RocketLauncher
Previously known as RocketLauncher, this project has become it's own entity.
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39 questions in this forum
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RocketLauncher 1.0 Release!
Full release thread: http://www.rlauncher.com/forum/content.php?130-RocketLauncher-v1-0-Release! We are proud to announce the release of RocketLauncher v1.0! In this release, all instances of HyperLaunch have been replaced with RocketLauncher. Also what was once HyperLaunchHQ is now known as RocketLauncherUI and HyperPause is now known as Pause. As you can imagine, this was a very intensive change. Changing all references from one name to another takes a very long time to do it right. Certainly never want to do that again. In case you haven't realized, the url is now www.rlauncher.com. The old domain will still bring you to the RL site for awhile until I decide to…
0 votes27 answers -
Hyperspin, Rocketlauncher, and... LaunchEmuBox (or EMUbox) ???
Hi ! I got a config using Hyperspin, Rocketlauncher and a little something called LaunchEMUbox (seems like a port from Android through Electron, if that rings a bell), located inside the HyperSpin folder All this works great. Thing is, when adding a new game in RocketLauncher, all goes well and I can run it from there, but this LaunchEmuBox seem to have its own little pesky database which does not seem to get updated (and therefore, my new ROM does not appear in the final wheel) -- I tested this by renaming the .db from LaunchEMUBox and of course, no ROMS appear under the system chosen (MAME in that case). I assume someone knowing this ill smile at my noobn…
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Hypersearch configuration
Hello Everybody!! It seems that I'm a newbie here but not a newbie to forums in general. I have two questions and I'll ask them in different threads since they aren't related. I've looked through the existing posts and can't find what I'm looking for. I'm recently making the move from Game-EX and some things are similar, but some things are very much different. So with regards to Hypersearch, I would like to be able to search my entire library of emulators for a game and then have the ability to add it to a main menu favorites menu. Hypersearch seemed to be the go to choice but I'm having no luck getting it configured correctly. The videos and instruction I'm fi…
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Daemon Tools lite 11.0 Support custom Rocket Launcher
I´ve customized my RL 1.2.0.1 to support DTLite 11.0. Check it out on my github: https://github.com/ericitaquera/rlauncher-custom Use at your own risk. Regards
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AKI No Mercy Mods Module Help
So I've been trying to set up some AKI No Mercy mods (WWF Legends/ WCW Starrcade/etc) through RL/HS. Has anyone had any success with getting it to launch correctly and load the textures? The mods I've been having issues with are the ones that use Project 64 1.6, I've been able to get project 64 2.1 working for the most part. Any advice is appreciated.
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Any way to convert MAME hash xml's to Hyperspin xml's ?
Is there a tool out there to convert a MAME hash xml to a Hyperspin xml If there is I can't find it anywhere. Any info appreciated.
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MAME 0.227 AHK incorrect
Hey guys, decided to take this weekend to update a few emulators on my main emu machine. Looks like RocketLauncher UI isn't playing very nice with the latest release of MAME64 (0.227). The error message I'm getting from hyperspin has to do with making sure the correct version is installed and checking the AHK file. Any suggestions on how to modify the existing AHK file to work with the new version of MAME64? -Jack
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I can't set a global emulator
I have been following YouTube tutorials on how to set up the PlayStation 2 Emulator, so far I have got the emulator set up and working, I also tried to setup the PlayStation 2 system in Hyper Hq using the setup wizard. I followed the video and it went on to show how to use Rlauncher for setting up the emulators. I have Sony PlayStation 2 in my media folder and I have put a xml file of the data base from Hyperlist into the Database folder. I am struggling using Rlauncher, as you can see in my screen shot that I can't set the default Rom path and that the thing won't let me set the default emulator ( almost like it doesn't want to work) When I select the PlayStat…
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Blank Screen with Daphne and Rocket
Okay mine is acting very strange.... Daphne works for both Space Ace and DL. These will be the only two I'm setting up. Works in the DaphneLauncher. However through Rocket, I get a black screen and I can hear the game running through the startup and attract mode... But just a black screen... Read through the 7 pages of questions and answers. Seen some talking about opengl. I made changes for that in the global, no luck. set to false on fullscreen, no luck. tried disable hardware accl. Everything I've tried hasn't worked and I'm wondering what the heck I'm doing wrong... The crazy daph log has some weird entries: WARNING : You have specified a…
