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    The HyperSpin 2 beta is here!

    We’re starting the first public testing phase with Platinum Members to keep the scope manageable while we test the current feature set and begin to add more. In the future, we’ll provide a version for basic members as well.  On behalf of the entire HyperSpin team, we look forward to another exciting adventure with our community.

ZSPIN- looks very interesting?


SIMPLYAUSTIN

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Posted

I was a bit worried in the first few seconds but the video got better. Imo u should hide the xml text in the bottom left. It's ugly. Rooting u guys on. Genre the main menu is something I'm looking forward too so you can have genre sub wheels of all console main menu or handheld consoles etc

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Posted

I was a bit worried in the first few seconds but the video got better. Imo u should hide the xml text in the bottom left. It's ugly. Rooting u guys on. Genre the main menu is something I'm looking forward too so you can have genre sub wheels of all console main menu or handheld consoles etc

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the XML text, on the left, doesn't appear in the realese, it's just an informative text to show how zpin multi-wheels works

Posted

So far I love what i see. You can definitely feel the speed that hardware acceleration is giving this UI. As for the native HS theme support, people fail to realize that adobe's AS source isn't freely available. Making an interpreter for this would be a major undertaking.

Posted

Well, when you write a program that directly uses the assets and is obviously modeled after another program then if you don't get it right you should expect some criticism.

 

With all due respect to everyone involved in both HS and ZS, the ZS team has been making their own themes for quite a while now. both in HS format and ZS html5 format. I'm not knocking or defending anyone here. Just saying, considering the constraints they are working in, the results are more or less in line with what is expected from a quick open beta.

Posted

What really got me was the resizing window and having it adjust on the fly.  That's a really neat feature.  Widescreen and square, whenever you want it.

 

Can you give an example (ok, bezel just sprung to mind) of when you would need that as mine just need to fill the screen, I'm not bothered about have it in a window. Looks cool though.

Posted

I think thats the thing... Giga.   It can fill the screen and switch between 4:3 to 16:9 whilst keeping the aspect ratio of the intended art... hehehe, that sound more complicated than it looks :)  So in theory, 4:3 themes can become 16:9 themes without making whole new themes or art.

Posted

I think thats the thing... Giga.   It can fill the screen and switch between 4:3 to 16:9 whilst keeping the aspect ratio of the intended art... hehehe, that sound more complicated than it looks :)  So in theory, 4:3 themes can become 16:9 themes without making whole new themes or art.

 

Does doing that make the artwork look weirdly stretched though?

Posted

No mate thats what my bad english is explaining.  From the looks of it, it takes each bit of art on its own.  When you stretch the theme to a window or to the screen it resizes that piece of art.  but not only enlarge, shrink, but keep the aspect ratio it was originally made. 

 

hehehe, its harder to explain, than what it does... so the title in the theme would grow, background, figures etc all on their own to the size of the screen but keep the aspect even if you stretch

Posted

So in theory, 4:3 themes can become 16:9 themes without making whole new themes or art.

 

This will cause many themes to display weirdly.  If the artwork is whole and the position isn't important, then it'll work.  If the artwork is truncated (ie because it's off screen) then the truncation will become apparent as the artwork will have to move over.  Then there's flash...look at how fucked up my 3 Wonders theme is...for some of the more complex ones (some are three layers of Flash), it's gonna be a car crash.  Not putting a downer on this, just doubting the ability to port themes well.

Posted

This will cause many themes to display weirdly.  If the artwork is whole and the position isn't important, then it'll work.  If the artwork is truncated (ie because it's off screen) then the truncation will become apparent as the artwork will have to move over.  Then there's flash...look at how fucked up my 3 Wonders theme is...for some of the more complex ones (some are three layers of Flash), it's gonna be a car crash.  Not putting a downer on this, just doubting the ability to port themes well.

 

nah mate, I know what your on about. Having parts resize etc may cause issues.  but from what I can see its only for the HTML converted art. I am sure that would be done with a waypoint or soemthing to pos the art?  Dunno, way above my head at the mo.

 

look at that last vid posted, at around 1.30mins in. You can see what my bad english is trying to say hehehe.  lol... I aint even tried it yet so cant say if this works or not, but he ideas look amazing!

