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Complete Guide for Daphne in HyperSpin and HL3


rfancella

Question

Posted

Hello All,

There are a few notable threads about Daphne out there already. Please see:

http://www.hyperspin-fe.com/forum/showthread.php?18209-A-Sort-Of-Guide-to-Daphne

http://www.hyperspin-fe.com/topic/1612-whats-the-easiest-way-to-run-daphne-with-hyperspin-roms-or-iso

http://www.hyperspin-fe.com/forum/showthread.php?28561-Daphne-games-missing-yet-there&highlight=daphne

http://www.hyperspin-fe.com/topic/2121-daphne-help

NOTICE: Daphne and Daphne Singe are two different emulators.

Daphne is for the following games: Astron Belt, Badlands, Bega's Battle, Cliff Hanger, Cobra Command, Dragon's Lair, Dragon's Lair 2, Esh's Aurunmilla, Galaxy Ranger, GP World, Interstellar, M.A.C.H. 3, Road Blaster, Space Ace, Star Blazer, Super Don Quix-ote, Thayer's Quest and Us vs Them.

Daphne Singe is for the following games:

American Laser Games: Crime Patrol, Crime Patrol 2, Who Shot Johnny Rock, The Last Bounty Hunter, Mad Dog McCree, Mad Dog McCree 2, Space Pirates and Time Traveler.

WoW Action Max Games: .38 Ambush Alley, Blue Thunder, Hydrosub: 2021, Pops Ghostly and Sonic Fury.

Other Games: Ninja Hayate and Time Gal.

For help setting up these games, please check this: http://www.hyperspin-fe.com/topic/2139-complete-guide-for-american-laser-gameswow-actionmax-in-hypespin-and-RL

About the company (Cinematronics):

Taken from the Cinematronics Wiki: http://en.wikipedia.org/wiki/Cinematronics

 

Cinematronics Inc. was founded in 1975 by Jim Pearce, Dennis Parte and Gary Garrison in El Cajon, California, although early on Parte and Garrison sold their shares to Tom "Papa" Stroud. Cinematronics' first games, a Pong clone, a Flipper Ball copy and their first original game design, Embargo, were released in 1975, 1976, and 1977, were not particularly notable. The company really began to prosper after the Space Wars game came into production about a year later.

...

In 1983 Cinematronics released Dragon's Lair, one of the first laserdisc-based arcade games. In order to finish the project they partnered with Advanced Microcomputer Systems (later renamed RDI Video Systems), who later tried to sell a home version of the laser-disc machine. While RDI's home console, the Halcyon, was a failure, the Dragon's Lair arcade was a huge success. Cinematronics followed it up with the similar sci-fi-themed laserdisc game, Space Ace. In about 1983 some prototype animation material for a Dragon's Lair sequel was produced, but due to the lack of an agreement between Cinematronics and the animator, Don Bluth, this material sat unused for years, eventually becoming part of the Dragon's Lair II: Time Warp game in the 1990s.

Games produced by Cinematronics:

Alley Master (1988)

Armor Attack (1980)

Baseball The Season II (1987)

Boxing Bugs (1981)

Brix (1983)

Cerberus (1985)

Cosmic Chasm (1983)

Danger Zone (1986)

Double Play: Super Baseball Home Run Derby (1987)

Dragon's Lair (1983)

Embargo (1977)

Express Delivery (1984)

Flipper Ball (1976)

Freeze (1982)

Hovercraft (1983)

Jack the Giantkiller (1982)

Mayhem 2002 (1985)

Naughty Boy (1982)

Power Play (1985)

Redline Racer (1986)

Rip Off (1980) A cocktail version was also manufactured under license by Centuri

Solar Quest (video game) (1981)

Space Ace (1984)

Space Wars (1977)

Star Castle (1980)

Starhawk (1977)

Sundance (1979)

Tail Gunner (1979)

Tailgunner II 1980 This was a cockpit version was otherwise the same as the original Tailgunner. It was made under license by Exidy.

Warrior

War of the Worlds (1982)

World Series - The Season (1985)

World Series Baseball (1984)

Zzyzzyxx (1982)

About the company (RDI Video Systems):

Taken from the RDI WiKi: http://en.wikipedia.org/wiki/RDI_Video_Systems

RDI Video Systems was a video game company founded by Rick Dyer originally as "Advanced Microcomputer Systems", and was well known for its Laserdisc video games, beginning with the immensely popular Dragon's Lair. The company went bankrupt shortly after releasing the Halcyon home video game system, which they claimed would be entirely voice-activated, and have an AI on par with HAL 9000 from the film 2001: A Space Odyssey. Some of theses games have been remastered by Digital Leisure.

