Sneetch Posted February 22, 2014 Posted February 22, 2014 Closer, now have the visuals on the mainly on the correct screens, but they are slid to the right about 20-25% of the screen which also means 20-25% is also off the screen. I am SURE I am missing a value somewhere, but know I have checked and rechecked.... yet still eluding me. I have positive thoughts I will break thru tonight! Thanks for the guidance. My Pinball Cabinet Build Thread
bluc Posted March 7, 2014 Posted March 7, 2014 First let me say I went gold on here just to use your app works well wondering about future upgrades any plans to implement hito text for high scores or a system monitor widget shows cpu usage and free ram (yes I stole these ideas from marquee magician) Would be good if we could set it up like marquee magician and have multiple things on screen but unlike marquee magician I can actually get this one to work Also wondering is it possible to use ledblinky for its intended usage while using hyperspin helper.(cant test myself as my pac64led is dead and I am in process of getting it replaced.) EDIT: Also is there any 16:9 marquees pics available for mame games on ftp if so what are they under?
or8ital Posted March 7, 2014 Author Posted March 7, 2014 Ledblinky works with it. Not sure what I'll do next. Info on HyperspinHelper Software: http://hyperspinhelper.wordpress.com. Allows you to enable two additional displays as a Marquee and a controls help screen as well as map UltraStik 360 controls. Works exclusively with Hyperspin.
Antos Posted March 7, 2014 Posted March 7, 2014 Ledblinky works with it. Not sure what I'll do next. Does your application is event base triggered by Hyperspin using LEDBlinky proxy? Would you like to contribute to the initiative by creating a LEDBlinky proxy for the community? HyperMarquee & Event Dispatch System
or8ital Posted March 7, 2014 Author Posted March 7, 2014 Does your application is event base triggered by Hyperspin using LEDBlinky proxy? Would you like to contribute to the initiative by creating a LEDBlinky proxy for the community? What's a possible use case? Info on HyperspinHelper Software: http://hyperspinhelper.wordpress.com. Allows you to enable two additional displays as a Marquee and a controls help screen as well as map UltraStik 360 controls. Works exclusively with Hyperspin.
or8ital Posted March 7, 2014 Author Posted March 7, 2014 How do I get hyperspin helper to auto run at startup? There is a sample batch script on this thread somewhere. Info on HyperspinHelper Software: http://hyperspinhelper.wordpress.com. Allows you to enable two additional displays as a Marquee and a controls help screen as well as map UltraStik 360 controls. Works exclusively with Hyperspin.
or8ital Posted March 7, 2014 Author Posted March 7, 2014 What's a possible use case? Who am I kidding. I have no time to do this right now. My day job has me way too busy right now. Info on HyperspinHelper Software: http://hyperspinhelper.wordpress.com. Allows you to enable two additional displays as a Marquee and a controls help screen as well as map UltraStik 360 controls. Works exclusively with Hyperspin.
Antos Posted March 8, 2014 Posted March 8, 2014 Who am I kidding. I have no time to do this right now. My day job has me way too busy right now. Thanks, if you would like to bring advices or guidance on this, let us know. Right now, I am evaluating to open a socket within a TCPClient. Overkill? better solution? 3 entities; 1- HyperSpin 2- LEDBlinky Proxy (open a TCP client to send messages) 3- Application Listener (i.e HyperSpinHelper ) HyperMarquee & Event Dispatch System
or8ital Posted March 8, 2014 Author Posted March 8, 2014 Honestly I think we should try our best to convince badboybill to open up the event mechanism for HS to 3rd party apps. Then the 3rd party developers could quickly take HS places. Info on HyperspinHelper Software: http://hyperspinhelper.wordpress.com. Allows you to enable two additional displays as a Marquee and a controls help screen as well as map UltraStik 360 controls. Works exclusively with Hyperspin.
or8ital Posted March 8, 2014 Author Posted March 8, 2014 I say this because there are gaps in the workaround a through ledblinky right now. Info on HyperspinHelper Software: http://hyperspinhelper.wordpress.com. Allows you to enable two additional displays as a Marquee and a controls help screen as well as map UltraStik 360 controls. Works exclusively with Hyperspin.
Antos Posted March 8, 2014 Posted March 8, 2014 I say this because there are gaps in the workaround a through ledblinky right now. Completely agree with you. This is a work around and far to be the optimal solution. Waiting for an update of HyperSpin... HyperMarquee & Event Dispatch System
Antos Posted March 8, 2014 Posted March 8, 2014 Got it & did it!!! Very dirty for now, but the concept seems to work fine. Here is a proof of concept of a Hyperspin Events Dispatch System (EDS). Using Pipes. How it works, 1. HyperSpin calls the EDS (left form with the grid) - need to rename EDS by LEDBlinky 2. EDS send messages (asynchronously) to all systems. Systems that you have earlier specified, in order to send hyperspin events to them (need to add a listener to your app - sample code will be provided) 3. EDS is closing after sending messages (ie Hyperspin event) 4. You application can use what as been asynchronously received. HyperMarquee & Event Dispatch System
talonted68 Posted March 11, 2014 Posted March 11, 2014 This software is awesome! Is there anyway to make helper stretch the marquee to fill the screen? I know it might look weird but I think I would prefer it to having blank space on the monitor until I can get one of those fancy ultrawide monitors.
