-
Posts
1,290 -
Joined
-
Last visited
-
Days Won
23
Everything posted by Creezz67
-
No they are all still there , they are just useless with 24H2
-
For anyone now using Windows 11 (242H) Just a heads up .... If you have any PC games that are cracked, I suggest you check if they are working as I have gone through mine since updating and found at least 20% of them don't, mainly due to RocketLauncher now being unable to load them or the crack no longer working (all Empress ones now fail) ALL WORKED FINE ON 23H2. I knew it was too good to be true that everything would work and I am now sifting through 700+ PC games to see what now works and what doesn't.
-
-
Nobody wants to see Launchbox here on the Hyperspin forums. If you want something that looks like Hyperspin, but actually works .... use Hyperspin 1.5
-
All working fine here too on Windows 11 Pro - 24H2 Build 26100.4202 (fully updated)
-
Not much of anything in a couple of weeks now....
Creezz67 replied to rik81's topic in HyperSpin General Discussion
Not only does it cache EVERY single rom, even worse it does the same for EVERY single item of media too , hence why it takes forever to load up Whoever created this had nothing to do with the original Hyperspin that’s for certain. -
Not much of anything in a couple of weeks now....
Creezz67 replied to rik81's topic in HyperSpin General Discussion
Nobody complains anymore because they just don't care one way or the other. No matter what they do to Hyperspin 2.0 it's not going to work. In 5 months they have literally got nowhere and that's all down to the way it has been built. I suggested a few weeks in that they start again because they had hit ALL the same problems Launchbox did with speed and cache files etc, but they didn't listen and now there is no going back. It's just a cash grabbing Launchbox clone at best and they don't give a monkeys what the community thinks. -
Not much of anything in a couple of weeks now....
Creezz67 replied to rik81's topic in HyperSpin General Discussion
Exactly like Launchbox I tried to tell them months ago but they thought they knew better … they should rename it Titanic 2.0 because it’s an absolute disaster that’s just hit the iceberg and will be on its way down to the bottom of the ocean very soon. -
Not much of anything in a couple of weeks now....
Creezz67 replied to rik81's topic in HyperSpin General Discussion
It still takes forever to load up, and even when that happens it just sits there unable to load Hyperspin. Also, what's is the point on doing HyperTheme first ? Get it (Hyperspin) working at least , then we might be able to use it. Priority No1 ..... Get it loading faster .... Currently, I can literally watch Ben Hur while it's loading and even when that's finished it's still chugging away -
MAME software naming is literally the only one EmuMovies doesn't use. Just download any set of roms for NES, SNES , Sega Master System etc and point EmuMovies Sync at them and it will download all the media with correct names. Same for the MAME Arcade set. Only problem it will have is missing media as even to this day a lot are missing, but 70-80+% will be available.
-
I am only annoyed because it's trash. If you want a working Hyperspin 2.0 use Launchbox, because that's all it is ever going to be. Launchbox has a 8 year head start on Hyperspin 2.0 and has literally everything you could ever want built into it ... Trouble is, it's still useless because it runs like a one legged horse (I should know, I have it all setup with 250,000 games on it. Hyperspin on the other hand runs as smooth as silk (in conjunction with RocketLauncher) and that's why it will NEVER be surpassed. Enjoy Hyperspin 2.0 ... in about 5 years when they finally get it working. Also, you do know you can use EmuMovies on your desktop to download all media per system ? There has been no need for HyperSync for years. Only things you can't get are themes, but they are all on these forums anyway.
-
Hyperspin has not been updated for a decade, yet still works perfectly. You have obviously never used it or you wouldn't be asking. They have been saying it's dead for years, yet still it is the best Frontend out there. If you want to use Hyperspin 2.0 then go for it, but if you ask anyone in here what's the best, 99% will say Hyperspin 1.5
-
Good luck with that !!!
-
I have been using it (23H2) for 6 months+ and no sign of forced upgrade. Also, I am sure you will have the option of installing it or not if and when it finally (if ever) appears.
-
Not much of anything in a couple of weeks now....