Games produced by RDI:

Dragon's Lair

Space Ace

Thayer's Quest (Released first for the Halcyon, and later in arcades)

Raiders vs. Chargers (Released first for the Halcyon, and later in arcades as "NFL Football")

Dragon's Lair II: Time Warp

Orpheus, not released

The Spirits of Whittier Mansion, not released

The Shadow of the Stars, not released

Voyage to the New World, not released

The Emulator:

Taken from the Daphne Emulator WiKi: https://www.daphne-emu.com:9443/mediawiki/index.php/Main_Page

Were you enchanted by laserdisc arcade games back when they were new? Have you ever wished that you could play the original arcade version of Dragon's Lair again? Well, now you can, using Daphne! Daphne lets you play Dragon's Lair and other laserdisc arcade games, just like you remember them from the arcade!

Daphne will allow you to play the following games:

Astron Belt

Badlands

Bega's Battle

Cliff Hanger

Cobra Command

Dragon's Lair

Dragon's Lair II : Timewarp

Esh's Aurunmilla

Galaxy Ranger

GP World

Interstellar

M.A.C.H. 3

Road Blaster

Space Ace

Star Blazer

Super Don Quix-ote

Thayer's Quest

Us vs Them

Your hardware requirements:

At least a Pentium III 500 MHz machine or equivalent (These days, most people have something much better.)

Windows, Mac OSX, or x86/Linux (this covers almost everyone)

One of the following:

(Strongly Recommended) One or more Digital Leisure DVDs to make Daphne easier to use.

(Not Recommended, Expert only) ROM Image files and one of the following:

(Not Recommended, Expert only) Video, Audio, and Frame Files

(Not Recommended, Expert only) A real laserdisc and a real laserdisc player

Ok, Let's get started!

I will assume that you already have all of the appropriate media in which to install the emulator and the games onto your computer. The Daphne emulator consists of two programs, DaphneLoader and Daphne. Daphne is the actual emulator and DaphneLoader is a front end that uses Daphne and give you a nice GUI to make changes to the config. As just about every thread out there says, "Do not try to launch DaphneLoader through your HyperSpin or HyperLaunch setup." Daphne.exe is the actual emulator. That said, you do need DaphneLoader to get things setup and to configure game specific settings.

I would highly recommend you get the supported CD/DVD media for the supported games. If you have the media for these games, DaphneLoader will download and keep up-to-date the audio/video files directly from Digital Leisure.

Daphne dowload and setup:

Navigate to the Daphne home page: http://www.daphne-emu.com and download the latest version of Daphne (daphne-1.0v-win32.zip). Once it's downloaded create a new directory in your emulators directory. Mine is located at "C:\Emulation\Emulators|Daphne". Many other people use "C:\HyperSpin\Emulators\Daphne". Open the Zip file and extract all the contents into your ...Daphne directory.

post-48498-14287060784_thumb.png

The first time you run DaphneLoader it will update itself. Please click "OK".

post-48498-142870607845_thumb.png

Once the update is finished you will see this:

post-48498-142870607847_thumb.png

For this example I will install Dragon's Lair from the DVD-Video Version using DaphneLoader. Click on Dragon's Lair and click the "Start!" button. You will see the Warning dialog box explaining what disc's you need to play the game.

post-48498-142870607854_thumb.png

Insert the appropriate disk in your drive (or mount the disk image) and click the "OK" button. You will see the Video/Audio Files Needed dialog box. Click "OK".

post-48498-142870607856_thumb.png

DaphneLoader will now download the most up to date audio/video files and install them into your ...Daphne\vldp_dl\lair directory. This process will take a while (depending on your internet speeds), so go grab a cup of coffee... beer... or what ever your poison is and wait.

post-48498-14287060786_thumb.png

Once that process is complete, you will be asked to validate your media. Click "OK" and let the process run.

post-48498-14287060789_thumb.png

DaphneLoader will then start converting your files. Go refill your coffee... beer... ;)

post-48498-142870607893_thumb.png

Once converted and validated, you will get another update screen. Click "OK"... again....

post-48498-142870607906_thumb.png

"Game is ready to begin." Click "OK" and hit a key to parse the video files:

post-48498-142870608149_thumb.png

Finally! The game will launch and you can play!!! Close out the game and continue on with installing the other games you want.

The download process will give you a framefile that is needed to play the game. I recommend copying the framefile to the ...Daphne\framefile directory. In this example it's called ...Daphne\vldp_dl\lair\lair.txt

post-48498-142870607883_thumb.png

Again, copy the framefile into the framefile directory for each game and name them like this (so they match the database in HyperList):

post-48498-142870607886_thumb.jpg

As everyone will first ask when replying to Daphne problems, "Make sure all the games are working in DaphneLoader first!".

