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Announcement
The HyperSpin 2 early access beta is here!
We’re starting the first public testing phase with Platinum Members to keep the scope manageable while we test the current feature set and begin to add more. In the future, we’ll provide a version for basic members as well. On behalf of the entire HyperSpin team, we look forward to another exciting adventure with our community.
HyperSpin General Discussion
Subforums
11 topics in this forum
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- 0 replies
- 97 views
We have a new website feature to go along with the HyperSpin 2 beta, the Beer Me! (Tip System) Members now have the chance to show their support and appreciation for their favorite artists and contributors by treating them to a cold, frosty pint anytime! HyperSpin has always been a community driven by incredible artists, and the contributions to this project are nothing short of amazing. While reactions, ratings, and download counts are great, nothing quite compares to the gesture of buying someone a drink to say, "Thank you." So, why wait? Show your gratitude... buy that artist (or contributor) a beer today! Here are a couple of examples Foru…
Last reply by Circo, -
- 2 replies
- 233 views
Last reply by Circo, -
- 1 reply
- 301 views
Hello Everyone, Welcome to HyperSpin 2.0. We know that everyone is excited about the future of HyperSpin and excited to get going. The team is excited for everyone to finally see the work that has really been going on behind the scenes. Please keep in mind that everything you see is still very early beta release. Features are not final and may change at any time. Stay tuned... This is just getting started! First!
Last reply by Bellozanne, -
- 1 follower
- 4 replies
- 58 views
Thank you to the team that figured out the email issue! Great job guys!
Last reply by trailervert, -
- 0 replies
- 74 views
I just wanted to say that it is extremely exciting to see HyperSpin being developed again. Being honest, I migrated everything to LaunchBox several years ago, but I'd never given up hope that HS 2.0 was still going to see the light of day. While long delays in updates can and did lead to a lot of folks jumping ship, I will always consider returning if/when 2.0 reaches the same level of maturity as LB. One area where HS always did have an advantage (and still does with this new release) is in theme development. HyperTheme was always such a fun, intuitive tool. I'm SO glad that isn't changing and is being modernized and improved. Everything I'm seeing so far looks really pr…
Last reply by Tribe Fan, -
- 4 replies
- 327 views
Hey everyone! I just wanted to give a huge shout-out to all our amazing beta testers for an awesome first week. We’re already 6 builds in with 12 new features and over 80 fixes—talk about a busy week! None of this would’ve been possible without you all taking the time to test and give feedback. Over the next few weeks, we’ve got a bunch of big changes planned for our backend systems—starting with our caching. Right now, we cache a lot of data to keep HyperSpin running fast, but rebuilding that cache whenever something changes isn’t as speedy as we’d like. Thanks to your input, we’ve gone back to the drawing board and completely redesigned it! By the end of next …
Last reply by Circo, -
- 2 followers
- 7 replies
- 221 views
Wanted to spread a bit of positivity around. I am absolutely digging being able to login to HyperTheme on the move and check out themes etc What are you digging about the new tools?? PS:- issues or pointing out problems in this thread will be deleted. The Admins have provided all the space needed for that type of comment within the forum
Last reply by Circo, -
- 1 follower
- 8 replies
- 417 views
After stepping away from the computer for a bit, a thought crossed my mind that i wanted to share. 4 years ago I joined a cloud team, I had never been a dev before, i had an engineering background, i didn't know the culture, the lingo...anything and was on a team of 5. I was really ambitious and excited to learn and try new things. I took risks that no one else was willing to take and for 4 years all anyone ever did was bitch at me because they didn't understand what I was trying to accomplish. This was at a global org. All that anyone ever did around me, including my own team was talk down to me and treat me like I had no idea what i was doing...i did, but they …
Last reply by shredder, -
- 0 replies
- 67 views
Great news ... MAME Rom Mapping is working in Hyperspin 2.0 using RocketLauncher as the emulator.
Last reply by Creezz67, -
- 1 follower
- 1 reply
- 104 views
Might help!
Last reply by Circo, -
- 4 followers
- 130 replies
- 3.6k views
First off, as a system dev/architect I am aware that what has been presented tonight is an enormous amount of work and I am grateful that work is being done to revamp HS again. This may be an unpopular opinion...but I think it is an incredibly HUGE mistake that Rlauncher support is absolutely no where in the new platform and HS functions as a standalone thing. I get that it is trying to serve simple users, but I think it's an oversighted design choice. It would be more intuitive to have Hyperspin be able to add Rlauncher as an emulator...query the systems in rlauncher and say 'hey, i see you have these systems already set up in rlauncher...let me import them into HS an…
Last reply by Dazz,