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Everything posted by Avar
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That's like... the nicest most awesome thing ever. Thank you! /motivated
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@Kondorito
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Ordered a kit recently from Flashback Ltd and I have a 10% discount code. If anyone wants to save on a 4-Play, shoot me a PM.
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@RLBradders26 When things are done We won't let anything out the door til we can get behind it 100% but if it helps, the whole dev team's putting in as many hours as possible every day in our respective arcs of fire I generally stay focused on the audit, databases, and media updates. I know we have a history of being secretive but the best I can offer is that we're working as hard as we can to get the best quality output possible in as time efficient a manor as we're humanly capable of. @Tribe Fan @thatman84 This initial pass is of HyperMedia content as well as the Platinum section of the FTP but I have downloaded and begun sorting the entire unsorted section of the FTP as well. Once I'm done the officially available stuff I'll add the stuff from the Upload Here section and the unsorted FTP content. After that I'll do a game by game video audit then finally, if our current thoughts on future-proofing themes are effective as I expect they will be, my intent is to finish what I started with 16:9 theme conversions and tackle what I haven't yet (basically a few thousand MAME themes).
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When things are ready If it helps, everyone on the dev team is working basically non-stop in their respective lanes. I stick to my arcs of fire for the most part aside from offering ideas so my efforts are all poured into the audit and the HyperSpin social media presence.
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Thankfully, the changes that HyperAI is bringing are going to murder this sort of thing with fire in the not-too-distant future. The audit will help in the interim as well since I'm renaming everything to the databases that will become the official sets. Major things being corrected in NES right now for example are the re-inclusion of important compilation titles (eg. Super Mario Bros + Duck Hunt that shipped with the console) as well as the addition of relevant protos/unl or, in a few cases, dupes/clones that have unique historical value or their own unique artwork. Also, hoping future developments will will make it convenient for users to switch between "Digital Museum" and "Just Let me See the Stuff I can Actually Play!" on the fly in a practical way.
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Cheers! Doing our best I gotta give @wallmachine and @SupraKarma most of the credit for the database improvements as they're doing the bulk of the hard work on that front.
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@Kondorito @ci2own I've added Fujitsu FM Towns Marty to the list but I'm not uploading it to server yet as I don't have a database for it and I'm unsure of its status. Has been added to OP only for now. Fujitsu FM Towns Marty Backgrounds: Not system specific Boxes: Default 3D (4:3) *Super low res. Boxes - Backs: Carts: Genre Backgrounds: *Not system specific Genre Text: Genre Wheels: Letters: Marquee: Marquee (Default): Pointer: L: Sound - Background Music: Sounds - Background Music (Default): Sounds - System Exit: Sounds - System Start: Sounds - Wheel Click: *Not system specific Default Sound - Wheel Sounds: Sound - Wheel Sounds (Default): SpecialA1: *Not system specific Default (4:3) Default (16:9) ninja2bceen - Clock (16:9) Xbox (16:9) SpecialA2: *Not system specific Default (4:3) Default (16:9) SpecialB1: *Not system specific Default (4:3) Default (16:9) PlayStation (16:9) Xbox (16:9) SpecialB2: *Not system specific Default (4:3) Default (16:9) SpecialC1: SpecialC2: Themes: Themes (Default): Themes (Main Menu): *will convert when this system has more assets etc. Default (SD)(4:3) *spotUP Transitions: Transitions - Override: Wheels:
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Fujitsu FM Towns added to OP and uploading to HyperAI server. System red for missing boxes/carts/letters/videos. Fujitsu FM Towns Backgrounds: Not system specific Default (HD)(4:3) Default (HD)(16:9) Boxes: Boxes - Backs: Carts: Genre Backgrounds: *Not system specific Default (SD)(4:3) Default (HD)(4:3) Default (HD)(16:9) Genre Text: Genre Wheels: Default (4:3) Default (16:9) Letters: Marquee: Marquee (Default): Pointer: *Overly simple Default (4:3) Default (16:9) L: Sound - Background Music: Sounds - Background Music (Default): Sounds - System Exit: Sounds - System Start: Sounds - Wheel Click: *Not system specific Default Sound - Wheel Sounds: Sound - Wheel Sounds (Default): SpecialA1: *Not system specific Default (4:3) Default (16:9) ninja2bceen - Clock (16:9) Xbox (16:9) SpecialA2: *Not system specific Default (4:3) Default (16:9) SpecialB1: *Not system specific Default (4:3) Default (16:9) PlayStation (16:9) Xbox (16:9) SpecialB2: *Not system specific Default (4:3) Default (16:9) SpecialC1: SpecialC2: Themes: Themes (Default): Default (SD)(4:3) *Skitprat Default (HD)(4:3) *Skitprat Default (SD)(16:9) *Avar **Assumes box/cart art coming eventually Default (HD)(16:9) *Avar **Assumes box/cart art coming eventually guyverjay (SD)(4:3) *fugly Themes (Main Menu): Default (SD)(4:3) *guyverjay Default (HD)(4:3) *guyverjay Default (SD)(16:9) *guyverjay Default (HD)(16:9) *guyverjay Transitions: Transitions - Override: Wheels: Default (4:3) Default (16:9) FM Towns (4:3) FM Towns (16:9)
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Update: Began auditing Nintendo Entertainment System but quickly discoved just how absolutely fubar the current official XML is so a. we sincerely apologize for the current state of the NES XML b. It's going to be fixed c. Audit will be done against the new xml and everyone can look forward to having a more inclusive NES setup. I am skipping Final Burn Alpha for the following reasons: a. Database not updated since 2015, b. It's a collection that's essentially just a specific emulator's compatibility list, so it's inclusion is kinda like having a collection for something like ePSXe, for example c. AFAIK it's purpose is letting people with potato computers run certain games that MAME/mednafen/RA already run and I'm guessing 99.99% of those users won't have need of HyperAI d. This collections presence in HyperList has caused users confusion for years and I suspect most people reach the same conclusions I have. Please let me know if you care about Final Burn Alpha and I'll reverse my decision and include what we do have for it in the audit. If there's a case for it, we can include FBA as an advanced option but I'm strongly against its being listed as an official system because everyone sees it, goes "wtf is this," then does a lil research and goes "wtf is that doing on the list?"
