pvcHook Posted July 23, 2015 Posted July 23, 2015 So I followed Austin's vid on setting up Sega M2 in Hyperspin 1.3. ROMs work fine within the emulator. ROMs will load ONCE in Rocketlauncher or Hyperspin, but if I exit the game and try to laod another ROM, it does nothing, My mouse pointer will briefly show the hourglass as if something was loading, then nothing. If I want to get M2 ROMs working again in RL or HS, I need to reboot my system. RL is updated to the latest version with all updates applied. I am running an Intel i5 on Windows 8.1, 8GB RAM and a Radeon I don't understand what's going on. INFO 2015-07-23 08:09:58 [1] RocketLauncher.UI.Util.FileUtils RocketLauncher.UI.Util.FileUtils.findDllFolder(:0) – 7z.dll found in C:\RocketLauncher\RocketLauncherUI\lib DEBUG 2015-07-23 08:09:58 [1] RocketLauncher.UI.Ini.RocketLauncherUIIni RocketLauncher.UI.Ini.RocketLauncherUIIni..ctor(:0) – RocketLauncherUI ini file path is C:\RocketLauncher\RocketLauncherUI\Settings\RocketLauncherUI.ini DEBUG 2015-07-23 08:09:58 [1] RocketLauncher.UI.Ini.IniFile RocketLauncher.UI.Ini.IniFile..ctor(:0) – Loading INI File C:\RocketLauncher\RocketLauncherUI\Settings\RocketLauncherUI.ini DEBUG 2015-07-23 08:09:58 [1] RocketLauncher.UI.Ini.RocketLauncherUIIni RocketLauncher.UI.Ini.RocketLauncherUIIni.readIniValues(:0) – Window coordinates are : 960|1050|960|0 DEBUG 2015-07-23 08:09:58 [1] RocketLauncher.UI.Database.DatabasePluginManager RocketLauncher.UI.Database.DatabasePluginManager.BuildAssembly(:0) – LinqXML is at C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Xml.Linq\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.Linq.dll DEBUG 2015-07-23 08:09:58 [1] RocketLauncher.UI.Database.DatabasePluginManager RocketLauncher.UI.Database.DatabasePluginManager.BuildAssembly(:0) – LinqXML is at C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Xml.Linq\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.Linq.dll DEBUG 2015-07-23 08:09:58 [1] RocketLauncher.UI.Database.DatabasePluginManager RocketLauncher.UI.Database.DatabasePluginManager.BuildAssembly(:0) – LinqXML is at C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Xml.Linq\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.Linq.dll DEBUG 2015-07-23 08:09:59 [1] RocketLauncher.UI.Database.DatabasePluginManager RocketLauncher.UI.Database.DatabasePluginManager.BuildAssembly(:0) – LinqXML is at C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Xml.Linq\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.Linq.dll DEBUG 2015-07-23 08:09:59 [1] RocketLauncher.UI.Ini.FrontendIni RocketLauncher.UI.Ini.FrontendIni..ctor(:0) – Frontends ini file path is C:\RocketLauncher\RocketLauncherUI\Settings\Frontends.ini DEBUG 2015-07-23 08:09:59 [1] RocketLauncher.UI.Ini.IniFile RocketLauncher.UI.Ini.IniFile..ctor(:0) – Loading INI File C:\RocketLauncher\RocketLauncherUI\Settings\Frontends.ini DEBUG 2015-07-23 08:09:59 [1] RocketLauncher.UI.Ini.RocketLauncherUIIni RocketLauncher.UI.Ini.RocketLauncherUIIni..ctor(:0) – RocketLauncherUI ini file path is C:\RocketLauncher\RocketLauncherUI\Settings\RocketLauncherUI.ini DEBUG 2015-07-23 08:09:59 [1] RocketLauncher.UI.Ini.IniFile RocketLauncher.UI.Ini.IniFile..ctor(:0) – Loading INI File C:\RocketLauncher\RocketLauncherUI\Settings\RocketLauncherUI.ini DEBUG 2015-07-23 08:09:59 [1] RocketLauncher.UI.Ini.RocketLauncherUIIni RocketLauncher.UI.Ini.RocketLauncherUIIni.readIniValues(:0) – Window coordinates are : 960|1050|960|0 DEBUG 2015-07-23 08:09:59 [1] RocketLauncher.UI.Ini.RocketLauncherUIIni RocketLauncher.UI.Ini.RocketLauncherUIIni..ctor(:0) – RocketLauncherUI ini file path is C:\RocketLauncher\RocketLauncherUI\Settings\RocketLauncherUI.ini DEBUG 2015-07-23 08:09:59 [1] RocketLauncher.UI.Ini.IniFile RocketLauncher.UI.Ini.IniFile..ctor(:0) – Loading INI File C:\RocketLauncher\RocketLauncherUI\Settings\RocketLauncherUI.ini DEBUG 2015-07-23 08:09:59 [1] RocketLauncher.UI.Ini.RocketLauncherUIIni RocketLauncher.UI.Ini.RocketLauncherUIIni.readIniValues(:0) – Window coordinates are : 960|1050|960|0 DEBUG 2015-07-23 08:09:59 [1] RocketLauncher.UI.Ini.FrontendIni RocketLauncher.UI.Ini.FrontendIni..ctor(:0) – Frontends ini file path is C:\RocketLauncher\RocketLauncherUI\Settings\Frontends.ini DEBUG 2015-07-23 08:09:59 [1] RocketLauncher.UI.Ini.IniFile RocketLauncher.UI.Ini.IniFile..ctor(:0) – Loading INI File C:\RocketLauncher\RocketLauncherUI\Settings\Frontends.ini DEBUG 2015-07-23 08:09:59 [1] RocketLauncher.UI.Forms.BaseWindow RocketLauncher.UI.Forms.BaseWindow..ctor(:0) – Main Folder is C:\RocketLauncher DEBUG 2015-07-23 08:09:59 [1] RocketLauncher.UI.Forms.BaseWindow RocketLauncher.UI.Forms.BaseWindow..ctor(:0) – Initializing Emulator Settings... DEBUG 2015-07-23 08:09:59 [1] RocketLauncher.UI.Forms.BaseWindow RocketLauncher.UI.Forms.BaseWindow..ctor(:0) – Initializing Game Settings... DEBUG 2015-07-23 08:09:59 [1] RocketLauncher.UI.Forms.BaseWindow RocketLauncher.UI.Forms.BaseWindow..ctor(:0) – Initializing RocketLauncher Settings... DEBUG 2015-07-23 08:09:59 [1] RocketLauncher.UI.Forms.BaseWindow RocketLauncher.UI.Forms.BaseWindow..ctor(:0) – Initializing Global RocketLauncher Settings... DEBUG 2015-07-23 08:09:59 [1] RocketLauncher.UI.Ini.IniFile RocketLauncher.UI.Ini.IniFile..ctor(:0) – Loading INI File C:\RocketLauncher\Settings\RocketLauncher.ini DEBUG 2015-07-23 08:09:59 [1] RocketLauncher.UI.Forms.BaseWindow RocketLauncher.UI.Forms.BaseWindow..ctor(:0) – Initializing Pause Settings... DEBUG 2015-07-23 08:09:59 [1] RocketLauncher.UI.Forms.BaseWindow RocketLauncher.UI.Forms.BaseWindow..ctor(:0) – Initializing Bezel Settings... DEBUG 2015-07-23 08:09:59 [1] RocketLauncher.UI.Forms.BaseWindow RocketLauncher.UI.Forms.BaseWindow..ctor(:0) – Initializing Plugins Settings... DEBUG 2015-07-23 08:09:59 [1] RocketLauncher.UI.Forms.BaseWindow RocketLauncher.UI.Forms.BaseWindow..ctor(:0) – Frontend folder is C:\Hyperspin DEBUG 2015-07-23 08:09:59 [1] RocketLauncher.UI.Forms.BaseWindow RocketLauncher.UI.Forms.BaseWindow..ctor(:0) – Reading RLUI version DEBUG 2015-07-23 08:09:59 [1] RocketLauncher.UI.Forms.BaseWindow RocketLauncher.UI.Forms.BaseWindow..ctor(:0) – AssemblyVersion is 1.0.0.3, FileVersion is 1.0.0.3 DEBUG 2015-07-23 08:09:59 [1] RocketLauncher.UI.Forms.BaseWindow RocketLauncher.UI.Forms.BaseWindow.loadSystems(:0) – Loading systems... DEBUG 2015-07-23 08:09:59 [1] RocketLauncher.UI.Forms.BaseWindow RocketLauncher.UI.Forms.BaseWindow.loadSystems(:0) – RLUI Media folder is set to : .\Media DEBUG 2015-07-23 08:09:59 [1] RocketLauncher.UI.Forms.BaseWindow RocketLauncher.UI.Forms.BaseWindow.loadSystems(:0) – Searching for icons in : C:\RocketLauncher\RocketLauncherUI\Media\Icons\GLOBAL.png DEBUG 2015-07-23 08:09:59 [1] RocketLauncher.UI.Forms.BaseWindow RocketLauncher.UI.Forms.BaseWindow.loadSystems(:0) – Searching for logos in : C:\RocketLauncher\RocketLauncherUI\Media\Icons\GLOBAL.png DEBUG 2015-07-23 08:09:59 [1] RocketLauncher.UI.Forms.BaseWindow RocketLauncher.UI.Forms.BaseWindow.refreshSystemsList(:0) – Database being read from Main Menu.xml according to plugin DEBUG 2015-07-23 08:09:59 [1] RocketLauncher.UI.Forms.BaseWindow RocketLauncher.UI.Forms.BaseWindow.refreshSystemsList(:0) – Loading systems complete. 20 systems found DEBUG 2015-07-23 08:10:02 [1] RocketLauncher.UI.Controls.RocketLauncherUIPanel RocketLauncher.UI.Controls.RocketLauncherUIPanel.CheckWinMgmtService(:0) – Detecting if WMI Service is running... INFO 2015-07-23 08:10:02 [1] RocketLauncher.UI.Controls.RocketLauncherUIPanel RocketLauncher.UI.Controls.RocketLauncherUIPanel.CheckWinMgmtService(:0) – WMI Service is running DEBUG 2015-07-23 08:10:02 [1] RocketLauncher.UI.Forms.BaseWindow RocketLauncher.UI.Forms.BaseWindow.updateWindowTitle(:0) – Updating Main Window title... DEBUG 2015-07-23 08:10:02 [1] RocketLauncher.UI.Forms.BaseWindow RocketLauncher.UI.Forms.BaseWindow.updateWindowTitle(:0) – Main Window title Updated to RocketLauncherUI v1.0.0.3 [ FE = HyperSpin | Plugin = HyperSpin ] DEBUG 2015-07-23 08:10:02 [1] RocketLauncher.UI.Ini.IniFile RocketLauncher.UI.Ini.IniFile..ctor(:0) – Loading INI File C:\RocketLauncher\Settings\Global Emulators.ini DEBUG 2015-07-23 08:10:02 [1] RocketLauncher.UI.Ini.IniFile RocketLauncher.UI.Ini.IniFile..ctor(:0) – Loading INI File C:\RocketLauncher\Settings\Global RocketLauncher.ini DEBUG 2015-07-23 08:10:02 [1] RocketLauncher.UI.Ini.IniFile RocketLauncher.UI.Ini.IniFile..ctor(:0) – Loading INI File C:\RocketLauncher\Settings\Global Pause.ini DEBUG 2015-07-23 08:10:02 [1] RocketLauncher.UI.Ini.IniFile RocketLauncher.UI.Ini.IniFile..ctor(:0) – Loading INI File C:\RocketLauncher\Settings\Global Bezel.ini DEBUG 2015-07-23 08:10:02 [1] RocketLauncher.UI.Ini.IniFile RocketLauncher.UI.Ini.IniFile..ctor(:0) – Loading INI File C:\RocketLauncher\Settings\Global Plugins.ini DEBUG 2015-07-23 08:10:02 [1] RocketLauncher.UI.Util.KeymapperLoader RocketLauncher.UI.Util.KeymapperLoader.listKeymapperProfiles(:0) – Loading Joystick Names... DEBUG 2015-07-23 08:10:02 [1] RocketLauncher.UI.Util.KeymapperLoader RocketLauncher.UI.Util.KeymapperLoader.listKeymapperProfiles(:0) – Loading AHK Profiles... DEBUG 2015-07-23 08:10:02 [1] RocketLauncher.UI.Util.KeymapperLoader RocketLauncher.UI.Util.KeymapperLoader.listKeymapperProfiles(:0) – Loading JoyToKey Profiles... DEBUG 2015-07-23 08:10:02 [1] RocketLauncher.UI.Util.KeymapperLoader RocketLauncher.UI.Util.KeymapperLoader.listKeymapperProfiles(:0) – Loading xPadder Profiles... DEBUG 2015-07-23 08:10:02 [1] RocketLauncher.UI.Util.KeymapperLoader RocketLauncher.UI.Util.KeymapperLoader.listKeymapperProfiles(:0) – Loading VJoy Profiles... DEBUG 2015-07-23 08:10:02 [1] RocketLauncher.UI.Util.KeymapperLoader RocketLauncher.UI.Util.KeymapperLoader.listKeymapperProfiles(:0) – Profiles loading complete DEBUG 2015-07-23 08:10:03 [1] RocketLauncher.UI.Updater.AutoUpdater RocketLauncher.UI.Updater.AutoUpdater.getMD5Hash(:0) – Calculating hash for file DEBUG 2015-07-23 08:10:03 [1] RocketLauncher.UI.Updater.AutoUpdater RocketLauncher.UI.Updater.AutoUpdater.getCRC32(:0) – Calculating crc for file DEBUG 2015-07-23 08:10:03 [1] RocketLauncher.UI.Updater.SimpleAES RocketLauncher.UI.Updater.SimpleAES.releaseObjects(:0) – Releasing encryptor objects DEBUG 2015-07-23 08:10:09 [1] RocketLauncher.UI.Ini.IniFile RocketLauncher.UI.Ini.IniFile..ctor(:0) – Loading INI File C:\RocketLauncher\Settings\Sega Model 2\Emulators.ini DEBUG 2015-07-23 08:10:09 [1] RocketLauncher.UI.Ini.IniFile RocketLauncher.UI.Ini.IniFile..ctor(:0) – Loading INI File C:\RocketLauncher\Settings\Sega Model 2\Games.ini DEBUG 2015-07-23 08:10:09 [1] RocketLauncher.UI.Ini.IniFile RocketLauncher.UI.Ini.IniFile..ctor(:0) – Loading INI File C:\RocketLauncher\Settings\Sega Model 2\RocketLauncher.ini DEBUG 2015-07-23 08:10:09 [1] RocketLauncher.UI.Ini.IniFile RocketLauncher.UI.Ini.IniFile..ctor(:0) – Loading INI File C:\RocketLauncher\Settings\Sega Model 2\Pause.ini DEBUG 2015-07-23 08:10:10 [1] RocketLauncher.UI.Ini.IniFile RocketLauncher.UI.Ini.IniFile..ctor(:0) – Loading INI File C:\RocketLauncher\Settings\Sega Model 2\Bezel.ini DEBUG 2015-07-23 08:10:10 [1] RocketLauncher.UI.Ini.IniFile RocketLauncher.UI.Ini.IniFile..ctor(:0) – Loading INI File C:\RocketLauncher\Settings\Sega Model 2\Plugins.ini DEBUG 2015-07-23 08:10:12 [4] RocketLauncher.UI.Ini.IniFile RocketLauncher.UI.Ini.IniFile..ctor(:0) – Loading INI File C:\RocketLauncher\Settings\Global Emulators.ini DEBUG 2015-07-23 08:10:12 [4] RocketLauncher.UI.Ini.IniFile RocketLauncher.UI.Ini.IniFile..ctor(:0) – Loading INI File C:\RocketLauncher\Settings\Sega Model 2\Emulators.ini DEBUG 2015-07-23 08:10:12 [4] RocketLauncher.UI.Ini.IniFile RocketLauncher.UI.Ini.IniFile..ctor(:0) – Loading INI File C:\RocketLauncher\Settings\Sega Model 2\Emulators.ini DEBUG 2015-07-23 08:10:17 [1] RocketLauncher.UI.Forms.BaseWindow RocketLauncher.UI.Forms.BaseWindow.TimerEventProcessor(:0) – RocketLauncher was closed, trying to reactivate RLUI window
