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floatingyeti

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Everything posted by floatingyeti

  1. Version 1.0.0

    46 downloads

    A computer from 1948! This is quite possibly the oldest system in MAME Software List but, does it have games? I found this system during a deep dive into MAME SL, with titles like Nightmare and Virtual Pet, I assumed I found games. What I found was an ancestor to videogames, a prototype or idea of what games would become. There isn't much to “control”, the programs are either used for basic math calculations or graphical demos. The first computer graphics to exist. My mind kept returning to this system during other projects. How would it work? Is it even justified? Ultimately, I decided it was an important footnote in the origin of videogames and I would give it my best attempt. The Main Theme is taken from a documentary. I cut together thirteen three second clips and fixed the audio with music. I think it's the best way to show a computer that is the size of a small room. I didn't map any controls so it's strictly keyboard only. I'm not sure if Nightmare can be controlled but Virtual Pet seems like you can do something with proper instruction. I had to use a combination of Bezel.ini, MAME slider configuration, and Retroarch (Content Directory) Custom Windows Scaling to shrink the games down to fit the bezel. Yes, the screen is very small using the bezel, but so was the real life SSEM monitor. I wanted the bezel to display the monitor and button panel. It was the best decision I could make to represent a computer the size of a room. RetroArch/MAME setup instructions and other related Uploads: Ongoing RetroArch (MAME Software List) Project
  2. Version 1.0.0

    48 downloads

    Here is a theme that shouldn't exist for console that never existed. This core has been available for five months and I'm done waiting for more games to show up. I think VaporSpec was dead before the core was created. There are 10 "games" available but only 6 are actually playable. There was not much to work with No VaporSpec logo exists (I made it up) Almost no game logos No Sound No real info to fill out the database All I had to work with was an 8-bit astronaut and a virtual retro/80's console with no images at all.
  3. Version 1.0.0

    113 downloads

    There are virtually no images to work with for this system. I ended up using the title screen from First Flight to make my themes. Most games have no logos or title screens, so I created almost all the wheels with pixel fonts and tried to color match them to each game. I gathered everything so there are very basic demos mixed in but, some games are surprisingly fun and complex. I strongly recommend Antcopter! I may add to this in the future if there are more itch.io WASM-4 Game Jams.
  4. You're welcome! RM Nimbus is very obscure, I'm impressed. I love seeing more system uploads!
  5. Thank you for sharing, this is great!
    It's both creative and logical at the same, this is very smart design!
  6. YES!!! This looks amazing, thank you!
  7. Version 1.0.0

    62 downloads

    PEL Varazdin Orao (1984): An 8-bit computer from Croatia. It was mostly used for education as a primary/secondary school computer. There are only 9 games listed as playable, but I was as able to get a total of 17 working. The button mapping was very difficult. There is no MAME joystick support, and no games use the same keyboard keys. I was still able to get all but one game playable with a controller. There were 3 "playable" games I didn't include. Those games could only use the keyboard in natural mode. Controls were F1-F4 and couldn't be reassigned. I don't need to explain why that is a terrible idea. I mapped number 1-4 to L1,R1,L2,R2 These are cassette games so save states must be used If you want to load games without states: type: BC then press Enter Press Enter again to skip MEM SIZE Type: LMEM"" then press Enter ("=shift+2) displays: searching open tape control and press PLAY RetroArch/MAME setup instructions and other related Uploads: Ongoing RetroArch (MAME Software List) Project
  8. I just noticed you are including the database entry on your uploads. That's really convenient! I hope others start doing that and it becomes the standard method.
  9. Version 1.0.0

