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zero dreams

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  • Birthday 08/11/1980

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  1. Version 20121226

    198 downloads

    Tomb Raider: Anniversary - (PC Games) XML (database) entry: <game name="Tomb Raider: Anniversary" index="" image=""> <description>Tomb Raider: Anniversary</description> <cloneof></cloneof> <crc></crc> <manufacturer>Eidos Interactice</manufacturer> <year>2007</year> <genre>Action Adventure</genre> <rating>Teen</rating> <enabled>Yes</enabled> </game>
  2. Version 20121226

    156 downloads

    Halo: Combat Evolved - (PC Games) XML (database) entry: <game name="Halo: Combat Evolved" index="" image=""> <description>Halo: Combat Evolved</description> <cloneof></cloneof> <crc></crc> <manufacturer>Bungie</manufacturer> <year>2003</year> <genre>First-Person Shooter</genre> <rating>Mature (Not Suitable For All Ages)</rating> <enabled>Yes</enabled> </game>
  3. Version 20121226

    157 downloads

    Left 4 Dead - (PC Games) XML (database) entry: <game name="Left 4 Dead" index="" image=""> <description>Left 4 Dead</description> <cloneof></cloneof> <crc></crc> <manufacturer>Valve</manufacturer> <year>2008</year> <genre>First-Person Shooter / Survival Horror</genre> <rating>Mature (Not Suitable For All Ages)</rating> <enabled>Yes</enabled> </game>
  4. Version 20121224

    310 downloads

    Grand Theft Auto: San Andreas - (PC Games) XML (database) entry: <game name="Grand Theft Auto: San Andreas" index="" image=""> <description>Grand Theft Auto: San Andreas</description> <cloneof></cloneof> <crc></crc> <manufacturer>Rockstar North</manufacturer> <year>2005</year> <genre>Open world, Action-adventure</genre> <rating>Mature (Not Suitable For All Ages)</rating> <enabled>Yes</enabled> </game>
  5. My bad on the late reply but the internet got cut off. Did you still happen to want me to check out the image quality of a HD image resized in PS with your script? Btw, if it weren't for this thread and your scripts I would never be so far into my project as the entire thing was on a 1080 canvas and it would take generations to import export everything. I made a Flash folder so all I gotta do is just throw HD images in there, launch the script to it, and it's a night and day difference between the first manual process and this automated one, which looks better I noticed. You should just rename the script to "HS to HD". Again, beautifully done.
  6. One thing I noticed when converting a 1080 image in Flash and changing its properties to 1024*768 is that the original image is left intact and can be reused like a smart object. All one needs to do is correct the properties if HS goes HD and the artwork is still viable. If the image is already resized before Flash then you wouldn't have anywhere to go and Flash does a great job at scaling the images. If HyperLaunch is native at 1920*1080 then I set my standard to that and all images produced can just be Flash in with this script for HS usage. When I tried the png to swf conversion script it did its job perfectly but the image retained its 1080 properties which is way too large a scale for HS. I didn't change anything for me in that respect an all I was able to view was the top left corners of my backgrounds. I'm not really sure how intensive they are but my pc hasn't really blinked using these backgrounds with adjusted properties. Now if the image was scrolling, I don't know.
  7. Let me say Thank You so very very much Dark. I compared the first script with the last one which was titled center image to try and understand how to get it to do more than convert from png to swf and did a little reading. Mind you that I really know next to exactly nothing but the extreme basics in Flash but with a couple lines and moving your image placement lines down, the script successfully converted over 100 1080 backgrounds to HS properties in about 3 minutes. For me this is mind blowingly amazingly useful to me. I'm just gonna leave the script here for you as it'll be easy to see what I added and you'll also know how to make it look correct. Adobe Flash CS6 tested /* * PNG2SWF_MULTIPLE JSFL v 1.0 * by Matus Laco, http://www.YoFLA.com * Modified by dark13 to embedd PNGs as uncompressed files and allow smoothing * product URL: http://www.yofla.com/flash/png2swf/ * inspired by Mr.doob http://mrdoob.com/tools/jsfl/png2swf.jsfl * * Description: * Converts multiple png files to multiple swf files. * Input: Select folder dialog box * Output: Same folder, same filename, swf extension */ png2swf(); function png2swf() { var folderURI = fl.browseForFolderURL("Select a folder."); if (folderURI == null) { return; } var folderContents = FLfile.listFolder(folderURI); var doc = fl.createDocument(); doc.backgroundColor = '#00FF00'; var imported = 0; for(var i=0; i< folderContents.length; i++){ var pngURI = folderURI + "/" +folderContents[i]; if (pngURI.substr(pngURI.length-4) != ".png") continue; doc.importFile(pngURI); // get item var bmp_lib = doc.library.items[imported]; bmp_lib.compressionType = "lossless"; bmp_lib.allowSmoothing = true; var bmp_tl = fl.getDocumentDOM().getTimeline().layers[0].frames[0].elements[0]; // When you change the width and height properties, // Flash Player changes the scaleX and scaleY properties accordingly. bmp_tl.width = 1024; bmp_tl.height = 768; // Align image at 0,0; bmp_tl.x = 0; bmp_tl.y = 0; // export var swfURI = pngURI.substr(0,pngURI.lastIndexOf(".")+1)+"swf"; doc.exportSWF(swfURI, true ); // remove previous from timeline doc.selectAll(); doc.deleteSelection(); // increase imported count imported++; } doc.close(false); alert(imported + " files created."); }
  8. You can consider the modules in HyperLaunch right now to be for the most up to date emulator versions or best working. So all you've gotta do is get the emulator for that module which you can do through HLHQ. Just double click on the module name in HLHQ and go to the emulator website. It's a beautiful thing.
  9. I don't think it was meant as the best but rather preferred. My preferred emulator would be Mednafen because it functions quite well and all you need to do is set up this one emulator and not several. I've got six systems linked to it. Easy easy setup.
  10. AAE (Homepage, Emu, Update #1, Update #2) ePSXe (Homepage, Emu 1.7.0) MUGEN (Homepage, MUGEN 1.0) NullDC (Homepage, Emu 1.0.4 r136)
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