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Everything posted by floatingyeti
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Apple I - RetroArch (Mame) - (Almost) Complete Setup
floatingyeti commented on brudibru's file in Media
thank you Sanchezmike I could run most of those disks. i was using macpro machine and it did not like some disks (prompted to format them because they were unreadable) looks like they were using macsefd as well. I just need to use the correct machine and slot device Potentially I can get much more than those 19 games to work. the MAME Mac software list select is garbage. I don't know why there wasn't more effort taken to gather working disk images because the machine has a status of 100% support. And it supports almost every disk format. This is a chaotic mess! I'm going to gather more games and see how far I can expand this. -
Apple I - RetroArch (Mame) - (Almost) Complete Setup
floatingyeti commented on brudibru's file in Media
I'm not sure if we need any of the chd hdd images at this point. I got all the mac_flop software list games running Machine: macsefd Macintosh SE (FDHD) Airborne!: boots and can use autosave/read-only method Beyond Dark Castle: boots and can use autosave/read-only method Balance of the Planets: I modified the zip to also have system software sys608. Modified hash to load sys608 and bot disk 1. launched BOT from file and created autosave Lode Runner: Bad Dump Super Cars: just a utility disk and not a game Attempted mac_hdflop Machine: maciisi Macintosh IIsi (has a built in HDD) can't read Macintosh High Density Disks with slot device 35dd (Apple/Sony 3.5" HD Superdrive) I need to know which of the supported machines uses a compatible slot device to read mac_hdflop romset If I'm given more mac_flop slot 35dd compatible disks I can add them to hash. At this point I succeed at running the entire list of mac_flop software games but it doesnt seem worthwhile to make a setup. Get me more games and I will continue. -
Apple I - RetroArch (Mame) - (Almost) Complete Setup
floatingyeti commented on brudibru's file in Media
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Apple I - RetroArch (Mame) - (Almost) Complete Setup
floatingyeti commented on brudibru's file in Media
Any game compatible with MAME can be added to the hash file as long as you give the zip files lowercase names without spaces. If a game requires use of a dsk and chd file, they can both be added to a single game entry in the hash. An example from the fmtons_cd.xml I worked on: <software name="kiwame2"> <description>Kiwame II</description> <year>1994</year> <publisher>ログ (Log)</publisher> <info name="serial" value="HMF-158 / MTC-1094"/> <info name="alt_title" value="極II" /> <info name="release" value="199406xx" /> <info name="usage" value="Requires 2 MB RAM"/> <part name="flop1" interface="floppy_3_5"> <feature name="part_id" value="User Disk" /> <dataarea name="flop" size="1261568"> <rom name="Kiwame II.hdm" size="1261568" crc="1095e60c" sha1="a4f27fedb0d4c5b1aeaf39bbf2fbbd104c40760b" offset="000000" /> </dataarea> </part> <part name="cdrom" interface="fmt_cdrom"> <diskarea name="cdrom"> <disk name="kiwame ii (japan)" sha1="5ade123de0cd29a24779ae3a5c04afbc37d2280a" /> </diskarea> </part> </software> Mame knows what hash to use depending on the directory name "fmtowns" as long as there is a "fmtowns.zip" bios file in that directory it will attempt to launch any game on the "fmtowns_cd.xml" hash. Game name is "kiwame2.zip" which is an empty zip file. This tells mame to look for a directory of the same name within "fmtowns" directory. Within kiwame folder is a User Disk (.HDM) and the game disc (CHD). The hash entry identifies both files and loads them into the specified slots devices. This process is using relative paths and is command line free. Macintosh would use a similar process. To make things easier you could create a .ini file with one of the mac_hdd CHD images permanently loaded (not sure slot device). Then the mac_flop.xml and mac_hdflop.xml would load the floppy disks because the chd is already loaded. BUT...There are so many machines to test. Each game may require a different one. mac128k Macintosh 128k mac2fdhd Macintosh II (FDHD) mac512k Macintosh 512k mac512ke Macintosh 512ke maccclas Macintosh Color Classic macclas2 Macintosh Classic II macclasc Macintosh Classic macii Macintosh II maciici Macintosh IIci maciicx Macintosh IIcx maciifx Macintosh IIfx maciihmu Macintosh II (w/o 68851 MMU) maciisi Macintosh