32assassin Posted July 24, 2015 Posted July 24, 2015 you need to set your RL log to Troubleshooting if you don't know how check this thread http://www.hyperspin-fe.com/topic/2591-the-hypernoobie-guide-for-posting-to-the-fourm second after you launch a game with RLUI and exit, check your task manager, to see if RL is still running in the background.
pvcHook Posted July 24, 2015 Author Posted July 24, 2015 Not sure what I'm doing wrong. RL is set in Troubleshooting mode: I checked my task manager and the M2 Emulator is still running in the background after I exit a ROM and Hyperspin, which may be why it cannot load another game since the emulator is running in the background. I also got this error message: Lastly, I've found several logs. Hopefully one of these can help. INFO 2015-07-24 09:43:42 [1] RocketLauncher.UI.Util.FileUtils RocketLauncher.UI.Util.FileUtils.findDllFolder(:0) – 7z.dll found in C:\RocketLauncher\RocketLauncherUI\lib DEBUG 2015-07-24 09:43:42 [1] RocketLauncher.UI.Ini.RocketLauncherUIIni RocketLauncher.UI.Ini.RocketLauncherUIIni..ctor(:0) – RocketLauncherUI ini file path is C:\RocketLauncher\RocketLauncherUI\Settings\RocketLauncherUI.ini DEBUG 2015-07-24 09:43:42 [1] RocketLauncher.UI.Ini.IniFile RocketLauncher.UI.Ini.IniFile..ctor(:0) – Loading INI File C:\RocketLauncher\RocketLauncherUI\Settings\RocketLauncherUI.ini DEBUG 2015-07-24 09:43:42 [1] RocketLauncher.UI.Ini.RocketLauncherUIIni RocketLauncher.UI.Ini.RocketLauncherUIIni.readIniValues(:0) – Window coordinates are : 960|1050|960|0 DEBUG 2015-07-24 09:43:42 [1] RocketLauncher.UI.Database.DatabasePluginManager RocketLauncher.UI.Database.DatabasePluginManager.BuildAssembly(:0) – LinqXML is at C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Xml.Linq\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.Linq.dll DEBUG 2015-07-24 09:43:43 [1] RocketLauncher.UI.Database.DatabasePluginManager RocketLauncher.UI.Database.DatabasePluginManager.BuildAssembly(:0) – LinqXML is at C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Xml.Linq\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.Linq.dll DEBUG 2015-07-24 09:43:43 [1] RocketLauncher.UI.Database.DatabasePluginManager RocketLauncher.UI.Database.DatabasePluginManager.BuildAssembly(:0) – LinqXML is at C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Xml.Linq\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.Linq.dll DEBUG 2015-07-24 09:43:43 [1] RocketLauncher.UI.Database.DatabasePluginManager RocketLauncher.UI.Database.DatabasePluginManager.BuildAssembly(:0) – LinqXML is at C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Xml.Linq\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.Linq.dll DEBUG 2015-07-24 09:43:43 [1] RocketLauncher.UI.Ini.FrontendIni RocketLauncher.UI.Ini.FrontendIni..ctor(:0) – Frontends ini file path is C:\RocketLauncher\RocketLauncherUI\Settings\Frontends.ini DEBUG 2015-07-24 09:43:43 [1] RocketLauncher.UI.Ini.IniFile RocketLauncher.UI.Ini.IniFile..ctor(:0) – Loading INI File C:\RocketLauncher\RocketLauncherUI\Settings\Frontends.ini DEBUG 2015-07-24 09:43:43 [1] RocketLauncher.UI.Ini.RocketLauncherUIIni RocketLauncher.UI.Ini.RocketLauncherUIIni..ctor(:0) – RocketLauncherUI ini file path is C:\RocketLauncher\RocketLauncherUI\Settings\RocketLauncherUI.ini DEBUG 2015-07-24 09:43:43 [1] RocketLauncher.UI.Ini.IniFile RocketLauncher.UI.Ini.IniFile..ctor(:0) – Loading INI File C:\RocketLauncher\RocketLauncherUI\Settings\RocketLauncherUI.ini DEBUG 2015-07-24 09:43:43 [1] RocketLauncher.UI.Ini.RocketLauncherUIIni RocketLauncher.UI.Ini.RocketLauncherUIIni.readIniValues(:0) – Window coordinates are : 960|1050|960|0 DEBUG 2015-07-24 09:43:43 [1] RocketLauncher.UI.Ini.RocketLauncherUIIni RocketLauncher.UI.Ini.RocketLauncherUIIni..ctor(:0) – RocketLauncherUI ini file path is C:\RocketLauncher\RocketLauncherUI\Settings\RocketLauncherUI.ini DEBUG 2015-07-24 09:43:43 [1] RocketLauncher.UI.Ini.IniFile RocketLauncher.UI.Ini.IniFile..ctor(:0) – Loading INI File C:\RocketLauncher\RocketLauncherUI\Settings\RocketLauncherUI.ini DEBUG 2015-07-24 09:43:43 [1] RocketLauncher.UI.Ini.RocketLauncherUIIni RocketLauncher.UI.Ini.RocketLauncherUIIni.readIniValues(:0) – Window coordinates are : 960|1050|960|0 DEBUG 2015-07-24 09:43:43 [1] RocketLauncher.UI.Ini.FrontendIni RocketLauncher.UI.Ini.FrontendIni..ctor(:0) – Frontends ini file path is C:\RocketLauncher\RocketLauncherUI\Settings\Frontends.ini DEBUG 2015-07-24 09:43:43 [1] RocketLauncher.UI.Ini.IniFile RocketLauncher.UI.Ini.IniFile..ctor(:0) – Loading INI File C:\RocketLauncher\RocketLauncherUI\Settings\Frontends.ini DEBUG 2015-07-24 09:43:43 [1] RocketLauncher.UI.Forms.BaseWindow RocketLauncher.UI.Forms.BaseWindow..ctor(:0) – Main Folder is C:\RocketLauncher DEBUG 2015-07-24 09:43:43 [1] RocketLauncher.UI.Forms.BaseWindow RocketLauncher.UI.Forms.BaseWindow..ctor(:0) – Initializing Emulator Settings... DEBUG 2015-07-24 09:43:43 [1] RocketLauncher.UI.Forms.BaseWindow RocketLauncher.UI.Forms.BaseWindow..ctor(:0) – Initializing Game Settings... DEBUG 2015-07-24 09:43:43 [1] RocketLauncher.UI.Forms.BaseWindow RocketLauncher.UI.Forms.BaseWindow..ctor(:0) – Initializing RocketLauncher Settings... DEBUG 2015-07-24 09:43:43 [1] RocketLauncher.UI.Forms.BaseWindow RocketLauncher.UI.Forms.BaseWindow..ctor(:0) – Initializing Global RocketLauncher Settings... DEBUG 2015-07-24 09:43:43 [1] RocketLauncher.UI.Ini.IniFile RocketLauncher.UI.Ini.IniFile..ctor(:0) – Loading INI File C:\RocketLauncher\Settings\RocketLauncher.ini DEBUG 2015-07-24 09:43:43 [1] RocketLauncher.UI.Forms.BaseWindow RocketLauncher.UI.Forms.BaseWindow..ctor(:0) – Initializing Pause Settings... DEBUG 2015-07-24 09:43:43 [1] RocketLauncher.UI.Forms.BaseWindow RocketLauncher.UI.Forms.BaseWindow..ctor(:0) – Initializing Bezel Settings... DEBUG 2015-07-24 09:43:43 [1] RocketLauncher.UI.Forms.BaseWindow RocketLauncher.UI.Forms.BaseWindow..ctor(:0) – Initializing Plugins Settings... DEBUG 2015-07-24 09:43:43 [1] RocketLauncher.UI.Forms.BaseWindow RocketLauncher.UI.Forms.BaseWindow..ctor(:0) – Frontend folder is C:\Hyperspin DEBUG 2015-07-24 09:43:43 [1] RocketLauncher.UI.Forms.BaseWindow RocketLauncher.UI.Forms.BaseWindow..ctor(:0) – Reading RLUI version DEBUG 2015-07-24 09:43:43 [1] RocketLauncher.UI.Forms.BaseWindow RocketLauncher.UI.Forms.BaseWindow..ctor(:0) – AssemblyVersion is 1.0.0.3, FileVersion is 1.0.0.3 DEBUG 2015-07-24 09:43:43 [1] RocketLauncher.UI.Forms.BaseWindow RocketLauncher.UI.Forms.BaseWindow.loadSystems(:0) – Loading systems... DEBUG 2015-07-24 09:43:43 [1] RocketLauncher.UI.Forms.BaseWindow RocketLauncher.UI.Forms.BaseWindow.loadSystems(:0) – RLUI Media folder is set to : .\Media DEBUG 2015-07-24 09:43:43 [1] RocketLauncher.UI.Forms.BaseWindow RocketLauncher.UI.Forms.BaseWindow.loadSystems(:0) – Searching for icons in : C:\RocketLauncher\RocketLauncherUI\Media\Icons\GLOBAL.png DEBUG 2015-07-24 09:43:43 [1] RocketLauncher.UI.Forms.BaseWindow RocketLauncher.UI.Forms.BaseWindow.loadSystems(:0) – Searching for logos in : C:\RocketLauncher\RocketLauncherUI\Media\Icons\GLOBAL.png DEBUG 2015-07-24 09:43:43 [1] RocketLauncher.UI.Forms.BaseWindow RocketLauncher.UI.Forms.BaseWindow.refreshSystemsList(:0) – Database being read from Main Menu.xml according to plugin DEBUG 2015-07-24 09:43:43 [1] RocketLauncher.UI.Forms.BaseWindow RocketLauncher.UI.Forms.BaseWindow.refreshSystemsList(:0) – Loading systems complete. 20 systems found DEBUG 2015-07-24 09:43:46 [1] RocketLauncher.UI.Controls.RocketLauncherUIPanel RocketLauncher.UI.Controls.RocketLauncherUIPanel.CheckWinMgmtService(:0) – Detecting if WMI Service is running... INFO 2015-07-24 09:43:46 [1] RocketLauncher.UI.Controls.RocketLauncherUIPanel RocketLauncher.UI.Controls.RocketLauncherUIPanel.CheckWinMgmtService(:0) – WMI Service is running DEBUG 2015-07-24 09:43:46 [1] RocketLauncher.UI.Forms.BaseWindow RocketLauncher.UI.Forms.BaseWindow.updateWindowTitle(:0) – Updating Main Window title... DEBUG 2015-07-24 09:43:46 [1] RocketLauncher.UI.Forms.BaseWindow RocketLauncher.UI.Forms.BaseWindow.updateWindowTitle(:0) – Main Window title Updated to RocketLauncherUI v1.0.0.3 [ FE = HyperSpin | Plugin = HyperSpin ] DEBUG 2015-07-24 09:43:46 [1] RocketLauncher.UI.Ini.IniFile RocketLauncher.UI.Ini.IniFile..ctor(:0) – Loading INI File C:\RocketLauncher\Settings\Global Emulators.ini DEBUG 2015-07-24 09:43:46 [1] RocketLauncher.UI.Ini.IniFile RocketLauncher.UI.Ini.IniFile..ctor(:0) – Loading INI File C:\RocketLauncher\Settings\Global RocketLauncher.ini DEBUG 2015-07-24 09:43:46 [1] RocketLauncher.UI.Ini.IniFile RocketLauncher.UI.Ini.IniFile..ctor(:0) – Loading INI File C:\RocketLauncher\Settings\Global Pause.ini DEBUG 2015-07-24 09:43:46 [1] RocketLauncher.UI.Ini.IniFile RocketLauncher.UI.Ini.IniFile..ctor(:0) – Loading INI File C:\RocketLauncher\Settings\Global Bezel.ini DEBUG 2015-07-24 09:43:46 [1] RocketLauncher.UI.Ini.IniFile RocketLauncher.UI.Ini.IniFile..ctor(:0) – Loading INI File C:\RocketLauncher\Settings\Global Plugins.ini DEBUG 2015-07-24 09:43:47 [1] RocketLauncher.UI.Util.KeymapperLoader RocketLauncher.UI.Util.KeymapperLoader.listKeymapperProfiles(:0) – Loading Joystick Names... DEBUG 2015-07-24 09:43:47 [1] RocketLauncher.UI.Util.KeymapperLoader RocketLauncher.UI.Util.KeymapperLoader.listKeymapperProfiles(:0) – Loading AHK Profiles... DEBUG 2015-07-24 09:43:47 [1] RocketLauncher.UI.Util.KeymapperLoader RocketLauncher.UI.Util.KeymapperLoader.listKeymapperProfiles(:0) – Loading JoyToKey Profiles... DEBUG 2015-07-24 09:43:47 [1] RocketLauncher.UI.Util.KeymapperLoader RocketLauncher.UI.Util.KeymapperLoader.listKeymapperProfiles(:0) – Loading xPadder Profiles... DEBUG 2015-07-24 09:43:47 [1] RocketLauncher.UI.Util.KeymapperLoader RocketLauncher.UI.Util.KeymapperLoader.listKeymapperProfiles(:0) – Loading