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Complete Guide for Daphne in HyperSpin and HL3
Hello All, There are a few notable threads about Daphne out there already. Please see: http://www.hyperspin-fe.com/forum/showthread.php?18209-A-Sort-Of-Guide-to-Daphne http://www.hyperspin-fe.com/topic/1612-whats-the-easiest-way-to-run-daphne-with-hyperspin-roms-or-iso http://www.hyperspin-fe.com/forum/showthread.php?28561-Daphne-games-missing-yet-there&highlight=daphne http://www.hyperspin-fe.com/topic/2121-daphne-help NOTICE: Daphne and Daphne Singe are two different emulators. Daphne is for the following games: Astron Belt, Badlands, Bega's Battle, Cliff Hanger, Cobra Command, Dragon's Lair, Dragon's Lair 2, Esh's Aurunmilla, Galaxy Ranger, GP World, Interst…
2 votes173 answers -
Amiga Forever 8 Plus Edition Module for RocketLauncher
Module: Amiga Forever 8 Plus Edition Module Version: 1.0.0 Emulator Version: 8.0.15.0 Here is the initial release of my Amiga Forever 8 Plus Edition for RocketLauncher!! Enjoy ... Amiga Forever 8 Plus Edition.zip
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C64 Forever 8 Plus Edition Module for RocketLauncher
Module: C64 Forever 8 Plus Edition Module Version: 1.0.0 Emulator Version: 8.0.15.0 Finally I finished my first release of my revised and updated module formerly known as the C64 Forever 7 module. This release includes many new features and settings you will be able to configure within RocketLauncher as well as a new cartridge feature for per game settings only! Why you ask .... You will be able to use different freezer cartridges with your games if you want to like such as the Super Snapshot or Action Replay cartridges. Enjoy!! C64 Forever 8 Plus Edition.zip
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Taito Type X PCLauncher.ini and Taito Type X.xml
Can some please post a complete file of each with all current working games? Including games like KOF SyStage... Thank You
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Amiga & C64 Forever 7 module!
Hi guys been working on a module for RocketLauncher that works with the C64 Forever 7 program. Today I released a working module for all your C64 Forever games and applications (.RP9) collection that you can launch with RocketLauncher. Bezels are implemented but not working correctly at this time so for now you might want to leave bezels disabled for this module in the RLUI. I have included some display, audio and hardware options that you can change within RLUI for the module as well without having to go thru the C64 Forever 7 interface options. I plan on working on the Amiga Forever 7 module next. Enjoy! C64 Forever 7.zip
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Can't work with rocketlauncher on CRT. Need Help.
Hello, I have a CRT arcade monitor hooked up for my setup and I want to add systems to my wheel. When I launch Rocket Launcher the window size is so large I cannot see everything I need to. There are also no scroll bars. Is there a workaround for this? All I can think of is to use a second monitor but the setup with the CRT is so finicky with that getting the other monitor off is always a problem. Also if you don't know already can't change the resolution with the CRT or it goes bananas. Really hung up here so any help is greatly appreciated. Maybe there is a way to make the RL window resolution smaller? Or scroll somehpw? Dying to get some Turbo Grafx setup. Thank you f…
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4 Player setup for Sega Genesis / MS
I am having difficulty modifying the Fusion Module in RocketLauncher to set the multi tap type for each 4-Player title so that when I select these 4 Player games in Hyperspin, it will automatically recognize the correct multi tap control setting for that particular game (whether its 4 Way Play, Team Player, J Cart). I set Controller_Reassigning_Enabled to true in the Fusion module ini. The setup to define the multi tap type and controller settings for each game via the RocketLauncher UI seems very straight forward, but just. Isn’t. Working. Not sure what to try next. When I open the games separately just using Fusion outside of RocketLauncher and Hypersp…
0 votes3 answers -
Can't get AHK to work in game
I have the latest version of RL and Hyperspin and i just added Visual Pinball (specifically VPX) to my setup. I need to bind my side pinball buttons to different buttons on my control panel so my kids who have short arms can play pinball. I've setup Visual Pinball in Hyperspin and Rocket Launcher, and it loads my games just fine from Hyperspin or directly from Rocketlauncher. I created a profile for the Emulator (in this case Visual Pinball 10) and created my two hot keys. I clicked the green lightning button in RocketLauncher keymapper to test if it worked, and i'm able to see my hotkeys work properly in that test window that pops up. Then I click to launch any one of …
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RocketLauncher seems to be jumping between JoyToKey profiles while in the HyperSpin menu. ?Help?