If you have downloaded the games, make sure all the audio/video files, framefiles and rom files are included. The framefiles must match up to the audio/video files and you must have the matching roms also. The directory structure should be like this:

Framefiles: ...Daphne\framefile

Roms: ...Daphne\roms

Audio/Video in their own directories: ...Daphne\vldp_dl

My example:

Framefile: C:\Emulation\Emulators\Daphne\framefile\lair.txt

Roms: C:\Emulation\Emulators\Daphne\roms\dl_revf2.zip

Audio/Video: C:\Emulation\Emulators\Daphne\vldp_dl\lair

Now, to make changes in your per-game config:

Most people will not need to do this, but some may want some default changes to the way a game plays. With DaphneLoader open, select the game you want to make changes to. Click the "Configure" button. Make any appropriate changes you would like in any of the tabs except the Input tab. Make sure and Enable the Display command line option in the Advanced tab before you hit "OK".

post-48498-142870608154_thumb.png

Now, click the "Start!" button and the command like window will appear first:

post-48498-142870608158_thumb.png

Pay close attention to the two bank settings. Mine shows "-bank 0 11111001 -bank 1 00100111". Write these down or save them somewhere for use in HyperLaunchHQ. Click the "Cancel" button and make any changes to the other games you have installed. Record those bank settings for each game as well.

The last thing we need to do before we start the HyperSpin setup, is to make a minor change to the framefiles.

Open each framefile in your favorite text editor and put the full path to the audio/video directory. Example:

Original:

.

151 lair.m2v
Modified:

C:\Emulation\emulators\Daphne\vldp_dl\lair\


151 lair.m2v
Save the modified file and test it again. Go back to DaphneLoader and Start the game again. Make double sure it still runs.

All the other games, or if you have the A/V files and framefiles:

For the games that do not require CD/DVD media, or if you have downloaded all the Audio/Video files and framefiles from a different source, here is how to set them up in DaphneLoader.

For this example I will use GP World. Select GP World in the list and click the "Configure" button on the right. In the Game/Laserdisc tab, click on "Configure Laserdisc":

post-48498-14287060827_thumb.png

Under the Virtual Laserdisc Player Options, change it from "Yes..." to "No, I will install...". This will give you an additional option to browse to your framefile. Click the "Browse" button and navigate to your ...Daphne\framefile\gpworld.txt framefile and click "Open":

post-48498-142870608277_thumb.png

Hit the "OK" button and hit "OK" again on the Configuration window. Click on "Start!" to test the game. Let it parse the video and that game should be done.

Do this for the rest of the games you have available.

We are ready to bring up HyperHq!

Daphne and HyperHQ config.

Launch HyperHQ and add your Daphne wheel. Once the wheel is added, click on Wheel Settings and choose Daphne in the wheel drop down. Make your changes like this:

post-48498-142870608163_thumb.png

Now close out HyperHQ and open up HyperLaunchHQ. You will have to setup your Global emulator for Daphne. Select GLOBAL on the left. Make sure the Emulators tab is selected and scroll down to Daphne (not Daphne Singe, see the top of this post for a Singe link) and double click on it. Set your Path to the daphne.exe as seen below:

post-48498-142870608167_thumb.jpg

Close that window and click on the emulator Daphne on the left. Make sure the Emulators tab is selected and set your Rom Paths to your ...Daphne\framefile directory. Set your Default Emulator to Daphne as seen below:

post-48498-142870608171_thumb.jpg

Now, click on the Games tab and hit the blue "Audit All the games..." button and your installed games should show up in green. Go ahead and select lair and click the "Launch..." button to test:

post-48498-142870608182_thumb.jpg

All your games that run in Daphne should now be setup in HyperSpin and HyperLaunchHQ!!!

There are two game names that do not match between the RL Daphne.ini settings file and the HyperList xml file.

Cobra Command and Road Blaster. If your Audit list shows cobra and rb in red, the easiest way is to fix the game names (hopefully this will be updated sometime) in your ...HyperLaunch\Modules\Daphne\Daphne.ini file.

post-48498-142870608201_thumb.png

Find the file in your HyperLaunch instillation and edit it in your favorite editor. Scroll down and find the game setting tag called [cobra]. In the HyperList xml file it's called cobraab. I copied the entire [cobra] section and pasted it below. Changed [cobra] to [cobraab] and did the same for [rb] to [roadblaster]:

post-48498-142870608205_thumb.png

Save the file and I then re-ran the audit and all the games show green! "Super Green!"

One last thing. Your per game settings!

While you still have HyperLaunchHQ open, click on the Emulators tab. Click on the "Edit Global Module Settings":

post-48498-142870608191_thumb.jpg

Click on the "Rom Settings" tab. Scroll down and select lair. At the bottom of this screen you will see two boxes: bank0 and bank1. Look back at your command line notes for lair and make them match:

post-48498-142870608194_thumb.jpg

Close that window. Close out HyperLaunchHQ and bring up HyperSpin.

Enjoy!!!