amrathe Posted March 14, 2014 Posted March 14, 2014 First off, great piece of software. So far I love it, other than one small problem I have run into relating to the type of wheel images I am using. If I use default MAME style images in my wheel (image has more width than height) everything works great. The problem is the wheels I have that use Box Art as the wheel images, which happens to be most of my console systems. If the wheel image has more height than width like the Box Art does, HSH fits the image for the width making the game image take up half of the height of the HSH Controls screen and forcing the controls font to be extremely small even on a 1600x1200 secondary monitor. Basically if I have an image with twice the height as it has width (doesn't matter the actual resolution) it will take up half the 2nd monitor screen. I've been trying to think of a way around the particular problem that does not involve having to redo all of my wheel art. Ideally if there was a switch to have HSH use Hyperspin/Media/System/Images/HSHGames (final folder name doesn't matter as long as it isn't one of the folders already used for artwork assets) as the first location in the search order my problem would be solved. Even a switch in the settings.xml file to just display the text name of the rom being run rather than an image would work. Otherwise I would have to use the Marquee feature to display my controls using CPWizard generated layout images which would be fine other than the fact I would have to replace all of the existing marquee images with them.
or8ital Posted March 14, 2014 Author Posted March 14, 2014 I can look into that but it may be a little while. Day job has me busy. Info on HyperspinHelper Software: http://hyperspinhelper.wordpress.com. Allows you to enable two additional displays as a Marquee and a controls help screen as well as map UltraStik 360 controls. Works exclusively with Hyperspin.
fireslayer26 Posted March 29, 2014 Posted March 29, 2014 When I use this it works great, but on my second screen where the marquee/wheel art is displayed, it also shows the cursor. How do I hide the cursor. Also when I have it enabled to change the art on the 2nd monitor when scrolling through the wheel, it changes slowly. Like sometimes 3-4 seconds after I scroll to the next game in the wheel. Is this a limitation of my system? Video card, hard drive? System: Gigabyte GA-990FXA-UD3, AM3+ FX-4300 @ 4ghz 8GB G.Skill DDR3 Sapphire HD7770
or8ital Posted March 29, 2014 Author Posted March 29, 2014 Not sure on the cursor. It should hide. As for the wheel changing it does take a while sometimes. It's a limitation of how to get to the data. HS doesn't make it easy so it's a hack to try to retrieve the data. A faster machine can help but yours seems plenty fast. I'm not a fan of the marquee changing on the wheel personally. Info on HyperspinHelper Software: http://hyperspinhelper.wordpress.com. Allows you to enable two additional displays as a Marquee and a controls help screen as well as map UltraStik 360 controls. Works exclusively with Hyperspin.
connorsdad Posted March 29, 2014 Posted March 29, 2014 When I use this it works great, but on my second screen where the marquee/wheel art is displayed, it also shows the cursor. How do I hide the cursor. Also when I have it enabled to change the art on the 2nd monitor when scrolling through the wheel, it changes slowly. Like sometimes 3-4 seconds after I scroll to the next game in the wheel. Is this a limitation of my system? Video card, hard drive?System: Gigabyte GA-990FXA-UD3, AM3+ FX-4300 @ 4ghz 8GB G.Skill DDR3 Sapphire HD7770 Are you sure you have hyperspin set correctly to hide your cursor ? Sent from my SM-N9005 using Tapatalk
fireslayer26 Posted March 30, 2014 Posted March 30, 2014 Other than ticking "Hide Cursor" in the Hyperlaunch box.... no.
or8ital Posted April 22, 2014 Author Posted April 22, 2014 Gold member FTP site Info on HyperspinHelper Software: http://hyperspinhelper.wordpress.com. Allows you to enable two additional displays as a Marquee and a controls help screen as well as map UltraStik 360 controls. Works exclusively with Hyperspin.
Thomas Moxcey Posted June 1, 2014 Posted June 1, 2014 Closer, now have the visuals on the mainly on the correct screens, but they are slid to the right about 20-25% of the screen which also means 20-25% is also off the screen. I am SURE I am missing a value somewhere, but know I have checked and rechecked.... yet still eluding me. I have positive thoughts I will break thru tonight! Thanks for the guidance. Hey Sneetch did you get your screens figured out? I think I'm having the same problem you were. Thanks. Or8ital thanks for such a great program. I went out and bought a LG M2900 way back in 2011 when BBB got one. I have not been able to use it until now. So thanks for the time you put in to this must have program for any Arcade Cabinet.
or8ital Posted June 1, 2014 Author Posted June 1, 2014 when the images are slid over it usually means settings in hyperspin and/or emulators are not correct. Make sure you have the resolution of your main screen set correctly in those programs. Info on HyperspinHelper Software: http://hyperspinhelper.wordpress.com. Allows you to enable two additional displays as a Marquee and a controls help screen as well as map UltraStik 360 controls. Works exclusively with Hyperspin.
Thomas Moxcey Posted June 1, 2014 Posted June 1, 2014 Thanks for the Quick Response Or8ital. I have read all 50 pages of this post twice now trying to figure this out. Thanks for taking the time to get back to me. So dose that mean that just the main display needs to be set same resolution at the desktop? (800x600) Or do the screens #2 and #3 also need to be the same resolution? It seems the screens are offset across all the systems. Before I even enter into a game. I can get them close using the windows resolution screen but I can not get the controls image or the Marquee images to fit in to the screen correctly. I can take pictures if that would help to explain the problem I'm having. I have included a list of the computer specs below. I have the most up to date version of HSH. HyperSpin v1.3.2.0 HyperLaunch v3.0.0.9 HyperLaunchHQ v1.0.13.0 Windows 7 Professional 32bit. Intel Core 2 Duo CPU [email protected] 4.00 gig installed memory 2-2 Terabyte Seagate internal Hard drives SATA 2 Nividia Geforce 8500 GT Video Cards Main Monitor Makvision M2929 Resolution 800x600 Controls Screen LG LC185EXN-SCA1 18.5" Widescreen LED Backlight LCD Touchscreen Monitor TFT Resolution 1366x768 Marquee Screen LG M2900s Resolution 1360x768
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