    54 downloads

    I was working on better projects, but this system called to me. I think I'm going insane because it literally called to me! I'm tired of playing Spongebob games! I feel like he is following me to every system. This time he is taunting me to play his horrible game. I can clearly hear him say “I'm ready Yeti, Yeti!” Watch the main video, its true! He wanted me to make this setup, he was waiting for me and ready to make me suffer! If you want to play games that can easily be mapped to a controller, STAY AWAY! This game requires a keyboard because it uses over 50 keys! I had to shrink the screen-size and create a giant bezel displaying the key-mapping. Even then I could barely play it. This is an example of emulation gone wrong. Sure, the game is preserved and playable. You can see the game, hear the game, and control the game but you can't experience it as intended. With enough practice someone could get good enough at the keyboard controls to possibly enjoy the game. But, practicing on the keyboard will not help you learn the piano, it might have the opposite effect. Emulating this system destroys its purpose to exist! Setup instructions and other related Uploads: Ongoing RetroArch (MAME Software List) Project
  10. I'm playing every Fisher-Price I Can Play Piano game. I wish that was a joke.
  11. I think you are using launchbox. I would not be able to troubleshoot that.
  12. Have you downloaded Arcade (MAME Current) core in RetroArch? Are you getting an error message when you try to launch a game? It might be easier to create one global emulator named RetroArch. It made things simpler for me. Unless you want a separate RetroArch folder for each system.
  13. I might make instructional videos in the future. The entire process of making and uploading the setups is a lot of work and I was hoping to avoid the additional step of making video tutorials. Were you able to get some of my uploads to work and then they all stopped working? Did they never work for you? Are you using spaces in any of the folder names? The path from your root directory to the roms folder can not have spaces. What version of mame core are you using? Load one of the games directly in RetroArch and upload a picture of your options setting.
  14. Version 1.0.0

