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Announcement
The HyperSpin 2 early access beta is here!
We’re starting the first public testing phase with Platinum Members to keep the scope manageable while we test the current feature set and begin to add more. In the future, we’ll provide a version for basic members as well. On behalf of the entire HyperSpin team, we look forward to another exciting adventure with our community.
Support
Having problems with HyperSpin? You've come to the right place!
4,027 topics in this forum
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- 4 replies
- 34 views
Can anybody tell me why the videos on my wheels are BandW? Is this a normal thing? I could have sworn they were in colour before? Thanks Chris
Last reply by wizshaw, -
- 5 replies
- 61 views
I wanted to see if anyone has had any problems launching future pinball in hyperspin using rocketlauncher. I'm getting a module error when trying to open it in hyperspin. I have the newest version of the pinball installed. Only thing that i can see that might be a problem is that the module says its for version v1.9.1.20101231. The install file of future pinball matches the version number but when i install the details of the installed program says it file version 1.9.2008. I have tryed everything to get this working but i have hit a wall.
Last reply by Kenny Powers, -
- 1 reply
- 56 views
I'm using SSF as the Sega Saturn emulator in Rocketlauncher. When I launch a game, SSF opens to a black screen and Windows Media Player opens and plays the game's intro music. I have Daemon Tools installed and the Virtual Drive is active. Can anyone assist in troubleshooting why SSF won't load a game?
Last reply by rfancella, -
- 1 follower
- 2 replies
- 30 views
Hello, as the tittle says, im looking ofr a hyperspin xml for mame 0.138 I know i can create one with romlister, but everytime i build one i get tons of games missing and hyperspin does not like it and therefore can use the letter browser as i only get a question mark. So i was wondering if someone can help me build a proper one or maybe share one. Thanks for any help.
Last reply by gigapig, -
- 6 replies
- 53 views
Hyperspin tries to enter wheel. Then boots me out to the main menu But this only happens for Openbor and another wheel. Everything else works. I am on hyperspin 1.4 and using Rocket launcher for my backend. The games launch fine though when I use rocket launcher directly. So I believe this to be a hyperspin config problem. Any suggestions?
Last reply by nimpa, -
- 11 replies
- 100 views
I am very new to this whole thing. I've just got Hyperspin running and 1,000s of games behind it. I have been programming the tankstick game by game, but I cannot figure a way to exit a game using the tankstick. The istructions say Player 2 Start & Right Pinball button, but I may have remapped the right pinball button. Can I map a button to be the escape button or something? I want to get this set up before we install to the cabinet. Help!
Last reply by Roto, -
- 3 replies
- 52 views
I have a question regarding Hyperspin and MAME. When I launch a MAME game, all is good and play is as expected. However, shortly after I start playing I can hear the attract sounds of another game in the background and my game play slows drastically as the MAME wheel is going through the attract sequence and loading the video. It's as though Hyperspin continues to run through it's attract mode, spinning the wheel, loading the vids and playing the audio. How do I stop this?
Last reply by sstrubberg, -
- 1 follower
- 11 replies
- 89 views
I have my Steam games setup and they launch in RL fine. But when I enter Hyperspin and click the Steam wheel nothing happens. When I go into HyperHQ and hit the Steam wheel, I cant change anything on any of the tabs other than how to launch games. My Steam XML in the databases directory looks like this format (built using SWC), maybe it is wrong? <menu> <game SteamAppId="283680" name="Astebreed"> <description>Astebreed</description> <manufacturer>Edelweiss</manufacturer> <year>2014</year> <genre>Action/Indie</genre> </game> <game SteamAppId="222940" name="THE KING OF FIGHTERS XI…
Last reply by grendelrt, -
- 29 replies
- 236 views
hello all. new to the forums. been trying to set up my first attempt at hyperspin. i have managed to get retroarch to work. however im stuck with mess. the issue seems to be that mess cant recognize the file names that hyperspins ldatabases use. also it seems that everything has to be a bin file. here is the error messages that i get from each rom i try (just swap out the name). "glactic space war (proto).bin NOT FOUND (tried in channelf channelf\galactic galacticp galactic)" "FATALERROR: Required files are missing, the machine cannot be run." i have been scouring google for days now and i can find nothing on this, so any help would be much appreciated. let me kn…
Last reply by zamik, -
- 0 replies
- 32 views
Hi Everyone, I have slowly been putting together a cabinet with a Howler Controller, RGB led buttons and joysticks that runs Hyperspin. Software wise I have Hyperspin running mame and LED Blinky seems to be working properly as well but I have a question about how to change the colour of the Hyperspin Admin buttons. I have 3 admin buttons. One is set as Enter, one as tab that I will change to favorites when I figure it out, and the third is esc for exiting games and hyperspin itself. So, how do I change the colours of those three buttons? Also, how do I change the default colours of all the buttons (the colour they should be when just in the hyperspin wheel menu and so…
Last reply by n3wt0n, -
- 2 replies
- 38 views
I have hyperspin and roughly 1,000 mame games. I want to filter the list, so the wheel does not take so much time. What is the simplest way to do this?
Last reply by nimpa, -
- 1 reply
- 23 views
I've setup SNES9X and ROMs in Rocketlauncher and everything works when testing (via Rocketlauncher). In Hyperspin, I press ENTER to play a SNES game, but nothing happens. Is there a debug log generated so I can see whats happening on the backend?
