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brudibru

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Everything posted by brudibru

  1. It's not mine, just a video I found on youtube but I sure wish it would be !! I am really wondering if it's a "real" steering wheel or just a wheel mounted on a spinner. Searching the net, I have found the following wheel which can be mounted on a spinner and is quite bigger than the spintrak one. Could do a good job with the sprint games maybe: https://thunderstickstudio.com/products/grs-arcade-steering-wheel
  2. On which cabinet do you want to play them ? The gauntlet one or the racing one ? You may remember that the sprint/sprint 4 kind of games were played with a wheel you had to turn endlessly on one side or an other much like maneuvering a boat with a rudder (at least that's how I remember it), so it is difficult to have the same feeling with a traditionnal steering wheel. I have a spintrak spinner on my cab on which I can adapt a small wheel. The sensations are closer from the original but it is still too sensitive, mostly because the steering wheel is too small. I should try to adapt a bigger wheel (but I probably would have to build it myself) or try again to find the right sensibility settings in MAME. This guy was able to adapt a steering wheel though, and it looks pretty awesome !
  3. wow Cyberball ! you are so right, it should be in my top 3 too. I should have put sprint also (not supersprint) or one of its clones as I remember playing it so much during summer vacations in the late 70's.
  4. 1. Donkey kong 2. Outrun 3. Star Wars
  5. Great work ! You have done well by priorizing playability to quantity. You must feel satisfied and elated. It requires a lot of self-discipline to keep it to reasonable number of perfectly playable games. I wish I could say the same, I have been working on my cabinet setup for the last 16 years and it is still pretty much a work in progress, because I keep adding games and systems instead of playing and configuring them...and I suspect I may not be the only one like that in this forum. Now you can go back to your racing cabinet and work on configuring the games for the months/years to come
  6. Thanks Floating ! Hyperspin and Hypertheme are great tools, despite not being maintained anymore, and trying to override their limitations is a nice challenge. A lot of creatorshave already proved that you can achieve a lot with clever solutions and that is a motivation to learn from them. The difficulty with the creation of swf animations is to imagine how HS will be able to render them in the end. The animations looks and plays much better in Adobe Animate which is a bit frustrating. Blending them in a theme is also a challenge and I will take in account your advice for future works (very soon !).
  7. Nicely done with the old konami logo !
  8. Very nice !
  9. Version 1.1.0

    42 downloads

    A clone of galaxian. My first attempt at creating animations in swf. Quite a struggle but I learned a lot...especially the limitations of hyperspin when it comes to play flash files (runs too fast, doesn't display the transparencies correctly). Anyway, I choose to post it whatsoever. 2023-07-01 20-00-52.mp4
  10. Beautiful theme for a beautiful game I never heard of. Thanks !!
  11. Très beau travail, j'aime beaucoup le choix des wheels !
  12. VERY nice Emanu ! The existing theme was ... not safe for work or family !
  13. Very nice ! Thanks Espartano !
  14. What a terrific job !!! Fantastic work Nanometrovo. As a matter of fact, most of those games already had themes but your versions are, more often than not, a vast improvement over the existing ones ! Thanks a lot !
  15. PCEm is a solution as it seems to be playing 3D games quite well now, see: A Win98 setup would be a great idea but a lot of work. I don't see how you could use games, who have to be installed in the system, as "roms", like in the Exodos compilations. ExO would know better but I don't know if he is working on such a project. I haven't heard of a rocketlauncher module either. You would probably need to launch the games with PCLauncher if PCEm can be run via command lines (I have never used it yet, I'm just guessing) or with the Retroarch core (but I don't know how functional it is). Could be an intriguing and fun project...
  16. Version 1.0.0

    33 downloads

    2023-06-24 00-34-13.mp4
  17. Very nicely done for such a graphicless game !!
  18. Thanks a lot Retrogamer for your contribution, that is an excellent job !!
  19. Thanks a lot Nanometrovo2 ! Great job ! It sure looks better to have individual manufacturers themes rather than a generic Teknoparrot one. If I may ask, there are a lot of system wheels in your fantastic arcade setup that I have never seen elsewhere and that have never been available in this forum as far as I know. They are : Arika Centuri Dimps Dooyong Ecole ESD F2 system Gremlin G.Rev Leland Gottlieb Meadows Metro Moss Milestone Mylstar Electronics Orca Philko Rareware Rock-Ola Sauros Stern Success Suna Takumi Tatsumi Tecfri Tekhan UPL Yunsun Zaccarria You are, of course, more than welcome to share them if you want, anytime you want. I'm sure they would be well received by many people here !!
  20. Version 1.0.0

    51 downloads

    A cinematic theme for this Konami Mario game. I started from an animation made by Pixiel which I edited heavily. Zip file ---> media/MAME/Themes mp4 file ---> media/MAME/Videos Hope you like it ! mariorou.mp4
  21. No, Force Break is a clone of Breakthru which is a bootleg of Kyohkoh-Toppa !
  22. Great ! I love how you cropped the Westbrook drawing and all the movement lines and points around. You are mastering Photoshop !!
  23. Such a good job for such an unknown obscure German game !!
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