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@Kondorito Yeah I'll do that, good idea.
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Yeah that's cool, still going to include certain major collections like that in the long run so still worth it imo.
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Had to deal with some of the former FTP's shenanigans so no new systems added to HyperAI today XD My apologies. Gonna rest and get a fresh energized crack at it tomorrow. Basically, there were several thousand instances of files where users made a folder structure as though they were trying to pad the length of a highschool essay @_@ For example, stuff like: Essentially folders named like this: But that's done now So back to the actual fun auditing tomorrow! The good news takeaway from that is that I've finally downloaded the entire unsorted FTP and dipping my toes into it I'm excited to start sorting it to help the whole community take advantage.
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@KondoritoFrom the video I feel like they're all one and the same, based on the titles included.
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Aye the only reason I deviated was cuz of Wikipedia since it's an unreleased proto though in general I hate using the shortform like that.
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Ok I'll go with that.
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I have added Super NES CD-ROM System to the system/audit list. That seems to be the official name used by Wikipedia for the unreleased device with aliases including SNES CD, Super Disc, and Nintendo PlayStation. @Kondorito @ci2own and anyone else interested, what are your thoughts on the name I went with?
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Fairchild Channel F added to OP and uploading to HyperAI FTP. This is the first system filed under F and F my life this took a while XD Had to find the optimal sizes for all the awesome artwork this baby has for HS1.4's themes. This system is basically ready for UHD. Point is just a teensie bit fuzzy and could use an upgrade to match the style of the default/neonrage themes. @fr0stbyt3 this system's wheels also make me see value in us keeping certain deprecated artwork around as an "Archived" version accessible via advanced settings. Basically stuff that looks good, has its own unique feel, and maybe a lil history with HS that'll resonate with some users but that for QC reasons shouldn't be immediately accessible to users w/o having to take an additional step to see them. Fairchild Channel F Backgrounds: Not system specific Default (HD)(4:3) Default (HD)(16:9) Boxes: Default 2D (4:3) *Uploaded at 35% original size for use with HS1.4 Default 2D (16:9) *Uploaded at 60% original size for use with HS1.4 Default 3D (4:3) Uploaded at 40% original size for use with HS1.4 Default 3D (16:9) *Uploaded at 70% original size for use with HS1.4 Boxes - Backs: Carts: Default 2D (4:3) @QuickWork Uploaded at 40% original size for use with HS1.4 Default 2D (16:9) *QuickWork **Uploaded at 70% original size for use with HS1.4 Default 3D (4:3) *QuickWork **Lil jaggy on the diagonals ***Uploaded at 40% original size for use with HS1.4 Default 3D (16:9) *QuickWork **Lil jaggy on the diagonals ***Uploaded at 70% original size for use with HS1.4 JayC 2D (4:3) Uploaded at 50% original size for use with HS1.4 JayC 2D (16:9) **Uploaded at 80% original size for use with HS1.4 Genre Backgrounds: *Not system specific Default (SD)(4:3) Default (HD)(4:3) Default (HD)(16:9) Genre Text: Genre Wheels: Default (4:3) Default (16:9) Letters: Default (4:3) Default (16:9) Dunk3000 (4:3) @Dunk3000 Dunk3000 (16:9) @Dunk3000 Marquee: Marquee (Default): Pointer: Default (4:3) @ninja2bceen Just slightly shy of green status. Resolution a lil fuzzy Default (16:9) @ninja2bceen Just slightly shy of green status. Resolution a lil fuzzy RL: Sound - Background Music: Sounds - Background Music (Default): Sounds - System Exit: Sounds - System Start: Sounds - Wheel Click: *Not system specific Default Sound - Wheel Sounds: Sound - Wheel Sounds (Default): SpecialA1: *Not system specific Default (4:3) Default (16:9) ninja2bceen - Clock (16:9) Xbox (16:9) SpecialA2: *Not system specific Default (4:3) Default (16:9) SpecialB1: *Not system specific Default (4:3) Default (16:9) PlayStation (16:9) Xbox (16:9) SpecialB2: *Not system specific Default (4:3) Default (16:9) SpecialC1: SpecialC2: Themes: Themes (Default): Default (SD)(4:3) *Artwork3 = Boxes, Artwork4 = Carts **Assumes 2D carts and 3D boxes but will still work with any selection. Default (HD)(4:3) *Artwork3 = Boxes, Artwork4 = Carts **Assumes 2D carts and 3D boxes but will still work with any selection. Default (SD)(16:9) *Artwork3 = Boxes, Artwork4 = Carts **Assumes 2D carts and 3D boxes but will still work with any selection. Default (SD)(16:9) *Artwork3 = Boxes, Artwork4 = Carts **Assumes 2D carts and 3D boxes but will still work with any selection. Themes (Main Menu): Default (SD)(4:3) Default (HD)(4:3) Default (SD)(16:9) Default (SD)(16:9) DIYROMArcade (SD)(4x3) Neonrage (HD)(16x9) Transitions: Transitions - Override: Wheels: Archived - Default (4x3) *Incorrect names missing three wheels. Deprecated. Should only be accessible be advanced settings for QC. Archived - Default (16x9) *Incorrect names missing three wheels. Deprecated. Should only be accessible be advanced settings for QC. Archived - Plated (4x3) *Incorrect names missing three wheels. Deprecated. Should only be accessible be advanced settings for QC. Archived - Plated (16x9) *Incorrect names missing three wheels. Deprecated. Should only be accessible be advanced settings for QC. Avar - Darkwood (4x3) Avar - Darkwood (16x9) Default (4x3) Default (16x9)
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Exidy Sorcerer added. Same deal, Main Menu theme only. Exidy Sorcerer Backgrounds: Not system specific Default (HD)(4:3) Default (HD)(16:9) Boxes: Boxes - Backs: Carts: Genre Backgrounds: *Not system specific Default (SD)(4:3) Default (HD)(4:3) Default (HD)(16:9) Genre Text: Genre Wheels: Default (4:3) Default (16:9) Letters: Marquee: Marquee (Default): Pointer: RL: Sound - Background Music: Sounds - Background Music (Default): Sounds - System Exit: Sounds - System Start: Sounds - Wheel Click: *Not system specific Default Sound - Wheel Sounds: Sound - Wheel Sounds (Default): SpecialA1: *Not system specific Default (4:3) Default (16:9) ninja2bceen - Clock (16:9) Xbox (16:9) SpecialA2: *Not system specific Default (4:3) Default (16:9) SpecialB1: *Not system specific Default (4:3) Default (16:9) PlayStation (16:9) Xbox (16:9) SpecialB2: *Not system specific Default (4:3) Default (16:9) SpecialC1: SpecialC2: Themes: Themes (Default): Themes (Main Menu): *will convert later or when more assets become available Default (SD)(4:3) Transitions: Transitions - Override: Wheels:
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Exelvision EXL 100 added. Only media att is a (good) main menu theme. Exelvision EXL 100 Backgrounds: Not system specific Default (HD)(4:3) Default (HD)(16:9) Boxes: Boxes - Backs: Carts: Genre Backgrounds: *Not system specific Default (SD)(4:3) Default (HD)(4:3) Default (HD)(16:9) Genre Text: Genre Wheels: Default (4:3) Default (16:9) Letters: Marquee: Marquee (Default): Pointer: RL: Sound - Background Music: Sounds - Background Music (Default): Sounds - System Exit: Sounds - System Start: Sounds - Wheel Click: *Not system specific Default Sound - Wheel Sounds: Sound - Wheel Sounds (Default): SpecialA1: *Not system specific Default (4:3) Default (16:9) ninja2bceen - Clock (16:9) Xbox (16:9) SpecialA2: *Not system specific Default (4:3) Default (16:9) SpecialB1: *Not system specific Default (4:3) Default (16:9) PlayStation (16:9) Xbox (16:9) SpecialB2: *Not system specific Default (4:3) Default (16:9) SpecialC1: SpecialC2: Themes: Themes (Default): Themes (Main Menu): *will convert later or when more assets become available Default (SD)(4:3) Transitions: Transitions - Override: Wheels:
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Amendments: "Electronic Handheld Games" has been renamed to "Electronic Games" after seeking council from @MADrigal. This is due to the fact that a number of Electronic Games were tabletops and not handhelds. Sega RingEdge and Sega RingWide added to audit list courtesy of @JoeC3109
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@thatman84 Ok I'll just keep doing what I'm doing it only adds a few minutes per system so not a big deal.
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Cheers for that. Will add them when I get home tonight. I noticed there was some art on EM I'll have to check over later.
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@thatman84 wait so only animated SWFs cause issues? Not smoothed image SWFs? If so, there's nothing I can do to help with that for HS1.4. @CriticalCid Thank you very much.
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