<EDIT>

Djvj has edited the Daphne.ahk module for RL to allow for per game control changes. Please see this thread:

http://www.hyperspin-fe.com/topic/1447-daphne-module

</EDIT>

Any comments and corrections will be greatly appreciated!

Thank you,

Ron Fancella

post-48498-142870608146_thumb.png

Code Monkey and all around Command Line geek!

If you like what someone has said or done for you, be sure and 'Thank' them.  :good:

And if they changed your life, send them a Beer!    :beerglass:

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Posted

Alrighty Ron...if you still have your guide in written form PM to me so i can upload and gif the pictures :)...unless you want to try the formatting (make sure to use the full editor or the formatting will be messed up: )

PM Sent! :D

Thanks,

Ron

Code Monkey and all around Command Line geek!

If you like what someone has said or done for you, be sure and 'Thank' them.  :good:

And if they changed your life, send them a Beer!    :beerglass:

Posted

Hi I get the Daphne error screen and it says cant open C. Everything works in Daphne stand alone. When launching hyperspin. I followed step by step instructions and everything worked as it should to the point of launching.

Posted

Could you post a log please?

What are you using as a launcher?  HyperLaunch (which version if so) or RocketLauncher?

Are you using bat files?

 

Thanks,

Ron

 

 

Hi I get the Daphne error screen and it says cant open C. Everything works in Daphne stand alone. When launching hyperspin. I followed step by step instructions and everything worked as it should to the point of launching.

Code Monkey and all around Command Line geek!

If you like what someone has said or done for you, be sure and 'Thank' them.  :good:

And if they changed your life, send them a Beer!    :beerglass:

Posted

OK Ron, thanks for an awesome step-by-step guide. This is exactly the type of thing each different system needs.

 

So far so good with the setup with one weirdness so far.

I play on a widescreen monitor and have the games configured within DaphneLoader at 1680x1050 (or whatever it is) fullscreen. This seems to run them in a non-stretched 4:3 ratio from the loader.

Most of them seem to work just the same in HyperlaunchHQ except Badlands and Eth. Those two stretch fullscreen when launched through HLHQ. Badlands also glitches out a bit audio and video (but runs perfectly through Daphne Loader). I'm guessing Loader is using a more up-to-date rom file that it downloaded somehow?

 

Anyway I thought I'd see if you knew what might be causing it before I dig much deeper into troubleshooting it. I'd post a log, but have no idea how or where that is.

 

Thanks.

Posted

This guy was having the same problem http://www.hyperspin-fe.com/topic/9556-badlands-in-daphne-issues/

but I just figured it out.

 

-To make Badlands run in HLHQ and keep the correct aspect ratio you have to disable the "display command line" configuration setting. Then it will work.

-To make Badlands run without glitches create go to modules > rom settings. Create a new entry for Badlands and under the version setting change it from standard to prototype.

-Enjoy Badlands like a boss.

 

My guess is the module has a mistake in it and has them backwards.

 

Still haven't figured out how to force Esh and Mach3 to work in 4:3 ratio though.

Posted

Having trouble with the stretched widescreen issue with some games. It seems to be entering parameters (-ignore_aspect_ratio -nohwaccel -x 1920 -y 1080) that aren't selected in the settings.ini or in the DaphneLoader configuration screen. I also don't see these command lines in the module. Anyone know where the hell these command line parameters are being set from, why they only show for some games and how the hell to fix it?

 

It's driving me insane.

--DAPHNE version 1.0.12
--Command line is: C:\Hyperspin\Emulators\Daphne\daphne.exe roadblaster vldp -blank_searches -noissues -fastboot -ignore_aspect_ratio -nohwaccel -x 1920 -y 1080 -min_seek_delay 1000 -seek_frames_per_ms 20 -homedir . -bank 1 00000001 -sound_buffer 2048 -framefile C:\Hyperspin\Emulators\Daphne\framefile\roadblaster.txt 
--CPU : GenuineIntel 3600 MHz || Mem : 4096 megs
--OS : Windows XP/.NET || Video : AMD Radeon R9 200 Series
--OpenGL: Compiled In
--RGB2YUV Function: MMX
--Line Blending Function: MMX
--Audio Mixing Function: MMX
Setting alternate home dir:
.
Setting screen width to 1920
Setting screen height to 1080
Setting sound buffer size to 2048
WARNING : You have specified an abnormal screen resolution! Normal screen resolutions are:
640 x 480
800 x 600
1024 x 768
1280 x 960
1280 x 1024
1600 x 1200