IIsi maciivi Macintosh IIvi maciivx Macintosh IIvx maciix Macintosh IIx maclc Macintosh LC maclc2 Macintosh LC II maclc3 Macintosh LC III maclc520 Macintosh LC 520 macpb100 Macintosh PowerBook 100 macpb140 Macintosh PowerBook 140 macpb145 Macintosh PowerBook 145 macpb145b Macintosh PowerBook 145B macpb160 Macintosh PowerBook 160 macpb170 Macintosh PowerBook 170 macpb180 Macintosh PowerBook 180 macpb180c Macintosh PowerBook 180c macpd210 Macintosh PowerBook Duo 210 macplus Macintosh Plus macprtb Macintosh Portable macqd700 Macintosh Quadra 700 macse Macintosh SE macse30 Macintosh SE/30 macsefd Macintosh SE (FDHD) pmac6100 Power Macintosh 6100/60 unitron Mac 512 utrn1024 Unitron 1024 -
Koei PasoGo - RetroArch(MAME) - Complete Setup
floatingyeti commented on floatingyeti's file in Media
Here is my guide to setup any of my uploads: How to add Systems for RetroArch(MAME) If you recently updated to MAME core 0.247 switch your resolution to 1280x720p in MAME RetroArch options. For some reason most of the MAME software systems now crash at 1080p. For what I can see of your module it looks correct. -
Apple I - RetroArch (Mame) - (Almost) Complete Setup
floatingyeti commented on brudibru's file in Media
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Apple I - RetroArch (Mame) - (Almost) Complete Setup
floatingyeti commented on brudibru's file in Media
Your themes are good. Keep going! Almost every system theme has been made/remade multiple times. If you didn't make your theme, no one else would make any media for Apple I. You enable people to create more media by eliminating the difficulty of setting up the system in MAME. That is what's important! Save States: You just edit the file extension of a standard save state. example: awesome_game.state1 -> awesome_game.state.auto the auto save on exit method can work but I create an .ini file for the system to avoid all the systems using that method. And you can set the file to "read-only" in properties to keep it locked on to the same moment every time. I attached the states note: I had to change the game: bowling to appbowling so it didn't conflict with an existing save from another system. You can change it back. states.zip -
Apple I - RetroArch (Mame) - (Almost) Complete Setup
floatingyeti commented on brudibru's file in Media
Its working great! I just had to add the ".auto" to the end of the save states. Do they work for you with just ".save" extension? Maybe I can learn something new. Making the videos include the bezel is an interesting shortcut to eliminate the Video border in the theme. You had two main wheels and I didn't want to choose so I combined them. I made a minor adjustment to the default theme. It is still using all the same images. I tried to correct the video dimensions and avoid the overlap with the wheels. Keep up the good work! It was so nice to quickly add a system! default.zip -
Apple I - RetroArch (Mame) - (Almost) Complete Setup
floatingyeti commented on brudibru's file in Media
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Apple I - RetroArch (Mame) - (Almost) Complete Setup
floatingyeti commented on brudibru's file in Media
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Koei PasoGo - RetroArch(MAME) - Complete Setup
floatingyeti commented on floatingyeti's file in Media
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Sony Playstation 2 Kiosk Theme
floatingyeti commented on GamerJunkie's file in System Default Themes
This is an interesting idea! Hyperspin setups in arcade cabinets sometimes require using standard controllers for systems that can't be mapped to the arcade panel. At that point you are using the cabinet like a kiosk. A series of kiosk themes would be a more authentic representation of the system and interaction with the game. -
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Reworked Sega Dreamcast Default theme
floatingyeti commented on Retrogamer79's file in System Default Themes
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Exelvision EXL 100 - RetroArch(MAME) - Complete Setup
floatingyeti commented on floatingyeti's file in Media
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Version 1.0.0
76 downloads
Only 7 cart games running in MAME I was able to run cassette games through the BASIC cart but there were too many graphical glitches, and they were not playable. This may be worth revisiting in the future if compatibility improves. Thank you to Mackano for Wheels, Database, and Theme elements! -
Version 1.0.0
112 downloads