Creezz67 replied to rik81's topic in HyperSpin General Discussion
Though I would try Hyperspin 2.0 out after a month or so , expecting some changes …. sadly it’s still woeful , HyperHQ jamming up all the time and then Hyperspin takes forever to load up (10+ minutes) then when the bar finally loads , Hyperspin jams up in the task manager and you have to start it up all over again This is quite possibly THE worst beta I have ever known. 10 years without doing anything from the Hyperspin team … They shouldn’t have bothered coming back because so far it’s a complete disaster -
To fix Supermodel games running too fast in HyperSpin, you can try adjusting the emulator's CPU frequency or enabling VSync in the game or graphics card settings. You might also need to configure HyperSpin or your graphics card to limit frame rate or refresh rate
-
And even worse they (Hyperspin) will never fix it and are ecstatic about it not working, because it means nobody can sell Hyperspin anymore (Unless you use Windows before Windows 11 24H2 update). They hate their customers so much they would rather stop everyone from using it, just so Chris Shaw can't sell a couple of drives
-
Still takes nearly 9 minutes just to load up Hyperspin, (with just 11 systems setup) only to then see a blank screen (tried running it with Admin rights, same result) HyperHQ still won't exit on it's own and requires you to open the task manager to exit manually. Hyperspin core stuck on screen when it HyperHQ tried to install it. Having Hyperspin load up EVERY single file, be it a rom or media is never going to work. Nobody is waiting 10 minutes (probably 10 hours once 100's of systems are added) just to load up Hyperspin. A major rethink is required. [2025-04-12 07:31:21.476] [info] App starting... [2025-04-12 07:31:21.484] [info] App version: 2.0.60 [2025-04-12 07:31:21.485] [info] App path: D:\Arcade\HyperHQ\HyperHQ.exe [2025-04-12 07:31:24.658] [info] App initialization complete [2025-04-12 07:31:24.816] [info] Database connected [2025-04-12 07:31:25.830] [info] PC-xxxxx [2025-04-12 07:31:37.913] [info] PC-xxxxx [2025-04-12 07:31:55.746] [debug] Launching Hyperspin [2025-04-12 07:39:58.114] [error] Error sending from webFrameMain: Error: Render frame was disposed before WebFrameMain could be accessed at s.send (node:electron/js2c/browser_init:2:86018) at _.send (node:electron/js2c/browser_init:2:71629) at ipcMainToRenderer (D:\Arcade\resources\app.asar\main.js:42:33) at BrowserWindow.<anonymous> (D:\Arcade\resources\app.asar\main.js:327:13) at BrowserWindow.emit (node:events:525:35) [2025-04-12 07:40:08.880] [error] TypeError: Cannot read properties of null (reading 'getBounds') at click (D:\Arcade\HyperHQ\resources\app.asar\main.js:455:36) at MenuItem.click (node:electron/js2c/browser_init:2:34651) at a._executeCommand (node:electron/js2c/browser_init:2:40079) [2025-04-12 07:47:47.827] [error] TypeError: Cannot read properties of null (reading 'getBounds') at click (D:\Arcade\HyperHQ\resources\app.asar\main.js:455:36) at MenuItem.click (node:electron/js2c/browser_init:2:34651) at a._executeCommand (node:electron/js2c/browser_init:2:40079)
-
Not much of anything in a couple of weeks now....
Creezz67 replied to rik81's topic in HyperSpin General Discussion
You are all just flogging a dead horse. There is no way any of you created the original Hyperspin , because if you did you would not have left it to rot and then go off and create this Launchbox ripoff to replace it. A good company always listens to its customers , sadly that wasn’t the case. Hyperspin in conjunction with Rocketlauncher is a masterpiece and if you had just upgraded it, everyone would have been ecstatic. Now , nobody even cares if you are working on Hyperspin 2.0 or not. You are 7 years behind Launchbox in development and it literally has everything built into it already …. And it’s still nowhere near the level of Hyperspin 1.5. The words epic and fail spring to mind. Also, maybe focus on getting Hyperspin 2.0 to actually work first and load up in less than 10 minutes before looking to fix HyperTheme. -
Not much of anything in a couple of weeks now....
Creezz67 replied to rik81's topic in HyperSpin General Discussion
Hopefully they are scrapping it completely and looking at upgrading Hyperspin 1.5 instead. This is what we all want -
Hyperspin Taking Too Long to Load
Creezz67 commented on jesfknkrys's record in HyperSpin 2 - Bug Reporting
Try adding 20-30 systems …. it takes 10+ minutes to load. I have 600+ on HS 1.5 … I wonder how long that would take to load ? -
Snail paced loading times - potential reason ?
Creezz67 commented on Creezz67's record in HyperSpin 2 - Development Questions
The more you add the slower it gets …. EXACTLY the same as Launchbox. Hyperspin 2 is just a copy & paste of Launchbox which even 7 years after release is like a Ferrari with a Ford Fiesta engine. But what do I know. -
The reason that Hyperspin takes sooooooooo long to load up (10+ minutes for me) is because it is compiling/verifying EVERY single item that is in your collection, be it media (boxart,backgrounds,videos etc) then ALL of your roms. 10 minutes is just while I have 1 system added (Atari 2600) + media for 20 others using overrides (seeing as I keep having to delete HyperHQ/Hyperspin every time there is a new build. . I currently have 620 systems on Hyperspin 1.5, so I would literally have to wait a week for it to load up if I added them all if it had to check in the same way. This is obviously never going to work going forward, so maybe look at the entire process so early into the build, before there is no going back ? Nobody is waiting 10+ minutes to load up a frontend, never mind a week. Ps, I am using Windows 11 64bit 23H2 build where Hyperspin 1.5 still loads up in 5 seconds with 620 Systems on it. HyperHQ-2025-03-08-08-07-29.log
-
Version 1.0.0
14 downloads
Sonic Unleashed Recompiled is an unofficial PC port of the Xbox 360 version of Sonic Unleashed created through the process of static recompilation. The port offers Windows and Linux support with numerous built-in enhancements such as high resolutions, ultrawide support, high frame rates, improved performance and modding.