sevenseal Posted January 25, 2016 Posted January 25, 2016 Thanks, I did have it in the PID as you told me to do in another post but removed it while trying to trouble shoot, it wouldn't work with it in the PID either. Not sure what you mean by "set your app to hypermarquee as well" I have Hypermarquee pointing to Hitotext.exe,Hi folder and Nvram but all I get in HS is a quick flash & close of a dos bo in the first box of eds, it display hitotext, which tell me you havent selected your program to use... eds cant open something which it doesnt know where it is, if you did select it, it would display hypermarquee instead
gargoyle67 Posted January 25, 2016 Posted January 25, 2016 Sorry I have pointed the application box to my HiToText.exe, why would it say Hypermarquee ? should I be pointing it to something else ? getting confused now sorry.
sevenseal Posted January 25, 2016 Posted January 25, 2016 Sorry I have pointed the application box to my HiToText.exe, why would it say Hypermarquee ? should I be pointing it to something else ? getting confused now sorry. hypermarquee use hitotext, so you would hypermarquee
gargoyle67 Posted January 25, 2016 Posted January 25, 2016 Working great now thanks Sevenseal & Antos Regarding my wheel close on game launch close filter 3, it's still not closing down Hypermarquee when the games are launched, so I can only assume it either my install or a bug ? I will try again on my other arcade cab setup. Thanks again guys for your support
gargoyle67 Posted January 25, 2016 Posted January 25, 2016 Working great now and shutting down on 3 game launch, I stopped the fade in\out on animation RocketLauncher I don't know if it was something timing wise with the animation\speech on the FE that was causing it not to shut down the wheel art when called to do so ? There is a minor issue that when I close a game the wheel art doesn't show again until I move the wheel, That might be the highscore and marquee art closing down and stopping it at a guess ? I've got another question regarding Hyper Marquee so I take it over to that thread, thanks again guys.
evh347 Posted February 22, 2016 Posted February 22, 2016 What is the proper method to get EDS to switch system marquees off the main wheel? My system image folder is: D:\Games\Hyperspin\Media\System Marquees\ These are my artwork files: D:\Games\Hyperspin\Media\[system]\Images\Marquee\[FileName].png D:\Games\Hyperspin\Media\[system]\Images\Wheel\[FileName].png D:\Games\Hyperspin\Media\System Marquees\[system]\FileName].png I'm not having any problem displaying any game marquee/wheel image. On the main wheel, I cannot get the proper system marquee to display when cycling thru the available systems.
sevenseal Posted February 22, 2016 Posted February 22, 2016 What is the proper method to get EDS to switch system marquees off the main wheel? My system image folder is: D:\Games\Hyperspin\Media\System Marquees\ These are my artwork files: D:\Games\Hyperspin\Media\[system]\Images\Marquee\[FileName].png D:\Games\Hyperspin\Media\[system]\Images\Wheel\[FileName].png D:\Games\Hyperspin\Media\System Marquees\[system]\FileName].png I'm not having any problem displaying any game marquee/wheel image. On the main wheel, I cannot get the proper system marquee to display when cycling thru the available systems. please ask your question on the hypermarquee thread
Nocturnaloner Posted March 14, 2016 Posted March 14, 2016 I'm interested in using EDS to send maps to my Ultrastik 360s. Does EDS send commands to Ultramap directly, or does it use LEDBlinky? Is there an example anywhere of the commands involved?
