andyco40 Posted July 4, 2015 Posted July 4, 2015 same here dont want it to mess my system up and all cus of a name change lol.
potts43 Posted July 4, 2015 Posted July 4, 2015 same here dont want it to mess my system up and all cus of a name change lol.It's more than a name change. I found HS1.4 to cure lots of issues I had and runs much faster. I had glitches with HLHQ that had been fixed in RL 1.0. I was one of the doubters and held back. Everything is working except system bios speech. There is a good chance that will never be fixed...so what is the wait for [emoji57] ?I followed the update notes on the RL WIKI and it went like clockwork.
andyco40 Posted July 4, 2015 Posted July 4, 2015 I did change and followed notes and it messed my system up so when back to old one for now.
Metalzoic Posted July 4, 2015 Author Posted July 4, 2015 The difference is massive. DX9 looks about the same as the tablet/phone versions. DX11 has full rendered lighting effects, bloom, shading etc... Sliders for room lighting and table bulb brightness. There is really no comparison, the jump up in quality is huge with the DX11 tables nearly looking like the real thing. That's why I asked if the videos were done in DX9 or 11. Both versions have all of the tables and receive tables at the same time, going forward the DX11 version will probably be their main focus for improvements. The DX11 version is also the only one that works with the new camera mod. If your PC can run it you would never, ever go back to the DX9 version. DX9: DX11: This vid shows DX9 followed by DX11 on Monster Bash and MM, but it looks like the DX11 version doesn't even have the bulb brightness turned up above 50%
andyco40 Posted July 4, 2015 Posted July 4, 2015 just tried dx11 but the module not working for it plus my monitor aint 1080p its a 4.3 mate.
Metalzoic Posted July 4, 2015 Author Posted July 4, 2015 You would have to use the newer module I posted much earlier in this thread or the latest one that came out last night (which is the same as my custom one earlier, but with one added setting). Not sure how the 4:3 would work though although the DX11 version lets you choose between a bunch of x-y resolutions. Maybe you could find one that works well for you?
andyco40 Posted July 4, 2015 Posted July 4, 2015 I got it working I change the titleclass and it worked but now when I play its changing from fullscreen to windowed and I don't no why.
Metalzoic Posted July 4, 2015 Author Posted July 4, 2015 That I don't know. You have the module setting set to "true" in Rocketlauncher? I have mine set to fullscreen in the TPA config and in the module settings. And did you set the version to "DX11" in the module settings as well? Probably because that's what changes the title class. Unless you're still using the old module?
andyco40 Posted July 4, 2015 Posted July 4, 2015 yep changed everthing but im not using rocketlauncher im still on hyperlaunch don't want to update yet cus it messed my setup last time.
andyco40 Posted July 4, 2015 Posted July 4, 2015 wot kind of monitor u av mate if it 4.3 set res to 1280x960 that should full screen.
Metalzoic Posted July 4, 2015 Author Posted July 4, 2015 16:9. I got it figured out though. Gotta set the DX11 version to a 4:3 resolution to make it fill the complete screen, weird as the DX9 version works perfectly fine that way on 1920x1080. Weird. Mine is set to 1920x1080 and it fits the screen perfectly. Are you set to fullscreen or windowed? (I'm on fullscreen)
ninja2bceen Posted July 4, 2015 Posted July 4, 2015 Metal this is a huge difference, thanks. So 11 is not dependent on 9 and I could delete 9 and still use 11 to save space? Also could you post your ini and final ahk as an attachment to be sure I'm using the right modified ones? Thanks--- nice progress on all this in general, pinball stuff is complete now not only for this one but fx2, visual and future pinball (Tapatalk) Advance the cause to 100%. http://hyperbase.hyperspin-fe.com/ Planet Geekdom, Subscribe for Tutorials! https://www.youtube.com/channel/UCdcby-s2GwriaOHGmVC2vGA?sub_confirmation=1&app=desktop
ninja2bceen Posted July 4, 2015 Posted July 4, 2015 Mind blown. What other pinball programs are there? I'd rather not go through the headache of upgrading yet if the module can also be shared and work on RL. My plan is to finish my setup then look at upgrading. I'm tweeking left overs after this one (Tapatalk) Advance the cause to 100%. http://hyperbase.hyperspin-fe.com/ Planet Geekdom, Subscribe for Tutorials! https://www.youtube.com/channel/UCdcby-s2GwriaOHGmVC2vGA?sub_confirmation=1&app=desktop
Metalzoic Posted July 5, 2015 Author Posted July 5, 2015 Weird. I actually made a topic here two days ago with this exact same info, but now I can't find it. I changed line 133 of the newest DX11 module to: Steam(238260,,"skipwhatsnew")The module then launches TPA with the "New Table" nag screen permanently disabled. Now that screen should no longer randomly pop up and break the module/script.Here's my fixed module if you want to see mine. If you copy/paste this one you will need to make 2 changes. 1. Line 68: "My Tables" has all of the tables listed and named to match my database. You'll have to make this line match your own database. 