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    • jhabers

      HyperSpin 1.5.1 RELEASED!!   05/06/2018

      . . . DETAILS HERE --> http://hyperspin-fe.com/forums/topic/35366-hyperspin-151-public-release/ If you are not already a Platinum supporting member please consider purchasing a lifetime subscription here --> http://hyperspin-fe.com/store/category/1-subscriptions/

malarrya

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About malarrya

  • Rank
    HyperNewbie
  • Birthday 05/29/1968

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  • Gender
    Male
  • Location
    Riverside, CA
  • Interests
    Snowboarding, Hockey, Baseball, Arcade Games, Guitar, Travelling, Comic-Con, Star Wars, and Movies.

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  • Location
    Riverside, CA USA

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  1. HyperSpin 1.5.1 Public Release

    I don't use flash or SWF but have never had any issues.
  2. HyperSpin 1.5.1 Public Release

    Hey guys, thanks for all the great work. I do have one issue, though. This update kinda messed up the wheel positioning for my Dungeons & Dragons theme. I tried to re-position the wheel images but the images are skewed to the right and the middle image is way off center and sits closer to the right-hand images. When I first looked at it, the images were way out of whack. BEFORE: (This is a much more desirable look for a horizontal wheel) AFTER (The center image starts from the same top position as the small images and skewed to the right - this doesn't look correct)
  3. Assign 2 buttons --> 1 key with joy2key

    Thanks, Spawk! This is exactly what I was looking for.
  4. Assign 2 buttons --> 1 key with joy2key

    I have the same question. I want back + start = escape on my xbox controller. In other words, pushing button 5 and 6 (or 10+6) at the same time exits a game. Did you ever find an answer for this?
  5. malarrya

  6. Original tables are video pinball creations that have never had an physical arcade pinball machine. For example there are Beatles, RUSH, and Van Halen video tables created by fans of the bands. These never existed as a functioning machine anywhere in the world. Recreations are video recreations of pinball machine that DID exist in arcades and pizza parlors from yesteryear up to today. For example, some machines would be Haunted House, Addams Family, and Playboy. I just collected together database sets that includes both original and recreations. Often times people will take some of the more popular tables, such as Addams Family, and modify them so they have more impressive graphics and sound. They name these mods as ULTRA or Ultimate. They are often some of the best gaming experiences for pinball but also may require a powerful PC to run properly. When it comes to strictly retro-gaming, only recreations would be considered retro since they emulate pinball machines that people used to play in the 50s - 2000s. Originals are just people using a subject they're fans of (movies, music, comics) and creating a game around it.
  7. Hello, everyone! Apparently, EmuMovies removed the page with all the FP videos. I've since placed them at the link below The Wheel Pack can be found here: http://www.hyperspin-fe.com/files/file/12600-future-pinball-wheel-pack/ The XML Database pack can be found here: http://www.hyperspin-fe.com/files/file/12599-future-pinball-database-xml-pack/ The Video Clips can be found here: https://mega.nz/#F!cBly1Q7b!9yw3zCrpmnym0K4KgitKTQ Enjoy!
  8. Version 1.1.0

