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Posted

Some of you may have noticed that the ePSXe Emu has been updated to 2.0

 

 

To be honest most of it is fixes.  HOWEVER, the nice guys over at ePSXe have now added the GTE Widescreen hack which until now was only available stable on the PSX-r emulator.  For me, it not something I would use as it looks buggy and is only available to be used on a few games.  But it does allow some games to work 16:9 without stretching the image :D

 

I have left instructions on the vid if anyone wants to try it :D

 

Here is the Changelog for the other features.  Most of it is Bug fixes, but I also like the PER GAME config... that comes in handy for controls, shaders and filters.  Also added instructions on how to get that working!

 

Here is the full change log though like I said...

- First of all, ePSXe 2.0 now requires Windows Vista or superior. While it could work on Windows XP SP2, it has not been tested.
- Multi-language support. Currently there is support for English, Spanish, Japanese (thanks to Nekokabu) and Italian (thanks to Domus). If you want to help us translate the emulator to other language let us know at [email protected].
- Added a gamelist window. Now you can open a gamelist window by selecting File->Open Gamelist or clicking on the letters "PSX" from the ePSXe logo.
- Improved CPU/overall timing accuracy.
- Improved GTE accuracy. and added support for widescreen and subpixel precision (GTE Accuracy hack thank to Edbla).
- Ported the Soft GPU from the Android version. The new GPU Core requires a videocard supporting OpenGL2 + GLSL shader. Supporting increased internal resolution at x2/x4, brightness profiles, stretching modes, 2D filters (Thanks to Zenju), Shaders (Thanks to Lottes & Hyllian), Scanlines and Sub-pixel precision. (Special thanks to Pete Bernert smile.png
- Included the Pete Opengl2 GPU core with support for sub-pixel precission (gte accuracy hack) and memory detection. Millions of thanks to Pete Bernert, Tapcio and Edbla.
- Teamviewer incompatibility is resolved with the internal GPU plugins.
- Added a configuration window to select options for the internal SPU Plugin.
- Fixed support for CDDA music in external SPU plugins.
- Improved the internal input plugin. Improved multitap andd added autofire support.
- Added support for Konami Justifier gun using the mouse.
- External Input plugins support.
- Added game profile by game.
- Improved auto-PPF support. (PPv3 and several files by game)
- Improved cheat support. Fixed cheatcodes gameshark conditional, added increment/decrement types (0x10-11, 0x20-21) and copy type (0xc2).
- Improved HLE bios emulation. Starting with version 1.9.25, the HLE bios has been improved to support more games: Wild Arms, Jet Moto, Toca World Touring, Simcity 2000. Memcards support was improved for a lot of games such as Dinocrisis 2, Metal Gear Solid, V-Rally2, Diablo, Ridge Racer Type 4, Driver, Echo Night and Azure Dreamns.
- Fixes to the CD-ROM decoder and the core which made around to 40 more games playable or better working: Agile Warrior F-111X, Arcade's Greatest Hits - The Atari Collection 2, Blasto (PAL), C-12 - Final Resistance, Captain Commando, Cinema Eikaiwa - Ai No Hate Ni, Cinema Eikaiwa - ArasshigaokaA, Cinema Eikaiwa - Interceptor, Cinema Eikaiwa - Tengoru Ni Ikenai Papa,, Cinema Eikaiwa - This boys life, Cinema Eikaiwa - Zombiew, Duke Nukem - Land of Babes (PAL), Fantastic Night Dreams - Cotton Original, Formula One 2000, Glocal Hexcite, Jumping Flash 2, Legend of Legaia, London Racer 2, Mary-Kate and Ashley - Crush Course (PAL), Mary Kate & Ashley - Magical Mystery Mall (PAL), Medievil, Medievil 2, Metal Slug - Super Vehicle 001, Maboroshi Tsukiyo, Millennium Soldier Expendable, Nightmare Creatures II, Nishijin Packinko Tengoku Vol 2, Perfect Weapon, Psybadek, Rock'n Roll Racing 2 - Red Asphalt (PAL), Rugrats Studio Tour (PAL), SD Gundam G Generation Zero, Sidewinder II, Slots, Soul Blade, Star Wars - Rebel Assault II - The Hidden Empire, Super Pang Collection, The Hive, USA Racer - A2 Racer goes USA, Virtua Pachi-Slot Olympia Special
(New logo thanks to Robert Typek)

Posted

Must be a good update, the site is down for download... I want to see what it can do. Thanks for the heads up...Now I just need to find some kind soul to upload it....    ;)

 

 

(Update) SO I was finally able to get on the site. It must be getting hammered.

 

Link to 2.0  http://www.epsxe.com/files/ePSXe200.zip

Posted

The latest version of the Mednafen PSX RetroArch core has widescreen and higher internal resolution options now. Though anything higher than 2x is hard to get full speed.

Posted

anyone have any suggestions on which shaders are the best or which ones you prefer?

I second this... been struggling to find something I like. I don't want to change the look too much (make it look like a comic book or different colours), just sharpen up the images and make them "high def" if possible.

Posted

I'm noticing a flickering black and white bar under and over the movies in Resident Evil 3..... but I only get this when running in HS/RL.. outside of HS/RL the game runs fine without that flickering during the movies... any idea? I'm gonna play with some settings in the emulator to try and figure out whats going on but I think it's on the RL side of things.

Posted

I followed your step by step

Great video.

Just my epsxe is pretty choppy. I've tried it with a only a few games, my computer is fine, lots of ram etc. Anybody finding it choppy/slow?

Posted

I followed your step by step

Great video.

Just my epsxe is pretty choppy. I've tried it with a only a few games, my computer is fine, lots of ram etc. Anybody finding it choppy/slow?

 

I'm only running on a i3 so I had to take it off the max settings that austin suggested in the video... if it was very high.. i put it to high... maybe a few other settings I had to tweak for my machine but overall it runs smooth and I'm happy with the quality as it's way better than a PSX even if I'm not at the max.

Posted

I remember I had issues when I tried exiting epsxe in Hyperspin, RocketLauncher had issues with that, do you guys know if it's been fixed?

Aorin

Posted

I remember I had issues when I tried exiting epsxe in Hyperspin, RocketLauncher had issues with that, do you guys know if it's been fixed?

 

always worked fine for me since older versions

  • 2 weeks later...
Posted

Has any one notice that alot of the files are empty and only have "erase me" bios just as exclusive as the files needed for the other emulator p word.  Even the playslation 2.0 downloaded from emuparadise promised the emulator came with all the fixes "NOT"!  Excuse my sentence stuctuture and spelling but my stuck me with the inability to able to think it but I cant implement it just like my talking I have a real bad stutter.  thank you all.

Posted

btw speaking of the playstation 2.0 i wanted to do a hyperspin build on it but on SimplyAustins video said the link below and there was no link will anyone send me the i think would be the mega drive for playstation and genesis and any other cause i really love watching and doing simplyaustin his thing!  He is a "nerd god amoung nerd gods if not the zeus of nerds"!

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