2. Lines 148 & 149: The key inputs to navigate the TPA main menu are different depending on if you own all the tables or not. Line 149 is the one to use if you own them all, line 148 if you don't. You will need to comment out ( the line you don't need and use the one you do. Hopefully that makes sense to you... I made these changes to the DX11 module DJVJ made in this topic, post #8: http://www.rlauncher.com/forum/showt...w-DX11-version MEmu = Pinball Arcade MEmuV = v1.39.9 MURL = http://www.pinballarcade.com/ MAuthor = djvj (tweaked by me!) MVersion = 2.0.3 MSystem = "Pinball Arcade","Pinball" ;---------------------------------------------------------------------------- ; Notes: ; Initial setup: ; Manually run Pinball Arcade. If you own all the games and they can all be found in the My Tables folder, Simply Enter the My Tables folder and browse to the first table (alphabetically) and exit Pinball Arcade. ; The module comes default with all the available tables (as of 1/14/2014) alphabetically sorted in the module setting My_Tables. ; It will parse this setting and assume you own all the games. If you do not own all the games, recreate this setting in RocketLauncherUI with all the games you own, and separate each one with a | ; The My_Tables names match the names from your FE's database. ; ; If launching as a Steam game: ; When setting this up in RocketLauncherUI under the global emulators tab, make sure to select it as a Virtual Emulator. Also no rom extensions, executable, or rom paths need to be defined. ; Set Skip Checks to "Rom and Emu" when using this module as roms do not exist. ; ; If not launching through Steam: ; Add this as any other standard emulator and define the PinballArcade.exe as your executable, but still select Virtual Emulator as you do not need rom extensions or rom paths ; Set Skip Checks to "Rom and Emu" when using this module as roms do not exist. ; ; This module requires BlockInput.exe to exist in your Module Extensions folder. It is used to prevent users from messing up the table selection routine. ; If BlockInput is not actually blocking input, it's due to not having admin credentials, which you will need to set this exe to run as admin. ; However, this also means RocketLauncher needs to be set to run as admin as well, keep this in mind. ; ; If you want bezel support set to the game be played in windowed mode ; ; How to run vertical games on a standard monitor: ; There are 3 methods supported by this module to rotate your desktop. Windows shortcuts, display.exe and irotate.exe. If one method does not work on your computer, try another. ; ; If the key sends are not working, make sure your RocketLauncher is set to run as administrator. ; ; Pinball Arcade stores some settings in your registry @ HKEY_CURRENT_USER\Software\PinballArcade\PinballArcade ;---------------------------------------------------------------------------- StartModule() settingsFile := modulePath . "\" . moduleName . ".ini" rotateMethod := IniReadCheck(settingsFile, "settings", "Rotate_Method",,,1) ; Shortcut, Display, iRotate rotateDisplay := IniReadCheck(settingsFile, "settings", "Rotate_Display", 0,,1) ; 0, 90, 180, 270 moduleDebugging := IniReadCheck(settingsFile, "settings", "Module_Debugging", "false",,1) If windowsRotate { Res := (A_ScreenWidth>A_ScreenWidth) ? A_ScreenWidth : A_ScreenWidth Gui 1: Color, 000000 Gui 1: -Caption +ToolWindow Gui 1: Show, x0 y0 W%Res% H%Res%, BlackScreen ; experimental to hide entire desktop and windows If rotateMethod Rotate(rotateMethod, rotateDisplay) } BezelGUI() FadeInStart() fullscreen := IniReadCheck(settingsFile, "settings", "Fullscreen", "true",,1) ; 0, Shortcut, Display, iRotate pinballVersion := IniReadCheck(settingsFile, "settings", "Pinball_Version", "DX11",,1) sleepLogo := IniReadCheck(settingsFile, "Settings", "Sleep_Until_Logo",7000,,1) sleepBaseTime := IniReadCheck(settingsFile, "Settings", "Sleep_Base_Time",1,,1) lastMyTable := "Addams Family, The (Bally)" ; Mytables always starts on Addams Family ; myTables := IniReadCheck(settingsFile, "Settings", "My_Tables","Attack From Mars|Big Shot|Black Hole|Black Knight|Bride of Pin-Bot|Cactus Canyon|Centaur|Central Park|Champion Pub|Cirqus Voltaire|Class of 1812|Creature from the Black Lagoon|Cue Ball Wizard|Dr. Dude|El Dorado - City of Gold|Elvira|Firepower|Fish Tales|Flight 2000|Funhouse|Genie|Goin' Nuts|Gorgar|Harley-Davidson|Haunted House|Medieval Madness|Monster Bash|No Good Gofers|Pin-Bot|Ripley's Believe It or Not|Scared Stiff|Space Shuttle|Star Trek|Tales of the Arabian Nights|Taxi|Tee'd Off|Terminator 2|Theatre of Magic|Twilight Zone|Victory|Whirlwind|White Water",,1) ; | separated list of the tables I own ; myTables := IniReadCheck(settingsFile, "Settings", "My_Tables","Attack from Mars (Bally)|Big Shot (Gottlieb)|Black Hole (Gottlieb)|Black Knight 2000 (Williams)|Black Knight (Williams)|Black Rose (Bally)|Bram Stoker's Dracula (Williams)|Machine - Bride of Pin Bot, The (Williams)|Cactus Canyon (Bally)|Centaur (Bally)|Central Park (Gottlieb)|Champion Pub, The (Bally)|Cirqus Voltaire (Bally)|Class of 1812 (Gottlieb)|Creature from the Black Lagoon (Bally)|Cue Ball Wizard (Gottlieb)|Diner (Williams)|Dr. Dude & His Excellent Ray (Bally)|El Dorado - City Of Gold (Gottlieb)|Elvira and the Party Monsters (Bally)|Firepower (Williams)|Fish Tales (Williams)|Flight 2000 (Stern)|FunHouse (Williams)|Genie (Gottlieb)|Goin' Nuts (Gottlieb)|Gorgar (Williams)|Harley-Davidson, 3rd Edition (Stern)|Haunted House (Gottlieb)|High Roller Casino (Stern)|High Speed (Williams)|Junk Yard (Williams)|Lights... Camera... Action! (Gottlieb)|Medieval Madness (Williams)|Monster Bash (Williams)|No Good Gofers (Williams)|Phantom of the Opera, The (Stern)|Pin Bot (Williams)|Ripley's Believe It or Not! (Stern)|Scared Stiff (Bally)|Space Shuttle (Williams)|Star Trek - The Next Generation (Williams)|Tales of the Arabian Nights (Williams)|Taxi (Williams)|Tee'd Off (Gottlieb)|Terminator 2 - Judgment Day (Williams)|Theatre of Magic (Bally)|Twilight Zone (Bally)|Victory (Gottlieb)|Whirlwind (Williams)|White Water (Williams)|WHO Dunnit (Bally)",,1) ; | v1.31.8 separated list of the tables user owns myTables := IniReadCheck(settingsFile, "Settings", "My_Tables","",,1) ; | v1.37.8 separated list of the tables user owns pinballTitleClass := "Pinball Arcade ahk_class " . (If pinballVersion = "DX11" ? "GameWindowClass" : "Pinball Arcade") BezelStart() ; get user's save path paUserPath := RegRead("HKCU", "Software\PinballArcade\PinballArcade", "SavePath", "Auto") pinballArcadeDat := CheckFile(paUserPath . "settings.dat") ; Update fullscreen setting res := BinRead(pinballArcadeDat,pinballArcadeDatData,1,8) ; read current fullscreen setting Bin2Hex(hexData,pinballArcadeDatData,res) If (fullscreen = "true" && hexData != "02") { Hex2Bin(binData,"02") res := BinWrite(pinballArcadeDat,binData,1,8) } Else If (fullscreen != "true" && hexData != "00") { Hex2Bin(binData,"00") res := BinWrite(pinballArcadeDat,binData,1,8) } ; Convert myTables into a real array myTablesArray := [] Loop, Parse, myTables, | { myTablesArray[A_Index] := A_Loopfield If (romName = A_Loopfield) { thisTablePos := A_Index ; store the position (in the array) this table was found thisTableArray := "myTablesArray" ; save the array this table was found in lastTable := lastMyTable ; store the last table loaded for the same array as this table Log("Module - Found """ . romName . """ at position " . thisTablePos . " in MyTables") } } CheckFile(moduleExtensionsPath . "\BlockInput.exe") If !thisTableArray ScriptError("This table """ . romName . """ was not found in My Tables folder. Please check its name that it matches what the module recognizes.") Log("Module - Table """ . romName . """ was found in array """ . thisTableArray . """ at position " . thisTablePos) Log("Module - Last Table of array """ . thisTableArray . """ left off at """ . lastTable . """ which was found at position " . lastTablePos) ; Calculate the shortest distance to this table from the lastTable max := %thisTableArray%.MaxIndex() a := 1 b := thisTablePos If (a > { moveDown := a - b moveUp := (max - a) + b } Else If (b > a) { moveDown := b - a moveUp := (max - + a } Else { ; a=b moveDown := 0 moveUp := 0 } moveDirection := If moveUp < moveDown ? "moveUp" : "moveDown" Log("Module - The array """ . thisTableArray . """ has " . max . " tables in it and shortest distance to this table is " . %moveDirection% . " in direction " . moveDirection) hideEmuObj := Object(pinballTitleClass,1) ; Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later HideEmuStart() If executable { Log("Module - Running Pinball Arcade as a stand alone game and not through Steam as an executable was defined.") Run(executable, emuPath) } Else { If !steamPath GetSteamPath() Log("Module - Running Pinball Arcade through Steam.") Steam(238260,,"skipwhatsnew") } WinWait(pinballTitleClass) WinWaitActive(pinballTitleClass) BezelDraw() Run("BlockInput.exe 30", moduleExtensionsPath) ; start the tool that blocks all input so user cannot interrupt the launch process for 30 seconds If moduleDebugging = true Tooltip, waiting %sleepLogo% seconds for logo SetKeyDelay(80*sleepBaseTime) Sleep % sleepLogo ; sleep till Pinball FX2 logo appears If moduleDebugging = true Tooltip, sending enter to get to the main menu ; Send, {Enter Down}{Enter Up}300{Down Down}{Down Up}100{Enter Down}{Enter Up} ; use this line to navigate the Main menu if you don't own all tables/all seasons. comment this line out if you don't Send, {Enter Down}{Enter Up}300{Enter Down}{Enter Up} ; use this line instead to navigate the Main menu if you do own all tables/all seasons. comment this line out if you don't If moduleDebugging = true Tooltip, entering MyTable folder Sleep % 2000*sleepBaseTime ; wait for folder to load If moduleDebugging = true Tooltip, navigating to %romName% SetKeyDelay(80*sleepBaseTime) If (moveDirection = "moveUp") { Loop % %moveDirection% { If moduleDebugging = true Tooltip % "Index: " . A_Index . " | Game: " . %thisTableArray%[A_Index] Send, {Up Down}{Up Up} Sleep % 100*sleepBaseTime } } Else { ; moveDown Loop % %moveDirection% { If moduleDebugging = true Tooltip % "Index: " . A_Index . " | Game: " . %thisTableArray%[A_Index] Send, {Down Down}{Down Up} Sleep % 100*sleepBaseTime } } Send, {Enter Down}{Enter Up} ; select game Sleep % 500*sleepBaseTime If moduleDebugging = true Tooltip, waiting for game to load Send, {Enter Down}{Enter Up}80{Enter Down}{Enter Up} ; select game Sleep % 4800*sleepBaseTime ; waiting for table to load ;Send, {Enter Down}{Enter Up}80{Enter Down}{Enter Up} ; start game If moduleDebugging = true Tooltip, Finished Process("Close", "BlockInput.exe") ; end script that blocks all input HideEmuEnd() FadeInExit() Process("WaitClose", "PinballArcade.exe") BezelExit() FadeOutExit() If windowsRotate { Gui 1: Show If rotateMethod Rotate(rotateMethod, 0) Sleep % 200*sleepBaseTime Gui 1: Destroy } ExitModule() HaltEmu: disableSuspendEmu := true Send, {ESC down}{ESC up} Return RestoreEmu: Send, {ESC down}{ESC up} Return CloseProcess: FadeOutStart() WinClose(pinballTitleClass) Return Hopefully this helps some of you out and I didn't forget anything. I'm just excited to finally have the DX11 version launching, and navigating to the tables properly!Thanks. EDIT: It was this topic I already posted this in on page two. Ha!