VJoy Profiles... DEBUG 2015-07-24 09:43:47 [1] RocketLauncher.UI.Util.KeymapperLoader RocketLauncher.UI.Util.KeymapperLoader.listKeymapperProfiles(:0) – Profiles loading complete DEBUG 2015-07-24 09:43:47 [1] RocketLauncher.UI.Updater.AutoUpdater RocketLauncher.UI.Updater.AutoUpdater.getMD5Hash(:0) – Calculating hash for file DEBUG 2015-07-24 09:43:48 [1] RocketLauncher.UI.Updater.AutoUpdater RocketLauncher.UI.Updater.AutoUpdater.getCRC32(:0) – Calculating crc for file DEBUG 2015-07-24 09:43:48 [1] RocketLauncher.UI.Updater.SimpleAES RocketLauncher.UI.Updater.SimpleAES.releaseObjects(:0) – Releasing encryptor objects DEBUG 2015-07-24 09:43:50 [1] RocketLauncher.UI.Ini.IniFile RocketLauncher.UI.Ini.IniFile..ctor(:0) – Loading INI File C:\RocketLauncher\Settings\Sega Model 2\Emulators.ini DEBUG 2015-07-24 09:43:50 [1] RocketLauncher.UI.Ini.IniFile RocketLauncher.UI.Ini.IniFile..ctor(:0) – Loading INI File C:\RocketLauncher\Settings\Sega Model 2\Games.ini DEBUG 2015-07-24 09:43:50 [1] RocketLauncher.UI.Ini.IniFile RocketLauncher.UI.Ini.IniFile..ctor(:0) – Loading INI File C:\RocketLauncher\Settings\Sega Model 2\RocketLauncher.ini DEBUG 2015-07-24 09:43:50 [1] RocketLauncher.UI.Ini.IniFile RocketLauncher.UI.Ini.IniFile..ctor(:0) – Loading INI File C:\RocketLauncher\Settings\Sega Model 2\Pause.ini DEBUG 2015-07-24 09:43:50 [1] RocketLauncher.UI.Ini.IniFile RocketLauncher.UI.Ini.IniFile..ctor(:0) – Loading INI File C:\RocketLauncher\Settings\Sega Model 2\Bezel.ini DEBUG 2015-07-24 09:43:50 [1] RocketLauncher.UI.Ini.IniFile RocketLauncher.UI.Ini.IniFile..ctor(:0) – Loading INI File C:\RocketLauncher\Settings\Sega Model 2\Plugins.ini DEBUG 2015-07-24 09:43:54 [5] RocketLauncher.UI.Ini.IniFile RocketLauncher.UI.Ini.IniFile..ctor(:0) – Loading INI File C:\RocketLauncher\Settings\Global Emulators.ini DEBUG 2015-07-24 09:43:55 [5] RocketLauncher.UI.Ini.IniFile RocketLauncher.UI.Ini.IniFile..ctor(:0) – Loading INI File C:\RocketLauncher\Settings\Sega Model 2\Emulators.ini DEBUG 2015-07-24 09:43:55 [5] RocketLauncher.UI.Ini.IniFile RocketLauncher.UI.Ini.IniFile..ctor(:0) – Loading INI File C:\RocketLauncher\Settings\Sega Model 2\Emulators.ini DEBUG 2015-07-24 09:44:07 [1] RocketLauncher.UI.Forms.BaseWindow RocketLauncher.UI.Forms.BaseWindow.TimerEventProcessor(:0) – RocketLauncher was closed, trying to reactivate RLUI window DEBUG 2015-07-24 09:45:04 [1] RocketLauncher.UI.Forms.BaseWindow RocketLauncher.UI.Forms.BaseWindow.TimerEventProcessor(:0) – RocketLauncher was closed, trying to reactivate RLUI window DEBUG 2015-07-24 09:45:49 [1] RocketLauncher.UI.Forms.BaseWindow RocketLauncher.UI.Forms.BaseWindow.TimerEventProcessor(:0) – RocketLauncher was closed, trying to reactivate RLUI window also: [code] 09:45:06:202 | RL | INFO | +N/A | Main - RocketLauncher v1.0.1.2 (www.rlauncher.com) 09:45:06:249 | RL | INFO | +47 | Main - System Specs: RocketLauncher Dir: C:\RocketLauncher RocketLauncher is: 32-bit OS: Microsoft Windows 8.1 SKU: Windows 8 Total Memory: 8130.14 MB Free Memory: 5539.55 MB Used Memory: 2590.598 MB SystemType: 64-bit Physical Processors: 1 Logical Processors: 4 GPU 1 Name: AMD Radeon HD 5450 GPU 1 RAM: 512.00 MB GPU 1 Driver Version: 15.200.1046.0 Sound 1 Device: AMD High Definition Audio Device Sound 1 Status: Enabled Sound 2 Device: High Definition Audio Device Sound 2 Status: Enabled OS Language: English_United_States OS Admin Status: No Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1050 work) [Landscape] (Primary) Current AHK Desktop Width: 1920 Current AHK Desktop Height: 1080 AutoHotkey Path: C:\Program Files\AutoHotkey\AutoHotkey.exe AHK Version: 1.1.09.04 Unicode: No 09:45:06:249 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\RocketLauncher.exe exists 09:45:06:249 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription RocketLauncher FileVersion 1.0.1.2 LegalCopyright ©2015 RocketLauncher ProductName djvj's one swell guy! ProductVersion 1.1.9.4 CompanyName Your favorite Front End companion! Visit us @ www.rlauncher.com File Size: 2089472 bytes Created: 7/14/2015 - 1:49:22 Modified: 7/22/2015 - 3:04:17 09:45:06:249 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\BinHexRW.ahk exists 09:45:06:265 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 09:45:06:265 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 4961 bytes Created: 7/14/2015 - 1:49:21 Modified: 6/4/2014 - 11:48:12 09:45:06:265 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\BlockInput.exe exists 09:45:06:265 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription FileVersion 1.1.09.04 InternalName OriginalFilename ProductName ProductVersion 1.1.09.04 File Size: 657920 bytes Created: 7/14/2015 - 1:49:21 Modified: 1/2/2014 - 10:27:34 09:45:06:265 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\CLR.ahk exists 09:45:06:265 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 09:45:06:265 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 10586 bytes Created: 7/14/2015 - 1:49:21 Modified: 3/5/2013 - 9:21:58 09:45:06:265 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\COM.ahk exists 09:45:06:265 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 09:45:06:265 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 26342 bytes Created: 7/14/2015 - 1:49:21 Modified: 3/5/2013 - 9:22:00 09:45:06:265 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\Control_AniGif.ahk exists 09:45:06:265 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 09:45:06:265 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 5716 bytes Created: 7/14/2015 - 1:49:21 Modified: 4/29/2013 - 2:56:02 09:45:06:265 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\gdip.ahk exists 09:45:06:265 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 09:45:06:265 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 88789 bytes Created: 7/14/2015 - 1:49:21 Modified: 1/13/2013 - 5:07:30 09:45:06:265 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\gdip_alt.ahk exists 09:45:06:265 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 09:45:06:265 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 5895 bytes Created: 7/14/2015 - 1:49:21 Modified: 7/14/2015 - 1:58:28 09:45:06:265 | RL | DEBUG1 | +0 | gdip_alt.ahk Version: 1.0.2 09:45:06:280 | RL | INFO | +16 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\gsdll32.dll exists 09:45:06:280 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 13090816 bytes Created: 7/14/2015 - 1:49:21 Modified: 1/6/2015 - 9:20:42 09:45:06:280 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\itextsharp.dll exists 09:45:06:280 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription iTextSharp FileVersion 5.4.2.0 InternalName itextsharp.dll LegalCopyright Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved. OriginalFilename itextsharp.dll ProductName iTextSharp ProductVersion 5.4.2.0 CompanyName 1T3XT BVBA File Size: 3743744 bytes Created: 7/14/2015 - 1:49:22 Modified: 6/14/2013 - 3:06:20 09:45:06:280 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\Java.ahk exists 09:45:06:280 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 09:45:06:280 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 7841 bytes Created: 7/14/2015 - 1:49:22 Modified: 12/23/2014 - 11:02:36 09:45:06:280 | RL | DEBUG1 | +0 | Java.ahk Version: 1.0.0 09:45:06:280 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\JSON.ahk exists 09:45:06:280 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 09:45:06:280 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 9203 bytes Created: 7/14/2015 - 1:49:22 Modified: 5/5/2013 - 3:22:24 09:45:06:280 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\Origin.ahk exists 09:45:06:280 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 09:45:06:280 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 4904 bytes Created: 7/14/2015 - 1:49:22 Modified: 3/22/2015 - 3:51:40 09:45:06:280 | RL | DEBUG1 | +0 | Origin.ahk Version: 1.0.2 09:45:06:280 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\RegRW64.ahk exists 09:45:06:280 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 09:45:06:280 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 6915 bytes Created: 7/14/2015 - 1:49:22 Modified: 5/8/2014 - 4:06:38 09:45:06:280 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\RIni.ahk exists 09:45:06:280 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 09:45:06:280 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 67561 bytes Created: 7/14/2015 - 1:49:22 Modified: 6/5/2013 - 7:56:22 09:45:06:280 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\SevenZipSharp.dll exists 09:45:06:280 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription SevenZipSharp FileVersion 0.64.4841.31212 InternalName SevenZipSharp.dll LegalCopyright Copyright (C) Markovtsev Vadim 2009, 2010, licenced under LGPLv3 OriginalFilename SevenZipSharp.dll ProductName SevenZipSharp ProductVersion 0.64.4841.31212 CompanyName Markovtsev Vadim File Size: 165888 bytes Created: 7/14/2015 - 1:49:22 Modified: 4/21/2013 - 12:08:10 09:45:06:280 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\Steam.ahk exists 09:45:06:280 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 09:45:06:280 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 5347 bytes Created: 7/14/2015 - 1:49:22 Modified: 3/22/2015 - 3:52:24 09:45:06:280 | RL | DEBUG1 | +0 | Steam.ahk Version: 1.0.2 09:45:06:280 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\VA.ahk exists 09:45:06:296 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Extension. 