Set 1920x1080 at 32 bpp with flags: 0
Initializing sound system ... 
GI Sound chip initialized at 1500000 Hz
GI Sound chip initialized at 1500000 Hz
No joysticks detected
Remapping input ...
Loading compressed ROM image 01.bin...8192 bytes read.
Loading compressed ROM image 00.bin...8192 bytes read.
Loading compressed ROM image 02.bin...8192 bytes read.
Loading compressed ROM image 05-08.bin...8192 bytes read.
Loading compressed ROM image 04-07.bin...8192 bytes read.
Loading compressed ROM image 03-06.bin...8192 bytes read.
Loading compressed ROM image 05-08.bin...8192 bytes read.
Loading compressed ROM image 04-07.bin...8192 bytes read.
Loading compressed ROM image 03-06.bin...8192 bytes read.
Framefile parse succeeded. Video/Audio directory is: C:/Hyperspin/Emulators/Daphne/vldp/rb/
YUV overlay is done in software (ie unaccelerated).
Booting ROM ...
MC6850: Master Reset!
MC6850: clock set to x32
MC6850: 8 Bits+1 Stop Bits
MC6850: /RTS=low, Transmitting Interrupt Disabled
MC6850: Recieve Interrupt Enabled
Error! write to main rom at e600
Search to 301 received
Play
WARNING: ldp1000 received unexpected 0x00
Search to 4326 received
Play
WARNING: ldp1000 received unexpected 0x00
Freeing memory used to store audio stream...
Shutting down sound system...
Shutting down video display...

Posted

Wow... still no responses?

 

I think I have it all figured out. The injected parameters are coming from the module. For some reason if you have bezels enabled in HLHQ/RocketLauncher it sticks in the "-ignore_aspect_ratio" param which screws up the aspect ratio.  There are two ways to fix it if you're using Daphne on a widescreen monitor.

 

1. Just turn off bezels for Daphne from the HyperLaunchHQ settings. That will correct the aspect, but you have no bezels.

 

2. if you want bezels (like me) then edit line 51 in the module and add a ";" to comment out the parameter so it looks like this.

{	params:= ;params . " -ignore_aspect_ratio"

I just tested it with each Daphne game and now all of them are working, with bezels and at the correct 4:3 aspect ratio.

Maybe these tips for widescreen/bezel users should be added into the initial setup guide?

Posted

That setting (-ignore_aspect_ratio) is set only if you are using bezels and a bezel can be found. It is set that way so the video will fill the entire bezel cutout.

It's never a good idea to edit the module directly. We can add a feature to disable the option. ;)

Thanks,

Ron

Wow... still no responses?

 

I think I have it all figured out. The injected parameters are coming from the module. For some reason if you have bezels enabled in HLHQ/RocketLauncher it sticks in the "-ignore_aspect_ratio" param which screws up the aspect ratio.  There are two ways to fix it if you're using Daphne on a widescreen monitor.

 

1. Just turn off bezels for Daphne from the HyperLaunchHQ settings. That will correct the aspect, but you have no bezels.

 

2. if you want bezels (like me) then edit line 51 in the module and add a ";" to comment out the parameter so it looks like this.


{	params:= ;params . " -ignore_aspect_ratio"
I just tested it with each Daphne game and now all of them are working, with bezels and at the correct 4:3 aspect ratio.

Maybe these tips for widescreen/bezel users should be added into the initial setup guide?

Code Monkey and all around Command Line geek!

If you like what someone has said or done for you, be sure and 'Thank' them.  :good:

And if they changed your life, send them a Beer!    :beerglass:

Posted

rfancella is it possible to have the singe videos on a separate drive than your emulator?

 

I have hyperspin on my E drive, and I would like to have the emulators in an emulator folder under hyperspin, but my D drive is much larger, and I am trying to keep all of my roms and games on that drive. I've been able to get singe to run from rocketlauncher by running it from the game audit list so I believe I have everything working in the standard mode. 

 

When I try to move my movies to the D drive it gives me a green screen and then closes. I looked at the module, and it said that you can have your videos in a different location, and the module will take care of everything for you, but it doesn't seem to work. I looked at the old method in the module and it said to change paths in the .singe files, but last time I tried that rocketlauncher would do anything at all. I think a new module came out and that fixed singe for me, but I have not tried manually editing the files again.

 

Is the module supposed to change the paths of the .singe files for you?

 

 

I'm sorry, I realized I read the topic too quickly, and posted in the wrong section. I tried to copy this text to paste it in the ALG/Action Max thread, but the cut and paste is not working.

Posted

That setting (-ignore_aspect_ratio) is set only if you are using bezels and a bezel can be found. It is set that way so the video will fill the entire bezel cutout.

It's never a good idea to edit the module directly. We can add a feature to disable the option. ;)

Thanks,

Ron

I'm not sure what you mean by "add a feature to disable the option". I spent hours upon hours trying to fix the problem with several tables being broken and adding that single semi-colon to comment out that one, single line fixed them all in one shot.