Expert help requested:I have a newly configured HS 1.4 & RL setup to use JoytoKey and have set the profiles for in the RL Keymapper for "RocketLauncher", "HyperSpin", and "Profile 1". When launching HyperSpin it works for the first system change 50% of the time after which point the system no longer responds to the movement of the joysticks or buttons. (The current workaround is to go out to JoytoKey and highlight the "other profile", either HyperSpin or RocketLauncher depending on which was the active profile prior to becoming non responsive to all input.I have disabled Windows defender and given admin rights to all the exe's in addition to confirming the full read/w…
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Do I realy News RocketLauncher?
Do I realy need RocketLauncher dir hyperspin top work, or can i just set a launchcomand like this "path\to\emulatot.exe path\to\rom.rom" in the settings of hyperspinn ? I like to keep things simple (one programm less that can fail)
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BGFX settings in Rocketlauncher
I am running MAME64 0.180 with the latest Hyperspin and Rocketlauncher. I want to use BGFX, but it seems like Rocketlauncher ignores my .ini settings for the BGFX. Is there a setting in Rocketlauncher to make this work? BGFX works great in mame64, but if I try and load through Hyperspin and Rocketlauncher, my changes don't show.
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AutoHotKey.dll error since last update
Hello RLauncher recently told me that a new update was available, I installed it and since when I want to start any game on any system i get this error message:"AutoHotkey.dllerror at line 32Linetext:error: the leftmost charcater above is illegal in an expressionprogram will exit"And cannot launch any game with hyperspin after that.Where can i found an original autoHotkey.dll?
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Temp folder maintenance script
Possibility to keep the last number of required temp unzips rather than yes or no to clear temp folder in Rocketlauncher...... I finished this today. It enables you to keep the last 5 unzipped games per system. Really useful for games that are large and take ages to unzip. This stops you wasting hard drive space as it only saves the 5 most recent. It also deletes any empty folders in that temp folder too. Take a look here for more info and the script. http://www.rlauncher.com/forum/showthread.php?t=3565
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Anyone having display issues with DEmul 0.7a?
I posted this to the RL forums but thought I'd try here as well... Look at the issue I'm having when bezels are enabled with Ikaruga. Could someone else confirm? Has anyone seen and solved this? It stretches the display area using DX11old, and squishes the display area using DX11 (new). Here are some screenshots... gpuDX11old gpuDX11
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epsx rocketlauncher settings problem
hello when i play epsx emulator with rocket launcher the settings will be changed but in the rocketlauncher user interface there be other settings and it change but only these settings will be every time changed texture filtering hires textures fullscreen filter this option will be tunred off automaticly but i allready activate these options in the settings file .... i dont know why it turned off every time when i change these options without rocket launcher these settings is allready activated but rocktet launcher turned them off i need help
0 votes5 answers -
Retroarch PAUSE rlui
I asked this over at the rocketlauncher forums, but it seems very slow over there so thought i'd try out some of you to see if anyone has ran into this issue before. I had retroarch working before with RL PAUSE, then I did a bunch of work on shaders and shader borders and overlays to really get things looking super nice. Then realized that RL could probably not do PAUSE over a fullscreen retroarch with it's overlay. So I turned them off and enabled bezels again in RLUI, and then went into the configs and turned fullscreen off, windowed fullscreen off,...and tried RL again but PAUSE does not want to activate even when retroarch is completely windowed. Any ideas? I had…
0 votes1 answer