09:45:06:296 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 34688 bytes Created: 7/14/2015 - 1:49:22 Modified: 3/1/2013 - 9:05:46 09:45:06:296 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\VA_Extension.ahk exists 09:45:06:296 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 09:45:06:296 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 3833 bytes Created: 7/14/2015 - 1:49:22 Modified: 1/13/2015 - 8:16:56 09:45:06:296 | RL | DEBUG1 | +0 | VA_Extension.ahk Version: 1.0.1 09:45:06:296 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\7z.ahk exists 09:45:06:296 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 09:45:06:296 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 29133 bytes Created: 7/14/2015 - 1:58:13 Modified: 7/14/2015 - 1:58:14 09:45:06:296 | RL | DEBUG1 | +0 | 7z.ahk Version: 1.0.0 09:45:06:296 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\Bezel.ahk exists 09:45:06:296 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 09:45:06:296 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 102587 bytes Created: 7/14/2015 - 1:49:20 Modified: 7/14/2015 - 1:58:24 09:45:06:296 | RL | DEBUG1 | +0 | Bezel.ahk Version: 1.1.2 09:45:06:296 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\Fade.ahk exists 09:45:06:296 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 09:45:06:296 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 37875 bytes Created: 7/14/2015 - 1:49:20 Modified: 7/14/2015 - 1:58:13 09:45:06:296 | RL | DEBUG1 | +0 | Fade.ahk Version: 1.1.0 09:45:06:296 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\Fade Init.ahk exists 09:45:06:296 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 09:45:06:296 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 999 bytes Created: 7/14/2015 - 1:49:20 Modified: 12/23/2014 - 11:21:02 09:45:06:296 | RL | DEBUG1 | +0 | Fade Init.ahk Version: 1.0.1 09:45:06:296 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\Fade Animations.ahk exists 09:45:06:296 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 09:45:06:312 | RL | DEBUG1 | +15 | CheckFile - Attributes: File Size: 79822 bytes Created: 7/14/2015 - 1:49:20 Modified: 7/14/2015 - 1:58:22 09:45:06:312 | RL | DEBUG1 | +0 | Fade Animations.ahk Version: 1.1.6 09:45:06:312 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\Pause.ahk exists 09:45:06:312 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 09:45:06:312 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 392758 bytes Created: 7/14/2015 - 1:49:20 Modified: 7/14/2015 - 1:58:27 09:45:06:312 | RL | DEBUG1 | +0 | Pause.ahk Version: 1.1.3 09:45:06:312 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\Pause Init.ahk exists 09:45:06:312 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 09:45:06:312 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 590 bytes Created: 7/14/2015 - 1:49:20 Modified: 4/9/2015 - 5:13:28 09:45:06:312 | RL | DEBUG1 | +0 | Pause Init.ahk Version: 1.0.2 09:45:06:312 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\Keymapper.ahk exists 09:45:06:312 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 09:45:06:312 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 33453 bytes Created: 7/14/2015 - 1:49:20 Modified: 7/14/2015 - 1:58:17 09:45:06:312 | RL | DEBUG1 | +0 | Keymapper.ahk Version: 1.1.2 09:45:06:312 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\Keymapper Init.ahk exists 09:45:06:312 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 09:45:06:312 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 3461 bytes Created: 7/14/2015 - 1:49:20 Modified: 7/14/2015 - 1:58:28 09:45:06:312 | RL | DEBUG1 | +0 | Keymapper Init.ahk Version: 1.0.4 09:45:06:312 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\MultiGame.ahk exists 09:45:06:327 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 09:45:06:327 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 40768 bytes Created: 7/14/2015 - 1:49:20 Modified: 7/14/2015 - 1:58:19 09:45:06:327 | RL | DEBUG1 | +0 | MultiGame.ahk Version: 1.0.7 09:45:06:327 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\MultiGame Init.ahk exists 09:45:06:327 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 09:45:06:327 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 161 bytes Created: 7/14/2015 - 1:49:20 Modified: 4/14/2013 - 2:33:18 09:45:06:327 | RL | DEBUG1 | +0 | MultiGame Init.ahk Version: 1.0.0 09:45:06:327 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\MultiPlayer.ahk exists 09:45:06:327 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 09:45:06:327 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 58770 bytes Created: 7/14/2015 - 1:49:20 Modified: 7/14/2015 - 1:58:16 09:45:06:327 | RL | DEBUG1 | +0 | MultiPlayer.ahk Version: 1.0.6 09:45:06:327 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\Password.ahk exists 09:45:06:327 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 09:45:06:327 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 10040 bytes Created: 7/14/2015 - 1:49:20 Modified: 4/9/2015 - 5:15:54 09:45:06:327 | RL | DEBUG1 | +0 | Password.ahk Version: 1.0.1 09:45:06:327 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\Rom Mapping Launch Menu.ahk exists 09:45:06:327 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 09:45:06:327 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 73772 bytes Created: 7/14/2015 - 1:49:20 Modified: 7/14/2015 - 1:58:18 09:45:06:327 | RL | DEBUG1 | +0 | Rom Mapping Launch Menu.ahk Version: 1.0.5 09:45:06:327 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\Shared.ahk exists 09:45:06:327 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 09:45:06:327 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 116278 bytes Created: 7/14/2015 - 1:49:20 Modified: 7/23/2015 - 8:07:40 09:45:06:327 | RL | DEBUG1 | +0 | Shared.ahk Version: 1.3.1 09:45:06:343 | RL | INFO | +16 | CheckFile - Checking if C:\RocketLauncher\Lib\Statistics.ahk exists 09:45:06:343 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 09:45:06:343 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 26143 bytes Created: 7/14/2015 - 1:49:20 Modified: 4/9/2015 - 5:16:56 09:45:06:343 | RL | DEBUG1 | +0 | Statistics.ahk Version: 1.0.3 09:45:06:343 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\Statistics Init.ahk exists 09:45:06:343 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 09:45:06:343 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 33 bytes Created: 7/14/2015 - 1:49:20 Modified: 12/23/2014 - 11:23:48 09:45:06:343 | RL | DEBUG1 | +0 | Statistics Init.ahk Version: 1.0.1 09:45:06:343 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\Virtual Drive.ahk exists 09:45:06:343 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 09:45:06:343 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 17072 bytes Created: 7/14/2015 - 1:58:17 Modified: 7/14/2015 - 1:58:17 09:45:06:343 | RL | DEBUG1 | +0 | Virtual Drive.ahk Version: 1.0.0 09:45:06:343 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\XHotkey.ahk exists 09:45:06:343 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 09:45:06:343 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 29626 bytes Created: 7/14/2015 - 1:49:20 Modified: 4/9/2015 - 5:17:24 09:45:06:343 | RL | DEBUG1 | +0 | XHotkey.ahk Version: 1.0.3 09:45:06:343 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\XHotkey Init.ahk exists 09:45:06:343 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 09:45:06:343 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 1236 bytes Created: 7/14/2015 - 1:49:20 Modified: 4/14/2013 - 2:33:16 09:45:06:343 | RL | DEBUG1 | +0 | XHotkey Init.ahk Version: 1.0.0 09:45:06:343 | RL | DEBUG1 | +0 | Main - Raw CLI received: "-s Sega Model 2 -r indy500 -f C:\Hyperspin\HyperSpin.exe -p HyperSpin -c 1" 09:45:06:354 | RL | DEBUG1 | +0 | Main - Received this dbName with no path via CLI: "indy500" 09:45:06:354 | RL | DEBUG1 | +0 | Main - dbName: indy500 09:45:06:354 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Plugins\HyperSpin.plugin exists 09:45:06:355 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 8969 bytes Created: 7/14/2015 - 1:49:22 Modified: 7/14/2015 - 1:58:22 09:45:06:355 | RL | INFO | +0 | Main - Loading Front End Plugin: "HyperSpin" 09:45:06:355 | RL | INFO | +0 | Main - RocketLauncher received "Sega Model 2" and "indy500" 09:45:06:361 | RL | INFO | +15 | Main - Did not find a "C:\RocketLauncher\Settings\Sega Model 2\Game Options.ini" file, skipping any game-specific options. 09:45:06:361 | RL | INFO | +0 | Main - indy500 is using the default emulator: Sega Model 2 Emulator 09:45:06:361 | RL | INFO | +0 | Main - Checking for a [Sega Model 2 Emulator] section in C:\RocketLauncher\Settings\Sega Model 2\Emulators.ini 09:45:06:361 | RL | INFO | +0 | Main - Checking for a [Sega Model 2 Emulator] section in C:\RocketLauncher\Settings\Global Emulators.ini 09:45:06:362 | RL | INFO | +0 | Main - Found [Sega Model 2 Emulator] in C:\RocketLauncher\Settings\Global Emulators.ini 09:45:06:362 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Modules\Sega Model 2 Emulator\Sega Model 2 Emulator.ahk exists 09:45:06:363 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 12313 bytes Created: 7/14/2015 - 1:49:22 Modified: 4/4/2015 - 4:19:16 09:45:06:364 | RL | INFO | +0 | Main - CRC Check - CRC matches, this is an official unedited module. 09:45:06:364 | RL | INFO | +0 | Main - indy500 will use module: C:\RocketLauncher\Modules\Sega Model 2 Emulator\Sega Model 2 Emulator.ahk 09:45:06:373 | RL | INFO | +16 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks. 09:45:06:376 | RL | INFO | +0 | CheckFile - Checking if C:\Emulators\m2emulator\emulator_multicpu.exe exists 09:45:06:376 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 1924608 bytes Created: 7/22/2015 - 3:01:31 Modified: 1/2/2014 - 11:43:46 09:45:06:376 | RL | INFO | +0 | Main - INI Keys read 09:45:06:377 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\7z.exe exists 09:45:06:378 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription 7-Zip Console FileVersion 9.20 InternalName 7z LegalCopyright Copyright (c) 1999-2010 Igor Pavlov OriginalFilename 7z.exe ProductName 7-Zip ProductVersion 9.20 CompanyName Igor Pavlov File Size: 163840 bytes Created: 7/14/2015 - 1:49:21 Modified: 3/5/2013 - 9:21:50 09:45:06:378 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\7z.dll exists 09:45:06:379 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription 7z Standalone Plugin FileVersion 9.20 InternalName 7za LegalCopyright Copyright (c) 1999-2010 Igor Pavlov OriginalFilename 7za.dll ProductName 7-Zip ProductVersion 9.20 CompanyName Igor Pavlov File Size: 914432 bytes Created: 7/14/2015 - 1:49:21 Modified: 3/5/2013 - 9:21:48 09:45:06:382 | RL | INFO | +0 | Main - "indy500" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side 09:45:06:382 | RL | INFO | +0 | CheckPaths - Started 09:45:06:382 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: C:\ROMS\Sega Model 2\indy500.zip 09:45:06:383 | RL | INFO | +0 | CheckPaths - Found rom: C:\ROMS\Sega Model 2\indy500.zip 09:45:06:383 | RL | DEBUG1 | +0 | CheckPaths - Current romName: indy500 09:45:06:383 | RL | DEBUG1 | +0 | CheckPaths - Current romPath: C:\ROMS\Sega Model 2 09:45:06:383 | RL | DEBUG1 | +0 | CheckPaths - Current romExtension: .zip 09:45:06:383 | RL | INFO | +0 | CheckPaths - Ended 09:45:06:384 | RL | INFO | +0 | BuildScript - User Variables: ;---------------------------------------------------------------------------- ; INJECTED VARIABLES ;---------------------------------------------------------------------------- #NoTrayIcon #InstallKeybdHook DetectHiddenWindows, ON SetTitleMatchMode, 2 SendMode, Event 0 = 10 pluginPath = C:\RocketLauncher\Plugins pluginName = HyperSpin pluginExt = .plugin contextOnExit = 1 rlMode = rlTitle = RocketLauncher rlVersion = 1.0.1.2 rlAuthor = djvj rlURL = www.rlauncher.com langFile = C:\RocketLauncher\Data\Language\Localization.ini primMonitor = 1 frontendPID = frontendPath = C:\Hyperspin frontendExe = HyperSpin.exe frontendExt = exe frontendName = HyperSpin frontendDrive = C: exitEmulatorKey = ~Esc exitEmulatorKeyWait = 0 forceHoldKey = ~Esc restoreFE = false exitScriptKey = ~q & ~s toggleCursorKey = ~e & ~t emuFullPath = C:\Emulators\m2emulator\emulator_multicpu.exe emuPath = C:\Emulators\m2emulator emuName = Sega Model 2 Emulator emuExt = exe romPath = C:\ROMS\Sega Model 2 romPathFromIni = C:\ROMS\Sega Model 2 romExtension = .zip romExtensionOrig = .zip romExtensions = zip executable = emulator_multicpu.exe systemDbName = Sega Model 2 systemName = Sega Model 2 dbPath = dbName = indy500 dbExt = romName = indy500 romMapPath = romMappingEnabled = false romMappingLaunchMenuEnabled = false romMappingFirstMatchingExt = false romMappingShowAllRomsInArchive = true romMappingNumberOfGamesByScreen = 7 romMappingMenuWidth = 400 romMappingMenuMargin = 65 romMappingTextFont = Bebas Neue romMappingTextOptions = cFFFFFFFF r4 s60 Bold romMappingDisabledTextColor = ff888888 romMappingTextSizeDifference = 7 romMappingTextMargin = 15 romMappingTitleTextFont = Bebas Neue romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold romMappingTitle2TextFont = Bebas Neue romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold romMappingGameInfoTextFont = Bebas Neue romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular romMappingBackgroundBrush = aa000000 romMappingColumnBrush = 33000000 romMappingButtonBrush1 = 6f000000 romMappingButtonBrush2 = 33000000 romMappingBackgroundAlign = Stretch and Lose Aspect romMappingMenuFlagWidth = 55 romMappingMenuFlagSeparation = 7 romMappingDefaultMenuList = FullList romMappingSingleFilteredRomAutomaticLaunch = false altArchiveNameOnly = altRomNameOnly = altArchiveAndRomName = altArchiveAndManyRomNames = altRomNamesOnly = romMapScenario = skipchecks = false romMatchExt = false blockInputTime = 0 blockInputFile = C:\RocketLauncher\Module Extensions\BlockInput.exe errorLevelReporting = false lockLaunch = false lockLaunchGame = screenRotationAngle = 0 screenRotationAngleGame = logFile = C:\RocketLauncher\RocketLauncher.log logLabel := [" INFO"," WARNING"," ERROR"," DEBUG1"," DEBUG2"] logLevel = 10 logShowDebugConsole = false logIncludeModule = true logIncludeFileProperties = true logShowCommandWindow = false logCommandWindow = false rlDebugConsoleStdout = sysLang = English_United_States sysType = 64-bit broadcastWindowTitle = navUpKey = Up navDownKey = Down navLeftKey = Left navRightKey = Right navSelectKey = Enter navP2UpKey = Numpad8 navP2DownKey = Numpad2 navP2LeftKey = Numpad4 navP2RightKey = Numpad6 navP2SelectKey = NumpadEnter originalWidth = 1920 originalHeight = 1080 vdEnabled = false vdFullPath = vdUseSCSI = true vdDriveLetter = vdAddDrive = true servoStikEnabled = false ledblinkyEnabled = false ledblinkyFullPath = ledblinkyProfilePath = C:\RocketLauncher\Profiles\LEDBlinky ledblinkyRLProfile = C:\RocketLauncher\Profiles\LEDBlinky\RocketLauncher emuIdleShutdown = 0 launchPasswordHash = UpUpDownDownLeftRightLeftRight hideCursor = false hideEmu = false hideFE = false fadeIn = false fadeInDuration = 500 fadeInTransitionAnimation = DefaultAnimateFadeIn fadeInDelay = 0 fadeInExitDelay = 0 fadeOutExitDelay = 0 fadeOut = false fadeOutExtraScreen = false fadeOutDuration = 500 fadeOutTransitionAnimation = DefaultAnimateFadeOut fadeOutDelay = 0 fadeLyrInterpolation = 7 fadeMuteEmulator = false fadeUseBackgrounds = false fadeWidthBaseRes = 1920 fadeHeightBaseRes = 1080 fadeLyr1Color = FF000000 fadeLyr1AlignImage = Stretch and Lose Aspect fadeLyr2Pos = Stretch and Lose Aspect fadeLyr2X = 0 fadeLyr2Y = 0 fadeLyr2W = fadeLyr2H = fadeLyr2Adjust = 1 fadeLyr2PicPad = 0 fadeLyr2Prefix = Extra Layer 1 - Console fadeLyr3Pos = Center fadeLyr3X = 450 fadeLyr3Y = 450 fadeLyr3W = fadeLyr3H = fadeLyr3Adjust = 1 fadeLyr3PicPad = 0 fadeLyr3Speed = 750 fadeLyr3Animation = DefaultFadeAnimation fadeLyr37zAnimation = DefaultFadeAnimation fadeLyr3Type = imageandbar fadeLyr3ImgFollow7zProgress = true fadeLyr3Repeat = 1 fadeLyr3BackImageTransparency = 30 fadeLyr3StaticPos = No Alignment fadeLyr3StaticX = 0 fadeLyr3StaticY = 870|1575 fadeLyr3StaticW = fadeLyr3StaticH = fadeLyr3StaticAdjust = 1 fadeLyr3StaticPicPad = 0 fadeLyr3StaticPrefix = Info Bar fadeLyr4Adjust = 1 fadeLyr4X = 1792|952 fadeLyr4Y = 891|1596 fadeLyr4W = 128 fadeLyr4H = fadeLyr4Pos = No Alignment fadeLyr4FPS = 50 fadeLyr4PicPad = 0 fadeTranspGifColor = FFFFFF fadeBarWindow = Image fadeBarWindowX = fadeBarWindowY = fadeBarWindowW = 900 fadeBarWindowH = fadeBarWindowR = 30 fadeBarWindowM = 30 fadeBarWindowHatchStyle = 8 fadeBar = 7zOnly fadeBarNon7zProgressTime = 0 fadeBarBack = true fadeBarBackColor = FF555555 fadeBarH = 30 fadeBarR = 10 fadeBarColor = DD00BFFF fadeBarHatchStyle = 8 fadeBarPercentageText = true fadeBarInfoText = true fadeBarXOffset = 0 fadeBarYOffset = 150 fadeRomInfoDescription = filtered text fadeRomInfoSystemName = image fadeRomInfoYear = text with label fadeRomInfoManufacturer = text with label fadeRomInfoGenre = disabled fadeRomInfoRating = image fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating fadeRomInfoTextPlacement = User Defined fadeRomInfoTextMargin = 7 fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular fadeRomInfoText5Options = cFF555555 r4 s42 Bold fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular fadeStats_Number_of_Times_Played = text with label fadeStats_Last_Time_Played = text with label fadeStats_Average_Time_Played = text with label fadeStats_Total_Time_Played = text with label fadeStats_System_Total_Played_Time = text with label fadeStats_Total_Global_Played_Time = text with label fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time fadeStatsInfoTextPlacement = topRight fadeStatsInfoTextMargin = 7 fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold fadeText1X = 0 fadeText1Y = 0 fadeText1Options = cFFB4B4B4 r4 s30 Right Bold fadeText1 = Loading Game fadeText2X = 0 fadeText2Y = 0 fadeText2Options = cFFB4B4B4 r4 s30 Right Bold fadeText2 = Extraction Complete, Ready fadeText3 = Loading Game fadeText4 = Loading Complete fadeFont = Bebas Neue fadeSystemAndRomLayersOnly = false fadeExtractionTime = disabled fadeExtractionTimeTextX = 0 fadeExtractionTimeTextY = 0 fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold fadeInterruptKey = detectFadeErrorEnabled = true fadeImgPath = C:\RocketLauncher\Media\Fade RLDataPath = C:\RocketLauncher\Data RLMediaPath = C:\RocketLauncher\Media RLErrSoundPath = C:\RocketLauncher\Media\Sounds\Error modulesPath = C:\RocketLauncher\Modules moduleFullName = C:\RocketLauncher\Modules\Sega Model 2 Emulator\Sega Model 2 Emulator.ahk moduleName = Sega Model 2 Emulator modulePath = C:\RocketLauncher\Modules\Sega Model 2 Emulator moduleExtension = ahk moduleExtensionsPath = C:\RocketLauncher\Module Extensions libPath = C:\RocketLauncher\Lib 7zEnabled = false 7zPath = C:\RocketLauncher\Module Extensions\7z.exe 7zDllPath = C:\RocketLauncher\Module Extensions\7z.dll 7zExtractPath = C:\Users\Kelly\AppData\Local\Temp\HS 7zExtractPathOrig = 7zAttachSystemName = false 7zDelTemp = true 7zSounds = true 7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar 7zFormatsNoP = zip,rar,7z,lzh,gzip,tar mgEnabled = false mgKey = ~NumpadSub mgBackgroundColor = FF000000 mgSidePadding = 0.2 mgWidthBaseRes = 1920 mgHeightBaseRes = 1080 mgYOffset = 500|800 mgFont = Arial mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic mgText1Text = Please select a game mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic mgText2Offset = 100 mgUseSound = true mgSoundfreq = 300 mgExitEffect = none mgSelectedEffect = rotate mgUseGameArt = false mgCandidate = mgValidTypes = (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side mgOnLaunch = false pauseEnabled = false pauseKey = ~NumpadAdd pauseBackToMenuBarKey = X pauseZoomInKey = C pauseZoomOutKey = V pauseScreenshotKey = ~PrintScreen pauseHiToTextPath = C:\RocketLauncher\Module Extensions\HiToText.exe pauseSaveStateKeyCodes = pauseLoadStateKeyCodes = keymapperEnabled = false keymapperAHKMethod = false keymapper = xpadder xpadderFullPath = C:\Utilities\Xpadder\xpadder.exe joyToKeyFullPath = C:\Utilities\JoyToKey\JoyToKey.exe keymapperProfilePath = C:\RocketLauncher\Profiles\xpadder keymapperFrontEndProfileName = RocketLauncherUI keymapperFrontEndProfile = false keymapperRocketLauncherProfileEnabled = false joyIDsEnabled = false joyIDsPreferredControllersGlobal = joyIDsPreferredControllersSystem = use_global joyIDsPreferredControllersOnExit = CustomJoyNamesEnabled = false CustomJoyNames = rotateMethod = false FEProfile = C:\RocketLauncher\Profiles\xpadder\RocketLauncherUI defaultProfile = C:\RocketLauncher\Profiles\xpadder\_Default systemProfile = C:\RocketLauncher\Profiles\xpadder\Sega Model 2 xPadderSystemProfile = C:\RocketLauncher\Profiles\xpadder\Sega Model 2\_Default emuProfile = C:\RocketLauncher\Profiles\xpadder\Sega Model 2\Sega Model 2 Emulator romProfile = C:\RocketLauncher\Profiles\xpadder\Sega Model 2\indy500 RocketLauncherProfile = C:\RocketLauncher\Profiles\xpadder\RocketLauncher blankProfile = C:\RocketLauncher\Profiles\xpadder\_Default\blank ahkFEProfile = C:\RocketLauncher\Profiles\AHK\RocketLauncherUI ahkDefaultProfile = C:\RocketLauncher\Profiles\AHK\_Default ahkSystemProfile = C:\RocketLauncher\Profiles\AHK\Sega Model 2 ahkEmuProfile = C:\RocketLauncher\Profiles\AHK\Sega Model 2\Sega Model 2 Emulator ahkRomProfile = C:\RocketLauncher\Profiles\AHK\Sega Model 2\indy500 ahkRocketLauncherProfile = C:\RocketLauncher\Profiles\AHK\RocketLauncher bezelEnabled = false bezelICEnabled = false statisticsEnabled = true pressDuration = -1 emuVolume = 1 dxwndIni = C:\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini dxwndFullPath = C:\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe mon1O = pacDrivedllFile = C:\RocketLauncher\Module Extensions\PacDrive32.dll userFadeAnimIniFile = C:\RocketLauncher\Lib\User Fade Animations.ini 09:45:06:384 | RL | INFO | +0 | BuildScript - Loaded XHotkey Init.ahk scripts 09:45:06:385 | RL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts 09:45:06:385 | RL | WARNING | +0 | BuildScript - "C:\RocketLauncher\Lib\User Functions Init.ahk" not found 09:45:06:385 | RL | DEBUG1 | +0 | BuildScript - Module starts on line: 2 09:45:06:385 | RL | INFO | +0 | BuildScript - Validating module 09:45:06:386 | RL | INFO | +0 | BuildScript - Validation complete 09:45:06:386 | RL | INFO | +0 | BuildScript - Module: MEmu = Sega Model 2 Emulator MEmuV = v1.0 MURL = http://nebula.emulatronia.com/ MAuthor = djvj,ghutch92 MVersion = 2.0.8 MCRC = F8CE6B9D iCRC = C842B2DD mId = 635175648125374429 MSystem = "Sega Model 2" ;---------------------------------------------------------------------------- ; Notes: ; Oustide of Hyperspin, open the Sega Model 2 Emulator. ; Under Video enable "auto switch to fullscreen". ; model2.zip must exist in your rom path which contains the needed bios files for the system. ; Module settings overwrite what you have set in the emulator itself. ; ; For Multiplayer Support: ; To