Posted

It is for sure. The best/easiest way is to use symbolic links. The Daphne and Daphne Singe emulators are designed to have the files in the same directory structure as the emulator. The way I have mine setup is using a symbolic link. The issue with a symbolic link is that is is not portable. Meaning, if you move the files or the drive changes letters, the links will have to be deleted and re-setup.

So, for example. You would, just to say so, put your DaphneSinge emulator folder on E:\HyperSpin\Emulators\DaphneSinge (just for example).

You would then move the E:\HyperSpin\Emulators\DaphneSinge\singe directory to your D drive like D:\Roms\DaphneSinge\singe.

Then make a symbolic link in E:\HyperSpin\Emulators\DaphneSinge\ called singe that points to D:\Roms\DaphneSinge\singe and you are done.

There is a module option to have the module parse and edit the singe files. If they are all working as they should, you can disable that function. In your Daphne Singe module settings, set both SingePathUpdate and ForcePathUpdate to false.

Thanks,

Ron

rfancella is it possible to have the singe videos on a separate drive than your emulator?

 

I have hyperspin on my E drive, and I would like to have the emulators in an emulator folder under hyperspin, but my D drive is much larger, and I am trying to keep all of my roms and games on that drive. I've been able to get singe to run from rocketlauncher by running it from the game audit list so I believe I have everything working in the standard mode. 

 

When I try to move my movies to the D drive it gives me a green screen and then closes. I looked at the module, and it said that you can have your videos in a different location, and the module will take care of everything for you, but it doesn't seem to work. I looked at the old method in the module and it said to change paths in the .singe files, but last time I tried that rocketlauncher would do anything at all. I think a new module came out and that fixed singe for me, but I have not tried manually editing the files again.

 

Is the module supposed to change the paths of the .singe files for you?

 

 

I'm sorry, I realized I read the topic too quickly, and posted in the wrong section. I tried to copy this text to paste it in the ALG/Action Max thread, but the cut and paste is not working.

Code Monkey and all around Command Line geek!

If you like what someone has said or done for you, be sure and 'Thank' them.  :good:

And if they changed your life, send them a Beer!    :beerglass:

Posted

So, what you have done by commenting out that line is to disable the auto scale function of the emaulator to fill the bezel cutout. This should only happen if you have Bezels enabled and a valid bezel is found.

What I mean by that is, I could change the module so it uses the scale or no scale option in module settings even if there is a bezel there. Does that make sense?

Thanks,

Ron

I'm not sure what you mean by "add a feature to disable the option". I spent hours upon hours trying to fix the problem with several tables being broken and adding that single semi-colon to comment out that one, single line fixed them all in one shot.

Code Monkey and all around Command Line geek!

If you like what someone has said or done for you, be sure and 'Thank' them.  :good:

And if they changed your life, send them a Beer!    :beerglass:

Posted

Hi there ron, I just downloaded a Daphne game, cliffhgr.chd (14GB) and cliffhgr.zip (20kB) ROM and placed them in the Daphne/rom folder. Launching the game via Daphne Loader always prompt saying that the game missing some required files.

 

Just wondering what else am I missing here. Not really sure where to get those framefiles though.

Posted

So, what you have done by commenting out that line is to disable the auto scale function of the emaulator to fill the bezel cutout. This should only happen if you have Bezels enabled and a valid bezel is found.

What I mean by that is, I could change the module so it uses the scale or no scale option in module settings even if there is a bezel there. Does that make sense?

Thanks,

Ron

Ah, you mean add the option right into the RocketLauncher GUI? Yes that would probably be best for other widescreen users like me that might need the option.

And I understand what you're telling me it's there for, but that's not how it works for me. On mine Bezels are on and work, but that line keeps the image from fitting within the bezel correctly at all. It is either stretched widescreen behind the bezel or the game image is off center etc... I had to remove that line to get the games to work, and fit, within the bezel and at the right 4:3 ratio.

Posted

Hi there ron, I just downloaded a Daphne game, cliffhgr.chd (14GB) and cliffhgr.zip (20kB) ROM and placed them in the Daphne/rom folder. Launching the game via Daphne Loader always prompt saying that the game missing some required files.

 

Just wondering what else am I missing here. Not really sure where to get those framefiles though.

That sounds like maybe you copied over your roms/chd from MAME? If so those don't work within Daphne. If you follow Rons instructions in the first post, once you update Daphne it should automatically start downloading all the files it needs to play the games (except for DLair, DLair 2, SAce and thayers Quest which you need physical DVD's for)

Posted

Thanks for the reply. It turned out that I just need the video files, e.g. the .m2v (the video file) and .txt which I guess points to the video to load. The 14GB .chd file is unnecessary which is somewhat a dissapointment since I spent quite some time trying to download it. Not really sure how to utilize it, extract etc.

 

Glad I finally sort it out now.

Posted

Hi, I am starting to get somwhere! I have got Dragons Lair launching in Hyperspin after doing a clean instal.

