sreisig1 Posted June 10, 2014 Share Posted June 10, 2014 Anyone know how to get Pinball FX2 to work with hyperspin? I have it working outside of hyperspin (version not requiring steam). I have the wheel all setup. How do you setup the AHK's to launch the indivduall tables per wheel item? Link to comment Share on other sites More sharing options...
zerojay Posted June 10, 2014 Share Posted June 10, 2014 Use the Pinball FX2 module. Link to comment Share on other sites More sharing options...
sreisig1 Posted June 10, 2014 Author Share Posted June 10, 2014 Where do I download this module and get it setup? Link to comment Share on other sites More sharing options...
marxkemp Posted June 10, 2014 Share Posted June 10, 2014 Hyperlaunch GiT Link to comment Share on other sites More sharing options...
gigapig Posted June 10, 2014 Share Posted June 10, 2014 Someone did this handy guide. Link to comment Share on other sites More sharing options...
gigapig Posted July 5, 2015 Share Posted July 5, 2015 The module is being updated which removes the need for the coordinates INI. http://www.rlauncher.com/forum/showthread.php?933-Update-Pinball-FX2-(Rebels-and-Ultron)-Module-and-INI&p=13073&viewfull=1#post13073 Post 14 but there may be updates. Link to comment Share on other sites More sharing options...
ninja2bceen Posted August 17, 2015 Share Posted August 17, 2015 The module is being updated which removes the need for the coordinates INI. http://www.rlauncher.com/forum/showthread.php?933-Update-Pinball-FX2-(Rebels-and-Ultron)-Module-and-INI&p=13073&viewfull=1#post13073 Post 14 but there may be updates. Try that post and get the files Tapatalk signature Link to comment Share on other sites More sharing options...
Bootleg Posted August 2, 2016 Share Posted August 2, 2016 my ahk file shows up red in the module table i think i broke it am i doing something wrong i was told in the rocket launcher ui tab u can update it but it doesnt seem to be working for me never mind thanks i figured it out i didnt see the update icon at the top of the rocket launcher tab lol Link to comment Share on other sites More sharing options...
gigapig Posted August 2, 2016 Share Posted August 2, 2016 my ahk file shows up red in the module table i think i broke it am i doing something wrong i was told in the rocket launcher ui tab u can update it but it doesnt seem to be working for me It will show up with an exclamation if you have edited the module or you have a duplicate module in the folder. If you want to use the module you have modified then you can remove the exclamation. If you want to acquire a fresh copy of the module, remove the old one from the folder (I recommend moving it instead of deleting until you get the new one) fire up RLUI and if it doesn't do it automatically the do it manually by clicking the button as shown below. Link to comment Share on other sites More sharing options...
ninja2bceen Posted August 2, 2016 Share Posted August 2, 2016 I am also having trouble launching this in general since updating to all tables. This use to just work. How do I get this and pinball arcade up and running again. It launched to fade then fade goes away and nothing appears. It launches outside of rl though. Frustrated here [emoji24] Link to comment Share on other sites More sharing options...
sreisig1 Posted August 3, 2016 Author Share Posted August 3, 2016 Sorry I forgot to go back and check this thread and thank you Giga. Used the grid setup with older PCSX2. Now I have the latest version with aliens tables (which are awesome btw) and rocketlauncher. So looks like I will be trying to set this up as well. Hopefully I can give it a try this weekend. Link to comment Share on other sites More sharing options...
ninja2bceen Posted August 3, 2016 Share Posted August 3, 2016 Move skip checks to false and it all fired up for me just fine without any edits to the original modules. Now off to fixing pinball arcade which doesn't seem to be as easy Link to comment Share on other sites More sharing options...
gigapig Posted August 3, 2016 Share Posted August 3, 2016 Move skip checks to false and it all fired up for me just fine without any edits to the original modules. Now off to fixing pinball arcade which doesn't seem to be as easy That would make the module notes wrong then, unless both work of course. Link to comment Share on other sites More sharing options...
ninja2bceen Posted August 3, 2016 Share Posted August 3, 2016 Correct I found it in a forum on rl where djvj suggests to make false now and the notes are out of date Link to comment Share on other sites More sharing options...
fabs Posted March 5, 2017 Share Posted March 5, 2017 Hello. I use this settings in my Hyperspin to launch tables individually. See the parameter /LoadTable This will execute as PinballFX2.exe /LoadTable "table name" /LoadTable is a command line parameter for PinbalFx2 The Pinball EXE name should have no spaces in its name. Best regards. Link to comment Share on other sites More sharing options...