enable the linked games support, set Link_Enabled to true in the module settings in RocketLauncherUI ; The module has an internal list of games that it will only enable it for. Not all of the games work in this emu. See below for more info. ; ; 1.) Multiplayer does not work when the emulator is launched using the same executable in the same path. ; 2.) Multiplayer only works if player 1 is set to be in master mode and players 2-4 are set to be in slave mode. (this info is stored in the emupath\NVDATA folder, press F2 to set in game) ; 3.) Singleplayer only works if player 1 is set to be in single mode. (this info is stored in the emupath\NVDATA folder, press F2 to set in game) ; 4.) Only the active window accepts keyboard input. ; ; Fixed Issue 1 by having folders in the emupath named Player 2, Player 3, and Player 4 and within each of these folsers there are separate installs of sega model 2 emulator. ; Fixed Issue 2 and 3 for Player 1 by having a folder named "Multi" in the NVDATA folder for multiplayer dat files and a folder name "Single" in the NVDATA folder for single player dat files. ; Fixed Issue 4 by activating the first player window so first player always has the keyboard and players 2-4 have to use a joystick(gamepad). ; ;Games that have a working link: ; daytona,daytonagtx,daytonam,daytonas,daytonat,indy500,indy500d,manxtt,motoraid,skisuprg,srallyc,srallycb,srallyp,stcc,stcce,von,vonj,waverunr ; ; overrev and sgt24h both look like they can support link but I couldn't get it working, because I think m2emulator uses a linking hack to get these games to work in stand alone mode. ; Still need to see if waverunr, stcc, stcce, von, and vonj can link, I couldn't get these working, I think my processor is the issue here. Saw video of stcc & waverunr link working though. ; von and vonj can only do a 2 player link ;---------------------------------------------------------------------------- StartModule() BezelGUI() settingsFile := modulePath . "\" . moduleName . ".ini" linkEnabled := IniReadCheck(settingsFile, "Settings|" . romName, "Link_Enabled", "false",,1) SplitScreen2PlayersMode := IniReadCheck(settingsFile, "Settings", "SplitScreen_2_Players","Vertical",,1) ;horizontal or vertical SplitScreen3PlayersMode := IniReadCheck(settingsFile, "Settings", "SplitScreen_3_Players","P1top",,1) ; For Player1 screen to be on left: P1left. For Player1 screen to be on top: P1top. For Player1 screen to be on bottom: P1bottom. For Player1 screen to be on right: P1right. If romName in daytona,daytonagtx,daytonam,daytonas,daytonat,indy500,indy500d,manxtt,motoraid,skisuprg,srallyc,srallycb,srallyp,stcc,stcce,von,vonj,waverunr If (linkEnabled = "true") { Log("Module - Link mode enabled") linkEnabledGame := 1 } If linkEnabledGame If (romName = "von") or (romName = "vonj") SelectedNumberofPlayers := NumberOfPlayersSelectionMenu(2) Else SelectedNumberofPlayers := NumberOfPlayersSelectionMenu(4) FadeInStart() fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1) fullScreenWidth := IniReadCheck(settingsFile, "Settings", "FullScreenWidth",A_ScreenWidth,,1) fullScreenHeight := IniReadCheck(settingsFile, "Settings", "FullScreenHeight",A_ScreenHeight,,1) emupath2 := IniReadCheck(settingsFile, "Settings", "Player2_EmulatorPath",emupath . "\Player 2",,1) ;must be a unique path to same version of the emulator emupath3 := IniReadCheck(settingsFile, "Settings", "Player3_EmulatorPath",emupath . "\Player 3",,1) ;must be a unique path to same version of the emulator emupath4 := IniReadCheck(settingsFile, "Settings", "Player4_EmulatorPath",emupath . "\Player 4",,1) ;must be a unique path to same version of the emulator CheckFile(romPath . "\model2.zip","Could not locate ""model2.zip"" which contains the bios files for this emulator. Please make sure it exists in the same folder as your roms.") m2Ini := CheckFile(emuPath . "\EMULATOR.INI") m2RomDir1 := IniReadCheck(m2Ini, "RomDirs", "Dir1",,,1) If (m2RomDir1 != romPath) IniWrite, %romPath%, %m2Ini%, RomDirs, Dir1 ; write the correct romPath to the emu's ini so the user does not need to define this If SelectedNumberofPlayers > 1 BezelStart(SelectedNumberofPlayers) Else BezelStart() hideEmuObj := Object("AHK_class MYWIN",1) ; Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later 7z(romPath, romName, romExtension, 7zExtractPath) ; Write settings to m2's ini file - this needs to change also IniWrite, % (If fullscreen = "true" ? 1 : 0), %m2Ini%, Renderer, AutoFull IniWrite, %fullScreenWidth%, %m2Ini%, Renderer, FullScreenWidth IniWrite, %fullScreenHeight%, %m2Ini%, Renderer, FullScreenHeight If (SelectedNumberofPlayers = 1 || !linkEnabledGame) { ; Changing Cabinent Settings for player 1 this is because we will need to switch between master controller mode and single mode ; this info is stored in the NVDATA folder ; store single player settings in the NVDATA\Single folder and the Multiplayer Settings in the NVDATA\Multi folder If (FileExist(emupath . "\NVDATA\Single\" . romName . ".DAT") && linkEnabledGame) { Log("Overwriting " . emupath . "\NVDATA\" . romName . ".DAT with " . emupath . "\NVDATA\Single\" . romName . ".DAT") FileCopy,%emupath%\NVDATA\Single\%romName%.DAT,%emupath%\NVDATA,1 } HideEmuStart() ; This fully ensures windows are completely hidden even faster than winwait Run(executable . A_Space . romName, emuPath, "Hide") ; Hides the emulator on launch. When bezel is enabled, this helps not show the emu before the rom is loaded WinWait("ahk_class MYWIN",,,"Model 2 Emulator") ;WinWaitActive("ahk_class MYWIN",,,"Model 2 Emulator") ;this line only works if fade in is enabled Sleep, 1000 ; Increase if Hyperspin is getting a quick flash in before the game loads } Else { ;screen positions If (SelectedNumberofPlayers = 2) If SplitScreen2PlayersMode = Vertical X1 := 0 , Y1 := 0 , W1 := A_ScreenWidth//2 , H1 := A_ScreenHeight , X2 := A_ScreenWidth//2 , Y2 := 0 , W2 := A_ScreenWidth//2 , H2 := A_ScreenHeight Else X1 := 0 , Y1 := 0 , W1 := A_ScreenWidth , H1 := A_ScreenHeight//2 , X2 := 0 , Y2 := A_ScreenHeight//2 , W2 := A_ScreenWidth , H2 := A_ScreenHeight//2 Else If (SelectedNumberofPlayers = 3) If SplitScreen3PlayersMode = P1left X1 := 0 , Y1 := 0 , W1 := A_ScreenWidth//2 , H1 := A_ScreenHeight , X2 := A_ScreenWidth//2 , Y2 := 0 , W2 := A_ScreenWidth//2 , H2 := A_ScreenHeight//2 , X3 := A_ScreenWidth//2 , Y3 := A_ScreenHeight//2 , W3 := A_ScreenWidth//2 , H3 := A_ScreenHeight//2 Else If SplitScreen3PlayersMode = P1bottom X1 := 0 , Y1 := A_ScreenHeight//2 , W1 := A_ScreenWidth , H1 := A_ScreenHeight//2 , X2 := 0 , Y2 := 0 , W2 := A_ScreenWidth//2 , H2 := A_ScreenHeight//2 , X3 := A_ScreenWidth//2 , Y3 := 0 , W3 := A_ScreenWidth//2 , H3 := A_ScreenHeight//2 Else If SplitScreen3PlayersMode = P1right X1 := A_ScreenWidth//2 , Y1 := 0 , W1 := A_ScreenWidth//2 , H1 := A_ScreenHeight , X2 := 0 , Y2 := 0 , W2 := A_ScreenWidth//2 , H2 := A_ScreenHeight//2 , X3 := 0 , Y3 := A_ScreenHeight//2 , W3 := A_ScreenWidth//2 , H3 := A_ScreenHeight//2 Else ; top X1 := 0 , Y1 := 0 , W1 := A_ScreenWidth , H1 := A_ScreenHeight//2, X2 := 0 , Y2 := A_ScreenHeight//2 , W2 := A_ScreenWidth//2 , H2 := A_ScreenHeight//2, X3 := A_ScreenWidth//2 , Y3 := A_ScreenHeight//2 , W3 := A_ScreenWidth//2 , H3 := A_ScreenHeight//2 Else X1 := 0 , Y1 := 0 , W1 := A_ScreenWidth//2 , H1 := A_ScreenHeight//2 , X2 := A_ScreenWidth//2 , Y2 := 0 , W2 := A_ScreenWidth//2 , H2 := A_ScreenHeight//2 , X3 := 0 , Y3 := A_ScreenHeight//2 , W3 := A_ScreenWidth//2 , H3 := A_ScreenHeight//2 , X4 := A_ScreenWidth//2 , Y4 := A_ScreenHeight//2 , W4 := A_ScreenWidth//2 , H4 := A_ScreenHeight//2 HideEmuStart() ; This fully ensures windows are completely hidden even faster than winwait ;this loop is for error checking since this emulator needs multiple instances of the emulator starting from different locations to run Loop, %SelectedNumberofPlayers% { LinkedEmuPath := (A_Index = 1) ? (emupath) : (emupath%A_Index%) CheckFile(LinkedEmuPath . "\" . executable) CheckFile(LinkedEmuPath . "\EMULATOR.INI") } ; Changing Cabinent Settings for player 1 this is because we will need to switch between master controller mode and single mode ; this info is stored in the NVDATA folder ; store single player settings in the NVDATA\Single folder and the Multiplayer Settings in the NVDATA\Multi folder If FileExist(emupath . "\NVDATA\Multi\" . romName . ".DAT") { Log("Overwriting " . emupath . "\NVDATA\" . romName . ".DAT with " . emupath . "\NVDATA\Multi\" . romName . ".DAT") FileCopy,%emupath%\NVDATA\Multi\%romName%.DAT,%emupath%\NVDATA,1 } Loop, %SelectedNumberofPlayers% { LinkedEmuPath := (A_Index = 1) ? (emupath) : (emupath%A_Index%) m2ini := LinkedEmuPath . "\EMULATOR.INI" ;no need to checkfile it here since it's already been done m2RomDir1 := IniReadCheck(m2Ini, "RomDirs", "Dir1",,,1) If (m2RomDir1 != romPath) IniWrite, %romPath%, %m2Ini%, RomDirs, Dir1 ; write the correct romPath to the emu's ini so the user does not need to define this ; Removing Fullscreen IniWrite, 0, %m2Ini%, Renderer, AutoFull ; Creating the link IniWrite,127.0.0.1,%LinkedEmuPath%\m2network.ini,network,NextIp ;127.0.0.1 is local address IniWrite,% (1978 + A_Index - 1),%LinkedEmuPath%\m2network.ini,network,RxPort ;Recieving port ;the last player sends information to the first player completing the circle IniWrite,% (If (A_Index = SelectedNumberofPlayers) ? 