This system was some unfinished business for me. A few months ago, I didn't understand how get these to launch properly. The solution is simple but confusing. Some JAKKS games are both standard MAME roms and Software List machine(bios) roms. Setup is the usual process except the games must be in six separate folders, one for each different Game Key console. -
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Tesla Ondra - RetroArch(MAME) - Complete Setup
floatingyeti commented on floatingyeti's file in Media
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Tesla Ondra - RetroArch(MAME) - Complete Setup
floatingyeti commented on floatingyeti's file in Media
Yes, I have to hunt through the systems one by one. Sometimes it's not obvious that a system has games based off the rom titles. That's what I was thinking! I know whatever is uploaded eventually makes it on to many people's setups. Now the Ondra ViLi or Sanyo MBC-550 might be played by ten more people. Not a lot but better than nobody. -
Tesla Ondra - RetroArch(MAME) - Complete Setup
floatingyeti commented on floatingyeti's file in Media
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Version 1.0.0
67 downloads
Another system that nobody asked for and nobody needs! An obscure Czechoslovakian computer from 1985. Only five games for this one and they are all black and white Spectrum ports. The games don't have sound (unless you count the horrible screeching of tape loading). I'm not sure if these games actually have audio. Mame lists audio as functional and the only gameplay videos I found on original hardware were without sound. By default, all games load to Ondra BASIC and simply pressing Enter (start on controller) will begin the tape loading process. But that's not good enough! There is a way to launch directly to the loaded tape for all but one game (Jet Set Willy) The usual save state (autoload) method will not work, but the alternate autosave method will. First create an ondrav.ini file. RetroArch->Quick Menu->Options->Write Configuration That will create RetroArch\system\mame\ini\ondrav.ini -------------------------------------------------------- Edit ondrav.ini to turn on autosave: # # CORE STATE/PLAYBACK OPTIONS # state autosave 1 --------------------------------------------------------- Now every time you exit a game there is a save state created that will load when the game is launched. This method is able store the entire contents of the tape within the save file and you will always resume the game from the moment you last exited. Obviously, that's not the best solution if you want to load from the same point every time. Unless you make that file read-only! Autosave files are created in: RetroArch\saves\mame\states\ondrav Each game will be given its own folder and an "auto.sta" file. After you exit a game the "auto.sta" is automatically saved. You must adjust the properties of the file to be read-only before you launch the game again. I have created and uploaded Autosaves for every game using 0.247 core. If they don't automatically work for you, then you must create your own. The timing must be correct to capture the full tape. Here are the correct times to exit the games and successfully make autosaves galaxian - Exit from title screen jetpac - Exit on gameover screen planetoi - Exit on title screen psst - Exit on gameover screen jetset - This game will not correctly save! Exit before loading a tape to create an autoload. The autoload will basically do nothing and you have to press Enter/start and manually load the tape every time. I set Main CPU Overclock =150 on Galaxians and uploaded the galaxian.opt -
Yes, I misread the previous post. It's sounds like you have everything under control. The beginning process of configuring MAME/RetroArch/Rocketlauncher to launch all the games automatically can be very frustrating. The media creation process is thankfully more straightforward. I am available to help if you need it. There is no home or section on the forum for what we are doing.
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It's frustrating but savestates sometimes can not capture loaded tapes. I have discovered that (in some cases) creating a savestate at the moment you get gameover and before the game resets will work. You need to make many states every few seconds to try and find the right timing. Check the file sizes of the savestates and look for ones that exceed the size of the basic rom+cassette. Those states captured both in memory and might work.