Antos Posted March 15, 2016 Author Posted March 15, 2016 I'm interested in using EDS to send maps to my Ultrastik 360s. Does EDS send commands to Ultramap directly, or does it use LEDBlinky? Is there an example anywhere of the commands involved? Interesting, I never used Ultrastik before, but EDS should be able to handle this. Please post the command to send maps (or refer me to a site) and I will show you how to add this to EDS. HyperMarquee & Event Dispatch System
Nocturnaloner Posted March 15, 2016 Posted March 15, 2016 Interesting, I never used Ultrastik before, but EDS should be able to handle this. Please post the command to send maps (or refer me to a site) and I will show you how to add this to EDS. ok, here is the command line usage though we only need the simplest usage: === COMMAND-LINE MODE === UltraMap filename.ugc [/delay] [/logerrors "filename"] [/errorgui:seconds] [/showfeedback] [/?] filename.ugc - UGC file to download into attached UltraStiks. (REQUIRED) /delay - Delay five seconds before programming /delay:0.5 - Delay a half second before programming. Valid range is 0.0 to 60.0 seconds. /flash - Download map to permanent storage. (Default is RAM only.) /logerrors sample.log - Do not report errors via GUI; instead, error messages are appended to the given file; if no errors happen, then the log file is not created (which can then be used to detect if UltraMap encounted an error). Note that filename is required, and if the filename contains spaces, it must be enclosed in quotes. Relative filenames are resolved relative to the current directory (i.e. the "Start in" directory for shortcuts). NOTE: filename is separated from /logerrors with a space, not a colon like other switches! /errorgui:2.5 - Display error GUI for two and a half seconds before continuing. Valid range is 0.0 to 60.0 seconds, "auto" (the default, which leaves all errors displayed until the user dismisses the error), or "never" (which never displays error GUI). Note that /errorgui:0 is the same as /errorgui:never. /showfeedback - Display GUI feedback during UltraStik programming. (Normally, GUI feedback is only shown when an error is encountered.) /? - Displays this message
Nocturnaloner Posted March 15, 2016 Posted March 15, 2016 I'm attaching a zip file that uses an .ahk and an .ini file to program the Ultrastiks. It may save you some work because of the logic it contains, and the list of roms in the .ini file. This isn't a case where every rom has its own individual .ucg file. Maybe that is the only way EDS can work, but take a look at it. UltraStik 360 Programmer.zip
Antos Posted March 15, 2016 Author Posted March 15, 2016 Thanks for sharing... I haven't test it (don't have the UltraStick), but the good news is that EDS can launch AHK script, just like an exe. Let me see if i can give an example, but in the mean time, please don't hesitate to do some test. I am curious as much as you. Once we can make it work, I will add this to EDS documentation. HyperMarquee & Event Dispatch System
sevenseal Posted March 15, 2016 Posted March 15, 2016 ok, here is the command line usage though we only need the simplest usage:yes it does work with mapping
Nocturnaloner Posted March 15, 2016 Posted March 15, 2016 Did you just send a basic map command to Ultramap? Sent from my iPhone using Tapatalk
Antos Posted March 15, 2016 Author Posted March 15, 2016 Sevenseal will help you on this. I did a simple test to try launching ahk. It is working well using CLI method. Pick your *.ahk file as you would do for a normal exe. Then choose CLI method and use those params; "[system]" "[game]" HyperMarquee & Event Dispatch System
Nocturnaloner Posted March 16, 2016 Posted March 16, 2016 How would I reference the .ini file so the proper map would be installed for each game? Sent from my iPhone using Tapatalk
Antos Posted March 16, 2016 Author Posted March 16, 2016 I have no clue since in don't know nothing about ultraStick and I have no time to dig in, But I assume the AHK script will take care of this since you pass the game and the system as parameters. Isn't? HyperMarquee & Event Dispatch System
Nocturnaloner Posted March 16, 2016 Posted March 16, 2016 I have no clue since in don't know nothing about ultraStick and I have no time to dig in, But I assume the AHK script will take care of this since you pass the game and the system as parameters. Isn't? That's correct, it should. Actually the AHK has nothing to do with Ultrastik/Ultramap, so as long as it is correct in syntax, it should work if it is sent the proper parameters. I didn't know until now that EDS could run AHK scripts, that's nice.