ninja2bceen Posted July 5, 2015 Posted July 5, 2015 Andy, you say you are still oh RL? Can you send me your files you are using to make things work? I'm getting an error with these files... 02:48:28:150 | HL | INFO | +N/A | Main - HyperLaunch v3.0.1.1c 02:48:28:345 | HL | INFO | +187 | Main - System Specs: HyperLaunch Dir: E:\X-PC\Hyperspin\HyperLaunch OS: Microsoft Windows 7 Professional SKU: Professional Total Memory: 3583.39 MB Free Memory: 1773.45 MB Used Memory: 1809.938 MB SystemType: x64-based PC Physical Processors: 1 Logical Processors: 2 GPU 1 Name: ATI Radeon HD 4200 GPU 1 RAM: 368.00 MB GPU 1 Driver Version: 8.910.0.0 Sound 1 Device: High Definition Audio Device Sound 1 Status: Enabled OS Language: English_United_States OS Admin Status: No Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1080 work) AutoHotkey Path: AHK Version: 1.1.09.04 Unicode: No 02:48:28:345 | HL | INFO | +0 | Main - HyperSpin.exe coordinates are x y w h 02:48:28:345 | HL | INFO | +0 | CheckFile - Checking if E:\MORIN-PC\Hyperspin\HyperLaunch\HyperLaunch.exe exists 02:48:28:345 | HL | INFO | +0 | Main - HyperLaunch received "Pinball Arcade" and "Black Hole (Gottlieb)" 02:48:28:352 | HL | INFO | +16 | Main - Black Hole (Gottlieb) is using the default emulator: Pinball Arcade 02:48:28:352 | HL | INFO | +0 | Main - Checking for a [Pinball Arcade] section in E:\MORIN-PC\Hyperspin\HyperLaunch\Settings\Pinball Arcade\Emulators.ini 02:48:28:352 | HL | INFO | +0 | Main - Checking for a [Pinball Arcade] section in E:\MORIN-PC\Hyperspin\HyperLaunch\Settings\Global Emulators.ini 02:48:28:353 | HL | INFO | +0 | Main - Found [Pinball Arcade] in E:\MORIN-PC\Hyperspin\HyperLaunch\Settings\Global Emulators.ini 02:48:28:354 | HL | INFO | +0 | CheckFile - Checking if E:\MORIN-PC\Hyperspin\HyperLaunch\Modules\Pinball Arcade\Pinball Arcade.ahk exists 02:48:28:360 | HL | WARNING | +0 | Main - CRC Check - CRC does not match official module and will not be supported. Continue using at your own risk. 02:48:28:360 | HL | INFO | +0 | Main - Black Hole (Gottlieb) will use module: E:\MORIN-PC\Hyperspin\HyperLaunch\Modules\Pinball Arcade\Pinball Arcade.ahk 02:48:28:373 | HL | INFO | +16 | Main - Using SkipChecks method "Rom and Emu" or emuName = "PCLauncher". 02:48:28:375 | HL | INFO | +0 | Main - INI Keys read 02:48:28:375 | HL | INFO | +0 | CheckFile - Checking if E:\MORIN-PC\Hyperspin\HyperLaunch\Module Extensions\7-Zip\7zFM.exe exists 02:48:28:376 | HL | INFO | +0 | CheckFile - Checking if E:\MORIN-PC\Hyperspin\HyperLaunch\Module Extensions\7-Zip\7z.dll exists 02:48:28:377 | HL | WARNING | +0 | Main - SkipChecks is enabled and set to: Rom and Emu 02:48:28:377 | HL | INFO | +0 | CheckPaths - Started 02:48:28:377 | HL | INFO | +0 | CheckPaths - Ended 02:48:28:378 | HL | INFO | +0 | BuildScript - User Variables: ;---------------------------------------------------------------------------- ; INJECTED VARIABLES ;---------------------------------------------------------------------------- #NoTrayIcon #InstallKeybdHook DetectHiddenWindows, ON SetTitleMatchMode, 2 SendMode, Event 0 = 2 hlMode = frontendPID = 0 frontendPath = E:\x-PC\Hyperspin frontendExe = HyperSpin.exe frontendExt = exe frontendName = HyperSpin frontendDrive = E: exitEmulatorKey = H:1joy7&1joy8|H:2joy7&2joy8|1&5|H:Esc exitEmulatorKeyWait = 0 forceHoldKey = ~Esc restoreFE = false exitScriptKey = ~q & ~s toggleCursorKey = ~e & ~t emuFullPath = E:\Arcade-PC\hyperspin\Emulators\Romfiles\PC\Pinball Arcade\Pinball Arcade.exe emuPath = E:\Arcade-PC\hyperspin\Emulators\Romfiles\PC\Pinball Arcade emuName = Pinball Arcade emuExt = exe romPath = romPathFromIni = romExtension = romExtensionOrig = romExtensions = executable = Pinball Arcade.exe systemName = Pinball Arcade dbName = Black Hole (Gottlieb) romName = romMapPath = romMappingEnabled = false romMappingLaunchMenuEnabled = false romMappingFirstMatchingExt = false romMappingShowAllRomsInArchive = true romMappingNumberOfWheelsByScreen = 7 romMappingMenuWidth = 300 romMappingMenuMargin = 50 romMappingTextFont = Bebas Neue romMappingTextOptions = cFFFFFFFF r4 s40 Bold romMappingDisabledTextColor = ff888888 romMappingTextSizeDifference = 5 romMappingTextMargin = 10 romMappingTitleTextFont = Bebas Neue romMappingTitleTextOptions = cFFFFFFFF r4 s60 Bold romMappingTitle2TextFont = Bebas Neue romMappingTitle2TextOptions = cFFFFFFFF r4 s15 Bold romMappingGameInfoTextFont = Bebas Neue romMappingGameInfoTextOptions = cFFFFFFFF r4 s15 Regular romMappingBackgroundBrush = aa000000 romMappingColumnBrush = 33000000 romMappingButtonBrush1 = 6f000000 romMappingButtonBrush2 = 33000000 romMappingBackgroundAlign = Stretch and Lose Aspect romMappingMenuFlagWidth = 40 romMappingMenuFlagSeparation = 5 romMappingDefaultMenuList = FullList romMappingSingleFilteredRomAutomaticLaunch = false skipchecks = Rom and Emu romMatchExt = true blockInputTime = 0 blockInputFile = errorLevelReporting = false logFile = E:\x-PC\Hyperspin\HyperLaunch\HyperLaunch.log logLabel := [" INFO"," WARNING"," ERROR"," DEBUG1"," DEBUG2"] logLevel = 3 logIncludeModule = true logIncludeFileProperties = true logShowCommandWindow = false logCommandWindow = false sysLang = English_United_States navUpKey = Up navDownKey = Down navLeftKey = Left navRightKey = Right navSelectKey = H|s navP2UpKey = Numpad8|R navP2DownKey = Numpad2|F navP2LeftKey = Numpad4|D navP2RightKey = Numpad6|G