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floatingyeti

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Everything posted by floatingyeti

  1. Your themes are good. Keep going! Almost every system theme has been made/remade multiple times. If you didn't make your theme, no one else would make any media for Apple I. You enable people to create more media by eliminating the difficulty of setting up the system in MAME. That is what's important! Save States: You just edit the file extension of a standard save state. example: awesome_game.state1 -> awesome_game.state.auto the auto save on exit method can work but I create an .ini file for the system to avoid all the systems using that method. And you can set the file to "read-only" in properties to keep it locked on to the same moment every time. I attached the states note: I had to change the game: bowling to appbowling so it didn't conflict with an existing save from another system. You can change it back. states.zip
  2. Its working great! I just had to add the ".auto" to the end of the save states. Do they work for you with just ".save" extension? Maybe I can learn something new. Making the videos include the bezel is an interesting shortcut to eliminate the Video border in the theme. You had two main wheels and I didn't want to choose so I combined them. I made a minor adjustment to the default theme. It is still using all the same images. I tried to correct the video dimensions and avoid the overlap with the wheels. Keep up the good work! It was so nice to quickly add a system! default.zip
  3. I was thinking about Macintosh but I looked at the very small list of games and it seems like it would be better to wait. I know there is a much bigger library of games than what is listed. I think it's still in the preliminary stage.
  4. Thank you! I will definitely install this today. This is very impressive for a first-time complete system upload, this is not an easy system!
  5. Download the complete setup, it's ready to GO!
  6. This is an interesting idea! Hyperspin setups in arcade cabinets sometimes require using standard controllers for systems that can't be mapped to the arcade panel. At that point you are using the cabinet like a kiosk. A series of kiosk themes would be a more authentic representation of the system and interaction with the game.
  7. Version 1.0.0

    72 downloads

    Koei PasoGo, a failed handheld from 1996 that was competing with the Game Boy pocket. It cost four times as much and only played variations of GO. No one needed it then and no one really needs in in their HyperSpin setup now. Of course, I had to.
  8. You're welcome. It's too bad that cassette games aren't working correctly but it's still a step forward for cart games.
  9. Version 1.0.0

    84 downloads

    Only 7 cart games running in MAME I was able to run cassette games through the BASIC cart but there were too many graphical glitches, and they were not playable. This may be worth revisiting in the future if compatibility improves. Thank you to Mackano for Wheels, Database, and Theme elements!
  10. Version 1.0.0

    136 downloads

    This system was some unfinished business for me. A few months ago, I didn't understand how get these to launch properly. The solution is simple but confusing. Some JAKKS games are both standard MAME roms and Software List machine(bios) roms. Setup is the usual process except the games must be in six separate folders, one for each different Game Key console.
  11. Fantastic! Thank you for sharing! It's amazing to have so many options for a system I don't think any of us knew existed.
  12. I could see how far we could take that. I found a system from 1948.
  13. Yes, I have to hunt through the systems one by one. Sometimes it's not obvious that a system has games based off the rom titles. That's what I was thinking! I know whatever is uploaded eventually makes it on to many people's setups. Now the Ondra ViLi or Sanyo MBC-550 might be played by ten more people. Not a lot but better than nobody.
  14. Now I have to find something more ridiculous and pointless.
  15. Version 1.0.0

