brudibru
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Everything posted by brudibru
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I will check for the relative paths, I am afraid I am not skilled enough to create the batch file. So you have been able to use non software list games with mame_libretro. I have to try that but maybe, when you will be back home, you can check the kind of files you are using (dsk, img,...?). The software lists for mac are mac_flop and mac_hdflop and I think that most of the roms are pre-0.227. Tell me if you need them. I have spent a large part of my off day trying to figure out the macintosh emulation on PC and, well, now I understand why there has been little activity around it for years ! Mini Vmac standalone would be the obvious choice for a setup but there is no official module as far as I know for Rocketlauncher, only a very barebone one that was not completed. The mini Vmac core for retroarch is also a work in progress and lacks many features. I don't know if it's discontinued or not. I have managed to launch multiple disks games with the cmd files but I am still struggling to make them work. The reason is quite frustating and stupid.: When I try to launch an old monochrome game (which was my goal at first !) it asks me to put the screen in 2 colors but there is no monitors option in the control panel (I am booting with the few, most populars, system disks). The core is emulating a Mac II and the systems disks are launching a 7.0 or a 7.5 OS. I have not yet been able to launch the core with older OSes. I am really not versed into the macintosh world and it takes me a lot of time to follow tutos and try new solutions.. I have no such problems with the more recent games, at least for the handful I tried. I want to do a monochrome setup because of the unique look of those games but I may do another one for the color macintosh if I find enough "exclusive" games (like the marathon series maybe).
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Sanchezmike I have a question for you as you seem familiar with the .cmd files for retroarch: Is it possible to use relative paths in the command line instead of absolute path so the cmd file can be portable, independant of where retroarch and the games are installed. I would like to use this process to create the macintosh setup with minivmac but I don't want people to manually change every command files to fit their own paths. Thanks in advance for your help
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From the software list I only have Beyond dark castle (despite a warning saying disk 1 needs redump) and Airborne running. The other few games gives me an error or doesn't show anything. I am using the Macintosh 128 or SE with the same results. I have not tried to launch non-software list games yet.
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The mame software list doesn't seem to support as many games as the current setup and I don't think mame_libretro can run the atomulator compatible roms so I am wondering if a retroarch setup is relevant or not. The advantages would be the savesatates and the megabezel, the disavantages would be less games and the necessity to adapt the artworks or create new ones. I will probably give it a go and see where it leads.
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Fantastic ! Your modifications on the wheel and default theme are great !! Concerning the default theme, I am, obviously, not comfortable at using hypertheme and I am glad you improved it yourself. I have not asked him but I sure hope Mackano can come up with some other media too. He is doing such a good job with your setups. For the save states I had no idea you could add the .auto reference. Can you explain a bit more ? I had them running automatically by switching on the option auto load/save states in Retroarch. It's not really convenient because it always save where you end the game while you might want to restart at the beginning each time you run it. With your explanation I may be able to update the files accordingly. Concerning my macintosh project I am progressing with the minivmac core. Sadly this core doesn't use the savestates so I am considering creating .cmd files to launch the games (as it need to load both the system and the game rom at first). This process seemed too complicated to be applied on the Apple I setup but is much easier for the minivmac core. Thanks for your support, that gives me the motivation to go on
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If I can't make the minivmac core working I will probably do a retroarch/mame setup for the 2 games I have been able to launch. That would serve as a basis and hopefully would improve with the years. I still hope to make minivmac working in retroarch though. I just need one thing : Being able to load dsk or img files within the emulator. It works easily with the standalone emulator but I haven't been able to do it with the retroarch core which uses different function keys it seems. I have found in the corresponding github that it should work by pressing the Y button on an Xbox360 joypad but it doesn't work for me (the other buttons are working as intended ) . That is very frustating because it is probably the only obstacle to make it work. Minivmac has a good compatibility and can run a lot of those old monochrome games. I keep searching and working on it.
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Thanks, I hope you will not be disappointed after installing it. If you and other people can install this Apple I system without too much trouble that will be a motivation for me to post more setups, as I have a few ideas in mind. For example I was looking to follow up with other Apple computers (I am not an Apple fanboy, quite the opposite, but I still think they deserve some love). However there are no games in the mame software list for the Apple Lisa, and concerning the Macintosh I have been able to launch the Grand total of 2 games (you warned me !). There is a minivmac core in retroarch and I can launch the system correctly but I can't launch any games yet (I manage to launch games with the minivmac standalone emulator). I haven't found any videos of macintosh games running in retroarch yet so that might be a bad sign.