navP2SelectKey = NumpadEnter|S originalWidth = 1920 originalHeight = 1080 dtEnabled = true dtPath = E:\Arcade-PC\hyperspin\zips\tools\daemon tools\DAEMON Tools Lite\DTLite.exe dtUseSCSI = true dtAddDrive = true emuIdleShutdown = 0 hideCursor = false hideEmu = false hideFE = false fadeIn = true fadeInDuration = 500 fadeInTransitionAnimation = DefaultAnimateFadeIn fadeInDelay = 8000 fadeInExitDelay = 0 fadeOutExitDelay = 500 fadeOut = true fadeOutExtraScreen = false fadeOutDuration = 500 fadeOutTransitionAnimation = DefaultAnimateFadeOut fadeOutDelay = 500 fadeLyrInterpolation = 7 fadeLyr1Color = FF000000 fadeLyr1AlignImage = Stretch and Lose Aspect fadeLyr2Pos = Center fadeLyr2X = 300 fadeLyr2Y = 300 fadeLyr2Adjust = 1 fadeLyr2PicPad = 0 fadeLyr3Pos = Center fadeLyr3X = 300 fadeLyr3Y = 300 fadeLyr3Adjust = 0.75 fadeLyr3Speed = 750 fadeLyr3Animation = ZeroDreamsFade fadeLyr37zAnimation = ZeroDreamsFade fadeLyr3Type = imageandbar fadeLyr3ImgFollow7zProgress = true fadeLyr3Repeat = 1 fadeLyr3PicPad = 0 fadeLyr4Adjust = 0.75 fadeLyr4X = 100 fadeLyr4Y = 100 fadeLyr4Pos = Above Layer 3 - Left fadeLyr4FPS = 10 fadeLyr4PicPad = 0 fadeTranspGifColor = FFFFFF fadeBarWindow = false fadeBarWindowX = fadeBarWindowY = fadeBarWindowW = 600 fadeBarWindowH = 120 fadeBarWindowR = 20 fadeBarWindowM = 20 fadeBarWindowHatchStyle = 8 fadeBarBack = true fadeBarBackColor = FF555555 fadeBarH = 20 fadeBarR = 5 fadeBarColor = DD00BFFF fadeBarHatchStyle = 3 fadeBarPercentageText = true fadeBarInfoText = true fadeBarXOffset = 0 fadeBarYOffset = 100 fadeRomInfoDescription = text fadeRomInfoSystemName = text fadeRomInfoYear = text fadeRomInfoManufacturer = text fadeRomInfoGenre = text fadeRomInfoRating = text fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating fadeRomInfoTextPlacement = topRight fadeRomInfoTextMargin = 5 fadeRomInfoText1Options = cFF555555 r4 s20 Bold fadeRomInfoText2Options = cFF555555 r4 s20 Bold fadeRomInfoText3Options = cFF555555 r4 s20 Bold fadeRomInfoText4Options = cFF555555 r4 s20 Bold fadeRomInfoText5Options = cFF555555 r4 s20 Bold fadeRomInfoText6Options = cFF555555 r4 s20 Bold fadeStats_Number_of_Times_Played = text with label fadeStats_Last_Time_Played = text with label fadeStats_Average_Time_Played = text with label fadeStats_Total_Time_Played = text with label fadeStats_System_Total_Played_Time = text with label fadeStats_Total_Global_Played_Time = text with label fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time fadeStatsInfoTextPlacement = topRight fadeStatsInfoTextMargin = 5 fadeStatsInfoText1Options = cFF555555 r4 s20 Bold fadeStatsInfoText2Options = cFF555555 r4 s20 Bold fadeStatsInfoText3Options = cFF555555 r4 s20 Bold fadeStatsInfoText4Options = cFF555555 r4 s20 Bold fadeStatsInfoText5Options = cFF555555 r4 s20 Bold fadeStatsInfoText6Options = cFF555555 r4 s20 Bold fadeText1X = 0 fadeText1Y = 0 fadeText1Options = cFFFFFFFF r4 s20 Right Bold fadeText1 = Loading Game fadeText2X = 0 fadeText2Y = 0 fadeText2Options = cFFFFFFFF r4 s20 Right Bold fadeText2 = Extraction Complete fadeFont = Arial fadeSystemAndRomLayersOnly = false fadeInterruptKey = detectFadeErrorEnabled = true fadeImgPath = E:\x-PC\Hyperspin\HyperLaunch\Media\Fade HLDataPath = E:\x-PC\Hyperspin\HyperLaunch\Data HLMediaPath = E:\x-PC\Hyperspin\HyperLaunch\Media HLErrSoundPath = E:\x-PC\Hyperspin\HyperLaunch\Media\Sounds\Error modulesPath = E:\x-PC\Hyperspin\HyperLaunch\Modules moduleFullName = E:\x-PC\Hyperspin\HyperLaunch\Modules\Pinball Arcade\Pinball Arcade.ahk moduleName = Pinball Arcade modulePath = E:\x-PC\Hyperspin\HyperLaunch\Modules\Pinball Arcade moduleExtension = ahk moduleExtensionsPath = E:\MORIN-PC\Hyperspin\HyperLaunch\Module Extensions libPath = E:\x-PC\Hyperspin\HyperLaunch\Lib 7zEnabled = true 7zPath = E:\x-PC\Hyperspin\HyperLaunch\Module Extensions\7-Zip\7zFM.exe 7zDllPath = E:\x-PC\Hyperspin\HyperLaunch\Module Extensions\7-Zip\7z.dll 7zExtractPath = E:\Arcade-PC\hyperspin\Emulators\Romfiles\Nintendo 64 7zExtractPathOrig = 7zAttachSystemName = false 7zDelTemp = true 7zSounds = true 7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar 7zFormatsNoP = zip,rar,7z,lzh,gzip,tar mgEnabled = true mgKey = Z&LShift|K&I mgBackgroundColor = FF000000 mgSidePadding = 0.2 mgYOffset = 500 mgImageAdjust = 0 mgFont = Arial mgText1Options = x10p y30p w80p Center cBBFFFFFF r4 s100 BoldItalic mgText1Text = Please select a game mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic mgText2Offset = 70 mgUseSound = true mgSoundfreq = 300 mgExitEffect = none mgSelectedEffect = rotate mgUseGameArt = false mgArtworkDir = Artwork1 hpEnabled = true hpKey = 1&vkBCsc033|2&vkBCsc033 hpBackToMenuBarKey = 0|w|5|6|1|2 hpZoomInKey = 7|A| hpZoomOutKey = 9|q hpScreenshotKey = ~PrintScreen hpHiToTextPath = E:\x-PC\Hyperspin\HyperLaunch\Module Extensions\HiToText.exe hpSaveStateKeyCodes = hpLoadStateKeyCodes = keymapperEnabled = true keymapperAHKMethod = false keymapper = xpadder xpadderFullPath = E:\Arcade-PC\hyperspin\zips\tools\xpadder\Xpadder.exe joyToKeyFullPath = E:\x-PC\Hyperspin\Utilities\JoyToKey\JoyToKey.exe keymapperProfilePath = E:\x-PC\Hyperspin\HyperLaunch\Profiles\xpadder keymapperFrontEndProfileName = HyperSpin keymapperFrontEndProfile = xpadder keymapperHyperLaunchProfileEnabled = true JoyIDsEnabled = false JoyIDsPreferredControllersSystem = ps3 1|ps3 2 JoyIDsPreferredControllersGlobal = use_global