    69 downloads

    Another system that nobody asked for and nobody needs! An obscure Czechoslovakian computer from 1985. Only five games for this one and they are all black and white Spectrum ports. The games don't have sound (unless you count the horrible screeching of tape loading). I'm not sure if these games actually have audio. Mame lists audio as functional and the only gameplay videos I found on original hardware were without sound. By default, all games load to Ondra BASIC and simply pressing Enter (start on controller) will begin the tape loading process. But that's not good enough! There is a way to launch directly to the loaded tape for all but one game (Jet Set Willy) The usual save state (autoload) method will not work, but the alternate autosave method will. First create an ondrav.ini file. RetroArch->Quick Menu->Options->Write Configuration That will create RetroArch\system\mame\ini\ondrav.ini -------------------------------------------------------- Edit ondrav.ini to turn on autosave: # # CORE STATE/PLAYBACK OPTIONS # state autosave 1 --------------------------------------------------------- Now every time you exit a game there is a save state created that will load when the game is launched. This method is able store the entire contents of the tape within the save file and you will always resume the game from the moment you last exited. Obviously, that's not the best solution if you want to load from the same point every time. Unless you make that file read-only! Autosave files are created in: RetroArch\saves\mame\states\ondrav Each game will be given its own folder and an "auto.sta" file. After you exit a game the "auto.sta" is automatically saved. You must adjust the properties of the file to be read-only before you launch the game again. I have created and uploaded Autosaves for every game using 0.247 core. If they don't automatically work for you, then you must create your own. The timing must be correct to capture the full tape. Here are the correct times to exit the games and successfully make autosaves galaxian - Exit from title screen jetpac - Exit on gameover screen planetoi - Exit on title screen psst - Exit on gameover screen jetset - This game will not correctly save! Exit before loading a tape to create an autoload. The autoload will basically do nothing and you have to press Enter/start and manually load the tape every time. I set Main CPU Overclock =150 on Galaxians and uploaded the galaxian.opt
  16. Yes, I misread the previous post. It's sounds like you have everything under control. The beginning process of configuring MAME/RetroArch/Rocketlauncher to launch all the games automatically can be very frustrating. The media creation process is thankfully more straightforward. I am available to help if you need it. There is no home or section on the forum for what we are doing.
  17. I'm going to take a look at Apple 1 tomorrow and let you know if I find a solution. Maybe I will post a topic to share progress because it may be complicated. It looks like you picked a very hard system to start with! Help is coming!
  18. It's frustrating but savestates sometimes can not capture loaded tapes. I have discovered that (in some cases) creating a savestate at the moment you get gameover and before the game resets will work. You need to make many states every few seconds to try and find the right timing. Check the file sizes of the savestates and look for ones that exceed the size of the basic rom+cassette. Those states captured both in memory and might work.
  19. Version 1.0.0

    69 downloads

    An old PC with only 3 games and annoying controls! Hooray! Confusing Instructions: You must manually enable Joysticks and save setting with ini file (retroarch\system\mame\ini) MAME Slot device: enable gamio: "Apple joystick" use RetroArch to write ini file slot section at bottom of ini should look like: # # SLOT DEVICES # gameio joy ---------------------------------------------------------------------------------------------- Mapped Controls: Cashman: PF1 Start Game: Start PF2 Pick Player: X (Default Sheik - Joystick is best) PF3 Select Area: Select PF5 Information: Y Joystick will constantly drift to the right and I have no solution Demon Seed: K Keyboard: L1 J Joystick: R1 Unmapped games: Zork Compilation Boots to Dos Press Numpad Enter twice to skip data and time configuration. Don't bother it won't save. type: dir (press Numpad Enter) type game name example: zork1 (press Numpad Enter) it will display "Cannot Open Setup File" but still loads game
  20. I made that assumption without any research. You are right, it would be worthwhile to explore the MAME option. Thats something that I successfully did in other systems. I can't guarantee success, but I will try. I'm beginning to feel a bit fatigued so I may slow down this week, but I can prioritize Apple 1.
  21. There is a very short list of early Macintosh games compatible in MAME. I could do it but it might not be a worth while alternative compared to other emulation options. I can take a look at Apple 1 and pass you a prepared games folder and maybe save states so you can make the media.
  22. I think I understand your point of view. I reviewed all the systems I have uploaded and almost all of them could be achieved with command line. I think Nintendo Fanily Basic and SC-3000 would be very challenging to translate the steps involved. The autoload save states I share or provide instruction to create are a substitute for command line instruction. I'm going down a path that not many chosen. It's been challenging and rewarding and I'm figuring out quick and easy tricks to load whatever I want within MAME Software List without ever using command instructions. I'm actually doing all of this to avoid the standard methods you are suggesting. I wanted to find an alternative. That's great that the systems I'm making are usable on Android RetroArch but I only plan to be working on Windows.
  23. Are you referring to launching the games directly from MAME? I am aware of using command line for standalone MAME but I am focusing on merging the added features of RetroArch with MAME to overcome some limitations For Apple III the disks can easly be launched with command line directly so I see your point with this system. How would you for example launch a PC into Basic then load a multi-part cassette game, use the cpu overclock feature, and instantly launch the game on the title screen? I didn't think that could be done with command-line but I would be happy to be proven wrong. Yes, i am trying to convert everything to use mame naming convention to be able to comply to software list standards. It sucks sometimes but I suffer and share the end result for people to enjoy. Can you show me an example of using command line for mame within RetroArch? How would you approach something like Nintendo Family Basic? I welcome any instruction or knowledge you can provide but I'm focused on RetroArch integration using only Windows. It's hard work but I'm passionate about it and I'm having fun.
  24. I think it is your RetroArch MAME Option settings Enable: Alternate Render Method Enable Softlists Softlist Automatic Media Type Boot from CLI Lower Resolution to 1280x720 i had a lot of systems crash at 1920x1080 after upgrading to 0.247 I have instructions here: Add Mame systems to RetroArch
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