    832 downloads

    What's New for Version 1.1.0: ADDED 7 New Systems (80 TOTAL) + HS/RL/Default profiles. New systems include Sega Model 1, Sega System 16, Sega System 24, , Sega X Board, Sega Y Board, Pop-Cap, and Microsoft MS-DOS. Changed the ESC key functionality to buttons 7 + 8 (COIN+START). You must now press both to exit the game. Placed the ESC key location on Button 25 (a dummy location good for using combo buttons). Changed Button 5 to TAB. Changed Button 6 to P (PAUSE). Changed Button 9 to C. Changed Button 10 to V. Changed Button 11 to Z. Changed Button 12 to X. I'll see how this configuration works for me for the time being. If it's a pain or something is not quite right, I'll continue tweaking it until I find what's best. ***************** BACK UP YOUR OLD PROFILES IN CASE YOU DON'T LIKE THE CHANGES ***************** ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I created about 75 profiles for various systems, added them to a RAR archive, and attached to this post. All you have to do is unrar and place the folders within the archive into your ..\RocketLauncher\Profiles\JoyToKey directory. For example, mine is -- C:\Hyperspin\RocketLauncher\Profiles\JoyToKey. You may need to edit the profiles so they are more to your liking or work correctly with your setup. I use the default MAME setup for everything. If you want to change one or all of them, all you have to do is edit only one CFG file, copy the CFG file to every other folder, and rename the CFG file and FOLDER to the name of the emulator you're using for the system. For example -- I use Stella for the Atari 2600. My path is then C:\Hyperspin\RocketLauncher\Profiles\JoyToKey\Atari 2600\Stella\Stella.cfg Maybe you don't use Stella for the Atari 2600 but use RetroArch. Here's how to change it: You would simply rename C:\Hyperspin\RocketLauncher\Profiles\JoyToKey\Atari 2600\Stella\Stella.cfg to C:\Hyperspin\RocketLauncher\Profiles\JoyToKey\Atari 2600\RetroArch\RetroArch.cfg. It's the same path\folder\file but the innermost folder and cfg file have simply been renamed to match the emulator being used. It's tedious to copy, paste, and rename but it doesn't take too long. I've copied these files to another machine that uses Launch Box, set up JoyToKey in Rocket Launcher via the tutorial link below, and found it working beautifully. MAME is a bit of a jerk, however. Sometimes it works straight away and sometimes you still have to map the game within the MAME TAB menu. I ONLY HAVE CONTROLLER 1 MAPPED IN THESE FILES! NOTE: There are NO games or programs within this archive. There are, however, 2 other files -- a BAT file for killing the JoyToKey process and a shortcut that gives that BAT file ADMIN privileges. Place the BAT and LNK files in your root Hyperspin directory and use the JoyToKey.exe as the startup program and JoyToKeyKill.lnk as a shutdown program in the HyperHQ UI. Using the LNK shortcut file allows for Administrator privileges with the CMD prompt window. You may need to create your own shortcut but I've included it for completeness. See the attached images. All files were created manually by me so there's no copyright issue. **** Here is a very good tutorial on how to set up JoyToKey with both Hyperspin and Rocket Launcher - READ IT CAREFULLY!: http://bit.ly/2oA2CJ4 ----------------------------------- ONLY FOR THOSE USING A MOGA PRO CONTROLLER----------------------------------- In case you have a Moga Controller, download and install the Moga Serial program: https://github.com/Zel-os/MogaSerial NOTE: I can only get it to work in Mode A on the PRO Controller but it works great! Your computer will also need BlueTooth enabled and successfully linked to the MOGA. Here is where you can get the latest vJoy USB Controller Driver (you'll need this for the MOGA Controller): http://vjoystick.sourceforge.net/site/
  9. Sega model 1 arcade board

    Hi Pouteur! Capcom Play System 1 (CPS1) is not the same as Sega Model 1. Sega model 1 wasn't a higely used technology and was quickly replaced by Sega Model 2. SM1 has the following games associated with it: swa Star Wars Arcade vf Virtua Fighter vformula Virtua Formula vr Virtua Racing wingwar Wing War (World) wingwarj Wing War (Japan) wingwaru Wing War (US) Basically, a few Sega 32x games. Cheers!
  10. Sega model 1 arcade board

    I know this post is a bit old but, since it already exists, I wanted to add my 2 cents... If you use MAME64UI, they all work. Each may give you a nag screen that it's not 100% working in some way but you should be able to play them fine, otherwise. I created a new Emulator in Rocket Launcher called MAMEUI, gave it the path to the EXE, and used the MAME.AHK script. Hope this helps someone EDIT: I just noticed this was posted in the Android section of the forum. I don't know if it works there but it does work for me now in Windows.
  11. Hyperbase Live: Public Beta