1978 : (1978 + A_Index)),%LinkedEmuPath%\m2network.ini,network,NextPort ;Sending Port Run(executable . A_Space . romName, LinkedEmuPath, "Hide",Screen%A_Index%PID) WinWait("ahk_pid " . Screen%A_Index%PID) WinGet, Screen%A_Index%ID, ID, % "ahk_pid " . Screen%A_Index%PID If Fullscreen = true { WinSet, Style, -0xC00000, % "ahk_id " . Screen%A_Index%ID ToggleMenu(Screen%A_Index%ID) WinSet, Style, -0xC40000, % "ahk_id " . Screen%A_Index%ID currentScreen := A_Index Log("Moving window " . currentScreen . " to " . X%currentScreen% . "`," . Y%currentScreen% . " with W" . W%currentScreen% . " H" . H%currentScreen%) WinMove, % "ahk_id " . Screen%currentScreen%ID, , % X%currentScreen%, % Y%currentScreen%, % W%currentScreen%, % H%currentScreen% ;check If window moved timeout := A_TickCount Loop { WinGetPos, X, Y, W, H, % "ahk_id " . Screen%currentScreen%ID If (X=X%currentScreen%) and (Y=Y%currentScreen%) and (W=W%currentScreen%) and (H=H%currentScreen%) break If (timeout<A_TickCount-2000) Break Sleep, 50 WinMove, % "ahk_id " . Screen%currentScreen%ID, , % X%currentScreen%, % Y%currentScreen%, % W%currentScreen%, % H%currentScreen% } } Sleep, 50 } } BezelDraw() HideEmuEnd() If (SelectedNumberofPlayers = 1 || !linkEnabledGame) { WinShow, ahk_class MYWIN ; Show the emulator } Else { Loop %SelectedNumberofPlayers% WinShow, % "ahk_id " . Screen%a_index%ID ; Show the emulator WinActivate, ahk_id %Screen1ID% ; activate first player window so that first player can use keyboard instead of last player } ;I find that the fade in exit looks better after the winshow lines FadeInExit() Process("WaitClose", executable) BezelExit() FadeOutExit() ExitModule() CloseProcess: FadeOutStart() If (SelectedNumberofPlayers>1) { Loop, %SelectedNumberofPlayers% { WinClose("ahk_id " . Screen%A_Index%ID) WinWaitClose("ahk_id " . Screen%A_Index%ID) } } Else WinClose("AHK_class MYWIN") Return 09:45:06:392 | RL | INFO | +15 | BuildScript - Loaded Multi-Player scripts 09:45:06:393 | RL | INFO | +0 | BuildScript - Loaded Statistics.ahk script 09:45:06:393 | RL | WARNING | +0 | BuildScript - "C:\RocketLauncher\Lib\User Functions.ahk" not found 09:45:06:394 | RL | INFO | +0 | BuildScript - Finished injecting functions into module 09:45:06:395 | RL | INFO | +0 | Main - Module is built 09:45:06:395 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\AutoHotkey.dll exists 09:45:06:396 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription AutoHotkey_H ANSI 32-bit FileVersion 1.1.09.04 InternalName AutoHotkey_H LegalCopyright Copyright (C) 2012 OriginalFilename AutoHotkey.exe ProductName AutoHotkey_H ProductVersion 1.1.09.04 File Size: 785408 bytes Created: 7/14/2015 - 1:49:18 Modified: 4/19/2013 - 7:16:32 09:45:06:397 | RL | INFO | +0 | Main - Running module 09:45:06:397 | RL | INFO | +0 | Main - Starting timer to watch if Front End gets displaced and restore it if it does. 09:45:06:491 | MD | INFO | +N/A | Module initialized 09:45:06:491 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess" 09:45:06:493 | MD | INFO | +0 | StartModule - Started 09:45:06:493 | MD | INFO | +0 | StartModule - MEmu: Sega Model 2 Emulator MEmuV: v1.0 MURL: http://nebula.emulatronia.com/ MAuthor: djvj,ghutch92 MVersion: 2.0.8 MCRC: F8CE6B9D iCRC: C842B2DD MID: MSystem: "Sega Model 2" 09:45:06:493 | MD | INFO | +0 | StartModule - You have a supported System Name for this module: "Sega Model 2" 09:45:06:494 | MD | INFO | +0 | PluginInit - Started 09:45:06:495 | MD | DEBUG1 | +0 | BuildDatabaseTable - Started - Building Table for: Name|Cloneof|Manufacturer|Year|Genre|Rating 09:45:06:495 | MD | INFO | +0 | CheckFile - Checking if C:\Hyperspin\Databases\Sega Model 2\Sega Model 2.xml exists 09:45:06:496 | MD | DEBUG1 | +0 | CheckFile - Attributes: File Size: 17934 bytes Created: 7/22/2015 - 3:08:38 Modified: 7/22/2015 - 3:45:13 09:45:06:496 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching for a "Game Name" in the database 09:45:06:496 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Game Name" in the database! 09:45:06:496 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Name 09:45:06:497 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Name" with a value: "Indianapolis 500 (Rev A, Twin)" 09:45:06:497 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Cloneof 09:45:06:497 | MD | DEBUG1 | +0 | BuildDatabaseTable - Could not find: Cloneof 09:45:06:497 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Manufacturer 09:45:06:497 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Manufacturer" with a value: "Sega" 09:45:06:497 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Year 09:45:06:518 | MD | DEBUG1 | +31 | BuildDatabaseTable - Found "Year" with a value: "1995" 09:45:06:518 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Genre 09:45:06:518 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Genre" with a value: "Driving" 09:45:06:518 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Rating 09:45:06:518 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Rating" with a value: "AAMA - Green (Suitable For All Ages)" 09:45:06:519 | MD | DEBUG2 | +0 | PluginInit - GameInfo: GameInfo Label: Genre | GameInfo Value: GameInfo Label: Manufacturer | GameInfo Value: GameInfo Label: Name | GameInfo Value: GameInfo Label: Rating | GameInfo Value: GameInfo Label: Year | GameInfo Value: 09:45:06:519 | MD | DEBUG1 | +0 | BuildDatabaseTable - Ended 09:45:06:519 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo 09:45:06:519 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Game Logo: C:\Hyperspin\Media\Sega Model 2\Images\Wheel\indy500.png 09:45:06:520 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a System Logo: C:\Hyperspin\Media\Main Menu\Images\Wheel\Sega Model 2.png 09:45:06:520 | MD | DEBUG2 | +0 | BuildAssetsTable - Media assets found: Asset Label: Game Logo | Asset Path1: C:\Hyperspin\Media\Sega Model 2\Images\Wheel\indy500.png | Asset Extension1: png | Asset Type1: game Asset Label: System Logo | Asset Path1: C:\Hyperspin\Media\Main Menu\Images\Wheel\Sega Model 2.png | Asset Extension1: png | Asset Type1: system 09:45:06:520 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended 09:45:06:520 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: Artwork1|Box Art|Cartridge|Flyers|Letters|Other 09:45:06:520 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Artwork1: C:\Hyperspin\Media\Sega Model 2\Images\Artwork1\indy500.png 09:45:06:521 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Box Art: C:\Hyperspin\Media\Sega Model 2\Images\Artwork2\indy500.png 09:45:06:521 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Cartridge: C:\Hyperspin\Media\Sega Model 2\Images\Artwork3\indy500.png 09:45:06:521 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Flyers: C:\Hyperspin\Media\Sega Model 2\Images\Artwork4\indy500.png 09:45:06:521 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Letters: C:\Hyperspin\Media\Sega Model 2\Images\Letters 09:45:06:582 | MD | DEBUG1 | +63 | BuildAssetsTable - Searching for a Other: C:\Hyperspin\Media\Sega Model 2\Images\Other 09:45:06:584 | MD | DEBUG2 | +0 | BuildAssetsTable - Media assets found: Asset Label: Letters | Asset Path1: C:\Hyperspin\Media\Sega Model 2\Images\Letters\!.png | Asset Extension1: png | Asset Type1: system Asset Label: Letters | Asset Path2: C:\Hyperspin\Media\Sega Model 2\Images\Letters\'.png | Asset Extension2: png | Asset Type2: system Asset Label: Letters | Asset Path3: C:\Hyperspin\Media\Sega Model 2\Images\Letters\(.png | Asset Extension3: png | Asset Type3: system Asset Label: Letters | Asset Path4: C:\Hyperspin\Media\Sega Model 2\Images\Letters\0.png | Asset Extension4: png | Asset Type4: system Asset Label: Letters | Asset Path5: C:\Hyperspin\Media\Sega Model 2\Images\Letters\1.png | Asset Extension5: png | Asset Type5: system Asset Label: Letters | Asset Path6: C:\Hyperspin\Media\Sega Model 2\Images\Letters\2.png | Asset Extension6: png | Asset Type6: system Asset Label: Letters | Asset Path7: C:\Hyperspin\Media\Sega Model 2\Images\Letters\3.png | Asset Extension7: png | Asset Type7: system Asset Label: Letters | Asset Path8: C:\Hyperspin\Media\Sega Model 2\Images\Letters\4.png | Asset Extension8: png | Asset Type8: system Asset Label: Letters | Asset Path9: C:\Hyperspin\Media\Sega Model 2\Images\Letters\5.png | Asset Extension9: png | Asset Type9: system Asset Label: Letters | Asset Path10: C:\Hyperspin\Media\Sega Model 2\Images\Letters\6.png | Asset Extension10: png | Asset Type10: system Asset Label: Letters | Asset Path11: C:\Hyperspin\Media\Sega Model 2\Images\Letters\7.png | Asset Extension11: png | Asset Type11: system Asset Label: Letters | Asset Path12: C:\Hyperspin\Media\Sega Model 2\Images\Letters\8.png | Asset Extension12: png | Asset Type12: system Asset Label: Letters | Asset Path13: C:\Hyperspin\Media\Sega Model 2\Images\Letters\9.png | Asset Extension13: png | Asset Type13: system Asset Label: Letters | Asset Path14: C:\Hyperspin\Media\Sega Model 2\Images\Letters\a.png | Asset Extension14: png | Asset Type14: system Asset Label: Letters | Asset Path15: C:\Hyperspin\Media\Sega Model 2\Images\Letters\b.png | Asset Extension15: png | Asset Type15: system Asset Label: Letters | Asset Path16: C:\Hyperspin\Media\Sega Model 2\Images\Letters\c.png | Asset Extension16: png | Asset Type16: system Asset Label: Letters | Asset Path17: C:\Hyperspin\Media\Sega Model 2\Images\Letters\d.png | Asset Extension17: png | Asset Type17: system Asset Label: Letters | Asset Path18: C:\Hyperspin\Media\Sega Model 2\Images\Letters\e.png | Asset Extension18: png | Asset Type18: system Asset Label: Letters | Asset Path19: C:\Hyperspin\Media\Sega Model 2\Images\Letters\f.png | Asset Extension19: png | Asset Type19: system Asset Label: Letters | Asset Path20: C:\Hyperspin\Media\Sega Model 2\Images\Letters\g.png | Asset Extension20: png | Asset Type20: system Asset Label: Letters | Asset Path21: C:\Hyperspin\Media\Sega Model 2\Images\Letters\h.png | Asset Extension21: png | Asset Type21: system Asset Label: Letters | Asset Path22: C:\Hyperspin\Media\Sega Model 2\Images\Letters\i.png | Asset Extension22: png | Asset Type22: system Asset Label: Letters | Asset Path23: C:\Hyperspin\Media\Sega Model 2\Images\Letters\j.png | Asset Extension23: png | Asset Type23: system Asset Label: Letters | Asset Path24: C:\Hyperspin\Media\Sega Model 2\Images\Letters\k.png | Asset Extension24: png | Asset Type24: system Asset Label: Letters | Asset Path25: C:\Hyperspin\Media\Sega Model 2\Images\Letters\l.png | Asset Extension25: png | Asset Type25: system Asset Label: Letters | Asset Path26: C:\Hyperspin\Media\Sega Model 2\Images\Letters\m.png | Asset Extension26: png | Asset Type26: system Asset Label: Letters | Asset Path27: C:\Hyperspin\Media\Sega Model 2\Images\Letters\n.png | Asset Extension27: png | Asset Type27: system Asset Label: Letters | Asset Path28: C:\Hyperspin\Media\Sega Model 2\Images\Letters\o.png | Asset Extension28: png | Asset Type28: system Asset Label: Letters | Asset Path29: C:\Hyperspin\Media\Sega Model 2\Images\Letters\p.png | Asset Extension29: png | Asset Type29: system Asset Label: Letters | Asset Path30: C:\Hyperspin\Media\Sega Model 2\Images\Letters\q.png | Asset Extension30: png | Asset Type30: system Asset Label: Letters | Asset Path31: C:\Hyperspin\Media\Sega Model 2\Images\Letters\r.png | Asset Extension31: png | Asset Type31: system Asset Label: Letters | Asset Path32: C:\Hyperspin\Media\Sega Model 2\Images\Letters\s.png | Asset Extension32: png | Asset Type32: system Asset Label: Letters | Asset Path33: C:\Hyperspin\Media\Sega Model 2\Images\Letters\t.png | Asset Extension33: png | Asset Type33: system Asset Label: Letters | Asset Path34: C:\Hyperspin\Media\Sega Model 2\Images\Letters\u.png | Asset Extension34: png | Asset Type34: system Asset Label: Letters | Asset Path35: C:\Hyperspin\Media\Sega Model 2\Images\Letters\v.png | Asset Extension35: png | Asset Type35: system Asset Label: Letters | Asset Path36: C:\Hyperspin\Media\Sega Model 2\Images\Letters\w.png | Asset Extension36: png | Asset Type36: system Asset Label: Letters | Asset Path37: C:\Hyperspin\Media\Sega Model 2\Images\Letters\x.png | Asset Extension37: png | Asset Type37: system Asset Label: Letters | Asset Path38: C:\Hyperspin\Media\Sega Model 2\Images\Letters\y.png | Asset Extension38: png | Asset Type38: system Asset Label: Letters | Asset Path39: C:\Hyperspin\Media\Sega Model 2\Images\Letters\z.png | Asset Extension39: png | Asset Type39: system Asset Label: Other | Asset Path1: C:\Hyperspin\Media\Sega Model 2\Images\Other\Pointer.png | Asset Extension1: png | Asset Type1: system 09:45:06:584 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended 09:45:06:584 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: Game Video|System Video 09:45:06:584 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Game Video: C:\Hyperspin\Media\Sega Model 2\Video\indy500.