData,1,8) } Else If (fullscreen != "true" && hexData != "00") { Hex2Bin(binData,"00") res := BinWrite(pinballArcadeDat,binData,1,8) } ; Convert myTables into a real array myTablesArray := [] Loop, Parse, myTables, | { myTablesArray[A_Index] := A_Loopfield If (romName = A_Loopfield) { thisTablePos := A_Index ; store the position (in the array) this table was found thisTableArray := "myTablesArray" ; save the array this table was found in lastTable := lastMyTable ; store the last table loaded for the same array as this table Log("Module - Found """ . romName . """ at position " . thisTablePos . " in MyTables") } } CheckFile(moduleExtensionsPath . "\BlockInput.exe") If !thisTableArray ScriptError("This table """ . romName . """ was not found in My Tables folder. Please check its name that it matches what the module recognizes.") Log("Module - Table """ . romName . """ was found in array """ . thisTableArray . """ at position " . thisTablePos) Log("Module - Last Table of array """ . thisTableArray . """ left off at """ . lastTable . """ which was found at position " . lastTablePos) ; Calculate the shortest distance to this table from the lastTable max := %thisTableArray%.MaxIndex() a := 1 b := thisTablePos If (a > { moveDown := a - b moveUp := (max - a) + b } Else If (b > a) { moveDown := b - a moveUp := (max - + a } Else { ; a=b moveDown := 0 moveUp := 0 } moveDirection := If moveUp < moveDown ? "moveUp" : "moveDown" Log("Module - The array """ . thisTableArray . """ has " . max . " tables in it and shortest distance to this table is " . %moveDirection% . " in direction " . moveDirection) hideEmuObj := Object(pinballTitleClass,1) ; Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later HideEmuStart() If executable { Log("Module - Running Pinball Arcade as a stand alone game and not through Steam as an executable was defined.") Run(executable, emuPath) } Else { If !steamPath GetSteamPath() Log("Module - Running Pinball Arcade through Steam.") Steam(238260,,"skipwhatsnew") } WinWait(pinballTitleClass) WinWaitActive(pinballTitleClass) BezelDraw() Run("BlockInput.exe 30", moduleExtensionsPath) ; start the tool that blocks all input so user cannot interrupt the launch process for 30 seconds If moduleDebugging = true Tooltip, waiting %sleepLogo% seconds for logo SetKeyDelay(80*sleepBaseTime) Sleep % sleepLogo ; sleep till Pinball FX2 logo appears If moduleDebugging = true Tooltip, sending enter to get to the main menu ; Send, {Enter Down}{Enter Up}300{Down Down}{Down Up}100{Enter Down}{Enter Up} ; use this line to navigate the Main menu if you don't own all tables/all seasons. comment this line out if you don't Send, {Enter Down}{Enter Up}300{Enter Down}{Enter Up} ; use this line instead to navigate the Main menu if you do own all tables/all seasons. comment this line out if you don't If moduleDebugging = true Tooltip, entering MyTable folder Sleep % 2000*sleepBaseTime ; wait for folder to load If moduleDebugging = true Tooltip, navigating to %romName% SetKeyDelay(80*sleepBaseTime) If (moveDirection = "moveUp") { Loop % %moveDirection% { If moduleDebugging = true Tooltip % "Index: " . A_Index . " | Game: " . %thisTableArray%[A_Index] Send, {Up Down}{Up Up} Sleep % 100*sleepBaseTime } } Else { ; moveDown Loop % %moveDirection% { If moduleDebugging = true Tooltip % "Index: " . A_Index . " | Game: " . %thisTableArray%[A_Index] Send, {Down Down}{Down Up} Sleep % 100*sleepBaseTime } } Send, {Enter Down}{Enter Up} ; select game Sleep % 500*sleepBaseTime If moduleDebugging = true Tooltip, waiting for game to load Send, {Enter Down}{Enter Up}80{Enter Down}{Enter Up} ; select game Sleep % 4800*sleepBaseTime ; waiting for table to load ;Send, {Enter Down}{Enter Up}80{Enter Down}{Enter Up} ; start game If moduleDebugging = true Tooltip, Finished Process("Close", "BlockInput.exe") ; end script that blocks all input HideEmuEnd() FadeInExit() Process("WaitClose", "PinballArcade.exe") BezelExit() FadeOutExit() If windowsRotate { Gui 1: Show If rotateMethod Rotate(rotateMethod, 0) Sleep % 200*sleepBaseTime Gui 1: Destroy } ExitModule() HaltEmu: disableSuspendEmu := true Send, {ESC down}{ESC up} Return RestoreEmu: Send, {ESC down}{ESC up} Return CloseProcess: FadeOutStart() WinClose(pinballTitleClass) ReturnHopefully this helps some of you out. I'm just excited to finally have the DX11 version launching, and navigating to the tables properly!Thanks.