Antos Posted March 16, 2016 Author Posted March 16, 2016 Sounds good, I am sorry that I can't help you more for the time being. It should work if you spend time on it. Sevenseal can also help you. Let me know if you have it succesfull. Question to the community, does someone already using Utrastick 360 under EDS? HyperMarquee & Event Dispatch System
Nocturnaloner Posted March 20, 2016 Posted March 20, 2016 The issue is that the Hypermarquee window is disappearing and reappearing, only in Hyperspin attract mode, not when manually selecting games. There is only one HM instance. All I am doing is displaying marquee images on a smaller secondary monitor, nothing else. Just for mame right now. I'm attaching captures of the interfaces. Thanks for your help! EDS.pngHMglobal1.pngHMartwork.png we actually need the files... there are other elements that are not visible in your picture. 1. i can tell off the start it is something relating to your eds setting. which can be discussed in the eds thread. 2. it will help to turn off edit mode while in actual use. HM function differently depend what mode you place it in. 3. if you want it to function smoother, faster, better.... you will need to follow what antos had point you do by reading over the guides., knowing about events triggers majorly help with how things come out. not knowing them leaves much things to be not desired. Ok, I'll put this post here to continue EDS discussion. Attaching EDS config shortly. Here is the eds config: <?xml version="1.0" standalone="yes"?> <NewDataSet> <EDS> <ID>9d2a9d684aa74257870fe3847aa04b0d</ID> <Path>A:\Hypermarquee\Hyper Marquee.exe</Path> <Application>Hyper Marquee</Application> <Close>false</Close> <PID>7392</PID> <IPC>Pipe</IPC> <Running>false</Running> <Kill /> <Parameters>false MAME-Marquee_Artwork "[game]" "[system]"</Parameters> <RunningFlash /> <Disable>false</Disable> <IPCID>MAME-Marquee_Artwork</IPCID> <EventFilter>1,3,9</EventFilter> <CloseEvent>2,4,6,11</CloseEvent> <RelativePath>../Hypermarquee/Hyper Marquee.exe</RelativePath> </EDS> </NewDataSet> It's not a matter of running faster or smoother, it's fine except for the disappearing window.
jasclo Posted March 22, 2016 Posted March 22, 2016 i been trying to get this set up for hours i need help
sevenseal Posted March 22, 2016 Posted March 22, 2016 The issue is that the Hypermarquee window is disappearing and reappearing, only in Hyperspin attract mode, not when manually selecting games. Ok, I'll put this post here to continue EDS discussion. Attaching EDS config shortly. Here is the eds config: It's not a matter of running faster or smoother, it's fine except for the disappearing window. have you look up what event 6 and 11 do?i know what they do but you need understand those actions.
sevenseal Posted March 22, 2016 Posted March 22, 2016 i been trying to get this set up for hours i need helpwhat do you need help with, need to be more detail with your issues
MydknyteStyrm Posted May 1, 2016 Posted May 1, 2016 Having trouble with HyperEDS. I recently installed updated versions of LEDBlinky, HyperEDS and HyperMarquee, along with HyperSpin Startup Script. 1. HyperEDS isnt closing LEDBlinky and HyperMarquee when I exit HS 2. How do I successfully incorporate LEDBlinky? When I dont have any event filters, LEDBlinky throws a " is an invalid integer error. 3. How do I incorporate HS Startup Script, with what parameters?
Antos Posted May 3, 2016 Author Posted May 3, 2016 Having trouble with HyperEDS. I recently installed updated versions of LEDBlinky, HyperEDS and HyperMarquee, along with HyperSpin Startup Script. 1. HyperEDS isnt closing LEDBlinky and HyperMarquee when I exit HS 2. How do I successfully incorporate LEDBlinky? When I dont have any event filters, LEDBlinky throws a " is an invalid integer error. 3. How do I incorporate HS Startup Script, with what parameters? 1. HyperEDS isnt closing LEDBlinky and HyperMarquee when I exit HS: Use close filter column and read EDS documentation for more details on filter and ledblinky event. 2. How do I successfully incorporate LEDBlinky? When I dont have any event filters, LEDBlinky throws a " is an invalid integer error. I don't have ledblinky mylself, sevenseal can help? One advice, send your EDS settings file here for support. 3. How do I incorporate HS Startup Script, with what parameters? Why would you incorporate HS Startup Script within EDS? Post your script here and please explain a little more on what you are trying to do. HyperMarquee & Event Dispatch System
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