* 09:45:06:585 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a System Video: C:\Hyperspin\Media\Main Menu\Video\Sega Model 2.* 09:45:06:585 | MD | DEBUG2 | +0 | BuildAssetsTable - Media assets found: Asset Label: Game Video | Asset Path1: C:\Hyperspin\Media\Sega Model 2\Video\indy500.flv | Asset Extension1: flv | Asset Type1: game Asset Label: System Video | Asset Path1: C:\Hyperspin\Media\Main Menu\Video\Sega Model 2.mp4 | Asset Extension1: mp4 | Asset Type1: system 09:45:06:585 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended 09:45:06:586 | MD | INFO | +0 | PluginInit - Ended 09:45:06:586 | MD | DEBUG1 | +0 | StartModule - Setting romName to the dbName sent to RocketLauncher: indy500 09:45:06:586 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~e & ~t" to call label: "ToggleCursor" 09:45:06:589 | MD | INFO | +0 | StartModule - Ended 09:45:06:589 | MD | INFO | +0 | Module Setting - [Settings] - Link_Enabled: false 09:45:06:589 | MD | INFO | +0 | Module Setting - [indy500] - Link_Enabled: false 09:45:06:589 | MD | INFO | +0 | Module Setting - [Settings] - SplitScreen_2_Players: Vertical 09:45:06:590 | MD | INFO | +0 | Module Setting - [Settings] - SplitScreen_3_Players: P1top 09:45:06:590 | MD | INFO | +0 | Module Setting - [Settings] - Fullscreen: true 09:45:06:590 | MD | INFO | +0 | Module Setting - [Settings] - FullScreenWidth: 1920 09:45:06:590 | MD | INFO | +0 | Module Setting - [Settings] - FullScreenHeight: 1080 09:45:06:610 | MD | INFO | +31 | Module Setting - [Settings] - Player2_EmulatorPath: C:\Emulators\m2emulator\Player 2 09:45:06:610 | MD | INFO | +0 | Module Setting - [Settings] - Player3_EmulatorPath: C:\Emulators\m2emulator\Player 3 09:45:06:611 | MD | INFO | +0 | Module Setting - [Settings] - Player4_EmulatorPath: C:\Emulators\m2emulator\Player 4 09:45:06:611 | MD | INFO | +0 | CheckFile - Checking if C:\ROMS\Sega Model 2\model2.zip exists 09:45:06:612 | MD | DEBUG1 | +0 | CheckFile - Attributes: File Size: 435154 bytes Created: 7/22/2015 - 3:43:49 Modified: 3/17/2011 - 11:41:58 09:45:06:612 | MD | INFO | +0 | CheckFile - Checking if C:\Emulators\m2emulator\EMULATOR.INI exists 09:45:06:615 | MD | DEBUG1 | +0 | CheckFile - Attributes: File Size: 2811 bytes Created: 7/22/2015 - 3:01:31 Modified: 7/24/2015 - 9:45:03 09:45:06:615 | MD | INFO | +0 | Module Setting - [RomDirs] - Dir1: C:\ROMS\Sega Model 2 09:45:06:619 | MD | INFO | +0 | Run - Running: C:\Emulators\m2emulator\emulator_multicpu.exe indy500 09:45:06:659 | MD | DEBUG1 | +47 | Run - "emulator_multicpu.exe indy500" Process ID: 2312 09:45:06:659 | MD | DEBUG1 | +0 | GetActiveWindowStatus - Title: RocketLauncherUI v1.0.0.3 [ FE = HyperSpin | Plugin = HyperSpin ] | Class: HwndWrapper[RocketLauncherUI.exe;;13aae390-bec2-40ac-a7b1-9a2004844823] | State: 0 | X: 960 | Y: 0 | Width: 960 | Height: 1050 | Window HWND: 0x3403c4 | Process ID: 6696 | Process Path: C:\RocketLauncher\RocketLauncherUI\RocketLauncherUI.exe 09:45:06:659 | MD | INFO | +0 | WinWait - Waiting for "ahk_class MYWIN" 09:45:36:669 | MD | DEBUG1 | +30000 | GetActiveWindowStatus - Title: RocketLauncherUI v1.0.0.3 [ FE = HyperSpin | Plugin = HyperSpin ] | Class: HwndWrapper[RocketLauncherUI.exe;;13aae390-bec2-40ac-a7b1-9a2004844823] | State: 0 | X: 960 | Y: 0 | Width: 960 | Height: 1050 | Window HWND: 0x3403c4 | Process ID: 6696 | Process Path: C:\RocketLauncher\RocketLauncherUI\RocketLauncherUI.exe 09:45:36:669 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc" 09:45:36:669 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling "CloseProcess" standard Hotkey method for key(s): "~Esc" 09:45:36:669 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc" 09:45:36:669 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseError" 09:45:36:997 | MD | DEBUG1 | +328 | ScriptError - Playing error sound: error7.mp3 09:45:48:841 | MD | DEBUG2 | +11860 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc" 09:45:48:841 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling "CloseError" standard Hotkey method for key(s): "~Esc" 09:45:48:841 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc" 09:45:48:841 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess" 09:45:48:841 | MD | ERROR | +0 | ScriptError - There was an error waiting for the window "ahk_class MYWIN". Please check you have the correct version emulator installed for this module, followed any notes in the module, and have this emulator working outside your Frontend first. Also turn off Fade to see if you are hiding your problem. 09:45:48:841 | MD | INFO | +0 | ExitModule - Started 09:45:48:841 | MD | INFO | +0 | Starting Updating Statistics: 09:45:48:841 | MD | DEBUG2 | +0 | Total Elapsed Time in Pause in seconds: 0 09:45:48:841 | MD | DEBUG2 | +0 | gameSectionStartTime:94800234 09:45:48:841 | MD | DEBUG2 | +0 | ElapsedTime:42 09:45:48:841 | MD | DEBUG2 | +0 | Statistics cleared game name: indy500 09:45:48:872 | MD | DEBUG2 | +31 | Loaded game statistics from ini files: Number_of_Times_Played: 0 Last_Time_Played: 0 Average_Time_Played: 0 Total_Time_Played: 0 System_Total_Played_Time: 370 Total_Global_Played_Time: 11803 09:45:48:872 | MD | DEBUG2 | +0 | Updated Statistics: Number_of_Times_Played: 1 Last_Time_Played: vendredi juillet 24, 2015 09:45:06 Average_Time_Played: 42 Total_Time_Played: 42 System_Total_Played_Time: 412 Total_Global_Played_Time: 11845 09:45:48:903 | MD | INFO | +31 | Game section statistics updated. 09:45:48:903 | MD | INFO | +0 | ExitModule - Ended 09:45:48:903 | MD | INFO | +0 | End of Module Logs 09:45:49:013 | RL | INFO | +42625 | Main - Module ended, exiting RocketLauncher normally 09:45:49:013 | RL | INFO | +0 | ExitScript - Started 09:45:49:013 | RL | INFO | +0 | SystemCursor - Restoring mouse cursor 09:45:49:028 | RL | INFO | +16 | ExitScript - Ended
pvcHook Posted July 26, 2015 Author Posted July 26, 2015 Come on guys... Anyone? I know I'm the noob that knows nothing, but I've joined this board to learn stuff and get some help and the lack of replies is a real let-down. I've posted as much info as I could, I'd really appreciate some help here.
Spawk Posted July 26, 2015 Posted July 26, 2015 Hi, not too good with logs myself, but I do have M2 set up fine so it is doable! Hang in there. Sounds like it is clearly an exiting issue. What key mapper are you using? Sent from my SGH-I467M using Tapatalk
pvcHook Posted July 26, 2015 Author Posted July 26, 2015 I'm using the X-Arcade keymap and an Auto Hotkey macro for the ESC key
Metalzoic Posted July 27, 2015 Posted July 27, 2015 Sorry man I have no idea. Model 2 is the next system I'm going to finish setting up though so I'll keep you posted.
connorsdad Posted July 27, 2015 Posted July 27, 2015 I'll look at my setup later and see what is different compared to yours. Sent from my SM-N9005 using Tapatalk
SIMPLYAUSTIN Posted July 27, 2015 Posted July 27, 2015 Turn off bezels and fade to see if any errors are popping up.
omamez Posted July 27, 2015 Posted July 27, 2015 sorry on my mobile device so i cannot see the log properly, have you tried to look at your task manager and see if that emulator is still running once you shut down or any of its processes the first time it maybe still running in the background and as much as it sounds silly or or as much as everyone seems to be an expert re watch Austins vids and verified his setup procedure in case you got side tracked it happens to the best of us also does it happen for any of the other emulators that uses the same emulator and ahk?
pvcHook Posted July 27, 2015 Author Posted July 27, 2015 Well, I'm stumped. Turned off bezels and fade, and game load up perfectly, no error messages.
SIMPLYAUSTIN Posted July 27, 2015 Posted July 27, 2015 So it's working now, but looks ugly due to no fade??
pvcHook Posted July 27, 2015 Author Posted July 27, 2015 Exactly! But hey, it's a small victory for now. I'm pretty happy, I've got 10 out of the 20 proposed emulators fully set up in Hyperspin and working perfectly with proper keymaps. Gotta eventually start to build the cabinet. Baby steps!
Metalzoic Posted July 28, 2015 Posted July 28, 2015 Exactly! But hey, it's a small victory for now. I'm pretty happy, I've got 10 out of the 20 proposed emulators fully set up in Hyperspin and working perfectly with proper keymaps. Gotta eventually start to build the cabinet. Baby steps! That's crazy talk! I started with the cabinet then I built the Hyperspin. No way to put any of it off that way because you're already fully committed!
Metalzoic Posted July 29, 2015 Posted July 29, 2015 So I just got mine setup (still have to set up controls for a all the games though... ugh...) and mine is working fine entering and exiting games with Fade and Bezels turned on. Did you get yours figured out? One problem I am having though is that the games look awesome running from the emulator, but from HS/RL it looks like it's dropping the rez and detail down as low as it can go. Anyone know how to force it to look its best?
SIMPLYAUSTIN Posted July 29, 2015 Posted July 29, 2015 With both of you guys I think you may need to set the resolution. In the module there's this option. Choose the best one for your monitor to fit the bezel. Pvchook, I think this was your problem. If the res doesn't fit, model2 has a tendancy to simply just not show.
Metalzoic Posted July 29, 2015 Posted July 29, 2015 With both of you guys I think you may need to set the resolution. In the module there's this option. Choose the best one for your monitor to fit the bezel. Pvchook, I think this was your problem. If the res doesn't fit, model2 has a tendancy to simply just not show. Tried them all. Runs super crisp from the emulator itself, but from RL/HS it looks as low res as possible. Like the module isn't using the default, texture filtering settings or something
Metalzoic Posted July 29, 2015 Posted July 29, 2015 Been checking on the RLauncher forum. Looks to be if you have bezels turned on with Sega Model 2 it drops the graphic quality to the lowest setting. So if you're running a 1080 monitor keep bezels off to get the super crisp image. DEmul emulator is similar, turning on bezels makes the shaders display incorrectly.
demonseed Posted August 14, 2015 Posted August 14, 2015 I need to re visit modeller 2... I had similar issues.
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