Jump to content
Welcome Guest!

Join us now to get access to all our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, and so, so much more. It's also quick and totally free, so what are you waiting for?

thatman84

(Tutorial) Hyperspin Android Overview and Install

Recommended Posts

Hyperspin Android Overview & Installation

Credits

BBB

Reznate

Thatman84

Lilcza

And anyone I have forgotten helped me learn this

My guides are only an extension of Reznnate's sticky posts

PLEASE READ the OTHER sticky posts

 

What is it?

An Android version of Hyperspin that works with existing themes and data directly from the Hyperspin community.   It launches both Android games and Android emulators.

 

Why?

Several reasons...    

  1. Android hardware is getting faster and faster.    
  2. Emulators for Android are getting better and better.    
  3. We wanted to play with our Hyperspin setups outside the house.    
  4. I wanted to replace the old PC in my MAME cabinet with a mobile device so I could justify leaving it on all the time.  
  5. It needed the ultimate launcher!!!

 

How?

Since the Windows version of Hyperspin is dependent on Adobe Flash, it was necessary to build the app from scratch. With performance in mind, the Android version is highly-threaded and renders with the GPU using OpenGL.

 

 

Compatibility

 

 

 

 

Hyperspin/Android Limitations

 

RocketLauncher is not available for use on Android but the settings files it uses within a PC setup are compatible.
 

  • Vertical Systems/Wheel list only
  • No Touch Screen Input (Controller required)
  • Favourites list feature not supported
  • Genre feature not supported
  • Searching subfolders for ROM’s not supported
  • Games list only supports launching of one emulator (multiple emulators can exist in settings line and the 1st one installed will be launched)
  • PC based animations and themes not fully functional. See this detailed post HERE

 

 

 

Never used Hyperspin before?

 

As Hyperspin Android was originally designed to allow PC users to have another way to experience their setup you will need to first decide how you would like to proceed with your Hyperspin Android setup

**Skip to Installation section if NOT using a PC**

 

 

  1. The easiest way is to  install the PC version for testing and building your Android setup (Follow Avar’s official tutorial videos HERE or follow step by step guides HERE
  2. Alternatively build your Hyperspin Android setup from iOS computer or directly from your Android device.

 

Already using Hyperspin on a PC?

You can co-exist your PC and Android Hyperspin setups in one Hyperspin folder by making the following additions.

 

  • Optional additional database file called "Main Menu_Android.xml". Located in your Hyperspin/Databases/Main Menu folder. This will allow for a specifically tailored Main Menu for your Hyperspin Android setup

1 Main Menu_Android xml.png

 

  • Optional additional settings folder called /Settings_Android. Located in your Hyperspin directory and populated with your Android specific Main Menu.ini, Settings.ini and SYSTEMNAME.ini’s. This allows both Windows and Android launcher/rompaths to co-exist in separate .ini files within the same Hyperspin directory.

2 Settings_Android Folder.png

 

**Note

Some of your PC Themes and features may not be compatible with your Android setup so it may pay to build a specific Hyperspin folder for your Android setup. If you take this opportunity to trim unneeded files to save storage space it will likely mean some 3rd party tools (Don’s Filter list and Hypertools) may not function correctly.

 

Also adjustments to your Android set of settings will need to be done manually with a text editor

 

 

 

 

Installation

 

What’s Needed:

  1. A file explorer installed on your Android device (ES File Explorer in this case)
  2. Optional: PC to make life easier

Step 1 – App Installation

Note: The device you are using and your chosen Hyperspin folder location (local, sdcard, external HDD or NAS) will directly affect your steps and settings file values

All testing was done on my NVIDIA Shield TV Pro 3.2 Marshmallow 6.0, slight differences may be found on other devices

                                                                     

  1. On your device open Google Play Store and search for Hyperspin

Hyperspin App Store.png

 

       2. Install as any other Play Store app, accepting all permissions when prompted

 

You will now see the Hyperspin app in you devices menu

Hperspin App Installed.png

 

 

Step 2 – Build your Hyperspin directories

To function, Hyperspin pulls all data from an installation folder NOT included with the app installation. Without this directory you will see the below screen when trying to launch Hyperspin

No HS Folder.png

Note: New users without a Hyperspin directory and not installing a PC version of Hyperspin please download

 

 Hyperspin Android base pack

(Adjusted from BBB's Hyperspin 1.3.3 file)

Existing users please locate your PC Hyperspin directory and copy this to the root of your preferred storage device (USB, SD card, internal storage or NAS) see below details.

 

 

But First...

 

Decide on Storage Media & Location...