 

My next problem is the other games. I followed the instructions and gpworld for example I edited the text file in the framefiles to -

 
C:\Emulation\emulators\Daphne\vldp\gpworld\
 
4666 gpworld.m2v
51210 gpdiags.m2v
 
Daphne is sat on the root of C:
 
However Im getting a error message. Log file below. I am assuming I'm going to the right folder as all the gp files are in vldp folder and not vdlp_dl?
 

 

--DAPHNE version 1.0.12
--Command line is: C:\Daphne\daphne.exe gpworld vldp -blank_searches -prefer_samples -noissues -fastboot -opengl -fullscreen -x 1360 -y 768 -homedir . -framefile C:\Daphne\framefile\gpworld.txt 
--CPU : GenuineIntel 3050 MHz || Mem : 2048 megs
--OS : Windows XP/.NET || Video : NVIDIA Quadro FX 580
--OpenGL: Compiled In
--RGB2YUV Function: MMX
--Line Blending Function: MMX
--Audio Mixing Function: MMX
Setting alternate home dir:
.
Setting screen width to 1360
Setting screen height to 768
WARNING : You have specified an abnormal screen resolution! Normal screen resolutions are:
640 x 480
800 x 600
1024 x 768
1280 x 960
1280 x 1024
1600 x 1200
 
Set 1360x768 at 32 bpp with flags: 80000002
Initializing sound system ... 
No joysticks detected
Remapping input ...
Loading compressed ROM image gpw_6162a.bin...16384 bytes read.
Loading compressed ROM image gpw_6163.bin...16384 bytes read.
Loading compressed ROM image gpw_6164.bin...16384 bytes read.
Loading compressed ROM image gpw_6148.bin...4096 bytes read.
Loading compressed ROM image gpw_6149.bin...16384 bytes read.
Loading compressed ROM image gpw_6150.bin...16384 bytes read.
Loading compressed ROM image gpw_6151.bin...16384 bytes read.
Loading compressed ROM image gpw_6152.bin...16384 bytes read.
Loading compressed ROM image gpw_6153.bin...16384 bytes read.
Loading compressed ROM image gpw_6154.bin...16384 bytes read.
Loading compressed ROM image gpw_6155.bin...16384 bytes read.
Loading compressed ROM image gpw_6156.bin...16384 bytes read.
Loading compressed ROM image gpw_6157.bin...16384 bytes read.
Loading compressed ROM image gpw_6158.bin...16384 bytes read.
Loading compressed ROM image gpw_6146.bin...32 bytes read.
Loading compressed ROM image gpw_6147.bin...256 bytes read.
Loading compressed ROM image gpw_5501.bin...256 bytes read.
Framefile parse succeeded. Video/Audio directory is: C:/Emulation/emulators/Daphne/vldp/gpworld/
Could not open file : C:/Emulation/emulators/Daphne/vldp/gpworld/gpworld.m2v
Could not initialize laserdisc player!
Shutting down sound system...
Shutting down video display...
Posted

Hey Deano,

Cool, is that where the A/V files are? Are they in C:\Emulation\emulators\Daphne\vldp\ or in C:\Emulation\emulators\Daphne\vldp-dl\??

Thanks,

Ron

Hi, I am starting to get somwhere! I have got Dragons Lair launching in Hyperspin after doing a clean instal.

 

My next problem is the other games. I followed the instructions and gpworld for example I edited the text file in the framefiles to -

 

C:\Emulation\emulators\Daphne\vldp\gpworld\

 

4666 gpworld.m2v

51210 gpdiags.m2v

 

Daphne is sat on the root of C:

 

However Im getting a error message. Log file below. I am assuming I'm going to the right folder as all the gp files are in vldp folder and not vdlp_dl?

--DAPHNE version 1.0.12
--Command line is: C:\Daphne\daphne.exe gpworld vldp -blank_searches -prefer_samples -noissues -fastboot -opengl -fullscreen -x 1360 -y 768 -homedir . -framefile C:\Daphne\framefile\gpworld.txt 
--CPU : GenuineIntel 3050 MHz || Mem : 2048 megs
--OS : Windows XP/.NET || Video : NVIDIA Quadro FX 580
--OpenGL: Compiled In
--RGB2YUV Function: MMX
--Line Blending Function: MMX
--Audio Mixing Function: MMX
Setting alternate home dir:
.
Setting screen width to 1360
Setting screen height to 768
WARNING : You have specified an abnormal screen resolution! Normal screen resolutions are:
640 x 480
800 x 600
1024 x 768
1280 x 960
1280 x 1024
1600 x 1200
 
