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HyperCL
Everything posted by Creezz67
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Snail paced loading times - potential reason ?
Creezz67 commented on Creezz67's record in HyperSpin 2 - Development Questions
The more you add the slower it gets …. EXACTLY the same as Launchbox. Hyperspin 2 is just a copy & paste of Launchbox which even 7 years after release is like a Ferrari with a Ford Fiesta engine. But what do I know. -
The reason that Hyperspin takes sooooooooo long to load up (10+ minutes for me) is because it is compiling/verifying EVERY single item that is in your collection, be it media (boxart,backgrounds,videos etc) then ALL of your roms. 10 minutes is just while I have 1 system added (Atari 2600) + media for 20 others using overrides (seeing as I keep having to delete HyperHQ/Hyperspin every time there is a new build. . I currently have 620 systems on Hyperspin 1.5, so I would literally have to wait a week for it to load up if I added them all if it had to check in the same way. This is obviously never going to work going forward, so maybe look at the entire process so early into the build, before there is no going back ? Nobody is waiting 10+ minutes to load up a frontend, never mind a week. Ps, I am using Windows 11 64bit 23H2 build where Hyperspin 1.5 still loads up in 5 seconds with 620 Systems on it. HyperHQ-2025-03-08-08-07-29.log
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Version 1.0.0
12 downloads
Sonic Unleashed Recompiled is an unofficial PC port of the Xbox 360 version of Sonic Unleashed created through the process of static recompilation. The port offers Windows and Linux support with numerous built-in enhancements such as high resolutions, ultrawide support, high frame rates, improved performance and modding. -
Hyperspin v1.5 - make it Open Source ?
Creezz67 replied to Creezz67's topic in HyperSpin General Discussion
Hyperspin 2.0 is not Hyperspin anymore. By tying it all up behind encryption, no xmls , all having to use the same themes, can’t backup your files , it’s not portable and on and on is the reason why I want Hyperspin 1.5 updated instead. At best it will just be another Launchbox and that has a 7 year head start on Hyperspin 2. I bet if you had asked all your members what they wanted before you started Hyperspin 2 as it is , 90% would have said to rewrite Hyperspin 1.5 and keep it all as it was with improved resolution etc To not just upgrade Hyperspin 1.5 (which still to this day is THE GOAT of front ends) and go in another direction instead is just unbelievable. I have been a member for over a decade and have all fronts including Launchbox. None come close to Hyperspin. I hope I am proved wrong and Hyperspin 2 surpasses 1.5 , but I can already see it won’t. ps, Thanks for the reply -
Seeing as Hyperspin has decided to discontinue Hyperspin 1.5 and therefore it’s just going to sit on a computer alone for all eternity , why can’t you now make it Opensource ? The new Hyperspin 2.0 has no similarities to it either. At least then the people who still love to use it can see it improved to run at high resolutions etc. if not, can someone just take a look at it to see if it can be upgraded to 1920x1080 while we wait for Hyperspin 2.0 to get to any kind of working level. IMO it will be years before it’s running anywhere close to 1.5 (if ever)
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Here is my log HyperHQ-2025-02-22-10-28-49.log
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Still taking 10+ minutes to load up Hyperspin v2.0.48 Extremely laggy when navigating around HyperHQ (sometimes takes 1-2 minutes to refresh media scrolling from one page to another) When adding a system it can stick on completed process for over 15 minutes and you have to exit HyperHQ to clear process box. When clicking Apply on any of the media is does nothing in HyperHQ In Hyperspin it's still not allocating the default themes to any systems and therefore loads the wheelart over the Main Menu video.
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Unless he changes Hyperspin 2 completely and reverts back to using xml’s and making a portable system like Hyperspin 1.5 this is doomed from the start. There is NO way anyone is building a system with 100’s of wheels with it all being encrypted and no way to back it up or change it at will. Even Launchbox still uses xml and it’s portable so there is no excuse. I just can’t understand why Hyperspin 1.5 can’t just be updated from 1024x768 to 1920x1080 at least. Like the saying goes …. If it ain’t broke DON’T fix it.