 

I will now show you how to install Hyperspin onto the internal storage of your Android device. You are free to place your Hyperspin directory on a different storage device, including SD cards, USB storage and Network Attached Storage (NAS), but please be aware Hyperspin will seek and prioritize booting 1st from

 

/usbdrive/Hyperspin

then

/sdcard1/Hyperspin

then

/sdcard/Hyperspin

for your data.

 

Also note that on the Shield TV Pro /storage/Emulated/0 & /storage/sdcard are in fact the same location

 

If you will be using a NAS to store your Hyperspin directory, please be aware that there can only be one directory level between your devices /storage directory and your Hyperspin directory. For this to work, you will need to share your Hyperspin folder from your NAS device and the map that device to you Android device through its storage settings. It should then be seen in your devices /storage folder (I will cover this in detail in subsequent tutorials)

 

Example of correct NAS Path:-           /storage/MYNAS/Hyperspin

Example of incorrect NAS Path:-        /storage/MYNAS/SUBFOLDER/Hyperspin

 

My TEST path screenshot

  1. Is my Local device directory /storage
  2. Is the name of my NAS Drive sdcard1

1 NAS Path.png

 

Next – Get a file explorer

 

I Installed ES File Explorer (ESFE) by searching ES in your Play Store app and install as any other.

 

Play Store ESFE.png

 

A.        

Launch ESFE and navigate to the 1) Local then 2) Home - option. Place your Hyperspin folder here 3)

 

Local Hyperspin Folder Edit.png

 

 

Note: For a HSA to work the ONLY required files/folders for an Android installation are as follows

/Hyperspin

/Databases

/Media

/Settings

/Emulators (optional ROM location structure for ease of setup)

 

B.

Please now exit to your home screen and launch the Hyperspin App, to test everything is correct. Depending on your correct choice of Hyperspin directory you should now be greeted with the Hyperspin intro video and your Main Menu wheel of systems.

 

The base pack download will look similar to this example.

 

Default HS.png

 

This is what you get with the default Hyperspin 1.3.3 version I have adjusted

 

 

Now you have completed the basic installation there are some settings that require adjusting and reviewing to enable games to be launched.

Also the per system/wheel settings are covered here

 

Share this post


Link to post
Share on other sites

There is badhemi'S set of about 86 systems in the Nividia beginners guide thread and also Reznates set of about 40 in the downloads section.

There is also a blank ini file in the

Anyone feel free to post up settings as settings will be my next focus.

There really is not many settings to change in the android version and big sets can leave odd problems I am aiming to overcome if possible.

Share this post


Link to post
Share on other sites

Cool JSK

Nice one badhemi, did you ever put your settings in the Upload section? If not I don't see why really. They are the biggest set I have come across

no I didn't. Not sure where to do it

Share this post


Link to post
Share on other sites

The only space I see for these is templates. That is where my base pack is.

As they can't be used directly on the PC or with RocketLauncher

If your ok with it badhemi I will take your settings files and do the following for release.

1. Strip out RocketLauncher parameters

2. Set all filters to false

3. Set all indexes to true

4. Default any custom positions

5. Adjust the rompath to uniform location except those that require specific (MAME softlists)

This should give anyone new a solid and simple base to start with.

I have a vanilla set of about 217 so will basically copy the rompath, exe and parameters out.

You have any problems with reload_backgrounds. I have seen that issue pop up. I don't have transitions and I think that's to option for them.

Share this post


Link to post
Share on other sites

So I don't suppose rezznate or whatever his name is ever added the ability to define different themes to be used for the Android version? A lot of my themes don't work on the android version and I definitely don't want to switch them just for android and make my PC themes be different. Was hoping putting those files on the internal of the shield would override what was on the external drive but it seems the external is taking priority.

Share this post


Link to post
Share on other sites

Well that's not so bad then.

I have a process to convert the themes which works well depending on the animation used.

Sounds like you would be best creating a copy of your Hyperspin setup and adjusting the media for android. Then leave the rompath pointing to wherever it is. May be hard if your swapping a drive between droid and PC

(Reznate has done a great job getting it this far, but yes an update would be awesome. Developers are hard to come by on Android, I think it's the main reason for stagnation)

Share this post


Link to post
Share on other sites

Nah, I don't wanna break/lessen themes for PC just for Android. My Hyperspin for PC resides on my drive in the root in the Hyperspin folder, I would rather not have to rename that as I have a lot of other stuff dependent on that path. Oh well though, will drop Android until the day he may issue an update. Probably around the same time HS PC will get one =P

Share this post


Link to post
Share on other sites

So I don't suppose rezznate or whatever his name is ever added the ability to define different themes to be used for the Android version? A lot of my themes don't work on the android version and I definitely don't want to switch them just for android and make my PC themes be different. Was hoping putting those files on the internal of the shield would override what was on the external drive but it seems the external is taking priority.

what do you mean by your themes dont work? What's it doing?