    525 downloads

    Like Jakks Pacific but more educational and boring. I had high hopes for the Spider-man game, but you go grocery shopping. Seriously, you play as Spider-man running around a grocery store trying to find cheese, milk and eggs! Some kid probably cried when they got that as a birthday present.
  15. Was changing the resolution to 1280x720p the solution? Are you setting 7z to false in Rocketlauncher for each system? Are you enabling CLI in RetroArch options? Those are the three most common issues.
  16. I can get everything launching in retroarch. i dont want to explain everything yet, because i may go a completely different direction than Pipmick. I need to seek out more games and test a few things. I understand what he did and it works but I feel like I can learn more and possibly do better if I avoid this method. There are many ways to go about this. His way might be best but I need sometime to determine that.
  17. 1. Yes most of them. Some disks prompt me to format because they are unreadable. That must be my mistake using wrong machine, bios, or slot device. 2. Chd is not mandatory for most games. Some games boot without one and other games can boot to OS floppy image. 3. Yes, load os as needed and game Autosave on exit method works. I can launch directly to game. It looks like macsefd model was used. Is that the best option? Can I expand the setup with a better model? I need to research. I also remember playing (I think] Paratrooper and Bug Hunt. I will find those and make them run!
  18. You can launch OS from floppy or use the mac_hdd chds. It looks like pipmick was renaming the mac608 chd. I'm confused why he had to duplicate it and rename it for each game. I assume you could just have a single hdd chd with all the games installed. Must be necessary method with command line. I need to consolidate everything to one common disk format and one hdd image. I just quickly went through everything with Macintosh Plus. Any issue I have right now is due to my limited knowledge of Macintosh models and operation. I will deconstruct everything and recreate it with my usual insanity. I need to finish another system project first. Playing Grid Wars and Shuffle Puck was extremely nostalgic so I must have been using Macintosh as a young yeti.
  19. thank you Sanchezmike I could run most of those disks. i was using macpro machine and it did not like some disks (prompted to format them because they were unreadable) looks like they were using macsefd as well. I just need to use the correct machine and slot device Potentially I can get much more than those 19 games to work. the MAME Mac software list select is garbage. I don't know why there wasn't more effort taken to gather working disk images because the machine has a status of 100% support. And it supports almost every disk format. This is a chaotic mess! I'm going to gather more games and see how far I can expand this.
  20. I'm not sure if we need any of the chd hdd images at this point. I got all the mac_flop software list games running Machine: macsefd Macintosh SE (FDHD) Airborne!: boots and can use autosave/read-only method Beyond Dark Castle: boots and can use autosave/read-only method Balance of the Planets: I modified the zip to also have system software sys608. Modified hash to load sys608 and bot disk 1. launched BOT from file and created autosave Lode Runner: Bad Dump Super Cars: just a utility disk and not a game Attempted mac_hdflop Machine: maciisi Macintosh IIsi (has a built in HDD) can't read Macintosh High Density Disks with slot device 35dd (Apple/Sony 3.5" HD Superdrive) I need to know which of the supported machines uses a compatible slot device to read mac_hdflop romset If I'm given more mac_flop slot 35dd compatible disks I can add them to hash. At this point I succeed at running the entire list of mac_flop software games but it doesnt seem worthwhile to make a setup. Get me more games and I will continue.
  21. The first step (before testing in MAME) would be to identify what Macintosh model each game is compatible with or at the very least the most universally compatible macintosh machine.
  22. Any game compatible with MAME can be added to the hash file as long as you give the zip files lowercase names without spaces. If a game requires use of a dsk and chd file, they can both be added to a single game entry in the hash. An example from the fmtons_cd.xml I worked on: <software name="kiwame2"> <description>Kiwame II</description> <year>1994</year> <publisher>ログ (Log)</publisher> <info name="serial" value="HMF-158 / MTC-1094"/> <info name="alt_title" value="極II" /> <info name="release" value="199406xx" /> <info name="usage" value="Requires 2 MB RAM"/> <part name="flop1" interface="floppy_3_5"> <feature name="part_id" value="User Disk" /> <dataarea name="flop" size="1261568"> <rom name="Kiwame II.hdm" size="1261568" crc="1095e60c" sha1="a4f27fedb0d4c5b1aeaf39bbf2fbbd104c40760b" offset="000000" /> </dataarea> </part> <part name="cdrom" interface="fmt_cdrom"> <diskarea name="cdrom"> <disk name="kiwame ii (japan)" sha1="5ade123de0cd29a24779ae3a5c04afbc37d2280a" /> </diskarea> </part> </software> Mame knows what hash to use depending on the directory name "fmtowns" as long as there is a "fmtowns.zip" bios file in that directory it will attempt to launch any game on the "fmtowns_cd.xml" hash. Game name is "kiwame2.zip" which is an empty zip file. This tells mame to look for a directory of the same name within "fmtowns" directory. Within kiwame folder is a User Disk (.HDM) and the game disc (CHD). The hash entry identifies both files and loads them into the specified slots devices. This process is using relative paths and is command line free. Macintosh would use a similar process. To make things easier you could create a .ini file with one of the mac_hdd CHD images permanently loaded (not sure slot device). Then the mac_flop.xml and mac_hdflop.xml would load the floppy disks because the chd is already loaded. BUT...There are so many machines to test. Each game may require a different one. mac128k Macintosh 128k mac2fdhd Macintosh II (FDHD) mac512k Macintosh 512k mac512ke Macintosh 512ke maccclas Macintosh Color Classic macclas2 Macintosh Classic II macclasc Macintosh Classic macii Macintosh II maciici Macintosh IIci maciicx Macintosh IIcx maciifx Macintosh IIfx maciihmu Macintosh II (w/o 68851 MMU) maciisi Macintosh IIsi maciivi Macintosh IIvi maciivx Macintosh IIvx maciix Macintosh IIx maclc Macintosh LC maclc2 Macintosh LC II maclc3 Macintosh LC III maclc520 Macintosh LC 520 macpb100 Macintosh PowerBook 100 macpb140 Macintosh PowerBook 140 macpb145 Macintosh PowerBook 145 macpb145b Macintosh PowerBook 145B macpb160 Macintosh PowerBook 160 macpb170 Macintosh PowerBook 170 macpb180 Macintosh PowerBook 180 macpb180c Macintosh PowerBook 180c macpd210 Macintosh PowerBook Duo 210 macplus Macintosh Plus macprtb Macintosh Portable macqd700 Macintosh Quadra 700 macse Macintosh SE macse30 Macintosh SE/30 macsefd Macintosh SE (FDHD) pmac6100 Power Macintosh 6100/60 unitron Mac 512 utrn1024 Unitron 1024
  23. Here is my guide to setup any of my uploads: How to add Systems for RetroArch(MAME) If you recently updated to MAME core 0.247 switch your resolution to 1280x720p in MAME RetroArch options. For some reason most of the MAME software systems now crash at 1080p. For what I can see of your module it looks correct.
  24. To enable autoload states, just set autoload state = "true" in your retroarch.cfg or your individual core cfg. For the autosave on exit method with ini, I wrote instructions on my recent Tesla Ondra upload in description.
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