gigapig Posted March 6, 2017 Share Posted March 6, 2017 10 hours ago, fabs said: Hello. I use this settings in my Hyperspin to launch tables individually. See the parameter /LoadTable This will execute as PinballFX2.exe /LoadTable "table name" /LoadTable is a command line parameter for PinbalFx2 The Pinball EXE name should have no spaces in its name. Best regards. Thank you Fabs, that is good to know. Link to comment Share on other sites More sharing options...
michelkenshin Posted March 8, 2017 Share Posted March 8, 2017 My pinball is up to the rogue one star wars table. I did not get it to work, when I select the table it goes to the game menu with the table that I chose selected Link to comment Share on other sites More sharing options...
fabs Posted March 8, 2017 Share Posted March 8, 2017 11 hours ago, michelkenshin said: My pinball is up to the rogue one star wars table. I did not get it to work, when I select the table it goes to the game menu with the table that I chose selected Hi. Be sure to rename "Pinball FX2.exe" to "PinballFX2.exe" (without blank spaces in its name). Also be sure to have HyperHQ set up as in the image above. Regards, Link to comment Share on other sites More sharing options...
michelkenshin Posted March 8, 2017 Share Posted March 8, 2017 7 hours ago, fabs said: Hi. Be sure to rename "Pinball FX2.exe" to "PinballFX2.exe" (without blank spaces in its name). Also be sure to have HyperHQ set up as in the image above. Regards, Hi Fabs, I did this, renamed the Pinball FX2 to PinballFX2 and it did not work, when I select the table nothing happens. Could you help me, please? Link to comment Share on other sites More sharing options...
32assassin Posted March 8, 2017 Share Posted March 8, 2017 nothing you do will work if you do not get a code from Steam to enable Cabinet support. Link to comment Share on other sites More sharing options...
fabs Posted March 8, 2017 Share Posted March 8, 2017 2 hours ago, michelkenshin said: Hi Fabs, I did this, renamed the Pinball FX2 to PinballFX2 and it did not work, when I select the table nothing happens. Could you help me, please? Hello Michel. Try running directly from command prompt to see if it works. Open a command prompt box, change to your Pinball FX2 folder and run directly from there: For Example: H:\Hyperspin\Emulators\Pinball FX2\Pinballfx2 /LoadTable "Mars.pxp" Be sure the table name matches the table file name. The extension pxp is not mandatory: "Mars" only will also work. Regards, Link to comment Share on other sites More sharing options...
badboo Posted March 19, 2017 Share Posted March 19, 2017 I have managed to do this and very happy about Just one thing I can't figure out. I have added the dlc tables: Bethesda (doom, fallout, etc) and the aliens vs pinball (isolation, alien, etc), but they can't be launched on pinball FX2. I went to the pinball fx2 and open the ini file, where the DLC's appid are and I assume that I would have to add the aliens and bethesda id's here, right? Or am I assuming this incorrectly? Link to comment Share on other sites More sharing options...
michelkenshin Posted March 19, 2017 Share Posted March 19, 2017 On 08/03/2017 at 7:35 PM, fabs said: Hello Michel. Try running directly from command prompt to see if it works. Open a command prompt box, change to your Pinball FX2 folder and run directly from there: For Example: H:\Hyperspin\Emulators\Pinball FX2\Pinballfx2 /LoadTable "Mars.pxp" Be sure the table name matches the table file name. The extension pxp is not mandatory: "Mars" only will also work. Regards, Fabs, I was able to do it by the prompt, but by hyperspin, hyperhq or rocketlauncher I could not get it to work. I do not know what else to do. Thank you. Link to comment Share on other sites More sharing options...
michelkenshin Posted March 19, 2017 Share Posted March 19, 2017 1 hour ago, badboo said: I have managed to do this and very happy about Just one thing I can't figure out. I have added the dlc tables: Bethesda (doom, fallout, etc) and the aliens vs pinball (isolation, alien, etc), but they can't be launched on pinball FX2. I went to the pinball fx2 and open the ini file, where the DLC's appid are and I assume that I would have to add the aliens and bethesda id's here, right? Or am I assuming this incorrectly? How did you get it to work? I also have these tables and when I open all go to the menu and not to the inside of the table. Link to comment Share on other sites More sharing options...
badboo Posted March 19, 2017 Share Posted March 19, 2017 17 minutes ago, michelkenshin said: How did you get it to work? I also have these tables and when I open all go to the menu and not to the inside of the table. Try downloading the pinball fx2 xml from here. xml pinball fx2 and follow this video: Pinball FX2 update I am going to bed, so let me know if it doesnt work for you... good luck Link to comment Share on other sites More sharing options...
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