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Version 1.0.0
15 downloads
Tomb Raider IV–VI Remastered is a 2025 collection of action-adventure games developed and published by Aspyr. It is a remastered compilation of three games in the Tomb Raider series originally developed by Core Design: The Last Revelation, Chronicles, and The Angel of Darkness. -
i have re-installed it about 20 times now and have set exclusions in Windows defender, deleted everything from my computer to ensure a clean install each time and each time the same results. I am using Windows 11 64bit version 23H2 just in case that's relevant. One thing I did notice when I was looking at HyperTheme a few weeks ago was that it was coming up with multiple logins for me (maybe this is the issue) ? Maybe every time I am wiping it clean my end then starting again it's not clearing some data your end, because I know 100% it's not on my computer. Maybe if it was portable and didn't have files literally scattered all over Windows it would be much easier to fix ? Also, there is no doubt that it will LOOK awesome, all I am saying is no matter what you do with it, the way it's all setup you will have exactly the same speed issues as Launchbox using a cache system and encrypting the hell out of everything. That's why even to this day, even though I have a huge Launchbox setup with 300,000 games which looks amazing .... it's totally unusable due to it's speed and they have been updating it for 7+ years. On the other hand, the same setup on Hyperspin 1.5 couldn't care less about what you throw at it and just keeps flying along at it's usual speedy self, meaning it will always be my No1 go to Frontend. Surely there is a better way of stopping people selling Hyperspin. That shouldn't be an issue I would have thought (people selling it) but obviously you want them to HAVE to purchase a different setup every time they do. If you asked people what their top priority was I am guessing they would say speed. HyperHQ media looks great but in the end is irrelevant because all that's important looks wise in the end is the Hyperspin wheel and media, which to be fair (once the 15 minute load time has finished) scrolls very quickly.
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What i mean by unusable is that it does not use the default Hyperspin theme when one does not exist and simply puts the wheelart over the Main Menu theme instead (see attached) This on top of taking 15+ minutes just to load Hyperspin up to me makes it currently unusable. Sadly I think you are heading exactly the same way Launchbox did .... even after 7+ years it's like a Ferrari with a moped engine as it runs at a snails pace, be it loading times, exiting times or just generally scrolling through your setup. It's the cache system/encryption that will doom it in the end (IMO), but at least I still have Hyperspin 1.5 which looks like it will NEVER be equalled Apologies if I sound negative, but after hoping to see Hyperspin 2 for 10 years+ this isn't what I thought it would be (for me anyway) Just a simple HD version of Hyperspin 1.5 would have been awesome.
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Can we use the overrides for default themes ? If so how ? Without default themes Hyperspin just shows the wheels over the Main Menu, making it currently unusable. Is Hyperspin supposed to use the default Hyperspin theme whenever the default theme is not present ? If so, it doesn't (for me anyway)
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Are these default themes ? If so maybe keep in mind that when boxart and media are put in place these are not going to work very well. That's why I mentioned above about the look of the Hyperspin default one that leaves plenty of space on the right hand side to show the boxart and discs etc correctly, as well as the logos.