Share this post


Link to post
Share on other sites

badhemi cheers for the themes any chance you could share your ini files too. PLEASE

Post #9 has badhemi's settings files link and it you look at the android base pack linked in first post you will find a cleaned up version with all RocketLauncher and filter preference's removed. For I hope easier setup.

Share this post


Link to post
Share on other sites

​Thanks thatman84 i have that pack but some ini files are missing and these are the ones i need like GOG,Popcap,Bigfish Games.I have fifty systems set up with media.Forty seven systems working so far and counting thanks to this forum 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By thatman84
      Hyperspin Android ScummVM with RetroArch
      Credits
      Norkusa
      reznnate
      badhemi
      sting
      honosuseri
      sanchezmike01
      aftermath17
      Pouteur
      krater9
      Note:- I do not emulate this system so this information is subject to improvement and some trial and error on game by game basis. This guide WILL get you up and running
      What is it?
      ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
      Assets and Links
      Latest ScummVM release at time of posting Dec 17, 2017: ScummVM 2.0.
      Latest HyperSpin database ScummVM 1.8
      Working RetroArch core at time of posting scummvm 2.0.0 93d1ca1
      Location of current core
       
       
      scummvm_libretro_android.so.zip
    • By thatman84
      Setting Up Systems That Have/Need Games In Subfolders
      Credits
      loueradun
      brentg
      This guide requires the text editor Notepad++
      https://notepad-plus-plus.org/
       
      Why? - HSAndroid doesn't support games stored in subfolders directly
      There are a few systems that "need" games to be stored in subfolders (ScummVM, Quake collection etc) and some that you really should organise games into subfolders to save a world of renaming "full sets" (Playstation or any large CD based system with bin/cue files or alike).
      This thread was the source of this information and IS a very welcome tip for any HyperSpin Android user (I should have done this post long ago...)
       
      Side Effects...
      The main side effect of doing this trick means all media needs to be stored in subfolders...It's a simple fix but will take a little extra work on your part. (Much less than renaming everything imo)
      The other side effect is that a custom database is required.
       
      How?
      1. For CD based systems like PS1
       
      Step 1
      Your game folders along with the game file Hyperspin launches (i.e. .CUE files) must be named as stated in the xml or vice versa

      Step 2
      Once your files are renamed and organised as required you will need to open the .xml database in Notpad++
      Hit control "ctrl f" to open the "Find" console Choose the Replace tab (or navigate to Search=>Replace from the menu)  
      Under "Find What:" input
      (?<=\<game name=\")(.*?)(?=\") Under "Replace With:" input
      $0/$0 And finally make sure "Regular expression" is marked in the Search Mode
      Click "Replace All" then save your file.
       
       
      This is an example of the output database.
      Note "game name" is repeated twice. "Blockids (USA)/Blockids (USA)"
      </game> <game name="Blockids (USA)/Blockids (USA)" index="" image=""> <description>Blockids (USA)</description> <cloneof></cloneof> <crc></crc> <manufacturer>Natsume</manufacturer> <year>2003</year> <genre>Puzzle</genre> <rating>ESRB - E (Everyone)</rating> <enabled>Yes</enabled> </game> <game name="Blood Lines ( Tip
      If you want to reverse these settings, use these values for the regex:
      (?<=\<game name=\")(.*?)/(.*?)(?=\") $1 One thing to note is that the regex is searching for the string <game name=" and stops when it sees the next double quote so if you have any additional spaces or a name is not the first attribute on the game element in the xml then it won't find the right string.
      2. For Systems like Quake (Tyrquake core in RetroArch)
      As the Quake Collection has different names for Game Folders and Game Files you would need to manually create the entries in the database.
      So long as you put the "folder/gamefile" under the <game name= tag everything will work correctly.

       
      Step 3 - Organising your media
      To Be Continued....
    • By nrapley
      Original Post Update By Thatman84....
      Hi All, I'm running Hyperspin and RetroArch on my Nvidia Shield. I've added a wheel for Quake (RetroArch Content) and have been trying to launch it with out success, has anyone else managed it?
      From my ini file:
      exe=com.retroarch/com.retroarch.browser.retroactivity.RetroActivityFuture
      parameters=cores/tryquake_libretro_android.so
      Thanks
      Nigel
      END OF OP
      The following thread has all the detailes required to get Quake1 up and running with RetroArch on the Shield TV and other supported Android devices.
      See this post for Retroarch Setup Steps
      Artwork Collection
       
×