    Sounds like 1.0 is due out soon? Sounds fantastic... can't wait to try it out. I didn't want to install the beta as my work computer is the main location that I sync all my other systems to and can't afford the space. I did have a few questions, however. 1. Once the final release is out will overwrite all the media I already have with perhaps the same/better quality images and videos? 2. Will the list of available systems be larger than what's available on HyperSync? 3. Will users be able to share Hyperspin systems that perhaps are not officially minted? In other words, maybe someone would like my D&D system or I would like to get media from someone for a more obscure system like Coleco Adam. Could there perhaps be a "non-minted" area or tab for folks to share these more rare media compilations? Thanks, guys, keep up the fantastic work! BTW... the word MANAGE on the HyperBase main website in the central gray bar is misspelled.
  12. sega triforce playable games

    Thanks, Gigapig! I'm still editing it a bit so you may see a few changes.
  13. sega triforce playable games

    Well, I figured out how to get F-Zero AX running by using the hidden game in the F-Zero GX Gamecube ROM. It's not the 100% original coin-op but I understand it is very close and is the best solution I could find. It works great too. Using the latest DOLPHIN Emulator (NOT the Triforce emu) do the following: 1. Obtain a copy of the Gamecube version of F-Zero GX (either NTSC or PAL). 2. Open up the Dolphin Emulator and right-click on F-Zero GX, then select Properties. 3. Click on Edit Config button at the bottom. When the notepad window opens, paste in the following: [Gecko] $AX mode 4. While still having the Config open, you need to paste in the NTSC or PAL Gecko codes underneath the $AX Mode script. 5. Go to the following link and scroll down to the WiiRD Codes (Gecko, Ocarina) Version 8 codes. Copy and paste in the appropriate codes. https://tcrf.net/F-Zero_GX/F-Zero_AX_Code_Archive#WiiRD_Codes_.28Gecko.2C_Ocarina.29 6. Your Config file should look something like mine in the image below. NOTE: MY IMAGE IS JUST A SMALL SAMPLE OF WHAT THE TEXT REALLY LOOKS LIKE. SAVE and EXIT the editor. 7. While still in the properties for F-Zero GX, click the Gecko Codes TAB and check the AX Mode box. Close out of the Properties. 8. In the main menu bar click on OPTIONS-->CONFIGURATION. On the GENERAL TAB check the Enable Cheats box. Click CLOSE and finally test the game. It should now start up the F-Zero AX hidden game. If this did not work you may need to do it a bit differently: 9. Once the game is running and arrives at the F-Zero GX screen, ALT+TAB back to the Dolphin emulator, navigate in the main menu bar to Tools-->Cheat Manager-->Gecko Codes Tab and check the AX Mode box. 10. Restart the game. If is still did not work make sure you're using the correct NTSC or PAL Gecko codes or try Version 7 codes. Get the RocketLauncher Sega Triforce system to see and use the game. 1. Rename the F-Zero GX (USA).iso file to F-Zero AX.iso 2. In the Sega Triforce system in RocketLauncher, on the Emulators TAB, ADD a ROMs directory that points to where the F-Zero AX (GX) game is located. 3. Now move over to the Games TAB. Set up this specific game to use the Dolphin Emulator (NOT TRIFORCE) by clicking on the ALTERNATE EMULATORS SubTAB then clicking the ADD (+) button. See Image below 4. Once you have F-Zero AX set up like mine in the last image, click the rocket. If it launches and plays F-Zero AX... YOU DID IT! DOLPHIN EMULATOR SETTINGS: ROCKET LAUNCHER SETTINGS: YAY!!!!
  14. sega triforce playable games

    I know it's been some time since this thread had a response but I too wanted to know if anyone has F-Zero AX working fully. From this thread it seems people are saying NO but from other places around the web people seem to be saying they can get it fully working. I got it to load but the controls don't work and the sound it real choppy. In the meantime, I just have it play the Gamecube version but not the hack for the arcade version. I have Mario Kart 1&2 fully working using the latest version of Dolphin Triforce but I can't get Virtua Striker to even launch. If you have either of these (VS or FZ) running fully please let me know what you did or post your INI files (not ROMs) here. Thanks!
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