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MAME not loading with rocketlauncher
Creezz67 commented on Creezz67's record in HyperSpin 2 - Completed Tasks
Just deleted MAME and re-installed it and it now loads as it did before with the same settings on v2.0.43 It's still saying Error stopping AHK scripts: Command failed: taskkill /IM AutoHotkey64.exe /F ERROR: The process "AutoHotkey64.exe" not found but loads the rom now. This is the log it produced ... [2025-02-10 08:16:15.143] [info] App starting... [2025-02-10 08:16:15.153] [info] App version: 2.0.43 [2025-02-10 08:16:15.154] [info] App path: D:\Arcade\HyperHQ\HyperHQ.exe [2025-02-10 08:16:18.744] [info] App initialization complete [2025-02-10 08:16:18.852] [info] Database connected [2025-02-10 08:16:23.866] [info] my pc name [2025-02-10 08:16:35.292] [debug] Running command: "D:/Arcade/\plugins\HyperspinCore Essentials\7zip\7za.exe" x "D:/Arcade/media/Systems/MainMenu/MainMenuTheme/e9f97291-9d74-48b9-dde5-08dc7134fc65/Nintendo Wii\Nintendo Wii.zip" -o"D:/Arcade/media/Systems/MainMenu/MainMenuTheme/e9f97291-9d74-48b9-dde5-08dc7134fc65/Nintendo Wii\" -aoa [2025-02-10 08:16:35.337] [info] downloadService: Download Finished [2025-02-10 08:17:14.783] [info] launching rom: 1942 [2025-02-10 08:17:15.340] [info] Launching game: 1942 with emulator: RocketLauncher [2025-02-10 08:17:15.340] [info] Emulator path: D:\Arcade\RocketLauncher\RocketLauncher.exe [2025-02-10 08:17:15.340] [debug] Running command: "D:\Arcade\RocketLauncher\RocketLauncher.exe" "MAME" "1942" [2025-02-10 08:17:41.565] [error] Error stopping AHK scripts: Command failed: taskkill /IM AutoHotkey64.exe /F ERROR: The process "AutoHotkey64.exe" not found. -
Saving your cache data stuck on 98% + 10+ minutes to load Hyperspin
Creezz67 commented on Creezz67's record in HyperSpin 2 - Completed Tasks
Thought I had fixed the issue by setting an exclusion for my Users folder in Windows Defender, because when I did it then ran HyperHQ the cache completed. BUT .... when I then exited and loaded up HyperHQ again it has stuck on 80% for over 20 minutes now so obviously that didn't resolve the issue. It now keeps getting stuck on 80% ever time I load HyperHQ. -
Saving your cache data stuck on 98% + 10+ minutes to load Hyperspin
Creezz67 commented on Creezz67's record in HyperSpin 2 - Completed Tasks
cache.hsdata emulators.json main.hsdata settings.json systems.json These are in my user/.HyperHQ folder -
I just whipped one up with 173 games on it from the wiki. I am sure there are more than that working with the controller but it’s a good start
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No, didn’t find one. i am sure I seen one floating around but haven’t seen it yet.
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There are no default themes at all, and also overrrides will not allow the old zipped ones. Maybe focus on those, rather than the main menu ones ? The Default Hyperspin one (below) is perfect and maybe could be adapted to just allow the Hyperspin logo to be changed to Nintendo Game Boy, MAME, Nintendo Switch etc + a different background ... Just need different colored video borders to mix it up.
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MAME not loading with rocketlauncher
Creezz67 commented on Creezz67's record in HyperSpin 2 - Completed Tasks
*error* -
MAME not loading with rocketlauncher
Creezz67 commented on Creezz67's record in HyperSpin 2 - Completed Tasks
Here are the command lines requested. Also, If you look at the rom locations they are not being picked up correctly as the should say 1942.zip for example (See below when you actually add a rom) Also, the other 2 systems Sega Master system and Nintendo Game Boy both load fine. And "MAME" should also be fine as it's been working for 2 weeks so no need to change if to Arcade (MAME) or Arcade. When using RocketLauncher you just need to use the same system name as you have on the current xml databases and settings, which is MAME. -
Saving your cache data stuck on 98% + 10+ minutes to load Hyperspin
Creezz67 commented on Creezz67's record in HyperSpin 2 - Completed Tasks
1: Yes , Hyperspin is in D:\Arcade (Should it be in the HyperHQ folder ?) On Hyperspin 1.5 Hyperspin.exe and HyperHQ.exe are in the same folder. 2: I deleted everything before installing v2.0.43 including all appdata etc .. 3: My PC has 16gb DDR3 ram