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Circo

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Circo last won the day on December 22

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About Circo

  • Birthday 03/19/1975

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    http://www.emumovies.com

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    California

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  1. That text file that says put override media here means just that. Any media you put there will replace the default media that comes from EmuMovies. Everything HyperSpin downloads goes into the HSM folder and is not user editable
  2. In the plugin there is this super fancy new mame installer, set to do all kinds of filtering and eventually populating collections and other systems…. BUT…. Support for a custom mame set (non-fancy, just a few roms) isn’t currently there. I’m sure it will be but right now, that’s what’s causing your problem. Probably more of an oversight than anything.
  3. We will get this figured out I sent a note to the dev team to come take a look at this. Couple of questions: What systems do you have installed in HyperHQ? Are you seeing any related errors in the log viewer? (See Below) Best to get some details to troubleshoot this faster. Since it wasn't mentioned, until you have setup a System in HQ nothing will populate in HyperSpin. IE, if you did a fresh install and then went to hypertheme and clicked download on the snes theme, it wouldn't populate. The system and games need to be set up and then the default theme will populate and that can be changed in HyperTheme. Can you provide a screenshot of what you see in the systems/game view of Hyper HQ? If you haven't seen it yet, check out the getting started guide and see if there is anything that stands out. https://docs.hyperai.io/docs/hyperhq/getting-started EDIT: Spoke with @fr0stbyt3 and he discovered that logging for HyperSpin is disabled in error, and though there is a checkbox to enable it, that is in the wrong place (beta problems) .
  4. @TrnzaddictThere are going to be two types of import when it’s final. One that supports a full mame rom set split/merged/non-merged (most common) and a secondary import type for your curated rom set (less common) Talked with frosty, main reason for two types is if your using a full romset but want arcade only, hs will still be able (optionally) to create any available subsystems through the collection system ie game and watch, jakks pacific, etc and you can turn them on to have more wheel systems. (Probably a month out or so) that secondary import hasn’t been added to the plugin yet.
  5. Sending this to the dev team thank you
  6. There is a new release of the mame plugin for the next build. Couple more days, right after Christmas I was told. The testing team had oodles of feedback.
  7. Something triggered a block, it's working now
  8. @Hald2kWe had this alot in testing. It's a byproduct of different media systems. This is a good time for fresh install, and by fresh I mean all the way fresh. Go into c:/users/username and delete the .HyperHQ and .HyperSpin folders etc. Then when you reinstall its going to build 100% new databases etc. I think this is the full list, havent had to do it in awhile now. c:/users/username/appdata/roaming/HyperHQ c:/users/username/appdata/roaming/HyperSpin c:/users/username/.HyperHQ c:/users/username/.HyperSpin I think that this is everything and you shouldn't have to do this again in the future. Let me know how you get on
  9. For most of this initial beta year the media downloads didn't really work all that well. The media system that was included with the early beta (alpha) was more of a placeholder, it only kind of worked just barely. About two months ago the dev team replaced the media system with a fully fleshed out new system. Media was reimported and it got much much better but there were still plenty of issues. So the media audits started in earnest and things are looking pretty great. Please feel free to request systems, tried to start with the most ubiquitous and popular systems first. Also of note just because an audit says completed doesn't mean there will not be further updates, just that we audited for proper formatting and matches. Any feedback is welcome. HyperSpin 2 is basically entering the stable beta phase this month so enjoy all the updated media. I should stop and send a big massive shout out to the internal discord testing team and the dev staff. WOW you guys are amazing! -------- Full Artwork audits have now been completed for the following systems, I will keep expanding the list as the audits continue. This isn't a tracker for everything being done behind the scenes but enough audits have been completed to publicly track. Keep in mind that systems not listed are still going to have fairly complete artwork assets in most cases, they just haven't been audited yet. All Systems System Logos Replaced System Backgrounds Added System Artwork Audits Completed: MAME (Arcade) Atari 2600 Atari 5200 Atari 7800 Atari Lynx Atari Jaguar Microsoft XBOX 360 NEC Turbografx-16 Nintendo Entertainment System Nintendo Game Boy Nintendo Game Boy Advance Nintendo Game Boy Color Nintendo GameCube Nintendo Switch Nintendo Wii Sega 32X Sega CD Sega Dreamcast Sega Genesis Sega Master System Sony Playstation Sony Playstation 2 Sony Playstation 3 Super Nintendo Entertainment System System Artwork Audits In Process: Teknoparrot (Arcade) with @baddeolv NEC TurboGrafx-CD All System Audit in Process: System Pointers with @rondar
  10. Here you go @Fraggle99: https://docs.hyperai.io/docs/hyperhq/creating-collections/#collection-themes
  11. Good news pleasuredome is not gone still active and they keep up with mame releases primarily only. Just google the word they are based on GitHub now I think but super easy to always get the latest mame version.
  12. Yessir https://docs.hyperai.io/docs/hyperhq/getting-started
  13. @foofighter Sites Menu Should Read Docs Community Dev Tracker Download <--This One Donate It should download a file called HyperHQ_Latest.exe, that's what you want.
  14. All this detail and explanation is priceless, thank you @rondar
  15. Quite a few updates for the Sony Playstation video snaps collection today. We have 1,170 new and updated videos, all audited against the latest redump database. This brings the total number of official video snaps for the Playstation to 2,581. Captures by @Circo & @drewby, videos are our standard 30seconds of gameplay followed by 10 seconds of title screen. Captures were made using Mister and Retroarch. All of these new videos are also available in HD quality via Sync and FTP. Please let us know over at EmuMovies if you have any requests for videos we might have missed. [File List] Sony Playstation (Video Snaps)(HQ480p)(ReDump)(EM 2.3).txt [File List] Sony Playstation (Video Snaps)(SQ240p)(ReDump)(EM 2.3).txt Links: EmuMovies Website (SQ240 Only) Directly through your front-end or our app using EmuMovies Sync (HD1080, HQ480 & SQ240) EmuMovies File Server (FTP) (HD1080, HQ480 & SQ240) View all our updates on the EmuMovies Files Feed (We only post a handful in the news feed) View the full article
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