ninja2bceen Posted July 2, 2015 Posted July 2, 2015 here is the wheel I used Videos are great but Adams family is corrupted can u re upload? Advance the cause to 100%. http://hyperbase.hyperspin-fe.com/ Planet Geekdom, Subscribe for Tutorials! https://www.youtube.com/channel/UCdcby-s2GwriaOHGmVC2vGA?sub_confirmation=1&app=desktop
andyco40 Posted July 2, 2015 Posted July 2, 2015 lol sorry mate I stoped the upload yesterday cus it were slow will reup it plus got another 5 videos for it aswell mate. @metal the videos are flyover videos mate.
ninja2bceen Posted July 2, 2015 Posted July 2, 2015 thanks man, your videos are great, can you complete the set? here is my default game theme. Don't forget to add ur wheel art to artwork 2 folder so the title slides across Default.zip Advance the cause to 100%. http://hyperbase.hyperspin-fe.com/ Planet Geekdom, Subscribe for Tutorials! https://www.youtube.com/channel/UCdcby-s2GwriaOHGmVC2vGA?sub_confirmation=1&app=desktop
andyco40 Posted July 2, 2015 Posted July 2, 2015 how meny tables are there cus I mite have the full set.i think im missing two starship troopers and jack bot I will do them today and uploaded them mate.
ninja2bceen Posted July 2, 2015 Posted July 2, 2015 Nice! I'm using this xml http://www.hyperspin-fe.com/files/file/9185-pinball-arcadexml/ (Tapatalk) Advance the cause to 100%. http://hyperbase.hyperspin-fe.com/ Planet Geekdom, Subscribe for Tutorials! https://www.youtube.com/channel/UCdcby-s2GwriaOHGmVC2vGA?sub_confirmation=1&app=desktop
andyco40 Posted July 2, 2015 Posted July 2, 2015 looks like there are 59 in total and I think I got 57 videos at the moment mate there uploading now but it slow lol.
andyco40 Posted July 2, 2015 Posted July 2, 2015 in my default game theme I us flyers for the tables bit like a box image mate. flyers go in artwork 4 folder.
ninja2bceen Posted July 2, 2015 Posted July 2, 2015 in my default game theme I us flyers for the tables bit like a box image mate. flyers go in artwork 4 folder. do you have the flyers to go with this?Btw what are u using to capture video (Tapatalk) Advance the cause to 100%. http://hyperbase.hyperspin-fe.com/ Planet Geekdom, Subscribe for Tutorials! https://www.youtube.com/channel/UCdcby-s2GwriaOHGmVC2vGA?sub_confirmation=1&app=desktop
Metalzoic Posted July 2, 2015 Author Posted July 2, 2015 Nice! I'm using this xml http://www.hyperspin-fe.com/files/file/9185-pinball-arcadexml/ (Tapatalk) That XML says it's for version 1.38.10. The game is on version 1.39.9 so that database might be missing Red & Ted's Roadshow (newest table)
andyco40 Posted July 2, 2015 Posted July 2, 2015 yep got flyers and I use bandicam. the version im on at mo is 1.38.9 you want the flyers the only no I cant find is goin nuts.
Metalzoic Posted July 2, 2015 Author Posted July 2, 2015 1.38.10 is just a hot fix for xeon My point was that database is not up to date as it's missing a table. Why are you on version 1.38.8? How are you, doesn't it auto update? The current version is 1.39.9 with many more fixes, art fixes, the newest table and especially the no-nag fix which I finally got working in the updated module I posted a few posts back.
andyco40 Posted July 2, 2015 Posted July 2, 2015 not using steam version using standalone version mate. but just updateing now to 1.39.7 in my arcade cab then I have to update my pinball cab aswell so better get sum beer lol.
potts43 Posted July 2, 2015 Posted July 2, 2015 I hadn't realised there were 2 versions. Can't seem to see an update link on the website
andyco40 Posted July 2, 2015 Posted July 2, 2015 pin cab and arcade cab all update now will uploaded videos to emu asap.
ninja2bceen Posted July 2, 2015 Posted July 2, 2015 Thanks. Can u upload the flyers too? (Tapatalk) Advance the cause to 100%. http://hyperbase.hyperspin-fe.com/ Planet Geekdom, Subscribe for Tutorials! https://www.youtube.com/channel/UCdcby-s2GwriaOHGmVC2vGA?sub_confirmation=1&app=desktop
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