Set 1360x768 at 32 bpp with flags: 80000002
Initializing sound system ... 
No joysticks detected
Remapping input ...
Loading compressed ROM image gpw_6162a.bin...16384 bytes read.
Loading compressed ROM image gpw_6163.bin...16384 bytes read.
Loading compressed ROM image gpw_6164.bin...16384 bytes read.
Loading compressed ROM image gpw_6148.bin...4096 bytes read.
Loading compressed ROM image gpw_6149.bin...16384 bytes read.
Loading compressed ROM image gpw_6150.bin...16384 bytes read.
Loading compressed ROM image gpw_6151.bin...16384 bytes read.
Loading compressed ROM image gpw_6152.bin...16384 bytes read.
Loading compressed ROM image gpw_6153.bin...16384 bytes read.
Loading compressed ROM image gpw_6154.bin...16384 bytes read.
Loading compressed ROM image gpw_6155.bin...16384 bytes read.
Loading compressed ROM image gpw_6156.bin...16384 bytes read.
Loading compressed ROM image gpw_6157.bin...16384 bytes read.
Loading compressed ROM image gpw_6158.bin...16384 bytes read.
Loading compressed ROM image gpw_6146.bin...32 bytes read.
Loading compressed ROM image gpw_6147.bin...256 bytes read.
Loading compressed ROM image gpw_5501.bin...256 bytes read.
Framefile parse succeeded. Video/Audio directory is: C:/Emulation/emulators/Daphne/vldp/gpworld/
Could not open file : C:/Emulation/emulators/Daphne/vldp/gpworld/gpworld.m2v
Could not initialize laserdisc player!
Shutting down sound system...
Shutting down video display...

Code Monkey and all around Command Line geek!

If you like what someone has said or done for you, be sure and 'Thank' them.  :good:

And if they changed your life, send them a Beer!    :beerglass:

Posted

Hi They are in both folders. The games that require Daphne to have a disc are in vldp-dl. And the remainder of the games that come with the emulator are in vldp. 

Posted

Ok,

The error states "Could not open file : C:/Emulation/emulators/Daphne/vldp/gpworld/gpworld.m2v". Does that file exist in that directory? Be sure it is an m2v file.

Thanks,

Ron

Hi They are in both folders. The games that require Daphne to have a disc are in vldp-dl. And the remainder of the games that come with the emulator are in vldp. 

Code Monkey and all around Command Line geek!

If you like what someone has said or done for you, be sure and 'Thank' them.  :good:

And if they changed your life, send them a Beer!    :beerglass:

Posted

oh my friend is back! So good!

Posted

Ok,

The error states "Could not open file : C:/Emulation/emulators/Daphne/vldp/gpworld/gpworld.m2v". Does that file exist in that directory? Be sure it is an m2v file.

Thanks,

Ron

 

Hi No M2V file in the directory and I cant find any in Daphne apart from Lair and the files that need a disc which have the M2v files.  Gp world etc are all running fine in the standalone emulator so don't think its a missing file issue.

 

GP world has the following files under VLDP

2x  DATT

2x OGG

2x Movie Clip

1 x txt

Posted

Deano,

Those look right.  The Movie Clips should be m2v files.  You may have file extensions turned off and it's not showing the extensions?

This is what I have in mine:

 Volume in drive G is Games
 Volume Serial Number is F0F3-FC54

 Directory of G:\Roms\Daphne\vldp_dl\gpworld

06/09/2015  04:25 PM    <DIR>          .
06/09/2015  04:25 PM    <DIR>          ..
10/22/2013  05:21 PM             6,972 gpdiags.dat
10/22/2013  05:44 PM        10,983,772 gpdiags.m2v
10/22/2013  05:21 PM                93 gpdiags.m2v.md5
10/22/2013  05:14 PM           843,268 gpdiags.ogg
10/22/2013  05:21 PM                93 gpdiags.ogg.md5
10/22/2013  05:20 PM           140,744 gpworld.dat
10/22/2013  05:50 PM       413,309,869 gpworld.m2v
10/22/2013  05:21 PM                93 gpworld.m2v.md5
10/22/2013  05:43 PM        14,388,247 gpworld.ogg
10/22/2013  05:21 PM                93 gpworld.ogg.md5
10/22/2013  05:21 PM                41 gpworld.txt
10/22/2013  05:21 PM                93 gpworld.txt.md5
              13 File(s)    439,673,378 bytes
               2 Dir(s)   9,018,605,568 bytes free

Thanks,

Ron

 

Hi No M2V file in the directory and I cant find any in Daphne apart from Lair and the files that need a disc which have the M2v files.  Gp world etc are all running fine in the standalone emulator so don't think its a missing file issue.

 

GP world has the following files under VLDP

2x  DATT

2x OGG

2x Movie Clip

1 x txt

Code Monkey and all around Command Line geek!

If you like what someone has said or done for you, be sure and 'Thank' them.  :good:

And if they changed your life, send them a Beer!    :beerglass:

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