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Metalzoic

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Metalzoic last won the day on July 29 2016

Metalzoic had the most liked content!

About Metalzoic

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    UltraMegaHyperNewbie
  • Birthday 11/18/1971

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  • Gender
    Male
  • Location
    Seattle Area
  • Interests
    My wife, my daughters, my wife, pinball, arcade games, console games, home theater, Porsches, rotaries, sportbikes, Soylent and Fight Club. Oh and money.

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    Seattle

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  1. List of MAME clones worth playing - Redux

    Interesting. I'm running back on set... I don't even know. .65 maybe? I'll check and see how it is there.
  2. Quick tutorial for setting up Pinball Arcade

    So you're running the Steam version and you're back on version 1.50.10? Not a newer one correct? And you followed Step #3 in the first post? What happens if you uncheck virtual emulator?
  3. List of MAME clones worth playing - Redux

    Thanks, glad it helped. Ultimate MK3 is it's own game and I thought that it was its own parent. If not then we can add it. I'm not running the latest MAME so someone will need to double check it for me in the latest version. I'm not familiar with the FBA situation you're talking about so you'll need to break it down for me.
  4. They aren't there on accident, I put them in for a reason. Without them RL can't cycle through multiple bezels per-game correctly. Without the duplicates you can't cycle in-game to the next bezel background because there would be no actual 2nd bezel to cycle to. And if you get to the part of the cycle with the bezel turned off (like you did) then there's no way to cycle the bezel back on again. This entire pack is very specifically designed around being unified and having a bunch of different bezels per game that can quickly be flipped through while you're playing. Changing any of it, removing any of it, or renaming any of it can keep it from working. If you want to make your own bezels you should probably follow a more normal format like Griffins or Krakermans. Or go grab the originals that I used with there original naming and original ini files.
  5. Messing with the ini isn't the way to fix them. To proper way to fix them would be to put them into photoshop and re-size/re-work all the art so that it doesn't get cutoff with the game area at full size. You could adjust it as well using the ini with a less than perfect result, but each ini would only be good for any artwork created with exactly the same shape and ratio, with a new ini needed for every bezel and every creator that has it different.
  6. Metalzoic's MAME .169 HLSL settings of DOOM!

    They are from my unified pack. Why they look that way is explained in the instructions in the first post
  7. Very cool work. I might be updating my pack soon. Mind if I add yours into the Mega-Pack (all artwork in my set keeps the creators name)? Yours alone would bump the pack to over 3100 bezels. This pack here:
  8. You just answered your own question. You just spent a lot of time on a single bezel. I converted and put over 2400 bezels in my public pack, coming from over 20 different creators who each made them in different shapes, ratios, game -sizes and designs with no uniformity. So I came up with this way to make them all uniform, at the correct ratio, at full size without having to re-create each one individually one at a time. ( God knows how many hours it still took). The tradeoff is the artwork cutoff. However if you have 600 hours to kill feel free to go through and re-arrange the art of all 2400 bezels in photoshop yourself. That is one way RL bezels are designed to work. A background and a bezel with the game sandwiched between. I just had to come up with a uniform naming convention that worked and could easily be updated with no naming issues or overwrites. This renaming is what creates the structure so you can quickly cycle through all the bezels a game has while playing and also allows me to easily drop new bezels in for a game without having to rename anything and keep it all working. All while adding the bezel border to every single piece of artwork without ever needing to alter the artwork itself. Both Krakerman and Griffin have created big bezel sets that do this, but they still aren't uniform to each other. And Krakerman uses the pixel ratio for many of his instead of the actual monitors aspect ratio. I have most of their awesome work in my set already. Although Krakermans arcade cabinet set isn't because it is its own unique thing.
  9. What is this? I think I need to add it to my cab... Lucky1 did you create this game yourself?
  10. Adding PC Game to the wheel???

    I agree that using PCLauncher is the only correct way to use PC Games with Hyperspin. But why are you showing to manually edit the PCLauncher.ini instead of simply using the options/settings menu built right into RocketLauncherUI like normal? That's much easier and gives some instruction on what the settings are. Also if I remember right Steam games also need to be added (manually) to the SteamIDs.ini file as well (if they aren't already listed). Unless that has changed. EDIT: Just realized we both posted to a 1 year old thread.
  11. List of MAME clones worth playing - Redux

    Hey @moff Just went to do this and I'm seeing it differently than you. First I show the Parent as World version 3 which seems to already be the 3 button version you mentioned. The US, Version 2 and Japan, Version 2 are the clones on mine. So from what I can tell the US, Version 2 is the one that needs to be uncloned to get the 6-button version. Can anyone else check their MAME to see which are parents/clones of Shadow Force please? Should be Shadfrce, Shadfrcej, Shadfrceu
  12. List of MAME clones worth playing - Redux

    Ah. A couple things I forgot. 1. You'll want to use Notepad ++ to edit XMLs (if you aren't already). That way you can easily search for entries, make changes and keep formating. Normal notepad will screw this all up. 2. If you use Genres and/or individual Manufacturer Wheels those XMLs will also need to be updated. So for example you unclone a beat-em-up in the main MAME.xml, now you also need to unclone (or copy paste the fixed entry) into the Beat-Em-Up genre xml too. And if it was a Technos game and you have a Technos wheel it needs to be done there in both spots as well. 3. Rocketlauncher shares artwork from parent to clones, but now that a game is un-cloned you may need to copy/paste and rename the artwork/media for the game. So for the above game you may need to make renamed copies of: Theme, wheel art, video snap, bezels etc...
  13. List of MAME clones worth playing - Redux

    Yes split is what you want for HS in general so you're all set. I'm not sure I understand your question though... To add these into your database you just add them in. You can either: -just go through your XML manually and un-clone each one you want. -or just use the already fixed list I provided and simply copy/paste them. Don't just paste them in bulk into your XML though as it is alphabetized. Find a game in your XML, then copy over it with my fixed XML entry. Repeat until finished. -or merge my list into your list with a merge tool such as Dons Tools (if that even still works anymore). Just remember to keep a backup of your original XML in case you screw it up. Then no worries.
  14. A Merry Christmas to all 2017

    Merry christmas all
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