Posted

nah mate, I know what your on about. Having parts resize etc may cause issues.  but from what I can see its only for the HTML converted art. I am sure that would be done with a waypoint or soemthing to pos the art?  Dunno, way above my head at the mo.

 

look at that last vid posted, at around 1.30mins in. You can see what my bad english is trying to say hehehe.  lol... I aint even tried it yet so cant say if this works or not, but he ideas look amazing!

 

To a degree a transformation point would work, but for themes that do things like overlay images, assuming the two images stay the same size and in the same place, the resizing you're seeing in the video would throw this out horrendously. 

 

I can see the point of 16:9 themes (even if I don't care about them as I have a 4:3 arcade machine...) and even vertical themes, but I think you need to design the themes separately.  By introducing sizing, you're adding a massive headache for the theme designer for the reasons I've mentioned (and honestly, do you think the 1941 theme looks good with the iddy biddy little title in the vertical sized box?).

Posted

To a degree a transformation point would work, but for themes that do things like overlay images, assuming the two images stay the same size and in the same place, the resizing you're seeing in the video would throw this out horrendously. 

 

I can see the point of 16:9 themes (even if I don't care about them as I have a 4:3 arcade machine...) and even vertical themes, but I think you need to design the themes separately.  By introducing sizing, you're adding a massive headache for the theme designer for the reasons I've mentioned (and honestly, do you think the 1941 theme looks good with the iddy biddy little title in the vertical sized box?).

 

 

Completely agree, lets just hope that the ideas in this come to fruition and that it gives the user and theme designers more play in how they want things to work. Instead of the only way they can work :D

Posted

Hopefully it will become more than I already have.

 

The program we need is a new full featured theme creator. Which not only automatically pulls art in from the webs for quick theme creation (kind of like Steam Wheel creator did) but also with all the extra bells and whistles that the artists can get stuck into.

I suppose we would need a new or updated frontend to go with it though ;). Fingers crossed hey.

Posted

The only thing I care about is that it supports 16:9, has multiwheels and it's in development. Hyperspin's days are over. Even Retro FE is looking better at the moment. 

 

Hyperspin hasn't had any decent upgrades in years. Version 1,4 doesn't count. That did nothing but fix some minor bugs break stuff like hyperspeech.

 

Has anyone tried Retro Fe? Is it worth switching at this point? It's looking really good. Surprised we don't have more people here involved with that project. It was started by members of this board if I remember correctly, just before BBB made his last guest appearance.

 

The themes would have to be adjusted for 16:9 anyway if hyperspin ever decided to support that format so I don't see the big deal with having to fix them up a bit at this stage.

 

Going to give zspin a look. This is probably what I've been waiting for...if only I could find out how to download it.

Posted

Yeah I can't figure out how 16:9 has not made it into a hyperspin by now.  That is an essential part of the equation here.  Like i've said before, if the creator/programmer of hyperspin is having such a hard time developing the program, which I would completely understand, then it's time to find someone who can specifically go in and figure out all the 16:9 crap, and add that damn feature.  Then we could have the choice to have a set of 4:3, and proper 16:9 themes.  

Posted

If someone took Hyperspin over and kept it on a closed path, but pushed development that would be cool.

What wouldn't be cool at all is if he just made it open source and then we have people making all there own slightly different and incompatible versions of it. Ugh.

Think of what the learning curve and difficulty can be for someone new setting it up now. Now imagine that with a nightmare of splintered versions each with their own specific glitches etc... Harder to learn, harder to fix, harder to setup.

**** that. That would kill it. I'd jump ship to something else.

Posted

Zspin looks really promising, I downloaded it and tried it out but it is in very early beta mode and I encountered a lot of bugs and themes not displaying correctly. Right now RetroFE is more complete and I have been messing around with that for the last couple of days and its very fast,smooth and supports 1080P and I really like it. It just needs some more added features to it and it would be even better. 

 

I am pulling for all the frontends because a lot of choices is always good and hopefully Hyperspin 2.0 will come one day with 16:9 widescreen 1080P support!

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