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Version 1.0.0
76 downloads
My first attempt at posting a full setup. The result is not up to the usual high standard here but I don't think that this system has ever been proposed, so I post it anyway. The Apple I was short lived, sold less than 200 units handmade by Steve Wozniak and Steve Jobs but it has a great historical significance. The process is the same as for the Floatingyeti releases except that I have zipped the files in their own directories. The emulator is Retroarch/mame_libretro. For the people allergic to Retroarch, you can use Mame and type the command lines for each game manually (or create a command file). The instructions to launch the games are on the hash file (good luck to you...). So you must go through the following steps: 1. Extract the media.zip in Hyperspin/Media 2. Extract the Main Menu.zip in Hyperspin/Media/Main Menu 3. Extract the games where you want and point Rocketlauncher to this directory 4. Extract the Retroarch.zip to your Retroarch folder 5. Extract the Databases.zip to your......Databases folder ! 6. Choose Retroarch as the emulator in Rocketlauncher and mame_libretro as the core in the module global settings. 7. you must add the following lines in the Retroarch module for Rocketlauncher where it's needed: MSystem := "Apple I" mTypeVar:= Apple I|mame_libretro|apple1 You should be ready to go. I have included the savestates in the retroarch folder so you don't have to go through the tedious process of typing all the command lines. If the save states doesn't start automatically in retroarch you have to put the corresponding option on in the core options, or hit F4 (or your hotkey+F4) each time you start a game. It is my first release so please be tolerant. I will update the files if I have made any mistakes. There was little to none artworks available for this system and the games have no graphics so it was tough to create the media. I know I have done a pretty subpar job and I hope someone will pick up the job and improve the media dramatically. I didn't made a Bezel as I am using a Megabezel in Retroarch. It's an old wooden TV that fits well with the homemade Apple I built by Steve Wozniak. Credits goes to Floatinyeti for his help and inspiration, to Duimon who created the nice megabezel I am using for the videos and for whoever created the original database and main theme I have borrowed. -
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Exelvision EXL 100 - RetroArch(MAME) - Complete Setup
brudibru commented on floatingyeti's file in Media
Good job again floatingyeti ! An old computer from my country. Back then it was supposed to be an answer to the spectrum and the c64 but it was just crap (like many other french computers of the time...) I had a wheel for this system already, using the emulator DCEXEL, but the module was not working properly at all for me. I had to load the game in the emu first then write the command line : LOAD"1" and then sometimes RUN to launch it. Thanks for your work and dedication. -
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It seems that your recent complete setups have been downloaded around 20 to 25 times. I would have guessed more but that is something already and it will grow with time. I can see that there are new members joining everyday. Maybe people who have discovered Hyperspin recently and will first install the most obvious systems and, later on, your "obscure" ones (You know that adding new wheels can get infectious after a while). I will probably be able to post my complete setup of the Apple I next week. I will see if a system so archaic and without any graphics can raise some interest. The manufacturer's name might help...or not.
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I think I have everything in place now. I just need time to finish the savestates and the media. For the videos I had hoped I could use the mame artworks snapshots but it doesn't seem they exist for this system so I will probably create them myself. I have some artworks and pictures to create the main menu and default themes. I have the right database but I don't remember who created it. Probably from the retroFE site. You are right about the fact that I am completely off topic in this thread and you are welcome to create a new one and copy our conversations there. It might become of interest for other people in the future, who knows...
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Thanks for your answer ! It was effectively related to the way I was creating the savestate or so it seems. I had temporarily disabled the autoload/autosave feature just to create the savestates at a precise time, when the game starts (it is often a text scrolling vertically so you must be quick to catch the first lines). And when I turned back the option it would not autoload the savestate. The solution was to create a new one, not manually this time, but with the auto option. With this savestate the game launch as I intended it. I am sorry if my explanation is very confused but as you said floatinyeti, the savestate feature in Retroarch can act weird sometimes. In the end it is still a very useful feature and the Apple I system is a living proof that your process works wonders for old, command lines driven computers. I really starts to understand all the growing pains you have to endured to create all those exotic systems complete setup...
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OK so I finally made it work ! I am not sure what I was doing wrong but it was probably because I was not rewinding the cassette after loading the basic !! Aaaah the good old times... Now I have to create the remaining savestates. And by the way I have a small problem with them as I need to load them (with my hotkey + F4) each time in retroarch even with the autoload option on both in the core and general retroarch options. Floatingyeti, maybe I can send you the roms, databese and savestates so you try on your side ?
