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About Hyperion

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    Graphic and Theme Creator
  • Birthday 01/01/1983


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  1. Version 20120925


    Here's an alternate Main Menu theme for the SNES. This is part of a series of themes around the concept of a lounge room/ bedroom that updates with every new system to reflect the year it was released. The boy or girl's clothes and the room decor trend with the times and movie posters and toys are taken from the era closest to the systems release as well. Expect the TV to grow larger with the times too! For the SNES I chose to reflect the early 90's as the lifespan of the SNES was from 1990 (USA release) till it was succeeded by the N64 in 1996(USA release). This is the 4:3 version but I've also designed it in an un-cropped, recomposed widescreen version ready for when Hyperspin 2.0 is released. Video Snap available at EmuMovies
  2. Version 20120825


    NES Main Menu - Hyperion Video Snap available from EmuMovies Here's an alternate Main Menu theme for the NES. This is intended to be part of a series of themes around the concept of a lounge room/ bedroom that updates with every new system to reflect the year it was released. The boy or girl would grow older or just the fashion of their clothes would change and the room decor would trend with the times as well. Expect the TV to grow larger with the times too! For the NES I chose to reflect the 80's as the lifespan of the NES was from 1985 (USA release) till it was succeeded by the SNES in 1991(USA release). This version was designed with widescreen displays in mind. I've made a 4:3 version and will upload it if people want it.
  3. Open winipac and go to the key mapping mode (I'm not sure if it's actually called that but it's the mode that's not the control panel editor). The easiest way is to select the "table" view which shows the key map in a form of a table/spreadsheet. At the top left of the table there is the field for the P1 and P2 shift button. Half way down the table and to the left is the field for the P3 and P4 shift button. To change these click on the existing field and then press the desired new shift button on your control panel. To map the alternative keys to the control panel you can use the table in the same way as I described above to do so (green fields is the primary key map and purple fields is the secondary/alternative/shifted key map) but I find it easier to switch back to the panel view where you can see your virtual control panel and then select the shifted keys mode. This is more intuitive to me when designing the key map. I haven't tried it but I think you can make it so there isn't a shift button at all if you want. I suspect you can by switching to panel view within key mapping mode and then right click on the existing shift key then select "none".
  4. The reason why it is behaving that way is because your P1 start button is the default "shift" button which when held enables alternative key maps for all the other buttons. You can nominate another button to be "shift" instead and you have to program most of the buttons alternative key maps. If you need more clarification just ask.
  5. I did this before and it did help the driver get to the loading stage but ultimately failed. Thanks Boomer.
  6. :party:AAAAAAAAAAAAAAAHAHAHAHAHAHAHAHAAA!!!!!!!!! Success! Success! Success! Thank you so much, somail!! You - are - a - lifesaver! I used a 32bit win7 laptop to program the i-pac through winipac with great success. The 32bit win7 wouldn't program through ctrl-alt-p in DOS and it couldn't type in wordpad with the arcade controls but it would program with no trouble which was the main thing. I hooked the i-pac4 back up to my win7 64bit arcade PC and it worked perfectly! Thanks again, somail.
  7. So you're saying that it might work to use another computer like a laptop that has a 32bit OS to program it then it should work... Interesting... I wonder why was the default key map was so stuffed up in the first place? Oh and to answer your question, I've tried both USB and PS/2 modes in the settings. USB mode "fails" and PS/2 "times out".
  8. I've fitted a new PS/2 to USB adapter but only half of my woes have been remedied. The buttons now hold down nicely but I still can't successfully program a new key map. Ctrl, shift and alt keys still sometimes alternate between their left and right versions of themselves. About 20% of the buttons still share a key map with another button. If it wasn't because of the this broken default key map I could live with not being to reprogram but as it is it's unusable. With the new PS/2 to USB adapter I been able to use the ctrl-alt-p method to access the key map through DOS. The DOS test mode has confirmed that my wiring all lines up correctly but even in DOS mode it is unable to save any attempts to reprogram the key map.
  9. Thanks for the feedback, richie. I've received an email response from Andy of Ultimarc fame and he's pretty sure the problem is being caused by using a PS/2 to USB converter instead of just an adapter. I'll pick up an adapter tomorrow and see how we go. Buying Ultimarc's or in my case Ozstick's official usb adapter would have saved me a lot of time and heartache.
  10. I don't know if I just noticed it or it's a new development but about a fifth of the buttons share key assignments. What does this mean? Could be a symptom of the root cause of all my troubles? Does anyone know what's going on? I've already emailed Andy from Ultimarc but I probably won't hear from him till Monday at least.
  11. Nice to know that someone else is having similar difficulty with programming. I haven't noticed the weird window border you described though. I haven't had any progress yet. I also noticed that the default key map uses "v" for player 1's switch 8, I think, which is also mapped to player 3's joystick left. That can't be right. I'm also having problems with player 1 switch 1 which is mapped to left ctrl. It sometimes sticks and also randomly changes to right ctrl which is mapped to player 3's controls. This same phenomenon occurs with other buttons mapped to the shift and alt keys. I've googled the crap out of this with no working solution yet.
  12. Should I not worry about changing the default key map and "just" translate the key presses in something like a hyperlaunch ini? Has anyone else had the same problem I have with keys not staying held?
  13. When I say that the ipac4 is connected via usb, I mean I have a usb to ps2 adapter that I have plugged into the ps2 in on the ipac4. I wasn't sure if this what winipac means when it asks whether the ipac is connected via ps2 or usb so I tried the ps2 setting and the programming starts then times out every time. SOLVED: It's definitely USB mode using this configuration.
  14. Hi Hyperspin Fans, I'm trying to setup my arcade controls for the first time and I'm having a lot of trouble with winipac, the setup utility for my ipac4. I can setup my control panel layout fine and save it. I can even setup my desired key map and save that too. The problem is when I try to "program" the ipac with these changes I get an error and a message advising me to reinstall with the ipac plugged in and/or reboot. At first the error was that the driver wouldn't load but after running winipac in XP service pack 2 comparability mode the driver loads but the still programming fails. I've tried this several times and even downloaded the latest ultimarc winipac which happened to be the same version on the disc. The reason why I want to change the key map is because the first four buttons on player one are defaulted to stuff like shift, ctrl alt and space which as far as I can tell are pretty much unusable. Another problem I'm having is that button presses only stay held down for about a second. Meaning if I'm playing a platformer, for example, and I want to move from left to right I hold down "right" but after a second the character stops and I have to return the joystick to the neutral position and then press right again to get my character to move right for another second. Same goes for any other button. OS: Windows 7 64bit Ipac4 via usb. Winipac running in XP service pack 2 compatibility mode and as administrator SOLVED: See this post for the solution to the programming issues. See this post for the solution to the buttons not staying held down problem.
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