CustomJoyNamesEnabled = true CustomJoyNames = Controller (XBOX 360 For Windows)|p1 FEProfile = E:\x-PC\Hyperspin\HyperLaunch\Profiles\xpadder\HyperSpin defaultProfile = E:\x-PC\Hyperspin\HyperLaunch\Profiles\xpadder\_Default systemProfile = E:\x-PC\Hyperspin\HyperLaunch\Profiles\xpadder\Pinball Arcade xPadderSystemProfile = E:\x-PC\Hyperspin\HyperLaunch\Profiles\xpadder\Pinball Arcade\_Default emuProfile = E:\x-PC\Hyperspin\HyperLaunch\Profiles\xpadder\Pinball Arcade\Pinball Arcade romProfile = E:\x-PC\Hyperspin\HyperLaunch\Profiles\xpadder\Pinball Arcade\Black Hole (Gottlieb) HyperLaunchProfile = E:\x-PC\Hyperspin\HyperLaunch\Profiles\xpadder\HyperLaunch blankProfile = E:\x-PC\Hyperspin\HyperLaunch\Profiles\xpadder\_Default\blank ahkFEProfile = E:\x-PC\Hyperspin\HyperLaunch\Profiles\AHK\HyperSpin ahkDefaultProfile = E:\x-PC\Hyperspin\HyperLaunch\Profiles\AHK\_Default ahkSystemProfile = E:\x-PC\Hyperspin\HyperLaunch\Profiles\AHK\Pinball Arcade ahkEmuProfile = E:\x-PC\Hyperspin\HyperLaunch\Profiles\AHK\Pinball Arcade\Pinball Arcade ahkRomProfile = E:\x-PC\Hyperspin\HyperLaunch\Profiles\AHK\Pinball Arcade\Black Hole (Gottlieb) ahkHyperLaunchProfile = E:\x-PC\Hyperspin\HyperLaunch\Profiles\AHK\HyperLaunch bezelEnabled = true statisticsEnabled = true 02:48:28:383 | HL | INFO | +15 | BuildScript - Loaded XHotkey Init.ahk scripts 02:48:28:383 | HL | INFO | +0 | BuildScript - Loaded Keymapper Init.ahk scripts 02:48:28:383 | HL | INFO | +0 | BuildScript - Loaded Fade Init.ahk scripts 02:48:28:383 | HL | INFO | +0 | CheckFile - Checking if E:\MORIN-PC\Hyperspin\HyperLaunch\Module Extensions\VA.ahk exists 02:48:28:386 | HL | INFO | +0 | BuildScript - Loaded HyperPause Init.ahk scripts 02:48:28:386 | HL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts 02:48:28:386 | HL | INFO | +0 | BuildScript - Loaded MultiGame.ahk scripts 02:48:28:386 | HL | INFO | +0 | BuildScript - Loaded User Functions Init.ahk script 02:48:28:388 | HL | INFO | +0 | BuildScript - Module: MEmu = Pinball Arcade MEmuV = v1.37.8 MURL = http://www.pinballarcade.com/ MAuthor = djvj MVersion = 2.0.2 MCRC = 6DAE500F iCRC = 7893F2F8 mId = 635589857631115764 MSystem = "Pinball Arcade","Pinball" ;---------------------------------------------------------------------------- ; Notes: ; Initial setup: ; Manually run Pinball Arcade. If you own all the games and they can all be found in the My Tables folder, Simply Enter the My Tables folder and browse to the first table (alphabetically) and exit Pinball Arcade. ; The module comes default with all the available tables (as of 1/14/2014) alphabetically sorted in the module setting My_Tables. ; It will parse this setting and assume you own all the games. If you do not own all the games, recreate this setting in RocketLauncherUI with all the games you own, and separate each one with a | ; The My_Tables names match the names from your FE's database. ; ; If launching as a Steam game: ; When setting this up in RocketLauncherUI under the global emulators tab, make sure to select it as a Virtual Emulator. Also no rom extensions, executable, or rom paths need to be defined. ; Set Skip Checks to "Rom and Emu" when using this module as roms do not exist. ; ; If not launching through Steam: ; Add this as any other standard emulator and define the PinballArcade.exe as your executable, but still select Virtual Emulator as you do not need rom extensions or rom paths ; Set Skip Checks to "Rom and Emu" when using this module as roms do not exist. ; ; This module requires BlockInput.exe to exist in your Module Extensions folder. It is used to prevent users from messing up the table selection routine. ; If BlockInput is not actually blocking input, it's due to not having admin credentials, which you will need to set this exe to run as admin. ; However, this also means RocketLauncher needs to be set to run as admin as well, keep this in mind. ; ; If you want bezel support set to the game be played in windowed mode ; ; How to run vertical games on a standard monitor: ; There are 3 methods supported by this module to rotate your desktop. Windows shortcuts, display.exe and irotate.exe. If one method does not work on your computer, try another. ; ; If the key sends are not working, make sure your RocketLauncher is set to run as administrator. ; ; Pinball Arcade stores some settings in your registry @ HKEY_CURRENT_USER\Software\PinballArcade\PinballArcade ;---------------------------------------------------------------------------- StartModule() settingsFile := modulePath . "\" . moduleName . ".ini" rotateMethod := IniReadCheck(settingsFile, "settings", "Rotate_Method",,,1) ; Shortcut, Display, iRotate rotateDisplay := IniReadCheck(settingsFile, "settings", "Rotate_Display", 0,,1) ; 0, 90, 180, 270 moduleDebugging := IniReadCheck(settingsFile, "settings", "Module_Debugging", "false",,1) If windowsRotate { Res := (A_ScreenWidth>A_ScreenWidth) ? A_ScreenWidth : A_ScreenWidth Gui 1: Color, 000000 Gui 1: -Caption +ToolWindow Gui 1: Show, x0 y0 W%Res% H%Res%, BlackScreen ; experimental to hide entire desktop and windows If rotateMethod Rotate(rotateMethod, rotateDisplay) } BezelGUI() FadeInStart() pinballTitleClass := "Pinball Arcade ahk_class Pinball Arcade" fullscreen := IniReadCheck(settingsFile, "settings", "Fullscreen", "true",,1) ; 0, Shortcut, Display, iRotate sleepLogo := IniReadCheck(settingsFile, "Settings", "Sleep_Until_Logo",7000,,1) sleepBaseTime := IniReadCheck(settingsFile, "Settings", "Sleep_Base_Time",1,,1) lastMyTable := "Addams Family, The (Bally)" ; Mytables always starts on The Addams Family ; myTables := IniReadCheck(settingsFile, "Settings", "My_Tables","Attack From Mars|Big Shot|Black Hole|Black Knight|Bride of Pin-Bot|Cactus Canyon|Centaur|Central Park|Champion Pub|Cirqus Voltaire|Class of 1812|Creature from the Black Lagoon|Cue Ball Wizard|Dr. Dude|El Dorado - City of Gold|Elvira|Firepower|Fish Tales|Flight 2000|Funhouse|Genie|Goin' Nuts|Gorgar|Harley-Davidson|Haunted House|Medieval Madness|Monster Bash|No Good Gofers|Pin-Bot|Ripley's Believe It or Not|Scared Stiff|Space Shuttle|Star Trek|Tales of the Arabian Nights|Taxi|Tee'd Off|Terminator 2|Theatre of Magic|Twilight Zone|Victory|Whirlwind|White Water",,1) ; | separated list of the tables I own ; myTables := IniReadCheck(settingsFile, "Settings", "My_Tables","Attack from Mars (Bally)|Big Shot (Gottlieb)|Black Hole (Gottlieb)|Black Knight 2000 (Williams)|Black Knight (Williams)|Black Rose (Bally)|Bram Stoker's Dracula (Williams)|Machine - Bride of Pin Bot, The (Williams)|Cactus Canyon (Bally)|Centaur (Bally)|Central Park (Gottlieb)|Champion Pub, The (Bally)|Cirqus Voltaire (Bally)|Class of 1812 (Gottlieb)|Creature from the Black Lagoon (Bally)|Cue Ball Wizard (Gottlieb)|Diner (Williams)|Dr. Dude & His Excellent Ray (Bally)|El Dorado - City Of Gold (Gottlieb)|Elvira and the Party Monsters (Bally)|Firepower (Williams)|Fish Tales (Williams)|Flight 2000 (Stern)|FunHouse (Williams)|Genie (Gottlieb)|Goin' Nuts (Gottlieb)|Gorgar (Williams)|Harley-Davidson, 3rd Edition (Stern)|Haunted House (Gottlieb)|High Roller Casino (Stern)|High Speed (Williams)|Junk Yard (Williams)|Lights... Camera... Action! (Gottlieb)|Medieval Madness (Williams)|Monster Bash (Williams)|No Good Gofers (Williams)|Phantom of the Opera, The (Stern)|Pin Bot (Williams)|Ripley's Believe It or Not! (Stern)|Scared Stiff (Bally)|Space Shuttle (Williams)|Star Trek - The Next Generation (Williams)|Tales of the Arabian Nights (Williams)|Taxi (Williams)|Tee'd Off (Gottlieb)|Terminator 2 - Judgment Day (Williams)|Theatre of Magic (Bally)|Twilight Zone (Bally)|Victory (Gottlieb)|Whirlwind (Williams)|White Water (Williams)|WHO Dunnit (Bally)",,1) ; | v1.31.8 separated list of the tables user owns myTables := IniReadCheck(settingsFile, "Settings", "My_Tables","Addams Family, The (Bally)|Attack from Mars (Bally)|Big Shot (Gottlieb)|Black Hole (Gottlieb)|Black Knight (Williams)|Black Knight 2000 (Williams)|Black Rose (Bally)|Bram Stoker's Dracula (Williams)|Bride of Pin-Bot (Williams)|Cactus Canyon (Bally)|Centaur (Bally)|Central Park (Gottlieb)|Champion Pub, The (Bally)|Cirqus Voltaire (Bally)|Class of 1812 (Gottlieb)|Creature from the Black Lagoon (Bally)|Cue Ball Wizard (Gottlieb)|Cyclone (Williams)|Diner (Williams)|Dr. Dude & His Excellent Ray (Bally)|Earthshaker (Williams)|El Dorado - City Of Gold (Gottlieb)|Elvira and the Party Monsters (Bally)|Firepower (Williams)|Fish Tales (Williams)|Flight 2000 (Stern)|FunHouse (Williams)|Genie (Gottlieb)|Goin' Nuts (Gottlieb)|Gorgar (Williams)|Harley-Davidson, 3rd Edition (Stern)|Haunted House (Gottlieb)|High Roller Casino (Stern)|High Speed (Williams)|Jack-Bot (Williams)|Junk Yard (Williams)|Lights... Camera... Action! (Gottlieb)|Medieval Madness (Williams)|Monster Bash (Williams)|No Good Gofers (Williams)|Party Zone (Bally)|Phantom of the Opera, The (Stern)|Pin-Bot (Williams)|Ripley's Believe It or Not! (Stern)|Scared Stiff (Bally)|Space Shuttle (Williams)|Star Trek - The Next Generation (Williams)|Starship Troopers (Stern)|Tales of the Arabian Nights (Williams)|Taxi (Williams)|Tee'd Off (Gottlieb)|Terminator 2 - Judgment Day (Williams)|Theatre of Magic (Bally)|Twilight Zone (Bally)|Victory (Gottlieb)|Whirlwind (Williams)|White Water (Williams)|WHO Dunnit (Bally)",,1) ; | v1.37.8 separated list of the tables user owns BezelStart() ; get user's save path paUserPath := RegRead("HKCU", "Software\PinballArcade\PinballArcade", "SavePath", "Auto") pinballArcadeDat := CheckFile(paUserPath . "settings.dat") ; Update fullscreen setting res := BinRead(pinballArcadeDat,pinballArcadeDatData,1,8) ; read current fullscreen setting Bin2Hex(hexData,pinballArcadeDatData,res) If (fullscreen = "true" && hexData != "02") { Hex2Bin(binData,"02") res := BinWrite(pinballArcadeDat,binData,1,8) } Else If (fullscreen != "true" && hexData != "00") { Hex2Bin(binData,"00") res := BinWrite(pinballArcadeDat,binData,1,8) } ; Convert myTables into a real array myTablesArray := [] Loop, Parse, myTables, | { myTablesArray[A_Index] := A_Loopfield If (romName = A_Loopfield) { thisTablePos := A_Index ; store the position (in the array) this table was found thisTableArray := "myTablesArray" ; save the array this table was found in lastTable := lastMyTable ; store the last table loaded for the same array as this table Log("Module - Found """ . romName . """ at position " . thisTablePos . " in MyTables") } } CheckFile(moduleExtensionsPath . "\BlockInput.exe") If !thisTableArray ScriptError("This table """ . romName . """ was not found in My Tables folder. Please check its name that it matches what the module recognizes.") Log("Module - Table """ . romName . """ was found in array """ . thisTableArray . """ at position " . thisTablePos) Log("Module - Last Table of array """ . thisTableArray . """ left off at """ . lastTable . """ which was found at position " . lastTablePos) ; Calculate the shortest distance to this table from the lastTable max := %thisTableArray%.MaxIndex() a := 1 b := thisTablePos If (a > { moveDown := a - b moveUp := (max - a) + b } Else If (b > a) { moveDown := b - a moveUp := (max - + a } Else { ; a=b moveDown := 0 moveUp := 0 } moveDirection := If moveUp < moveDown ? "moveUp" : "moveDown" Log("Module - The array """ . thisTableArray . """ has " . max . " tables in it and shortest distance to this table is " . %moveDirection% . " in direction " . moveDirection) hideEmuObj := Object(pinballTitleClass,1) ; Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later HideEmuStart() If executable { Log("Module - Running Pinball Arcade as a stand alone game and not through Steam as an executable was defined.") Run(executable, emuPath) } Else { If !steamPath GetSteamPath() Log("Module - Running Pinball Arcade through Steam.") Steam(238260,,"skipwhatsnew") } WinWait(pinballTitleClass) WinWaitActive(pinballTitleClass) BezelDraw() Run("BlockInput.exe 30", moduleExtensionsPath) ; start the tool that blocks all input so user cannot interrupt the launch process for 30 seconds If moduleDebugging = true Tooltip, waiting %sleepLogo% seconds for logo SetKeyDelay(80*sleepBaseTime) Sleep % sleepLogo ; sleep till Pinball FX2 logo appears If moduleDebugging = true Tooltip, sending enter to get to the main menu Send, {Enter Down}{Enter Up}100{Enter Down}{Enter Up}100{Enter Down}{Enter Up} ; get to the Main menu If moduleDebugging = true Tooltip, entering MyTable folder Sleep % 2000*sleepBaseTime ; wait for folder to load If moduleDebugging = true Tooltip, navigating to %romName% SetKeyDelay(80*sleepBaseTime) If (moveDirection = "moveUp") { Loop % %moveDirection% { If moduleDebugging = true Tooltip % "Index: " . A_Index . " | Game: " . %thisTableArray%[A_Index] Send, {Up Down}{Up Up} Sleep % 100*sleepBaseTime } } Else { ; moveDown Loop % %moveDirection% { If moduleDebugging = true Tooltip % "Index: " . A_Index . " | Game: " . %thisTableArray%[A_Index] Send, {Down Down}{Down Up} Sleep % 100*sleepBaseTime } } Send, {Enter Down}{Enter Up} ; select game Sleep % 500*sleepBaseTime If moduleDebugging = true Tooltip, waiting for game to load Send, {Enter Down}{Enter Up}80{Enter Down}{Enter Up} ; select game Sleep % 4800*sleepBaseTime ; waiting for table to load Send, {Enter Down}{Enter Up}80{Enter Down}{Enter Up} ; start game If moduleDebugging = true Tooltip, Finished Process("Close", "BlockInput.exe") ; end script that blocks all input HideEmuEnd() FadeInExit() Process("WaitClose", "PinballArcade.exe") BezelExit() FadeOutExit() If windowsRotate { Gui 1: Show If rotateMethod Rotate(rotateMethod, 0) Sleep % 200*sleepBaseTime Gui 1: Destroy } ExitModule() HaltEmu: disableSuspendEmu := true Send, {ESC down}{ESC up} Return RestoreEmu: Send, {ESC down}{ESC up} Return CloseProcess: FadeOutStart() WinClose(pinballTitleClass) Return 02:48:28:393 | HL | INFO | +0 | BuildScript - Loaded HyperPause scripts 02:48:28:393 | HL | INFO | +0 | BuildScript - Loaded MultiGame scripts 02:48:28:393 | HL | INFO | +0 | BuildScript - Loaded Statistics.ahk script 02:48:28:393 | HL | INFO | +0 | BuildScript - Loaded User Functions.ahk script 02:48:28:393 | HL | INFO | +0 | BuildScript - Finished injecting functions into module 02:48:28:393 | HL | INFO | +0 | Main - Module is built 02:48:28:393 | HL | INFO | +0 | CheckFile - Checking if E:\MORIN-PC\Hyperspin\HyperLaunch\AutoHotkey.dll exists 02:48:28:395 | HL | INFO | +0 | Main - Running module Pinball Arcade.ahk Advance the cause to 100%. http://hyperbase.hyperspin-fe.com/ Planet Geekdom, Subscribe for Tutorials! https://www.youtube.com/channel/UCdcby-s2GwriaOHGmVC2vGA?sub_confirmation=1&app=desktop
andyco40 Posted July 5, 2015 Posted July 5, 2015 ninja try this its for dx9 version 1.39.7 with roadshow and im on hyperlaunch still not rocketlaunch dont want to upgrade yet. the file as everthing u wanted mate. i couldnt get dx11 to work with ahk was getin stuck on menu when it moved to exit game itself then the game exited.
potts43 Posted July 5, 2015 Posted July 5, 2015 I am using v139.7 and the newest module from RL. Pinball arcade runs in dx11 but no matter what game I select just stops at the main menu....query I have to press "1" to select stuff not "enter" does this matter?
andyco40 Posted July 5, 2015 Posted July 5, 2015 iv just changed over to rocketlauncher from hyperlaunch and got it working. the new module as not got new roadshow table u need to copy all your mytables from ur old module to new module and overwrite them then i changed my sleep b4 logo to 7000 and that worked for me. also rename the dx11 exe to pinballarcade.exe and the dx9 to wot ever u want then select dx11 in module settings.
potts43 Posted July 5, 2015 Posted July 5, 2015 iv just changed over to rocketlauncher from hyperlaunch and got it working. the new module as not got new roadshow table u need to copy all your mytables from ur old module to new module and overwrite them then i changed my sleep b4 logo to 7000 and that worked for me. also rename the dx11 exe to pinballarcade.exe and the dx9 to wot ever u want then select dx11 in module settings. I figured I had all of the tables...I'll take another look
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