Last reply by 32assassin, -
- 0 replies
- 29 views
I wanted to see if anyone has had any problems launching future pinball in hyperspin using rocketlauncher. I'm getting a module error when trying to open it in hyperspin. I have the newest version of the pinball installed. Only thing that i can see that might be a problem is that the module says its for version v1.9.1.20101231. The install file of future pinball matches the version number but when i install the details of the installed program says it file version 1.9.2008. I have tryed everything to get this working but i have hit a wall.
Last reply by Kenny Powers, -
- 39 replies
- 808 views
Hi Everyone, how can I configure my PC System with Games I have completely installed on my PC that I bought in Store together with Steam Games? The PC installed Games without Steam works well and perfect but I have no Idea how to connect Steam to this "PC Games" Wheel.
Last reply by avioni, -
- 2 followers
- 146 replies
- 2.3k views
Hello Hyperspiners, I was wondering if anyone was in the know on this subject. Basically, I recently completed my Hyperspin setup, and just now starting to enjoy some of the work I put into this (a lot). What I found the most tedious was getting the romsets to match the official XML's. I think this is the easiest way to get the artwork to match your collections afterwards. If I don't get my romsets to match the Hyperspin XML's, it becomes increasingly difficult to make the system wheels look good. Unless I am missing a step? In particular, I found Commodore 64 and Commodore Amiga sets the most troublesome, at the time I was building my collections, a little over a mo…
Last reply by potts43, -
- 3 replies
- 49 views
Can I remove the wheel after the main menu where roms a selected ? (hiding it may also work) I just want to use the background and discription on this screen and a wheel on the main menu Thanks
Last reply by mark kirby, -
- 1 reply
- 27 views
Hi I try to load ccs64 in hyperspin but only opens up a small window tried to configure ccs64 but does not change it. Does anyone know how to get it to full screen from launch.thanks
Last reply by dougan78, -
- 3 replies
- 60 views
I'm curious if people traditional use the official XML files or if they make their own. I'm building a new Hyperspin system and want to be as complete as possible, but don't want any hassles that the full XMLs may bring.
Last reply by rfancella, -
- 1 reply
- 24 views
I've converted some old XMV files for Xbox from the resurrectionXtras/emuXtras site into mp4 preview videos with HandShake & iDealShare VideoGo and used them in Hyperspin & RocketLauncher with no problems. But then I came across a batch of Amiga xmv videos that I converted that simply will not display in HS (though there is audio) even though the resolution is the same as all the other converted MP4s that worked (640X480). What exactly is the required specs for videos to display in HS? Frankly, I'm puzzled.
Last reply by JackOfOwls, -
- 1 follower
- 23 replies
- 172 views
Hi all, Because i've installed hyperspin and rocketlauncher over my old installation, i have this error now i cannot fix Does anyone where i can set the right settings for this error. It seems that some paths are set wrong but i've checked everything in rocketlauncher and as far as i can see, the setting are right. Would appreciate it very much if someone can give me a push in the right direction Error says, system cannot find the specified file (see attached image) thanks
Last reply by gigapig, -
- 3 replies
- 55 views
Ok, so im getting a bit peeved. Maybe its my inability to get this thing to work the way i want it to. So I used Hypersync Cloud to sync up the following systems: NES Famicom Super NES Super Famicom MAME CPS1 CPS2 CPS3 My problem, is that I want these wheels to work! The MAME wheel with all the arcade roms work great, but I want to seperate the arcade systems so I can find things easier (CPS fighters, SNES etc.) I created these wheels, and it looks good, but when I try to launch, iit fails. Rocketlauncher states that I have to set a default emulator for the wheel. So What i do is I setup the default emulator for the CPS1/CPS2/CPS3 and when…
Last reply by rodchan, -
- 0 replies
- 34 views
Hello, I'm setting the system Taito Type X, and I am having two problems: (All games work without the HyperSpin) 1º - The Battle Fantasia game runs super slow in HyperSpin 2º - I'm having problem coming out of games, when I press ESC closes the game but the focus goes to the desktop and the HyperSpin becomes invisible (using PCLauncher), when I use DXWnd the game close but HyperSpin freezes and I have to press Alt+Tab to go back. Restore and Click does not work I tried all ExitMethod (Google Translate)
Last reply by EdgarLDSantos, -
- 4 replies
- 42 views
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Last reply by bombita666, -
- 0 replies
- 39 views
So I have been lurking for a while as I slowly work on my build. I have Hyperspin up and running (seeing wheel art, vids, etc.). I also have Hyperlaunch HQ configured and now seeing all of my MAME Roms. My problem is when I try to select/play a game in Hyperspin, I get an error message in the AutoHotKey.dll window. It's a call to nonexistent function error message. I have attached a picture of the error as it will not allow me to copy the text. I have opened Hyperlaunch (NOT HQ), and tried to select the emulator path, and it will not let me. Any ideas or help will be greatly appreciated!
Last reply by odin3275, -
- 0 replies
- 17 views
I'm getting the following error whenever I try to launch a ps1 game through hyperspin. It didn't happen yesterday and now it does and I can't think of anything I've changed....
Last reply by Chrystoph,